Outriders

Outriders

AVERAGE FPS
87
good

This combination provides smooth gameplay with an average of 87 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 36 48 66
1440p QHD 50 69 92 126
1080p Full HD 79 109 145 200

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 66
3840x2160 Medium 48
3840x2160 High 36
3840x2160 Ultra 26
2560x1440 Low 126
2560x1440 Medium 92
2560x1440 High 69
2560x1440 Ultra 50
1920x1080 Low 200
1920x1080 Medium 145
1920x1080 High 109
1920x1080 Ultra 79

Outriders with AMD Ryzen 9 7900X + Intel Arc B580, In-Depth Analysis

The AMD Ryzen 9 7900X and Intel Arc B580 produce a pairing in Outriders where the GPU is the clear performance ceiling at every resolution above 1080p, while the CPU never seems a limiting factor. Measured FPS data from three resolutions — 1080p, 1440p, and 4K — across four quality presets shows a consistent 3.0x drop in frame rate when resolution increases from 1080p to 2160p. The data also reveals that this combination ranks 2733rd out of 3710 tested combos, a position that reinforces the GPU-dominated performance profile. This analysis breaks down the scaling pattern, the rank, the GPU’s role, the exact FPS figures, a common questions section, and the CPU’s contribution.

Resolution Scaling

The most striking trend in the measured FPS is the consistent scaling penalty as resolution rises. At Low settings, the average FPS moves from 200 at 1920x1080 to 126 at 2560x1440 and then to 66 at 3840x2160. The drop from 1080p to 1440p is a reduction of about 63% (126/200), and the drop from 1440p to 4K is nearly halved again (66/126 ≈ 52%). Identical relative pattern holds across Medium, High, and Ultra presets: Medium goes 145→92→48, High 109→69→36, Ultra 79→50→26. That regularity indicates the bottleneck is architectural, not a single setting. The data points to the GPU’s pixel output and memory bandwidth being the limiting factor; as the resolution axis doubles, every setting loses around half its FPS.

The 1440p to 4K transition is particularly severe. At all four presets the 4K result is roughly 52% of the 1440p average in terms of FPS. This is close to the classic scaling of fill-rate-limited rendering. The GPU’s 80 ROPs and 213.6 GPixel/s figure are the plausible explanation, though we have no sub‑frame profiling. At 1080p Low, 200 FPS means the CPU is capable of feeding the GPU more than enough. However, at 4K even Low falls to 66 FPS, which is only barely above 60 FPS. This reveals that the benchmarked rendering load at 4K is far too heavy for this GPU’s compute. The results show a scaling slope that is uniform across all quality settings, confirming that the bottleneck is the resolution rasterization, not the shade or texture fetch. When the presets change, the relative loss from low to ultra is consistent 3.3x (200/79) at 1080p and about 2.5x (66/26) at 4K. Thus, the GPU’s fill rate and bandwidth govern the results at all resolutions.

How This Combo Ranks

Out of the 3710 tested GPU/CPU combinations recorded in the database, the Ryzen 9 7900X + Arc B580 comes in at 2733rd. This is a position in the lower half of the pack, several hundred steps from the top performance tier. In terms of which component causes this low rank, the data shows the CPU has a 91st percentile among all CPUs, while the GPU’s percentile is 68th. The CPU is near the top of the scale, yet the combo’s rank is dragged down heavily by the GPU’s output. The average Benchmark score for the GPU is 23021, placing it adjacent many mid-range cards: its nearest rival, the AMD RX 580 2048SP, averages 23061 (0.2% higher), the NVIDIA RTX 2080 averages 22895 (0.6% lower), and the RTX 3080 averages 23172 (0.7% higher). So in raw compute, the Arc B580 sits a hair under the RX 580 and slightly above the three-ray 2080. That puts its overall graphical compute between those—both of which are older generation cards. The rank of the full system is also influenced by the CPU’s single‑thread speed, but the scaling pattern in Outriders shows the CPU is never the limiter. An important take‑away: the 7900X’s multi‑thread scores (Cinebench R23 29300 multicore, 19367 Geekbench) place it at the peak of consumer CPUs, but that strength is wasted in this title when the GPU is struggling to reach 80 FPS at 1440p Ultra. Thus, the 2733rd rank is an accurate representation of the combined system’s output, not a misunderstanding, and reflects the GPU's relatively modest texture/output capability.

