Outriders
This combination provides smooth gameplay with an average of 93 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 39 | 52 | 72 |
| 1440p QHD | 54 | 75 | 100 | 137 |
| 1080p Full HD | 86 | 119 | 158 | 201 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 5 5600 paired with the NVIDIA GeForce RTX 5050 produces a varied performance profile in Outriders, one that is heavily dictated by the chosen resolution and quality preset. The measured data reveals a system that is capable of high refresh rate gaming at 1080p but which begins to struggle as pixel count increases, particularly under maximum graphical loads. This analysis breaks down the measured FPS across all combinations of settings and resolutions, examines the scaling behavior, and contextualizes the results against the hardware's broader benchmark standing.
Resolution Scaling
The transition from 1920x1080 to 3840x2160 has a profound impact on frame rates, clearly indicating that the GPU becomes the primary bottleneck at higher resolutions. At the High preset, average FPS drops from 119 at 1080p to 75 at 2560x1440, and finally to 39 at 4K. This represents a substantial 67% reduction in performance from the lowest to the highest resolution tested. The scaling is not linear; the jump from 1440p to 4K is particularly punishing, with a 48% performance loss, whereas the drop from 1080p to 1440p is a 37% loss. This pattern is typical for a GPU with a 128-bit memory bus and 8 GB of VRAM, as the bandwidth and capacity demands of 4K resolution outstrip what the RTX 5050 can efficiently deliver.
The scaling behavior under the Low preset tells a similar story, though the absolute frame rates are higher. At 1080p Low, the system achieves 201 FPS, which falls to 137 FPS at 1440p and then to 72 FPS at 4K. The percentage drop from 1440p to 4K is 47%, nearly identical to the High preset, which suggests that even at lower graphical complexity, the resolution itself is the limiting factor rather than the settings. The data indicates that the CPU, with its 6 cores and 12 threads, is not the primary constraint in these scenarios; if it were, we would expect to see frame rates plateau at higher resolutions as the GPU load increases. Instead, the consistent and significant FPS decline with resolution points directly at the RTX 5050's rendering capabilities.
At the Medium preset, where min and max FPS data are available, the pattern is confirmed. At 1080p, the average is 158 FPS with a minimum of 135 FPS. At 1440p, the average drops to 100 FPS with a minimum of 85 FPS. At 4K, the average is 52 FPS with a minimum of 44 FPS. The consistency of the minimum frame rate dropping alongside the average suggests that the system is not experiencing sporadic stutters but rather a sustained reduction in throughput as resolution increases. The 4K Medium result, with a minimum of 44 FPS, shows that even moderate settings cannot prevent the GPU from becoming overwhelmed at this resolution. The data strongly suggests that for a consistently smooth experience at 4K, the user must accept significant compromises in visual quality, as even the Low preset only manages an average of 72 FPS.
Settings Recommendations
The measured FPS data provides a clear hierarchy of playable settings for each resolution. For 1920x1080, the RTX 5050 has ample headroom. The Ultra preset yields an average of 86 FPS, which is perfectly playable for most genres. However, the High preset offers a significant boost to 119 FPS, a 38% improvement, which would be preferable for fast-paced action. The Medium preset pushes this further to 158 FPS, and Low reaches 201 FPS. For users with high refresh rate monitors, the Low preset is the only option that approaches the 200 FPS mark. Given that Outriders is a looter shooter with fast combat, the High preset at 1080p appears to be the optimal balance, providing a substantial frame rate advantage over Ultra (119 FPS vs 86 FPS) without the visual degradation associated with Low settings.
At 2560x1440, the choices become more constrained. The Ultra preset drops to an average of 54 FPS, which may feel less fluid. The High preset, at 75 FPS, provides a much better experience and is likely the sweet spot for this resolution. The Medium preset offers 100 FPS, which is excellent for competitive play, but the visual difference between Medium and High is often noticeable. The Low preset at 137 FPS is exceptionally fast but sacrifices significant graphical fidelity. The data shows that High is the most balanced recommendation for 1440p, as it maintains a frame rate above the 60 FPS threshold while preserving a higher level of visual detail.
At 3840x2160, the RTX 5050 is clearly out of its depth for high-quality gaming. The Ultra preset is a non-starter, with an average of just 28 FPS. The High preset, at 39 FPS, is below the standard of smooth playability. The Medium preset manages 52 FPS, which is playable but not ideal. The only setting that provides a comfortable experience is Low, which achieves an average of 72 FPS. This comes with a significant reduction in visual quality. For 4K, the data indicates that the Low preset is the only viable option for a fluid experience, and even then, users should expect some dips. The jump from Medium to Low is a 38% performance increase, highlighting the immense cost of higher quality settings at this resolution.
