Dave The Diver

Dave The Diver

AVERAGE FPS
126
excellent

This combination delivers exceptional performance with an average of 126 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 68 77 87 104
1440p QHD 102 116 129 155
1080p Full HD 136 154 172 206

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 104
3840x2160 Medium 87
3840x2160 High 77
3840x2160 Ultra 68
2560x1440 Low 155
2560x1440 Medium 129
2560x1440 High 116
2560x1440 Ultra 102
1920x1080 Low 206
1920x1080 Medium 172
1920x1080 High 154
1920x1080 Ultra 136

Dave The Diver with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 5050, In-Depth Analysis

# Dave The Diver: AMD Ryzen 9 5950X + NVIDIA GeForce RTX 5050 — Benchmark Analysis

The AMD Ryzen 9 5950X paired with the NVIDIA GeForce RTX 5050 delivers a broadly playable experience in Dave The Diver, with average frame rates ranging from 68 FPS at 4K Ultra to 206 FPS at 1080p Low. The dataset shows a system that scales predictably across resolutions and presets, with the RTX 5050's 8 GB VRAM and 320.0 GB/s memory bandwidth proving sufficient for this adventure title's demands. The combo ranks 1725 out of 2867 tested combinations, placing it in the lower-mid tier of the database, though the measured frame rates suggest the pairing is well-suited for high-refresh 1080p and smooth 1440p gameplay.

Settings Recommendations

The measured rows provide a clear hierarchy of performance across four presets at each resolution. At 1080p, the Ultra preset delivers 136 FPS average, which is already well above the threshold for smooth gameplay on standard 60 Hz displays and provides headroom for high-refresh monitors. The High preset at 1080p pushes the average to 154 FPS, a 13% improvement over Ultra, while Medium reaches 172 FPS and Low tops out at 206 FPS. Given that Dave The Diver is a 2D-focused adventure title, the visual difference between Ultra and High is likely minimal in practice, making High the recommended preset for 1080p — it offers the best balance of visual fidelity and performance headroom, with the 154 FPS average comfortably supporting 144 Hz displays.

At 1440p, the picture shifts slightly. Ultra produces 102 FPS, which remains fully playable, but High raises the average to 116 FPS, a 14% gain. Medium hits 129 FPS, and Low reaches 155 FPS. For 1440p users, High is again the sweet spot: the 116 FPS average provides smooth motion on most monitors, and the jump from Ultra to High costs only 14 FPS while likely preserving most of the visual quality. Medium is a viable fallback if higher frame rates are prioritized, but the data does not suggest any frame-time instability at High, as the Medium preset shows a minimum of 110 FPS at 1440p.

At 4K, the calculus changes. Ultra drops to 68 FPS, which is technically playable but leaves little margin for demanding scenes. High improves this to 77 FPS, a 13% gain, while Medium reaches 87 FPS and Low climbs to 104 FPS. The Medium preset at 4K shows a minimum of 74 FPS and a maximum of 100 FPS, indicating some variance but no severe dips. For 4K, Medium is the recommended preset — the 87 FPS average provides comfortable gameplay, and the minimum of 74 FPS suggests the system rarely drops below playable thresholds. High at 4K is acceptable for users who prioritize visuals, but Medium offers a more consistent experience per the measured frame-time data.

GPU Role

The NVIDIA GeForce RTX 5050 is the primary driver of frame rates in this pairing, and its specifications align with the observed results. The GPU features 8 GB of GDDR6 memory on a 128-bit bus, yielding 320.0 GB/s of memory bandwidth. In Dave The Diver, a title with relatively modest texture and geometry demands, 8 GB proves sufficient at all tested presets, including 4K Ultra, where the average frame rate of 68 FPS indicates the GPU is managing memory allocations without falling back to system RAM.

The RTX 5050's clock speeds — a base of 2317 MHz and a boost of 2572 MHz — are competitive for its class. The GPU's shading units number 2560, with 80 texture mapping units and 32 ROPs. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s provide the raw throughput needed to sustain the measured frame rates. The FP32 performance of 13.17 TFLOPS places the card in a capable tier for this game's rendering workload, which relies more on traditional rasterization than ray tracing (20 RT cores are present but likely underutilized in this title).

