Control
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 40 | 45 | 63 |
| 1440p QHD | 52 | 59 | 67 | 94 |
| 1080p Full HD | 68 | 78 | 88 | 124 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 9 5950X and NVIDIA GeForce RTX 5050 combination delivers a workable, mid-tier experience in Control, positioned firmly in the middle of the database’s tested hardware pool. The combo ranks 1,756th out of 2,888 tested combinations, placing it in the 39th percentile of all recorded pairings. This is a configuration that can run the game, but it requires deliberate settings management to achieve smooth performance, particularly at higher resolutions. The data shows a system that is more capable at 1080p and 1440p than at 4K, with the GPU acting as the primary constraint in the most demanding scenarios.
How This Combo Ranks
The overall ranking of 1,756th out of 2,888 combos indicates that this pairing sits in the lower-middle portion of the performance spectrum. It is not a top-tier setup, but it is also far from the bottom. To contextualize this, the CPU and GPU each have their own separate percentile scores: the Ryzen 9 5950X falls in the 91st percentile among all CPUs, while the RTX 5050 lands in the 66th percentile among all GPUs. This discrepancy is telling—the processor is a high-end part relative to the broader market, while the graphics card is a more mainstream offering. The combination’s overall rank is thus dragged down by the GPU’s more modest standing.
Looking at the CPU’s nearest rivals reinforces this view. The Ryzen 9 5950X has an average benchmark score of 51,947, which is nearly identical to the Intel Core Ultra 5 235HX (52,073, a -0.2% difference) and the AMD EPYC 8124P (52,121, a -0.3% difference). It is slightly ahead of the Intel Core i9-13900F (51,730, a 0.4% delta) and slightly behind the Intel Core i7-14700 (52,301, a -0.7% delta). These are all extremely close scores, meaning the 5950X is squarely in a competitive cluster of processors. The data indicates that the CPU is not the bottleneck in this system; it is more than capable of feeding the GPU.
On the GPU side, the RTX 5050’s average benchmark score is 21,035. Its nearest rivals include the AMD Radeon RX Vega M GL (21,153, a -0.6% delta), the AMD Radeon HD 8970M (21,237, a -1% delta), the AMD Radeon RX 5600 XT (20,713, a 1.6% delta), and the NVIDIA RTX A4000 Mobile (21,379, a -1.6% delta). The 5050 is essentially in a dead heat with these older or mobile-oriented parts. This suggests that while the RTX 5050 is a modern architecture, its raw performance in this game is comparable to mid-range offerings from several generations ago. The ranking of this combo, therefore, accurately reflects a system where the GPU’s capabilities are the limiting factor.
Settings Recommendations
The measured FPS data provides a clear picture of which settings presets offer the best balance between visual quality and playability. At 1080p, the most demanding preset, Ultra, yields an average of 68 FPS. This is playable, but it is the lowest average at that resolution. Dropping to High raises the average to 78 FPS, while Medium delivers 88 FPS. Low is the outlier at 124 FPS, which is far above what is needed for smooth gameplay. For a target of 60 FPS or higher, the High preset at 1080p is a solid choice, offering a significant visual upgrade over Low while maintaining a comfortable margin above the threshold. Medium is even safer, providing an 88 FPS average with a minimum of 75 FPS, ensuring no noticeable dips.
At 1440p, the picture changes. The Ultra preset drops to 52 FPS, which is below the 60 FPS target and may feel less smooth. High is the best option here, producing 59 FPS. This is right at the edge of the playability threshold, but it is workable. Medium is a more comfortable option at 67 FPS, with a minimum of 57 FPS. For a consistent experience, Medium at 1440p is the recommended preset, as it provides a buffer against frame drops. Low at 1440p reaches 94 FPS, which is excellent but sacrifices too much visual fidelity for the modest gain over Medium.
For 4K, the data is much less forgiving. The High preset manages only 40 FPS, and Ultra is at 35 FPS. These are not smooth experiences. Medium is marginally better at 45 FPS, but still below the 60 FPS mark. Low is the only playable option, hitting 63 FPS. This indicates that 4K gaming with this combo is only viable at the lowest settings. The recommendation is clear: stick to 1080p or 1440p for a balanced experience, and reserve 4K for Low settings if resolution is a priority. The best overall experience, balancing quality and performance, is the Medium preset at 1440p, which offers a 67 FPS average and a minimum of 57 FPS.
