Outriders
This combination delivers exceptional performance with an average of 122 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 57 | 74 | 106 |
| 1440p QHD | 81 | 110 | 146 | 174 |
| 1080p Full HD | 129 | 163 | 180 | 204 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 3080, In-Depth Analysis
The AMD Ryzen 5 5600 and NVIDIA GeForce RTX 3080 combination delivers a strong, high-refresh-rate experience in Outriders, with the data showing a clear shift from CPU-bound at 1080p to GPU-bound at 4K. The RTX 3080’s 10 GB of GDDR6X memory and 760.3 GB/s bandwidth are more than sufficient for the game’s assets, while the Ryzen 5 5600’s 6 cores and 12 threads provide ample headroom. The measured frame rates across four presets and three resolutions reveal a practical sweet spot at 1440p High, where the game stays above 100 FPS without the steep cost of Ultra settings.
FAQ
*Q: What is the best resolution for this CPU/GPU combo in Outriders?*
A: The data shows 2560x1440 High delivers 109.9 FPS, which is well above the 60 FPS threshold for smooth play. At 4K High, the average drops to 56.6 FPS, making 1440p the most balanced choice for high refresh rates.
Q: How much performance is lost when moving from Low to Ultra settings?
A: At 1080p, the average FPS drops from 203.9 on Low to 128.5 on Ultra, a decline of roughly 37%. At 4K, the same settings change results in a drop from 106 FPS to 39.8 FPS, which is a 62% reduction in performance.
Q: Is the Ryzen 5 5600 a bottleneck for the RTX 3080 at any resolution?
A: Benchmark results suggest the CPU is not a limiting factor at higher resolutions. At 1440p, the frame rate drops by 36% when going from Low to High, indicating the GPU is the primary driver of performance, not the CPU.
*Q: Can this system handle 4K gaming in Outriders?*
A: Yes, but only at lower presets. The data shows 4K Low produces 106 FPS and 4K Medium produces 74.4 FPS, both playable. However, 4K High and Ultra fall below 60 FPS, with Ultra hitting just 39.8 FPS.
Q: How does the RTX 3080’s memory configuration affect gameplay?
A: The 10 GB of GDDR6X memory on a 320-bit bus provides 760.3 GB/s of bandwidth. This is sufficient for Outriders at all tested settings, as the performance drop from High to Ultra at 4K (56.6 to 39.8 FPS) is more consistent with compute load than memory capacity limitations.
Q: What is the performance rank of this specific combo among all tested systems?
A: This CPU/GPU pairing ranks 558 out of 1693 total combinations in the game’s database, placing it in the upper third of tested configurations. The RTX 3080 alone sits in the 80th percentile of all GPUs, while the Ryzen 5 5600 is in the 79th percentile of all CPUs.
GPU Role
The NVIDIA GeForce RTX 3080 is the dominant component in this pairing, and its specifications explain the frame rate patterns observed. The GPU features 8704 shading units, 272 texture mapping units, and 96 raster operation pipelines, with a boost clock of 1710 MHz. Its 10 GB of GDDR6X memory runs at 19 Gbps effective, delivering 760.3 GB/s across a 320-bit bus. This memory subsystem is critical for Outriders, a looter shooter with dense particle effects and texture streaming.
The data shows that the GPU becomes the clear limiting factor as resolution increases. At 1080p, the gap between Low (203.9 FPS) and Ultra (128.5 FPS) is 75.4 FPS, indicating headroom remains even at maximum settings. Moving to 4K, that gap widens significantly: Low produces 106 FPS, but Ultra falls to 39.8 FPS. The 66.2 FPS difference at 4K demonstrates how the RTX 3080’s raw compute power is taxed by higher pixel counts, while its VRAM bandwidth remains adequate throughout.
The RTX 3080’s nearest rivals in the benchmark database include the AMD Radeon RX 7900 GRE (0.9% higher average score) and the NVIDIA GeForce RTX 5070 Ti Mobile (1% higher), showing this desktop card is closely matched with newer hardware. Its passmark G3D score of 25086 and 3DMark Steel Nomad score of 4407 place it in the 80th percentile of all GPUs. In Outriders specifically, the GPU’s 29.77 TFLOPS of FP32 performance is what allows the game to maintain 109.9 FPS at 1440p High, a setting that balances visual quality with responsiveness.
CPU Role
The AMD Ryzen 5 5600 provides the processing foundation for this system, with 6 cores and 12 threads running at a base clock of 3.50 GHz and a boost clock of 4.40 GHz. This Zen 3 architecture, built on TSMC’s 7 nm process, includes 32 MB of shared L3 cache and supports dual-channel DDR4 memory with a bandwidth of 51.2 GB/s. The CPU’s single-thread performance is particularly strong, as evidenced by a Cinebench R23 single-core score of 2584 and a 3DMark single-thread score of 882.
In Outriders, the CPU’s role is most apparent at 1080p, where frame rates exceed 200 FPS on Low settings. The 203.9 FPS Low result and 179.6 FPS Medium result show that the Ryzen 5 5600 can feed the RTX 3080 with data faster than the GPU can render at lower resolutions. However, the CPU’s influence diminishes as resolution rises. At 1440p, the difference between Low (173.7 FPS) and High (109.9 FPS) is 63.8 FPS, and at 4K, the gap between Low (106 FPS) and High (56.6 FPS) is 49.4 FPS. This scaling indicates that the GPU becomes the bottleneck before the CPU’s 12 threads are fully saturated.
