Counter-Strike 2

Counter-Strike 2

AVERAGE FPS
250
excellent

This combination delivers exceptional performance with an average of 250 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 88 117 153 187
1440p QHD 159 209 281 331
1080p Full HD 245 313 420 503

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 187
3840x2160 Medium 153
3840x2160 High 117
3840x2160 Ultra 88
2560x1440 Low 331
2560x1440 Medium 281
2560x1440 High 209
2560x1440 Ultra 159
1920x1080 Low 503
1920x1080 Medium 420
1920x1080 High 313
1920x1080 Ultra 245

Counter-Strike 2 with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 3080, In-Depth Analysis

FAQ

Q: How does the AMD Ryzen 5 5600 pair with the NVIDIA GeForce RTX 3080 in Counter-Strike 2?

A: The combination ranks 496th out of 1,632 tested CPU-GPU combos for this game, placing it in the upper third of all pairings. The CPU delivers a single-thread score of 882 in 3DMark, while the GPU posts a Passmark G3D score of 25,086, indicating balanced throughput for the game’s engine demands.

Q: What is the highest average frame rate recorded for this combo?

A: The maximum measured average is 503.2 FPS at 1920x1080 with Low settings. This drops to 331.4 FPS at 2560x1440 Low and 187.2 FPS at 3840x2160 Low, showing a clear scaling pattern as resolution increases.

Q: How large is the performance gap between Low and Ultra settings at 1080p?

A: At 1920x1080, the average frame rate falls from 503.2 FPS on Low to 244.9 FPS on Ultra, a reduction of 258.3 FPS. The Medium preset sits between these at 420.2 FPS, while High reaches 313 FPS.

Q: Is the RTX 3080 more limited by the CPU or GPU in this game?

A: The data suggests resolution-dependent behavior. At 1080p Low, the 503.2 FPS result indicates a CPU-bound scenario, since the GPU has ample headroom. At 4K Ultra, the 88.3 FPS result reflects GPU saturation, as the pixel workload grows with the RTX 3080’s 10 GB GDDR6X memory and 760.3 GB/s bandwidth.

Q: What is the average benchmark score for the RTX 3080 compared to its nearest rivals?

A: The RTX 3080’s average benchmark score is 35,787. It trails the AMD Radeon Pro Duo by 0.2% (35,860) and the AMD Radeon RX 7900 GRE by 0.9% (36,101), while leading the AMD Radeon 880M by 0.4% (35,646) and the NVIDIA GeForce RTX 5070 Ti Mobile by 1% (35,435).

Q: What frame rate can players expect at 1440p with High settings?

A: At 2560x1440 with High settings, the measured average is 208.6 FPS. This is 104.4 FPS lower than the 1080p High result of 313 FPS, indicating a substantial resolution penalty that still leaves the frame rate well above typical high-refresh display thresholds.

GPU Role

The NVIDIA GeForce RTX 3080 is built on the Ampere architecture with a GA102 chip fabricated on Samsung’s 8 nm process. Its 10 GB of GDDR6X memory operates across a 320-bit bus, yielding 760.3 GB/s of bandwidth. The GPU’s base clock is 1440 MHz with a boost clock of 1710 MHz, and it houses 8,704 shading units alongside 272 texture mapping units and 96 raster output pipelines.

In Counter-Strike 2, the GPU’s role becomes increasingly pronounced as resolution climbs. At 1920x1080, the RTX 3080 delivers 503.2 FPS on Low settings, a figure that suggests the graphics card is not the primary constraint at this resolution. Moving to 2560x1440, the same Low preset yields 331.4 FPS, and at 3840x2160 it drops to 187.2 FPS. This progression shows the GPU handling a doubling of pixel count from 1080p to 1440p, and another doubling from 1440p to 4K, with frame rates scaling accordingly.

The memory subsystem plays a critical role at higher resolutions. The 10 GB frame buffer is sufficient for the game’s textures at 4K, while the 760.3 GB/s bandwidth supports the data throughput required for high-detail rendering. The GPU’s pixel rate of 164.2 GPixel/s and texture rate of 465.1 GTexel/s provide the raw fill rates needed to sustain the measured 116.5 FPS at 4K High, though the Ultra preset at 88.3 FPS reveals the limits of the card’s compute throughput when all effects are enabled.