The GPU's benchmark scores contextualize its position. The PassMark G3D score of 17326 and the 3DMark Steel Nomad DX12 score of 2502 reflect a mid-range performer. The GPU's percentile ranking against all GPUs is 66, meaning it outperforms roughly two-thirds of the database. Its nearest rivals in aggregate benchmarks include the AMD Radeon RX Vega M GL (0.6% higher average score), AMD Radeon HD 8970M (1% higher), AMD Radeon RX 5600 XT (1.6% lower), and NVIDIA RTX A4000 Mobile (1.6% higher). These small deltas indicate the RTX 5050 sits in a tightly contested performance band, though in Dave The Diver specifically, the measured results show it handling the workload with ample headroom at lower resolutions.

CPU Role

The AMD Ryzen 9 5950X provides substantial compute resources that are largely ahead of what Dave The Diver requires. With 16 cores and 32 threads based on the Zen 3 architecture (Vermeer, 7 nm process), the CPU offers a base clock of 3.40 GHz and a boost clock of 4.90 GHz. The 64 MB of L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth ensure that the CPU can feed the GPU without becoming a bottleneck in this title.

The CPU's benchmark results underscore its strength. The Cinebench R23 multicore score of 26017 and single-core score of 1614 indicate strong multi-threaded and competent single-threaded performance. The PassMark multithread score of 45424 and single-thread score of 3470 reinforce this picture. The 3DMark 16-thread score of 10810 and max-thread score of 11597 show consistent scaling across thread counts, which is relevant for games that leverage multiple cores for physics, AI, and scene management.

In Dave The Diver, the CPU's role is likely secondary to the GPU, given the game's 2D adventure nature. The measured frame rates at 1080p Low (206 FPS average) approach the practical ceiling for many displays, and the CPU's single-thread performance of 944 in 3DMark single-thread and 2083 in Geekbench single-core suggests it can handle the game's main-thread responsibilities without limiting frame rates. The CPU's percentile ranking of 91 against all CPUs places it in the top 9% of the database, and its average benchmark score of 51947 is nearly identical to its nearest rivals: Intel Core Ultra 5 235HX (0.2% lower delta), AMD EPYC 8124P (0.3% lower), Intel Core i9-13900F (0.4% higher), and Intel Core i7-14700 (0.7% lower). This indicates the 5950X is a top-tier processor whose capabilities exceed the demands of this title, meaning the RTX 5050 is the limiting factor in most scenarios.

How This Combo Ranks

The combination of the Ryzen 9 5950X and RTX 5050 ranks 1725 out of 2867 tested combos in Dave The Diver, placing it in the 60th percentile of the database (just below the 40th percentile from the top). This ranking reflects the GPU's mid-range positioning more than the CPU's high-end status. The CPU's 91st percentile ranking against all CPUs contrasts sharply with the GPU's 66th percentile, creating an imbalance where the processor is substantially more powerful than the graphics card.

This imbalance manifests in the measured frame rates. At 1080p, the combo achieves 136-206 FPS depending on preset, which is strong for most users. At 1440p, the range drops to 102-155 FPS, still very playable. At 4K, the range narrows to 68-104 FPS, with the Ultra preset dipping to 68 FPS. The rank of 1725 out of 2867 suggests that many other combos deliver higher frame rates, likely those pairing the RTX 5050 with lower-end CPUs (where the GPU remains the bottleneck) or pairing stronger GPUs with mid-range CPUs. The data does not show whether the combo's rank is primarily CPU-limited or GPU-limited, but the frame rate scaling across resolutions — a 40% drop from 1080p to 4K at High settings — points to the GPU as the binding constraint.

Resolution Scaling

The measured FPS data reveals how the system scales from 1080p to 4K. At High settings, the average frame rate drops from 154 FPS at 1080p to 116 FPS at 1440p (a 25% decrease) and then to 77 FPS at 4K (a 50% decrease from 1080p). This scaling is typical of a GPU-bound scenario, where the number of pixels rendered increases by 78% from 1080p to 1440p and by 300% from 1080p to 4K. The frame rate does not drop proportionally to the pixel count, which suggests that the game's rendering load does not scale linearly with resolution — likely due to the 2D nature of the title, where shader complexity and fill rate demands are less resolution-sensitive than in 3D games.

At Low settings, the scaling is slightly steeper: 206 FPS at 1080p, 155 FPS at 1440p (25% drop), and 104 FPS at 4K (50% drop). The consistency of these percentage drops across presets indicates that resolution is the dominant factor in frame rate variation, with settings having a secondary effect. The gap between Low and Ultra at each resolution is also informative: at 1080p, Ultra delivers 136 FPS versus 206 FPS for Low (34% lower); at 1440p, Ultra delivers 102 FPS versus 155 FPS for Low (34% lower); at 4K, Ultra delivers 68 FPS versus 104 FPS for Low (35% lower). This uniform percentage gap across resolutions suggests that the GPU's processing capabilities scale evenly with both resolution and settings, with no single component creating an unexpected bottleneck at any tested configuration.

