Outriders
This combination provides smooth gameplay with an average of 116 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 65 | 87 | 119 |
| 1440p QHD | 90 | 119 | 132 | 148 |
| 1080p Full HD | 123 | 138 | 154 | 173 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5070, In-Depth Analysis
The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5070 combination delivers a compelling 1080p and 1440p experience in Outriders, with the data indicating that the GPU is the primary performance driver at higher resolutions while the CPU provides ample headroom. The measured frame rates reveal a system that is well-balanced for the game's demands, though the performance scaling across settings and resolutions offers specific insights into where the bottlenecks lie.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5070 features a base clock of 2325 MHz and a boost clock of 2512 MHz, paired with 12 GB of GDDR7 memory on a 192-bit bus, delivering a bandwidth of 672.0 GB/s. In the context of Outriders, a looter shooter with dense particle effects and large enemy counts, this memory configuration is sufficient to handle the game’s texture streaming and asset loading at all tested settings. The GPU’s 6144 shading units and 80 ROPs are the key contributors to the raw fill rate, which directly impacts the frame rates observed across the resolution and settings matrix.
The data shows a clear pattern: at 4K Ultra, the average FPS drops to 47, which is a substantial reduction from the 65 FPS at 4K High. This 18 FPS penalty when moving from High to Ultra indicates that the Ultra preset introduces rendering features that heavily tax the GPU’s compute and memory bandwidth. The RTX 5070’s 30.87 TFLOPS of FP32 performance is the primary resource being consumed here, as the higher settings likely enable more complex lighting and shadow calculations that scale with resolution. Conversely, at 1080p Low, the GPU easily achieves 173 FPS, suggesting that at lower resolutions, the card is never the limiting factor, and the frame rate is instead constrained by other system components.
The VRAM capacity of 12 GB is not a limiting factor in any of the measured scenarios, as even the most demanding 4K Ultra configuration does not show signs of texture thrashing or stutter, with the minimum FPS in the 4K Medium row being 74. The memory clock of 1750 MHz (28 Gbps effective) provides the necessary throughput to keep the GPU fed, particularly at 1440p and 4K where bandwidth demands increase. The data indicates that the RTX 5070’s architecture is well-suited for Outriders’ engine, as the performance scaling between Low, Medium, and High settings is consistent and predictable, with the exception of the Ultra preset which appears to be disproportionately demanding.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the High preset at 1440p offers the best balance of visual fidelity and performance, delivering an average of 119 FPS. This is a significant drop from the 148 FPS at Low, but the visual improvements are typically substantial in a game like Outriders, and the frame rate remains well above the 60 FPS threshold for smooth gameplay. At 1080p, the High preset achieves 138 FPS, which provides a very responsive experience for a looter shooter where quick aiming and reaction times are important. The Medium preset at 1080p yields 154 FPS, which is higher but the difference may not be worth the reduction in visual quality for most players.
For users with 4K displays, the data suggests that the High preset, at 65 FPS, is the most viable option, as it stays above the 60 FPS playability threshold. The Ultra preset at 4K, with an average of 47 FPS, is likely to feel laggy and is not recommended for competitive play, though it may be acceptable for slower-paced exploration. The Low preset at 4K produces 119 FPS, but this comes with significant visual compromises that undermine the purpose of using a high-resolution display. The Medium preset at 4K, with 87 FPS and a minimum of 74, is a strong alternative for those who want better visuals than High without the steep performance cost of Ultra, though the High preset is the more conservative recommendation due to its higher average.
The data indicates that the Ultra preset is poorly optimized relative to its performance impact, as the jump from High to Ultra at 1440p results in a 29 FPS drop (from 119 to 90), which is a 24% reduction in frame rate for what is typically a marginal improvement in shadow and reflection quality. Therefore, the High preset represents the sweet spot for this combination, providing a consistent experience across all three resolutions while maintaining frame rates that are suitable for the game’s fast-paced combat.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific combination of the AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5070 ranks 1061 out of 2913 tested combos in Outriders. This places the system in the upper-middle tier of all tested configurations, indicating that while it is not a top-tier enthusiast build, it outperforms a substantial majority of the other combinations in the database. The percentile ranking of the CPU, at 85, and the GPU, at 82, are both high, suggesting that the individual components are strong performers. However, the combo rank of 1061 out of 2913 indicates that there are many other combinations that achieve higher average frame rates in this specific game.
