Dave The Diver

Dave The Diver

AVERAGE FPS
126
excellent

This combination delivers exceptional performance with an average of 126 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 68 77 87 104
1440p QHD 102 116 129 155
1080p Full HD 136 154 172 206

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 104
3840x2160 Medium 87
3840x2160 High 77
3840x2160 Ultra 68
2560x1440 Low 155
2560x1440 Medium 129
2560x1440 High 116
2560x1440 Ultra 102
1920x1080 Low 206
1920x1080 Medium 172
1920x1080 High 154
1920x1080 Ultra 136

Dave The Diver with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5050, In-Depth Analysis

# Dave The Diver — AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5050

This combination of the AMD Ryzen 5 5600 and NVIDIA GeForce RTX 5050 delivers a thoroughly playable experience across all tested resolutions in Dave The Diver, with the data indicating that the GPU becomes the primary scaling bottleneck as resolution increases, while the CPU provides ample headroom even at its modest 6-core/12-thread configuration. The measured frame rates range from a low of 68 FPS at 4K Ultra to a high of 206 FPS at 1080p Low, suggesting that this pairing is well-balanced for the game's demands at mainstream settings, though the scaling pattern reveals where each component's contribution peaks.

Resolution Scaling

The FPS drop from 1080p to 4K is substantial but not catastrophic, with the data showing a clear progression that highlights the GPU's increasing workload at higher pixel counts. At High settings, the average frame rate falls from 154 FPS at 1920x1080 to 116 FPS at 2560x1440, then further to 77 FPS at 3840x2160 — a total reduction of 50% from the baseline 1080p figure. This scaling pattern is typical of a game where the rendering resolution directly impacts the pixel throughput demands placed on the graphics card.

The Low preset tells a similar story with slightly smaller absolute drops: 206 FPS at 1080p, 155 FPS at 1440p, and 104 FPS at 4K, representing a 49.5% decrease from 1080p to 4K. The Medium preset shows 172 FPS at 1080p, 129 FPS at 1440p, and 87 FPS at 4K, with a drop of 49.4% across the same range. Ultra settings exhibit the most pronounced scaling penalty: 136 FPS at 1080p, 102 FPS at 1440p, and 68 FPS at 4K, a 50% reduction overall.

The consistency of these percentage drops — all hovering near 50% from 1080p to 4K — indicates that the RTX 5050 is the limiting component at higher resolutions. If the CPU were the bottleneck, the scaling curve would flatten at lower resolutions, but the fact that every preset shows a similar proportional decline suggests the GPU's fill rate and memory bandwidth (320.0 GB/s across a 128-bit bus) are the constraining factors. The 8 GB GDDR6 memory capacity also plays a role, as higher resolutions demand more frame buffer, though the game appears to remain within that limit at all tested settings.

At 1080p, the frame rates exceed 136 FPS even on Ultra, meaning the CPU is not holding back performance at this resolution. The transition from 1440p to 4K shows the steepest per-step decline: from 116 to 77 FPS at High (a 33.6% drop), which is slightly larger than the 1080p-to-1440p decline of 24.7%. This accelerating degradation at 4K reinforces the GPU-bound interpretation, as the pixel count increase from 1440p to 4K is proportionally larger than from 1080p to 1440p.

CPU Role

The AMD Ryzen 5 5600 brings 6 cores and 12 threads based on the Zen 3 architecture, with a base clock of 3.50 GHz and a boost clock of 4.40 GHz. This is a 5000-series desktop processor using the AMD Socket AM4, built on TSMC's 7 nm process node. The data from the measured FPS shows that this CPU is more than sufficient for Dave The Diver at all tested settings and resolutions.

The maximum frame rates observed — 206 FPS at 1080p Low — indicate that even at the lowest graphics settings, the CPU can feed the GPU with enough data to reach very high frame rates. If the CPU were a bottleneck at 1080p, we would expect to see the Low preset's frame rate plateau at a level lower than what the GPU could otherwise deliver. Instead, the 206 FPS figure represents a scenario where the CPU is still providing solid throughput, though it may be approaching its limit at this extreme setting.

Benchmark scores for the 5600 place it in the 74th percentile among all CPUs, with an average benchmark score of 20,468. Its multi-threaded performance is demonstrated by a Cinebench R23 multi-core score of 18,309 and a Geekbench multi-core score of 9,158. Single-thread results — a Cinebench R23 single-core score of 2,584 and a Geekbench single-core score of 1,936 — suggest that the CPU's per-thread performance is adequate for a game that likely uses a limited number of threads, but the 12 threads provide headroom for background tasks and any multi-threaded game systems.

The 32 MB of shared L3 cache and 51.2 GB/s memory bandwidth are modest by modern standards, but they are sufficient for this title, as evidenced by the high frame rates. The nearest rivals in CPU benchmarks — the Intel Core Ultra 7 258V (0.1% higher average score), AMD Ryzen 5 8500G (0.2% higher), and AMD EPYC 9454P (0.2% higher) — are all extremely close in aggregate performance, but none of these alternatives would change the fundamental CPU-bound behavior in this game, since the 5600 already delivers well above 136 FPS at 1080p Ultra.

