Outriders
This combination provides smooth gameplay with an average of 93 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 39 | 52 | 72 |
| 1440p QHD | 54 | 75 | 100 | 137 |
| 1080p Full HD | 86 | 119 | 158 | 196 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 5 5600G + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 5 5600G and NVIDIA GeForce RTX 5050 combination delivers a playable but resolution-sensitive experience in Outriders, with the data showing a clear ceiling at 4K and strong performance at 1080p. This pairing lands at rank 1836 out of 2913 tested combos, placing it in the lower-middle tier of the database, though the specific settings and resolution dictate whether the game feels smooth or slides into stutter territory.
How This Combo Ranks
The combo's position at 1836 of 2913 tested combinations places it in the 63rd percentile, meaning roughly 37% of tested pairings perform worse. This is a mid-pack result, not a top-tier showing, but the data reveals that the bottleneck shifts dramatically depending on resolution. The RTX 5050's raw compute—13.17 TFLOPS FP32 and a Passmark G3D score of 17326—is respectable for 1080p, but its 8 GB GDDR6 memory and 128-bit bus (320.0 GB/s bandwidth) struggle to feed the higher pixel counts at 1440p and 4K.
At 1080p, the combo's average FPS across all settings is 139.75, which would rank far higher than the overall 1836 position suggests. The 4K average of 47.75 FPS drags the ranking down, and the Ultra preset at 4K—28 FPS—is nearly unplayable. The nearest rival comparisons for the GPU show the RTX 5050 is 1.6% ahead of the AMD Radeon RX 5600 XT in average benchmark score, but 1% behind the AMD Radeon HD 8970M and 1.6% behind the NVIDIA RTX A4000 Mobile. These deltas are small, indicating the 5050 sits in a crowded mid-range performance band. The CPU's nearest rivals—Intel Core i3-1220P (0.1% ahead), Intel Core Ultra 7 256V (0.1% behind), AMD Ryzen 5 7530U (0.2% behind), and Intel Core Ultra 7 155U (0.4% behind)—show the 5600G's 6-core, 12-thread configuration is competitive with modern laptop chips, though its 16 MB L3 cache and 51.2 GB/s memory bandwidth are modest by today's standards.
Settings Recommendations
The measured FPS rows provide a clear hierarchy for each resolution. At 1920x1080, the Low preset delivers 196 FPS average, Medium hits 158 FPS, High reaches 119 FPS, and Ultra drops to 86 FPS. All four are above the 60 FPS threshold, making 1080p the sweet spot for this combo. The Medium preset offers the best balance—158 FPS average with a minimum of 135 FPS and maximum of 182 FPS—giving headroom for frame drops without sacrificing visual fidelity. High at 119 FPS is also viable, but the jump from Medium to High costs 39 FPS (24.7% decrease) for marginal visual gains. Low at 196 FPS is excessive for most displays, though competitive players might prefer it for reduced input latency.
Moving to 2560x1440, the picture changes. Low averages 137 FPS, Medium 100 FPS (min 85, max 115), High 75 FPS, and Ultra 54 FPS. Medium is the recommended preset here—it stays above 60 FPS with a comfortable margin and provides a minimum of 85 FPS, ensuring no dips below playability. High at 75 FPS is acceptable for slower-paced moments, but the 25 FPS drop from Medium to High suggests the GPU is hitting a memory bandwidth wall. Ultra at 54 FPS is technically playable but falls below the 60 FPS target, and the lack of min/max data for that row means stutter behavior is unknown.
At 3840x2160, only Low (72 FPS) clears the 60 FPS bar. Medium averages 52 FPS (min 44, max 60), High 39 FPS, and Ultra 28 FPS. Low is the only viable setting for 4K, and even then, the 72 FPS average leaves little headroom. Medium's 44 FPS minimum indicates significant frame drops during intense combat, making it a poor choice for a looter shooter where responsiveness matters. For the best experience, 1080p Medium is the standout recommendation—it delivers smooth, consistent performance with visual quality that doesn't compromise the game's environmental detail.
FAQ
*Q: What is the best resolution for this combo in Outriders?*
A: 1920x1080 is the clear winner, with all four presets averaging above 86 FPS. The Low preset hits 196 FPS average, while Ultra still manages 86 FPS. At 1440p, only Low and Medium stay above 60 FPS (137 and 100 FPS respectively), and 4K requires Low (72 FPS) to remain playable.
Q: Does the Ultra preset ever deliver acceptable performance?
A: At 1080p, Ultra averages 86 FPS, which is smooth. At 1440p, it drops to 54 FPS, falling below the 60 FPS target. At 4K, Ultra averages 28 FPS, which is unplayable. The data shows Ultra is only viable at 1080p.
Q: How much performance is lost when moving from 1080p to 1440p at the same settings?
A: At High settings, the drop is 44 FPS (from 119 to 75, a 37% decrease). At Low, it's 59 FPS (from 196 to 137, a 30% decrease). At Medium, it's 58 FPS (from 158 to 100, a 37% decrease). At Ultra, it's 32 FPS (from 86 to 54, a 37% decrease). The consistent ~37% penalty across most presets indicates a resolution-bound bottleneck.
Q: What is the combo's overall rank among tested systems?
A: The combo ranks 1836 out of 2913 tested combinations, placing it in the 63rd percentile. This is a mid-range result, dragged down by poor 4K performance but buoyed by strong 1080p numbers.
*Q: Is the RTX 5050's 8 GB VRAM sufficient for Outriders?*
A: The memory configuration—8 GB GDDR6 on a 128-bit bus with 320.0 GB/s bandwidth—appears adequate at 1080p, where even Ultra averages 86 FPS. At 1440p and 4K, the bandwidth limitation becomes apparent, with High at 4K dropping to 39 FPS and Ultra to 28 FPS.