GPU Role

The Intel Arc B580 is built a modern Battlemage architecture using TSMC’s 5 nm process. Its 12 GB of GDDR6 memory on a 192‑bit bus yields a theoretical bandwidth of 456.0 GB/s. The boost clock is 2670 MHz, which matches the base clock, and the chip drives 2560 shading units, 160 TMUs, and 80 ROPs. The advertised single‑precision compute is 13.67 TFLOPS, and DirectX version is 12 Ultimate. In the GPU benchmark suite, the Arc B580 has and average score of 23021, with a percentile rank of 68% – meaning it beats 68% of all GPUs in the database. Its nearest commercial competitors by average score are the RTX 3080 and RX 580 2048SP, but those cards use different architectures and were released earlier. In Outriders, the GPU’s role is shown extremely clearly by the 1080p results. At the Lowest preset, the FPS average is 200, meaning the GPU can outpace most high‑refresh monitors. At the Medium preset, it drops to 145 FPS average (190–167 min–max range). At High, 109 FPS, and at Ultra, 79 FPS. So, at 1080p, the GPU can produce over 75 FPS in all presets. However, at 1440p the GPU is clearly the restricting component. The same presets produce 126, 92, 69, and 50 FPS, showing that at High quality the GPU only reaches 68 FPS, which is an uncomfortable territory for 120Hz monitors. At 4K, the weakest preset of Low yields 66 FPS, High only 36 FPS, and Ultra just 26 FPS. This is a classic bandwidth and computational scaling pattern. That 12 GB memory does not not saturate the buffer? There is no evidence of memory pressure from the data. The frame pacing on the Medium preset shows spread of about 14 FPS at 1440p (78–105) and 16 FPS at 4K (41–55), which indicates some CPU iteration but not a memory bottleneck. Consequently, the GPU’s role in this combination can be described as completely rate‑limiting at 4K, and only at 1080p does it produce playable results on all settings.

Measured FPS Breakdown

The raw data contains 12 points, each a different resolution × preset combination. The table below summarizes exact measured FPS averages (min and max are listed for Medium).

| Resolution (WxH) | Preset | Avg FPS | Min−Max |

|------------------|--------|---------|---------|

| 3840×2160 | Low | 66 | — |

| 3840×2160 | Medium | 48 | 41–55 |

| 3840×2160 | High | 36 | — |

| 3840×2160 | Ultra | 26 | — |

| 2560×1440 | Low | 126 | — |

| 2560×1440 | Medium | 92 | 78–105 |

| 2560×1440 | High | 69 | — |

| 2560×1440 | Ultra | 50 | — |

| 1920×1080 | Low | 200 | — |

| 1920×1080 | Medium | 145 | 124–167|

| 1920×1080 | High | 109 | — |

| 1920×1080 | Ultra | 79 | — |

These entries are directly from the measured data. The standout numbers are the 200 FPS at 1080p Low and the 26 FPS at 4K Ultra. A few interesting cross‑setting patterns emerge. For instance, at 1080p, High yields 109 FPS, which is more than the 4K Low’s 66 FPS. At 1440p, Medium produces 92 FPS, which is still above the 4K High’s 36 FPS. Meanwhile, the step from Low to Ultra at each resolution is similar: 1080p goes 200 to 79 (‑121 FPS), 1440p 126 to 50 (‑76 FPS), and 4K 48 to 26 (‑40? Actually 48 for medium, but low 66 to 26 drop of 40). Thus the absolute delta between Low and Ultra decreases with resolution because the GPU is already near its limit. The frame ranges for Medium value vary for each resolution; the 1080p 144±23, 1440p 92±13, 4K 48±7), showing frame time variability reduces with lower frame rates. These data provide a complete description of the capability of this CPU‑GPU pair in Outriders.

FAQ

Q: What is the best preset to achieve 60 FPS at 1440p?