The Ryzen 5 5600’s benchmark scores place it in the 79th percentile of all CPUs, with an average benchmark score of 21765. Its nearest rivals include the Intel Core i7-11700F (0.9% higher average score) and the AMD EPYC 9554P (0.6% lower average score). The CPU’s multicore performance, shown by a Cinebench R23 multicore score of 18309, is more than adequate for Outriders’ threaded workloads, which are not exceptionally demanding compared to other modern titles. The data suggests that while the CPU is not the star of this show, it does not hold the GPU back in any meaningful way.
Measured FPS Breakdown
The measured frame rates for Outriders at 1920x1080 show a system that can easily drive high-refresh monitors. On Low settings, the average FPS is 203.9, which drops to 179.6 on Medium, 162.6 on High, and 128.5 on Ultra. The difference between Low and Ultra is 75.4 FPS, representing a 37% reduction in performance as visual fidelity increases. Even at Ultra, the 128.5 FPS average is well above the 120 FPS threshold for smooth competitive play.
Moving to 2560x1440, the performance remains strong but the scaling becomes steeper. Low settings produce 173.7 FPS, Medium produces 145.5 FPS, High produces 109.9 FPS, and Ultra produces 80.7 FPS. The gap between Low and Ultra here is 93 FPS, a 53.5% reduction. This resolution is where the RTX 3080’s capabilities are most evenly matched with the game’s demands, as the 109.9 FPS High result keeps the experience fluid without requiring the lowest quality settings.
At 3840x2160, the system’s limits become clear. Low settings still manage 106 FPS, but Medium drops to 74.4 FPS, High falls to 56.6 FPS, and Ultra plummets to 39.8 FPS. The spread from Low to Ultra is 66.2 FPS, a 62.5% reduction. The 4K High result of 56.6 FPS is just below the 60 FPS target for most displays, while Ultra is only suitable for those willing to accept a sub-40 FPS experience. These numbers confirm that 4K is playable with this hardware, but only at lower presets.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals the transition from a CPU-limited to GPU-limited scenario. At Low settings, the average FPS drops from 203.9 at 1080p to 173.7 at 1440p (a 14.8% reduction) and then to 106 at 4K (a 39% reduction from 1440p). This pattern shows that even at the lowest quality settings, the GPU begins to struggle with the pixel count at 4K.
At High settings, the scaling is more aggressive. The 1080p result of 162.6 FPS drops to 109.9 FPS at 1440p (a 32.4% reduction) and then to 56.6 FPS at 4K (a 48.5% reduction from 1440p). The larger percentage drops at higher settings indicate that the RTX 3080’s compute units are being saturated by the combination of resolution and graphical effects. The Ultra preset shows the steepest decline: 128.5 FPS at 1080p, 80.7 FPS at 1440p, and 39.8 FPS at 4K.
This scaling behavior suggests that the Ryzen 5 5600 is not the primary bottleneck at any resolution. If the CPU were limiting performance, the frame rates would remain similar across resolutions at the same settings. Instead, the data shows consistent GPU-bound scaling, with the 4K Ultra result of 39.8 FPS being less than one-third of the 1080p Low result. The limiting component at 4K is clearly the RTX 3080’s raw rendering power, not the CPU’s processing throughput.
Settings Recommendations
For a balanced experience, the data points to 2560x1440 High as the optimal preset for this system. The 109.9 FPS average is smooth, the visual quality is high, and the settings leave headroom for demanding scenes. Moving to 1440p Ultra drops the average to 80.7 FPS, which is still playable but sacrifices 26.6% of the frame rate for marginal visual gains. The 1440p Medium preset offers 145.5 FPS, which is excellent for competitive play, but the High preset provides a better balance of fidelity and performance.
At 1920x1080, the Ultra preset at 128.5 FPS is the best choice for players who prioritize visual quality on high-refresh monitors. The 1080p High preset at 162.6 FPS is also excellent, offering a 34.1 FPS advantage over Ultra with minimal visual differences. For esports-style play, the 1080p Low preset at 203.9 FPS maximizes frame rates, but the Medium preset at 179.6 FPS is a reasonable compromise.
For 4K gaming, the data suggests using the Medium preset at 74.4 FPS as the practical ceiling. The High preset at 56.6 FPS is below 60 FPS, which may cause noticeable stutter on standard 60 Hz displays. The Low preset at 106 FPS is viable for players who want smooth 4K performance, but the Medium preset offers a better visual experience while staying above 70 FPS. The Ultra preset at 39.8 FPS is only recommended for players who prioritize image quality over playability, as the frame rate falls below the threshold for comfortable action gameplay.
Hardware Specifications
AMD Ryzen 5 5600
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 3080 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 106.0 |
| 3840x2160 | Medium | 74.4 |
| 3840x2160 | High | 56.6 |
| 3840x2160 | Ultra | 39.8 |
| 2560x1440 | Low | 173.7 |
| 2560x1440 | Medium | 145.5 |
| 2560x1440 | High | 109.9 |
| 2560x1440 | Ultra | 80.7 |
| 1920x1080 | Low | 203.9 |
| 1920x1080 | Medium | 179.6 |
| 1920x1080 | High | 162.6 |
| 1920x1080 | Ultra | 128.5 |
Outriders with Ryzen 5 5600 + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with RTX 3080 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.