The fact that the combo rank is lower than the individual component percentiles might suggest that Outriders does not scale perfectly with the high-end features of both the CPU and GPU, or that the game is more sensitive to one component over the other. Given the data, the GPU is likely the more critical component for this game, as the frame rate differences between settings are substantial, while the CPU’s 6 cores and 12 threads are sufficient for the game’s threading model. The rank of 1061 means that 1852 other combos perform worse, which puts this system in the 36th percentile of all tested combos, a solid result for a mid-range to upper-mid-range setup. The data shows that this combo is not the fastest, but it is far from the slowest, and its performance is consistent with what one would expect from a paired 6-core CPU and a 12 GB GDDR7 GPU.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear scaling pattern across resolutions for the High preset: 138 FPS at 1080p, 119 FPS at 1440p, and 65 FPS at 4K. This represents a 14% drop from 1080p to 1440p, and a further 45% drop from 1440p to 4K. The steep decline from 1440p to 4K is a strong indicator that the GPU is the limiting component at higher resolutions. The RTX 5070’s rendering workload increases quadratically with pixel count, and the data shows that the card’s compute and memory bandwidth are saturated at 4K, causing the frame rate to plummet. In contrast, the drop from 1080p to 1440p is more moderate, suggesting that at 1080p, the GPU is not fully utilized, and the frame rate is being capped by other factors, likely the CPU or the game’s engine.
Looking at the Low preset, the scaling is different: 173 FPS at 1080p, 148 FPS at 1440p, and 119 FPS at 4K. The drop from 1080p to 1440p is 14%, similar to the High preset, but the drop from 1440p to 4K is only 20%, which is much smaller than the 45% drop seen in the High preset. This indicates that at Low settings, the GPU is less stressed, and the frame rate is more likely to be limited by the CPU at all resolutions. The CPU’s performance, with a Passmark single-thread score of 2872 and a multithread score of 19236, appears to be the bottleneck at 1080p Low, as the GPU is capable of producing far higher frame rates if given less work. This is further supported by the fact that the difference between 1080p and 1440p Low is only 25 FPS, suggesting that the CPU is holding back the GPU from reaching its full potential.
The data suggests a dual-bottleneck scenario: at low settings, the CPU is the limiting factor, while at high settings and high resolutions, the GPU becomes the primary constraint. The Ultra preset at 4K, with an average of 47 FPS, is a clear case of GPU saturation. The scaling from 1080p Ultra (123 FPS) to 1440p Ultra (90 FPS) is a 27% drop, and then to 4K Ultra (47 FPS) is a 48% drop, showing that the GPU’s performance degrades rapidly as pixel count increases when the rendering load is maximized.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. Its 32 MB of shared L3 cache is a significant asset for gaming, as it reduces memory latency and improves data access for the game’s physics and AI calculations. The CPU’s benchmarks show a Passmark single-thread score of 2872 and a multithread score of 19236, which places it in the 85th percentile of all CPUs. This indicates that the 5600F has strong single-core performance, which is crucial for games like Outriders that rely on a primary game thread.
In the measured results, the CPU’s influence is most apparent at 1080p with Low and Medium settings. At 1080p Low, the system achieves 173 FPS, which is a very high frame rate, but the GPU is capable of much more if the CPU could keep up. The fact that the frame rate at 1080p Low is only 25 FPS higher than at 1440p Low (148 FPS) suggests that the CPU is limiting the frame rate at both resolutions, as the GPU’s workload changes significantly with resolution, but the frame rate does not scale proportionally. This is typical of a CPU-bound scenario where the game’s logic and draw call submission are the bottleneck.