Resolution Scaling
The FPS data shows a predictable decline as resolution increases, but the rate of decline reveals where the bottleneck lies. Moving from 1080p to 1440p at High settings, the average FPS drops from 78 to 59, a reduction of 24%. From 1440p to 4K at High, the average falls from 59 to 40, a 32% drop. This steeper decline at higher resolutions is a classic sign that the GPU is becoming the limiting factor. The RTX 5050, with its 8 GB of VRAM and 128-bit memory bus, is being pushed harder as pixel count increases, and its performance scales accordingly.
The same pattern holds across other presets. At Medium settings, the average FPS goes from 88 (1080p) to 67 (1440p) to 45 (4K). The percentage drops are 24% and 33%, respectively. At Low settings, the averages are 124, 94, and 63, representing drops of 24% and 33%. This consistent scaling suggests that the GPU is the primary constraint, as the CPU’s performance is not changing with resolution. The Ryzen 9 5950X, with its 16 cores and 32 threads, is not being stressed by the increased pixel workload; it is the RTX 5050 that is working harder and hitting its limits.
This behavior is further evidenced by the fact that the CPU’s benchmark scores are far above what would be needed for this game. The 5950X scores 26,017 in Cinebench R23 multi-core and 1,614 in single-core, indicating immense processing power that is largely idle in this scenario. The data suggests that if a more powerful GPU were paired with this CPU, the FPS at 4K would be significantly higher. As it stands, the RTX 5050 is the ceiling, and the resolution scaling confirms that the GPU is the component to upgrade if 4K performance is desired.
Measured FPS Breakdown
At 1920x1080, the RTX 5050 and Ryzen 9 5950X combo shows a wide range of performance depending on settings. With Low settings, the average FPS is 124, which is exceptionally high and indicates the game is not taxing the system. Medium settings reduce the average to 88 FPS, with a minimum of 75 FPS and a maximum of 101 FPS, providing a smooth and stable experience. High settings bring the average down to 78 FPS, which is still above the 60 FPS target. Ultra settings are the most demanding, yielding an average of 68 FPS. This shows that even at the highest preset, the combo can maintain a playable frame rate at 1080p, though with less headroom.
Moving to 2560x1440, the performance drops are more pronounced. Low settings still deliver a high average of 94 FPS, which is excellent for a higher resolution. Medium settings produce an average of 67 FPS, with a minimum of 57 FPS and a maximum of 77 FPS. This is playable, but the minimum FPS indicates occasional dips below 60. High settings average 59 FPS, which is just under the ideal threshold, making it a borderline choice. Ultra settings fall to 52 FPS, which is noticeably less smooth. The data shows that 1440p is viable, but users must be willing to accept Medium or High settings to maintain a good experience.
At 3840x2160, the limitations of the GPU become stark. Low settings are the only preset that achieves a playable average, hitting 63 FPS. Medium settings drop to 45 FPS, with a minimum of 38 FPS and a maximum of 52 FPS, which is a choppy experience. High settings average 40 FPS, and Ultra settings average 35 FPS. None of these higher presets are recommended for 4K gaming, as they all fall well below the 60 FPS target. The 4K data is included for completeness, but the results clearly indicate that this resolution is not the combo’s strength.
GPU Role
The NVIDIA GeForce RTX 5050 is the component that determines the playable settings in Control. Its specifications include 8 GB of GDDR6 memory on a 128-bit bus, providing a memory bandwidth of 320.0 GB/s. This is a modest amount of VRAM for modern games, and the data suggests it is sufficient for 1080p and 1440p but strained at 4K. The GPU has a base clock of 2317 MHz and a boost clock of 2572 MHz, which are decent frequencies for its class. Its transistor count is 16,900 million on a 5 nm process, and it uses the Blackwell 2.0 architecture.