The RTX 3080’s Passmark G3D score of 25,086 places it in the 80th percentile among all GPUs. Its nearest rival, the AMD Radeon Pro Duo, scores 35,860 (0.2% higher), while the AMD Radeon 880M scores 35,646 (0.4% lower). These deltas are small, indicating that the RTX 3080 sits in a tightly contested performance band. The GPU’s FP32 throughput of 29.77 TFLOPS provides ample compute for the game’s particle and lighting effects, which become more demanding as settings increase from Low to Ultra.

Resolution Scaling

The measured frame rates reveal a consistent pattern of diminishing returns as resolution increases. From 1920x1080 to 2560x1440, the average FPS drops by 37.2% on Low settings (503.2 to 331.4), by 33.2% on Medium (420.2 to 280.8), by 33.4% on High (313 to 208.6), and by 35.3% on Ultra (244.9 to 158.5). The consistency of these reductions—roughly one-third across all presets—suggests that the scaling penalty is resolution-driven rather than settings-driven.

The jump from 2560x1440 to 3840x2160 produces larger relative drops. On Low, the frame rate falls from 331.4 to 187.2 FPS, a 43.5% reduction. Medium drops from 280.8 to 153.3 FPS (45.4% lower), High from 208.6 to 116.5 FPS (44.2% lower), and Ultra from 158.5 to 88.3 FPS (44.3% lower). This steeper decline at 4K indicates that the RTX 3080’s memory bandwidth and fill rate become limiting factors as the pixel workload quadruples relative to 1080p.

The data also shows how the limiting component shifts across resolutions. At 1080p Low, the 503.2 FPS result is far beyond what the RTX 3080’s raw compute would suggest for a typical GPU-bound scenario, implying the CPU is the bottleneck. The Ryzen 5 5600’s single-thread score of 882 in 3DMark and its 4.40 GHz boost clock are likely the constraining factors here. By contrast, at 4K Ultra, the 88.3 FPS result aligns with the GPU’s expected performance envelope, indicating that the graphics card is fully utilized.

The deltaPct values for the CPU’s nearest rivals reinforce this interpretation. The Intel Xeon D-1746TER scores 21,635 (0.6% higher), while the AMD EPYC 9554P scores 21,899 (0.6% lower). These differences are negligible, suggesting that the Ryzen 5 5600’s performance in this game is representative of its class. The GPU’s nearest rivals show similarly small deltas, with the AMD Radeon RX 7900 GRE at 36,101 (0.9% higher) and the NVIDIA GeForce RTX 5070 Ti Mobile at 35,435 (1% lower).

Measured FPS Breakdown

At 1920x1080, the full range of settings produces the following averages: Low delivers 503.2 FPS, Medium 420.2 FPS, High 313 FPS, and Ultra 244.9 FPS. The gap between Low and Medium is 83 FPS, while the gap between Medium and High is 107.2 FPS. The High-to-Ultra step costs 68.1 FPS. These results show that each preset tier imposes a meaningful performance penalty, with the Medium-to-High transition being the most costly.

At 2560x1440, the averages are 331.4 FPS on Low, 280.8 FPS on Medium, 208.6 FPS on High, and 158.5 FPS on Ultra. The Low-to-Medium delta is 50.6 FPS, the Medium-to-High delta is 72.2 FPS, and the High-to-Ultra delta is 50.1 FPS. The proportional penalty for Ultra is similar to 1080p, but the absolute frame rates are lower across the board, reflecting the increased pixel count.

At 3840x2160, the averages drop to 187.2 FPS on Low, 153.3 FPS on Medium, 116.5 FPS on High, and 88.3 FPS on Ultra. The deltas are 33.9 FPS (Low to Medium), 36.8 FPS (Medium to High), and 28.2 FPS (High to Ultra). The High-to-Ultra penalty is proportionally larger here than at lower resolutions, suggesting that the Ultra preset’s additional effects strain the GPU’s resources more severely at 4K.

Across all resolutions, the Low-to-Ultra delta is consistent in percentage terms: 51.3% at 1080p (503.2 to 244.9), 52.2% at 1440p (331.4 to 158.5), and 52.8% at 4K (187.2 to 88.3). This uniformity indicates that the settings presets scale predictably regardless of resolution, though the absolute frame rates are heavily influenced by pixel count.

CPU Role

The AMD Ryzen 5 5600 is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer, on AMD’s Socket AM4 platform. It operates with a base clock of 3.50 GHz and a boost clock of 4.40 GHz, with a 65 W TDP. The CPU features 32 MB of shared L3 cache and 512 KB of L2 cache per core, along with 64 KB of L1 cache per core. Memory support is DDR4 with dual-channel configuration, providing 51.2 GB/s of bandwidth.