At 4K resolutions, the CPU's role diminishes further, as the GPU becomes the clear bottleneck. The fact that the 5600 can maintain 77 FPS at 4K High suggests that its processing power is not a limiting factor even at the highest pixel counts tested. The data indicates that players with this CPU could potentially pair it with a stronger GPU in this game and still see improvements, as the CPU would not constrain performance until frame rates exceeded roughly 200 FPS at 1080p.

GPU Role

The NVIDIA GeForce RTX 5050 is a Blackwell 2.0 architecture GPU with 2,560 shading units, 80 TMUs, and 32 ROPs, built on TSMC's 5 nm process. It operates at a base clock of 2317 MHz and a boost clock of 2572 MHz, with 8 GB of GDDR6 memory on a 128-bit bus providing 320.0 GB/s of bandwidth. The GPU's 13.17 TFLOPS of FP32 compute and 82.30 GPixel/s pixel rate are the specifications most relevant to this game's rendering workload.

The measured frame rates reveal that the RTX 5050 is the definitive limiting component at 4K resolution across all settings. Even at Low settings, 4K only reaches 104 FPS, which is 49.5% below the 1080p Low result of 206 FPS. This is a clear indication that the GPU's pixel throughput and memory bandwidth are being saturated at higher resolutions, regardless of the graphics quality preset.

At 1080p, the GPU demonstrates its capability with 206 FPS on Low, 172 FPS on Medium, 154 FPS on High, and 136 FPS on Ultra. The spread between Low and Ultra at 1080p is 70 FPS, or 34% of the Low value, showing that the GPU has enough headroom at this resolution to absorb the increased quality demands of Ultra settings. At 1440p, the spread narrows slightly to 53 FPS (155 to 102 FPS), and at 4K it compresses further to 36 FPS (104 to 68 FPS), confirming that the GPU's capacity is being consumed more by resolution than by settings at higher pixel counts.

The GPU's benchmark scores place it in the 66th percentile among all GPUs, with an average benchmark score of 21,035. Its nearest rivals include the AMD Radeon RX Vega M GL (0.6% higher average score), AMD Radeon HD 8970M (1% higher), AMD Radeon RX 5600 XT (1.6% lower), and NVIDIA RTX A4000 Mobile (1.6% higher). These close benchmark scores suggest that the RTX 5050's performance class is well-established, and the measured FPS in Dave The Diver aligns with expectations for a GPU in this tier.

The 8 GB VRAM capacity is adequate for all tested settings, as no out-of-memory issues are indicated by the data. The 20 Gbps effective memory speed and 2500 MHz memory clock contribute to the 320.0 GB/s bandwidth, which appears sufficient for this game's texture and geometry demands at 4K. The ray tracing cores (20) and tensor cores (80) are present but are not directly evidenced in the measured FPS, as the game's rendering path may not leverage these features at the tested presets.

FAQ

Q: Can this combo maintain 60 FPS at 4K Ultra settings?

A: Yes, the measured average FPS at 3840x2160 Ultra is 68 FPS, which exceeds the 60 FPS threshold, though it does not provide a large margin for demanding scenes.

Q: What is the highest frame rate achievable with this hardware?

A: The maximum measured average is 206 FPS at 1920x1080 with Low settings, indicating the CPU-GPU combination can push well beyond standard 144 Hz monitors at lower resolutions.

Q: Is the CPU or GPU more limiting at 1440p?

A: The data shows a 33.6% drop from 1080p to 1440p at High settings (154 to 116 FPS), indicating the GPU is becoming the primary limiter at 1440p, though the CPU still provides enough throughput for 102 FPS at Ultra.

Q: How does the RTX 5050 compare to the RX 5600 XT in this context?

A: The RTX 5050 has an average benchmark score 1.6% higher than the AMD Radeon RX 5600 XT, placing them in a similar performance tier, and the measured FPS reflects a GPU that is strong enough for 4K at reduced settings.

Q: Does the 8 GB VRAM cause any issues at 4K?

A: No issues are evident in the measured data, as the game runs at 68 FPS Ultra and 77 FPS High at 3840x2160, suggesting the 8 GB capacity is sufficient for this title's requirements.

Q: What frame rate can users expect at 1080p with Medium settings?

A: The measured average is 172 FPS with a minimum of 146 FPS and maximum of 198 FPS, providing a smooth experience well above typical high-refresh displays.

Settings Recommendations

The measured data reveals a clear hierarchy of performance across the four presets, with each step up in quality costing a predictable amount of frame rate. At 1080p, the progression from Low (206 FPS) to Medium (172 FPS) to High (154 FPS) to Ultra (136 FPS) shows that each preset tier reduces performance by roughly 15-20%, allowing users to trade visual fidelity for speed in controlled increments.