The GPU’s benchmark scores place it in the 66th percentile among all GPUs, with an average score of 21,035. Its PassMark G3D score is 17,326, and its DirectX 12 score is 66, which is notably low and may indicate driver or optimization issues in certain workloads. In Control, the GPU’s role is clear: it is the bottleneck at higher resolutions. The FPS drops from 1080p to 4K are consistent with a GPU that is running out of pixel-pushing power. The 8 GB VRAM is likely a contributing factor at 4K, where the game’s textures and effects demand more memory. The data shows that the RTX 5050 is a capable 1080p and 1440p card, but it is not designed for 4K gaming.
The GPU’s nearest rivals, such as the AMD Radeon RX 5600 XT (with a 1.6% higher score) and the NVIDIA RTX A4000 Mobile (with a -1.6% lower score), are all in the same performance tier. This confirms that the RTX 5050 is a mid-range part. Its performance in Control is in line with its overall benchmark standing, meaning the game is not presenting any unusual challenges to the GPU architecture. The 20 RT cores and 80 tensor cores are present, but the game’s performance at 4K suggests that rasterization is the primary workload, and the GPU’s raw compute power is insufficient for that task at high resolutions.
CPU Role
The AMD Ryzen 9 5950X is a powerhouse processor that plays a supporting role in this combo. With 16 cores and 32 threads, based on the Zen 3 architecture, it has a base clock of 3.40 GHz and a boost clock of 4.90 GHz. Its cache configuration includes 64 MB of L3 cache, which is substantial. The CPU’s benchmark scores are exceptional, with a Cinebench R23 multi-core score of 26,017 and a single-core score of 1,614. It also scores 45,424 in PassMark multi-thread and 3,470 in PassMark single-thread. These numbers place it in the 91st percentile of all CPUs.
In Control, the CPU’s role is not to push high frame rates but to ensure that the GPU is not starved of data. The measured FPS data shows that the CPU is not the limiting factor, as the performance scales directly with resolution changes, which affect the GPU workload more than the CPU. The 5950X’s high core count and clock speeds mean it can easily handle the game’s physics and AI calculations without breaking a sweat. The data does not show any CPU-related stuttering or frame drops, which would be evident if the processor were struggling.
The CPU’s nearest rivals, such as the Intel Core i9-13900F (0.4% higher score) and the Intel Core i7-14700 (-0.7% lower score), are all similarly powerful. This indicates that the 5950X is not a weak link in this system. In fact, its performance headroom is so large that it would be a good match for a much more powerful GPU. The data from this combo shows that the CPU is ready to handle any settings preset at any resolution, but the GPU’s limitations prevent the full potential of the CPU from being realized in this game.
FAQ
*Q: What is the combo’s overall rank in Control?*
A: The AMD Ryzen 9 5950X and NVIDIA GeForce RTX 5050 combo ranks 1,756th out of 2,888 tested combinations.
Q: What is the best settings preset for a 60 FPS experience at 1440p?
A: The Medium preset at 2560x1440 provides an average of 67 FPS with a minimum of 57 FPS, making it the recommended choice for a stable experience.
Q: How does the FPS drop from 1080p to 4K at High settings?
A: At High settings, the average FPS drops from 78 at 1080p to 59 at 1440p, and then to 40 at 4K, representing a 49% total reduction from 1080p to 4K.
Q: Is the CPU or GPU the limiting factor in this combo?
A: The GPU is the limiting factor. The CPU ranks in the 91st percentile, while the GPU ranks in the 66th percentile, and FPS scales with resolution, indicating GPU-bound performance.
Q: What is the RTX 5050’s memory configuration?
A: The RTX 5050 has 8 GB of GDDR6 memory on a 128-bit bus, with a memory bandwidth of 320.0 GB/s.
*Q: Can this combo play Control at 4K with playable frame rates?*
A: Yes, but only at Low settings, which achieves an average of 63 FPS. All higher presets at 4K fall below 46 FPS, making them not recommended.
Hardware Specifications
AMD Ryzen 9 5950X
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 5050 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.0 |
| 3840x2160 | Medium | 45.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 94.0 |
| 2560x1440 | Medium | 67.0 |
| 2560x1440 | High | 59.0 |
| 2560x1440 | Ultra | 52.0 |
| 1920x1080 | Low | 124.0 |
| 1920x1080 | Medium | 88.0 |
| 1920x1080 | High | 78.0 |
| 1920x1080 | Ultra | 68.0 |
Control with Ryzen 9 5950X + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RTX 5050 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 9 5950X + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.