In Counter-Strike 2, the CPU’s single-thread performance is particularly relevant, as the game’s engine relies heavily on one or two primary threads for game logic and draw call processing. The Ryzen 5 5600’s 3DMark single-thread score of 882 and Cinebench R23 single-core score of 2,584 indicate robust per-core throughput. The boost clock of 4.40 GHz provides the frequency headroom needed for high frame rates at lower resolutions where the GPU is not the bottleneck.

The CPU’s multithreaded capabilities are demonstrated by its Cinebench R23 multicore score of 18,309 and Passmark multithread score of 21,541. These results show that the 6-core, 12-thread configuration can handle background tasks and any secondary game threads without compromising primary thread performance. The 3DMark 16-thread score of 5,641 and max-thread score of 5,659 are nearly identical, indicating that the processor scales well up to its thread count but gains little beyond that.

The Ryzen 5 5600’s percentile ranking of 79 against all CPUs places it above the majority of processors. Its nearest rivals in average benchmark score are the Intel Xeon D-1746TER (21,635, 0.6% higher), the AMD EPYC 9554P (21,899, 0.6% lower), the AMD EPYC 9534 (21,900, 0.6% lower), and the Intel Core i7-11700F (21,957, 0.9% lower). These deltas are all under 1%, indicating that the Ryzen 5 5600 sits in a tightly clustered performance tier where any differences are within measurement noise.

At 1080p Low, the 503.2 FPS result is a strong indicator of CPU-bound behavior. The RTX 3080 is capable of far higher frame rates than this, so the limit lies with the Ryzen 5 5600’s ability to feed the GPU with draw calls and game state updates. The 4.40 GHz boost clock and the 32 MB L3 cache help mitigate potential bottlenecks, but the game’s single-thread dependency means that the CPU’s per-core performance is the determining factor at this resolution.

Settings Recommendations

For players prioritizing maximum frame rate at 1920x1080, the Low preset delivers 503.2 FPS, which is the highest measured value for this combo. However, the Medium preset at 420.2 FPS offers a substantial visual improvement with only a 16.5% performance reduction. Given that both results far exceed the refresh rates of common gaming monitors, Medium represents the best balance of image quality and speed at 1080p.

At 2560x1440, the High preset produces 208.6 FPS, which is still well above typical 144 Hz displays. The Ultra preset drops to 158.5 FPS, which remains playable on high-refresh monitors but loses the headroom needed for consistent frame pacing. The Medium preset at 280.8 FPS provides the most comfortable margin, but High’s visual fidelity improvements justify the 72.2 FPS reduction for most users. For competitive play, Low at 331.4 FPS is the optimal choice if frame rate consistency is paramount.

At 3840x2160, the High preset delivers 116.5 FPS, which is adequate for 60 Hz displays but falls short of 120 Hz panels. The Medium preset at 153.3 FPS offers a better match for 144 Hz 4K monitors while retaining a playable frame rate. Ultra at 88.3 FPS is the only preset that dips below 90 FPS, making it less suitable for fast-paced gameplay. Low at 187.2 FPS is the best option for players who want maximum responsiveness, though the visual compromise is significant.

Across all resolutions, the High preset provides the best overall experience for this combo. At 1080p, it delivers 313 FPS; at 1440p, 208.6 FPS; and at 4K, 116.5 FPS. These figures align with the refresh rates of mainstream gaming displays at each resolution, and the visual quality improvements over Medium are noticeable in texture detail and shadow rendering. The Ultra preset, while visually superior, incurs a 21.7% penalty from High at 1080p, 24% at 1440p, and 24.2% at 4K, making it a luxury option for players with high-end monitors who prioritize image quality over frame rate headroom.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 3080 in Counter-Strike 2

Resolution Settings Avg FPS
3840x2160 Low 187.2
3840x2160 Medium 153.3
3840x2160 High 116.5
3840x2160 Ultra 88.3
2560x1440 Low 331.4
2560x1440 Medium 280.8
2560x1440 High 208.6
2560x1440 Ultra 158.5
1920x1080 Low 503.2
1920x1080 Medium 420.2
1920x1080 High 313.0
1920x1080 Ultra 244.9

Counter-Strike 2 with Ryzen 5 5600 + Other GPUs

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Counter-Strike 2 with RTX 3080 + Other CPUs

See how Counter-Strike 2 performs with the same GPU but different processors.

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