GPU Role
The NVIDIA GeForce RTX 5050 is the central component determining performance in Outriders, especially at higher resolutions. The GPU's specifications, including its 8 GB of GDDR6 memory on a 128-bit bus, provide a theoretical bandwidth of 320.0 GB/s. This configuration is adequate for 1080p and 1440p gaming but becomes a critical limitation at 4K. The data supports this; the performance loss from 1440p to 4K is consistently around 47-48% across all presets, indicating that the GPU is hitting a hard wall. The 8 GB VRAM capacity is likely a factor at 4K Ultra, where texture data can exceed this limit, forcing the system to use slower memory paging, which could contribute to the very low 28 FPS average.
The GPU's clock speeds, with a base of 2317 MHz and a boost of 2572 MHz, are relatively high, which helps maintain decent performance at lower resolutions. However, these clocks do not compensate for the underlying memory bandwidth limitations. In synthetic benchmarks, the RTX 5050 scores 17326 in Passmark G3D, placing it in the 66th percentile of all GPUs. Its nearest rivals based on average benchmark score include the AMD Radeon RX 5600 XT, which is 1.6% slower, and the AMD Radeon RX Vega M GL, which is 0.6% faster. This context shows that the RTX 5050 is a mid-range performer, and the Outriders data reflects this. The GPU's compute capabilities, with 13.17 TFLOPS of FP32 performance, are sufficient for the game's DirectX 12 rendering, but the memory subsystem is the limiting factor at higher resolutions. The 20 RT cores and 80 tensor cores are present, but their impact on this particular title appears minimal, as the primary bottleneck is raw rasterization and memory throughput.
How This Combo Ranks
In the specific context of Outriders, the combination of the Ryzen 5 5600 and RTX 5050 ranks 1819 out of 2913 tested combos. This places it in the lower-middle portion of the performance spectrum, which is consistent with the hardware's individual specifications. The GPU's 66th percentile standing among all GPUs is somewhat misleading in this game, as the ranking suggests that many other CPU-GPU pairings are able to achieve higher frame rates. The combo's rank indicates that while the components are not weak, they are not optimized for the demands of this particular title at higher settings.
The CPU's percentile rank is higher, at 74th among all CPUs, suggesting it is a relatively stronger component in this pairing. However, the combo rank of 1819 out of 2913 shows that the overall system performance is dragged down by the GPU's limitations in this game. The performance delta between the CPU and GPU in their respective benchmark pools is notable. The CPU has an average benchmark score of 20468, while the GPU has an average of 21035. This similarity in aggregate scores is interesting, but in gaming workloads, the GPU is typically the dominant factor. The data from Outriders confirms this, as the frame rates scale with resolution in a way that points to the GPU being the primary constraint. The combo rank serves as a reminder that a balanced system is key, and this pairing is balanced toward the CPU's strengths rather than the GPU's, which is a disadvantage in a graphically intensive game like Outriders.
CPU Role
The AMD Ryzen 5 5600, with its 6 cores and 12 threads based on the Zen 3 architecture, provides a solid foundation for gaming. Its boost clock of 4.40 GHz and 32 MB of shared L3 cache are beneficial for maintaining high frame rates, particularly at lower resolutions where CPU overhead is more significant. The benchmark data shows that the CPU is not a bottleneck in this game. At 1080p Low, the system achieves 201 FPS, which is a very high frame rate that would stress many CPUs. The fact that the RTX 5050 can push to this level without a CPU limitation shows that the 5600 has sufficient single-thread performance.
The CPU's synthetic benchmarks support this. It scores 2584 in Cinebench R23 single-core and 18309 in multi-core. The single-core score is crucial for gaming, and it indicates that the CPU can handle the game's logic and draw calls efficiently. The multi-core score of 18309, while not class-leading, is more than sufficient for a game like Outriders, which may not be heavily threaded. The CPU's performance is also well-documented by its percentile rank of 74, and its nearest rivals, such as the Intel Core Ultra 7 258V, have nearly identical average scores, with a delta of just 0.1%. This confirms that the 5600 is a capable gaming CPU.