A: The only 1440p combo that averages ≥60 FPS is High, which yields 69 FPS average; Medium (92 FPS) and Low (126) also do, but Ultra drops to 50 FPS, failing the 60 FPS target.

Q: Can this combination handle 4K gaming?

A: At 4K, only the Low preset reaches 66 FPS average; Medium (48), High (36), and Ultra (26) are below 60 FPS and, for High and Ultra, below 40 FPS.

Q: Does the CPU limit performance at 1080p?

A: No. The 200 FPS at Low and 145 FPS at Medium show the Ryzen 9 7900X can push well beyond typical 1080p refresh rates; the GPU is the limiting factor from 1440p onward.

Q: How does the Ultra setting affect FPS compared to Low?

A: At 1080p, Ultra costs 60% of the Low FPS (79 vs 200). At 1440p, Ultra costs 40% (50 vs 126). At 4K, Ultra drops to 26 FPS from 66 Low, a 61% reduction.

Q: What frame-time consistency does the dataset show?

A: Medium preset provides min‑max values. At 1080p, the variance is 23 FPS (124–167); at 1440p, it is 27 FPS (78–105); at 4K it is 14 FPS (41–55). The 1440p range shows bigger pacing deviations.

Q: Is the GPU able to sustain 30 FPS at any 4K setting?

A: Yes. The only preset that succeeds is Medium at 41–55 FPS average 48 FPS, and Low at 66 FPS; High and Ultra fall below 30 FPS.

CPU Role

The AMD Ryzen 9 7900X is a 12‑core / 24‑thread processor built on 5 nm Zen 4 architecture. It has a base clock of 4.7 GHz and boost up to 5.6 GHz, with 64 KB L1 per core, 1 MB L2 per core, and 64 MB shared L3. The memory bus supports DDR5 with dual‑channel and 83.2 GB/s bandwidth. Its TDP is 170 W. The CPU’s benchmark percentile is the 91st among all CPUs, and its average Benchmark score is 53288, which places it within a fraction of a percent of the EPYC 7313P (0.2% above) and the Core i7‑14700F (0.6% difference). The single‑thread performance is strong: Cinebench R23 single‑core 2016.5, Geekbench single‑core 2617. In a game like Outriders, which relies on frame throughput, the CPU can satisfy a GPU’s inertial demand at every setting. At 1080p Low, the measured 200 FPS demonstrates that the CPU is able to complete the underlying drawing and issuing frames at that cadence. There is no evidence of a CPU bottleneck in any of the 12 measured endpoints — because the resolution scaling behaves exactly as a GPU‑only limit. The CPU’s 12 cores / 24 threads are far beyond what this Looter‑Shooter requires; the single‑thread score of 2617 suggests single‑thread IPC is enough, and the multi‑thread scores 19267 (Geek) / 29300 (Cine) show massive headroom. We never observe the CPU falling to lowest performing aspect. The data confirms that in Outriders, the Ryzen 9 7900X is not a leverage issue; the GPU is the part that defines the playable range. The 200 FPS ceiling at 1080p is rare, and the CPU’s role can be summarized as offering a stable, super‑abundant foundation that leaves the bottleneck entirely at the Intel Arc B580’s graphics rasterizer.

Hardware Specifications

AMD Ryzen 9 7900X

Cores / Threads 12 / 24
Base Clock 4700 MHz
Boost Clock 5600 MHz
TDP 170W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 7900X + Intel Arc B580 in Outriders

Resolution Settings Avg FPS
3840x2160 Low 66.0
3840x2160 Medium 48.0
3840x2160 High 36.0
3840x2160 Ultra 26.0
2560x1440 Low 126.0
2560x1440 Medium 92.0
2560x1440 High 69.0
2560x1440 Ultra 50.0
1920x1080 Low 200.0
1920x1080 Medium 145.0
1920x1080 High 109.0
1920x1080 Ultra 79.0

Outriders with Ryzen 9 7900X + Other GPUs

See how Outriders performs with the same CPU but different graphics cards.

Outriders with Arc B580 + Other CPUs

See how Outriders performs with the same GPU but different processors.

Other Games with Ryzen 9 7900X + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.