Measured FPS Breakdown

At 1920x1080, the RTX 5050 with the Ryzen 9 5950X delivers its highest frame rates. The Low preset averages 206 FPS, providing an exceptionally smooth experience for high-refresh displays. Medium averages 172 FPS with a minimum of 146 FPS and maximum of 198 FPS, showing tight frame pacing. High averages 154 FPS, and Ultra averages 136 FPS. The spread from Low to Ultra is 70 FPS, indicating that settings have a meaningful impact at this resolution, but even the worst-case Ultra preset remains well above 120 FPS.

At 2560x1440, the frame rates remain strong. Low averages 155 FPS, Medium averages 129 FPS with a minimum of 110 FPS and maximum of 149 FPS, High averages 116 FPS, and Ultra averages 102 FPS. The minimum recorded at Medium (110 FPS) suggests that even in demanding scenes, the system does not drop below the 100 FPS threshold at this resolution. The gap between Low and Ultra is 53 FPS, slightly smaller than at 1080p, reflecting the increased pixel load.

At 3840x2160, the system's limits become apparent. Low averages 104 FPS, Medium averages 87 FPS with a minimum of 74 FPS and maximum of 100 FPS, High averages 77 FPS, and Ultra averages 68 FPS. The Medium preset's frame-time variance — a 26 FPS spread between minimum and maximum — is the largest of any tested configuration, though the minimum of 74 FPS remains playable. The Ultra preset's 68 FPS average is the only configuration that dips below the 70 FPS threshold, making it the least recommended for smooth gameplay, though it still clears the 60 FPS minimum for acceptable performance. The data shows a consistent pattern: the system is comfortable at 1080p and 1440p across all presets, while 4K requires dropping to Medium or lower for optimal smoothness.

FAQ

Q: What is the best preset for 4K gameplay with this combo?

A: The Medium preset at 4K delivers 87 FPS average with a minimum of 74 FPS, making it the recommended choice. High at 4K offers 77 FPS average, while Ultra drops to 68 FPS.

Q: Can this system achieve 144 FPS at 1080p?

A: Yes. The High preset at 1080p averages 154 FPS, and the Low preset reaches 206 FPS. Even the Ultra preset at 1080p averages 136 FPS, which is close to but slightly below 144 FPS.

Q: How does the RTX 5050 compare to its nearest rivals in aggregate benchmarks?

A: The RTX 5050's average benchmark score of 21035 is within 1.6% of its nearest rivals. The AMD Radeon RX Vega M GL scores 0.6% higher, the AMD Radeon HD 8970M scores 1% higher, the AMD Radeon RX 5600 XT scores 1.6% lower, and the NVIDIA RTX A4000 Mobile scores 1.6% higher.

Q: Is the Ryzen 9 5950X a bottleneck for the RTX 5050 in this game?

A: The data suggests the CPU is not a bottleneck. The 5950X ranks in the 91st percentile among all CPUs, and its frame rate scaling across resolutions is consistent with GPU-bound behavior, indicating the RTX 5050 is the limiting component.

Q: What is the frame rate difference between Low and Ultra settings at 1440p?

A: At 1440p, Low averages 155 FPS while Ultra averages 102 FPS, a difference of 53 FPS or 34%. Medium sits at 129 FPS and High at 116 FPS.

Q: Does the 8 GB VRAM on the RTX 5050 cause issues at 4K?

A: No. The measured frame rates at 4K, including 77 FPS at High and 68 FPS at Ultra, indicate the 8 GB VRAM is sufficient for Dave The Diver at all tested presets, with no signs of memory-related stuttering or severe frame drops.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 5050 in Dave The Diver

Resolution Settings Avg FPS
3840x2160 Low 104.0
3840x2160 Medium 87.0
3840x2160 High 77.0
3840x2160 Ultra 68.0
2560x1440 Low 155.0
2560x1440 Medium 129.0
2560x1440 High 116.0
2560x1440 Ultra 102.0
1920x1080 Low 206.0
1920x1080 Medium 172.0
1920x1080 High 154.0
1920x1080 Ultra 136.0

Dave The Diver with Ryzen 9 5950X + Other GPUs

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Dave The Diver with RTX 5050 + Other CPUs

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