The CPU’s 6 cores and 12 threads are sufficient for Outriders, as the game does not appear to utilize more than a few threads effectively. The Passmark physics score of 1043 and the data compression score of 232836 indicate that the CPU can handle the game’s simulation and streaming demands without issue. The Ryzen 5 5600F’s performance is very close to its nearest rivals, with a delta of 0% compared to the Intel Core Ultra 5 225, and only 0.2% behind the AMD Ryzen 5 5500X3D. This means that the CPU is not a weak link in this system, and swapping it for a slightly faster model would not yield significant frame rate improvements in Outriders, given the GPU’s role in the higher settings.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the measured average FPS values are as follows: Low 173, Medium 154, High 138, and Ultra 123. The Medium setting has a recorded minimum of 131 FPS and a maximum of 177, showing a consistent frame pacing with no major drops. The difference between Low and Ultra is 50 FPS, which is a 29% reduction in performance when moving to the highest settings. This suggests that the Ultra preset at 1080p is more demanding than the GPU can fully handle without some frame rate loss, but the 123 FPS average is still very smooth for a looter shooter.
At 2560x1440, the average FPS values are Low 148, Medium 132, High 119, and Ultra 90. The Medium setting has a minimum of 112 FPS and a maximum of 152. The drop from 1080p to 1440p is noticeable for all settings, with the Low preset losing 25 FPS, Medium losing 22 FPS, High losing 19 FPS, and Ultra losing 33 FPS. The Ultra preset at 1440p, at 90 FPS, is the first setting where the frame rate drops below 100, indicating that the GPU is starting to feel the strain of the higher resolution. The High preset at 119 FPS is still very playable, and the data suggests that this is the optimal resolution for this combination.
At 3840x2160, the average FPS values are Low 119, Medium 87, High 65, and Ultra 47. The Medium setting has a minimum of 74 FPS and a maximum of 100. The 4K resolution is clearly the most demanding, with the Ultra preset dropping to 47 FPS, which is below the 60 FPS threshold for smooth gameplay. The High preset at 65 FPS is just above the threshold, and the Low preset at 119 FPS is the only setting that provides a high refresh rate experience at this resolution. The data shows a steep drop-off from Medium to High at 4K, with a 22 FPS difference, indicating that the High preset introduces a significant rendering cost.
FAQ
Q: What is the best resolution to play Outriders with this CPU and GPU combo?
A: Based on the measured data, 2560x1440 with the High preset (119 FPS) offers the best balance of visual quality and performance. 1080p provides higher frame rates (up to 173 FPS on Low), but 1440p High is the sweet spot for a smooth experience without sacrificing image quality.
Q: How does the RTX 5070 perform at 4K in Outriders?
A: At 3840x2160, the average FPS ranges from 119 on Low to 47 on Ultra. The High preset achieves 65 FPS, which is playable, but the Ultra preset is not recommended as its 47 FPS average falls below the 60 FPS threshold.
Q: Is the Ryzen 5 5600F a bottleneck for the RTX 5070 in this game?
A: The data indicates that the CPU is the limiting factor at lower settings and resolutions. For example, at 1080p Low, the system produces 173 FPS, but the frame rate only drops to 148 FPS at 1440p Low, suggesting the CPU is capping performance. At higher settings, the GPU becomes the primary bottleneck.
Q: What is the difference in FPS between the Medium and High presets at 1440p?
A: At 2560x1440, the Medium preset averages 132 FPS, while the High preset averages 119 FPS, a difference of 13 FPS. The Medium preset also has a minimum of 112 FPS, ensuring a consistent experience.
Q: How does this combo rank compared to other tested systems in Outriders?
A: This combination ranks 1061 out of 2913 tested combos. While this is not a top-tier ranking, it places the system in the upper-middle tier, outperforming more than half of all other tested configurations in the database.
Q: What is the frame rate drop from 1080p to 4K on the High preset?
A: The average FPS on the High preset drops from 138 at 1920x1080 to 119 at 2560x1440, and then to 65 at 3840x2160. This represents a 53% reduction in frame rate from 1080p to 4K, highlighting the significant GPU load increase at higher resolutions.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5070 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 119.0 |
| 3840x2160 | Medium | 87.0 |
| 3840x2160 | High | 65.0 |
| 3840x2160 | Ultra | 47.0 |
| 2560x1440 | Low | 148.0 |
| 2560x1440 | Medium | 132.0 |
| 2560x1440 | High | 119.0 |
| 2560x1440 | Ultra | 90.0 |
| 1920x1080 | Low | 173.0 |
| 1920x1080 | Medium | 154.0 |
| 1920x1080 | High | 138.0 |
| 1920x1080 | Ultra | 123.0 |
Outriders with Ryzen 5 5600F + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with RTX 5070 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.