For users with 1080p displays, Ultra settings are the best choice, as 136 FPS still exceeds the refresh rate of most monitors in this class. The 70 FPS difference between Low and Ultra at this resolution is substantial, but the visual improvements from higher-quality textures, shadows, and effects typically justify the performance cost. Medium settings at 172 FPS would be the alternative for those seeking maximum smoothness on 165 Hz or 180 Hz panels, though the gain over Ultra is modest in absolute terms.

At 1440p, the recommendation shifts to High settings, which deliver 116 FPS — sufficient for 100+ Hz monitors — while Ultra drops to 102 FPS. The 14 FPS penalty for Ultra is relatively small, so users with adaptive sync displays could reasonably choose Ultra for maximum quality. However, Medium at 129 FPS provides a more comfortable margin above 120 Hz, making it the safer choice for competitive play, though this game's genre does not demand twitch reflexes.

For 4K displays, the data suggests High settings (77 FPS) as the optimal balance, as it stays above 60 FPS while offering better visual quality than Medium (87 FPS) or Low (104 FPS). Ultra at 68 FPS is playable but leaves little headroom for demanding scenes, so High is the recommended preset for a consistently smooth 4K experience. The 36 FPS spread between Low and Ultra at 4K means that even the lowest preset cannot reach 120 FPS, confirming that this resolution pushes the GPU to its limits.

Measured FPS Breakdown

At 1920x1080, the averages progress from 206 FPS on Low, 172 FPS on Medium (with a min of 146 and max of 198), 154 FPS on High, and 136 FPS on Ultra. The Medium preset's measured range of 146-198 FPS indicates that frame times are relatively consistent, with the minimum still well above 144 FPS.

At 2560x1440, the averages are 155 FPS on Low, 129 FPS on Medium (min 110, max 149), 116 FPS on High, and 102 FPS on Ultra. The Medium preset's minimum of 110 FPS shows that even the lowest frame rates at this resolution remain highly playable, though the gap between min and max (39 FPS) is larger than at 1080p.

At 3840x2160, the averages are 104 FPS on Low, 87 FPS on Medium (min 74, max 100), 77 FPS on High, and 68 FPS on Ultra. The Medium preset's 74 FPS minimum is the only measured value that approaches the 60 FPS threshold, indicating that 4K Ultra could dip into uncomfortable territory during intense scenes, while High maintains a safer margin.

The complete dataset shows no min/max values for Low, High, or Ultra presets, meaning only Medium was tracked for frame time variance. The available data demonstrates a consistent pattern: each resolution step down halves the pixel count roughly, and the FPS scales accordingly, with the GPU's load increasing proportionally.

How This Combo Ranks

This specific combination of the AMD Ryzen 5 5600 and NVIDIA GeForce RTX 5050 ranks 1725 out of 2867 tested combos in Dave The Diver, placing it in the 40th percentile of all configurations tested for this game. This mid-pack ranking reflects the balanced but not exceptional performance of the pairing — the CPU is solidly mid-tier (74th percentile globally) while the GPU sits slightly below that (66th percentile), and their combination in this game produces frame rates that are entirely playable but not class-leading.

The ranking position suggests that a significant number of tested combos achieve higher frame rates in this game, likely due to more powerful GPUs that can push higher FPS at 4K or maintain higher minimums at 1440p and 1080p. However, the rank also indicates that this combo outperforms roughly 40% of all tested configurations, including those with weaker CPUs or GPUs that would struggle to maintain 60 FPS at 4K.

Given that the combo achieves a minimum of 68 FPS even at the most demanding tested configuration (4K Ultra), the ranking likely reflects comparisons against systems with higher-end GPUs that can reach 100+ FPS at 4K, rather than any deficiency in this pairing. The data shows that the RTX 5050's performance class is close to the AMD Radeon RX 5600 XT (1.6% lower benchmark score), and the 5600 CPU's nearest rivals are all within 0.5% in aggregate benchmarks, meaning this combo sits in a well-populated performance tier where small differences in GPU choice can shift rankings significantly.

For users considering this configuration, the ranking implies that it is a competent mid-range setup that handles Dave The Diver with ease at 1080p and 1440p, and remains playable at 4K with settings adjustments. The 68 FPS floor at 4K Ultra is a notable achievement for a GPU in this class, and the overall experience is unlikely to disappoint, even if the rank indicates there are faster combinations available.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5050 in Dave The Diver

Resolution Settings Avg FPS
3840x2160 Low 104.0
3840x2160 Medium 87.0
3840x2160 High 77.0
3840x2160 Ultra 68.0
2560x1440 Low 155.0
2560x1440 Medium 129.0
2560x1440 High 116.0
2560x1440 Ultra 102.0
1920x1080 Low 206.0
1920x1080 Medium 172.0
1920x1080 High 154.0
1920x1080 Ultra 136.0

Dave The Diver with Ryzen 5 5600 + Other GPUs

See how Dave The Diver performs with the same CPU but different graphics cards.

Dave The Diver with RTX 5050 + Other CPUs

See how Dave The Diver performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RTX 5050

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