In the measured FPS data, the CPU's role becomes more apparent when comparing the Low preset across different resolutions. At 1080p Low, the system hits 201 FPS, but at 1440p Low, it drops to 137 FPS. This 32% drop is less than the drop seen at High settings (37% from 1080p to 1440p), which suggests that at Low settings, the GPU is still the main limiter, but the CPU is providing enough headroom for the GPU to work at its maximum potential. If the CPU were weak, we would see a plateau in FPS at higher resolutions, which is not the case. The data shows a consistent decline in FPS with increasing resolution, which is the signature of a GPU-bound scenario. The Ryzen 5 5600 is performing its role admirably, providing enough throughput to ensure the graphics card is the deciding factor in frame rates.
Measured FPS Breakdown
The complete measured FPS dataset for this combo is as follows:
1920x1080 (1080p):
- Low: Average 201 FPS
- Medium: Average 158 FPS (min 135, max 182)
- High: Average 119 FPS
- Ultra: Average 86 FPS
2560x1440 (1440p):
- Low: Average 137 FPS
- Medium: Average 100 FPS (min 85, max 115)
- High: Average 75 FPS
- Ultra: Average 54 FPS
3840x2160 (4K):
- Low: Average 72 FPS
- Medium: Average 52 FPS (min 44, max 60)
- High: Average 39 FPS
- Ultra: Average 28 FPS
These numbers show a clear and consistent pattern. The performance delta between the Low and Ultra presets at each resolution is substantial. At 1080p, the difference is 115 FPS (201 vs 86), which is a 134% improvement from Ultra to Low. At 1440p, the difference is 83 FPS (137 vs 54), a 154% improvement. At 4K, the difference is 44 FPS (72 vs 28), a 157% improvement. The relative benefit of lowering settings increases with resolution, reinforcing the idea that the GPU is under more stress at higher pixel counts. The Medium preset's min and max FPS data provides insight into frame time consistency. At 1080p, the range is 47 FPS (135 to 182), which is a fairly wide spread, indicating that even at a high average frame rate, there can be noticeable fluctuations. At 4K, the range is 16 FPS (44 to 60), which is tighter in absolute terms but represents a larger percentage of the average FPS, suggesting more instability relative to the lower frame rate.
FAQ
Q: What is the best preset for 1440p gaming with this hardware?
A: Based on the measured data, the High preset at 2560x1440 provides an average of 75 FPS, which is the most balanced option. The Ultra preset drops to 54 FPS, which may feel less fluid, while the Medium preset at 100 FPS offers higher performance at a noticeable visual cost.
Q: Can this combo achieve 60 FPS at 4K resolution?
A: The data shows that only the Low preset at 3840x2160 achieves an average above 60 FPS, with 72 FPS. The Medium preset falls just short at 52 FPS, and the High and Ultra presets are significantly below the target at 39 and 28 FPS, respectively.
Q: How does the RTX 5050 compare to its nearest rival in terms of raw GPU performance?
A: The RTX 5050's average benchmark score is 21035. Its nearest rival, the AMD Radeon RX 5600 XT, has a score of 20713, which is 1.6% slower. The AMD Radeon RX Vega M GL is 0.6% faster with a score of 21153.
Q: Is the Ryzen 5 5600 a bottleneck for the RTX 5050 in this game?
A: No, the data indicates the system is GPU-bound. At 1080p Low, the system reaches 201 FPS, showing the CPU can provide high frame rates. The consistent FPS drop as resolution increases points to the GPU as the limiting factor.
Q: What is the frame rate difference between the Low and Ultra presets at 1080p?
A: The difference is substantial. The Low preset averages 201 FPS, while the Ultra preset averages 86 FPS. This represents a 134% performance increase when switching from Ultra to Low settings.
Q: Does the 8 GB VRAM of the RTX 5050 cause issues in Outriders?
A: The 8 GB VRAM is likely a contributing factor to the low performance at 4K Ultra, where the average FPS drops to 28. The memory bandwidth of 320.0 GB/s and the 128-bit bus are strained at this resolution, leading to the significant performance degradation observed in the data.
Hardware Specifications
AMD Ryzen 5 5600
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5050 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 52.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 137.0 |
| 2560x1440 | Medium | 100.0 |
| 2560x1440 | High | 75.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 201.0 |
| 1920x1080 | Medium | 158.0 |
| 1920x1080 | High | 119.0 |
| 1920x1080 | Ultra | 86.0 |
Outriders with Ryzen 5 5600 + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with RTX 5050 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.