Q: How does the Ryzen 5 5600G's CPU performance compare to its nearest rivals?
A: The 5600G's average benchmark score is 21088, which is 0.1% behind the Intel Core i3-1220P (21066), 0.1% ahead of the Intel Core Ultra 7 256V (21112), 0.2% ahead of the AMD Ryzen 5 7530U (21133), and 0.4% ahead of the Intel Core Ultra 7 155U (21174). These deltas are negligible, indicating the CPU is not a differentiator in this pairing.
Measured FPS Breakdown
At 1920x1080, the data shows a linear scaling from Low to Ultra. Low averages 196 FPS, Medium 158 FPS (min 135, max 182), High 119 FPS, and Ultra 86 FPS. The gap between Low and Medium is 38 FPS, Medium to High is 39 FPS, and High to Ultra is 33 FPS—a remarkably consistent step-down of roughly 20-25% per tier. The Medium preset's min/max range (135-182 FPS) suggests a 47 FPS spread, indicating some scene complexity variation but no catastrophic drops. Ultra's 86 FPS average, while lower, still maintains a 60+ FPS experience without the min/max data to reveal potential stutter.
At 2560x1440, the scaling steepens. Low averages 137 FPS, Medium 100 FPS (min 85, max 115), High 75 FPS, and Ultra 54 FPS. The drop from Low to Medium is 37 FPS, Medium to High is 25 FPS, and High to Ultra is 21 FPS. The diminishing returns suggest the GPU's memory bandwidth (320.0 GB/s) becomes a limiting factor as pixel count increases. Medium's min of 85 FPS is still solid, but High's 75 FPS average leaves only 15 FPS of headroom above the 60 FPS threshold. Ultra's 54 FPS average falls below it, making that preset unsuitable for competitive play.
At 3840x2160, the data reveals a severe bottleneck. Low averages 72 FPS, Medium 52 FPS (min 44, max 60), High 39 FPS, and Ultra 28 FPS. The gap between Low and Medium is 20 FPS, Medium to High is 13 FPS, and High to Ultra is 11 FPS. Medium's min of 44 FPS is a 27% drop from its average, indicating significant frame-time spikes during demanding scenes. High and Ultra are essentially unplayable, with averages below 40 FPS. The 4K results show that the RTX 5050's 8 GB memory and 128-bit bus cannot feed the pixel throughput required at this resolution, regardless of settings.
GPU Role
The NVIDIA GeForce RTX 5050's specifications—8 GB GDDR6 memory, 128-bit bus, 320.0 GB/s bandwidth, and 13.17 TFLOPS FP32—dictate the performance envelope. The GPU's base clock of 2317 MHz and boost clock of 2572 MHz provide solid compute throughput, but the memory subsystem is the clear constraint. At 1080p, the 320.0 GB/s bandwidth is sufficient, as evidenced by the 196 FPS Low average and 158 FPS Medium average. The 8 GB capacity is not exceeded at this resolution, allowing the GPU to operate at its full potential.
At 1440p and 4K, the bandwidth limitation becomes pronounced. The 4K Medium preset's min FPS of 44 (vs. the 52 average) suggests the GPU is stalling on memory fetches during complex scenes. The RTX 5050's pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are high enough to render geometry, but the memory bus cannot sustain the data transfer rates needed for 8.3 million pixels (4K) or 3.7 million pixels (1440p) at high settings. The GPU's Passmark G3D score of 17326 and 3DMark Steel Nomad score of 2502 confirm its mid-range positioning, but these synthetic benchmarks don't capture the memory bandwidth sensitivity shown in Outriders. The GPU's 66th percentile ranking among all GPUs and its near-tie with the RX 5600 XT (1.6% ahead) and HD 8970M (1% behind) indicate that this is a competent 1080p card that struggles beyond that resolution.
CPU Role
The AMD Ryzen 5 5600G's 6 cores and 12 threads, based on Zen 3 (Cezanne) architecture, provide ample processing power for Outriders. With a base clock of 3.90 GHz and boost clock of 4.40 GHz, the CPU's single-thread performance is strong—evidenced by Geekbench single-core score of 1801 and Cinebench R23 single-core of 1409. The 16 MB L3 cache and 51.2 GB/s memory bandwidth are modest, but the game's engine appears to scale well with the 12 threads, as shown by the 3DMark max-threads score of 5455 versus the 2-thread score of 1705.
The CPU's 74th percentile ranking among all CPUs and its near-tie with the Intel Core i3-1220P (0.1% apart) suggest it is not the limiting factor in this combo. At 1080p Low (196 FPS), the CPU is capable of feeding the GPU frames faster than the GPU can render them, indicating no CPU bottleneck. However, at 4K Ultra (28 FPS), the GPU is so constrained that CPU utilization likely drops significantly. The CPU's Passmark multithread score of 19717 and Cinebench R23 multicore of 10551 show it can handle the game's physics and AI calculations without issue. The 5600G's integrated Radeon Vega 7 graphics are irrelevant here—the RTX 5050 handles all rendering—but the CPU's 65W TDP and AM4 socket compatibility make it a low-power pairing. The data shows the CPU performs its role adequately, with no evidence of frame drops attributable to processor limitations across any resolution or preset.
Hardware Specifications
AMD Ryzen 5 5600G
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce RTX 5050 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 52.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 137.0 |
| 2560x1440 | Medium | 100.0 |
| 2560x1440 | High | 75.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 196.0 |
| 1920x1080 | Medium | 158.0 |
| 1920x1080 | High | 119.0 |
| 1920x1080 | Ultra | 86.0 |
Outriders with Ryzen 5 5600G + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with RTX 5050 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.