Outriders
This combination provides smooth gameplay with an average of 118 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 57 | 77 | 107 |
| 1440p QHD | 79 | 111 | 147 | 163 |
| 1080p Full HD | 128 | 149 | 170 | 192 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 3080, In-Depth Analysis
Settings Recommendations
The measured FPS data for Outriders with this AMD Ryzen 5 5500 and NVIDIA GeForce RTX 3080 combination reveals a clear hierarchy across the four available presets. At 1920x1080, the Low preset delivers an average of 191.7 FPS, while Medium reaches 169.8 FPS, High achieves 149.4 FPS, and Ultra drops to 127.9 FPS. The step from Low to Medium costs 21.9 FPS, while the step from Medium to High costs 20.4 FPS, and the final step to Ultra costs another 21.5 FPS. This near-linear decline suggests each preset tier imposes a comparable load increment, but the absolute numbers remain well above display refresh rates for most monitors.
At 2560x1440, the pattern shifts noticeably. Low produces 163.3 FPS, Medium 147 FPS, and High 111 FPS, but Ultra collapses to 79.2 FPS. The gap between Medium and High at 1440p is 36 FPS, substantially larger than the 21.9 FPS gap between the same presets at 1080p. This widening delta indicates that the High preset begins to stress the GPU more heavily as pixel count rises. The Ultra preset at 1440p, at 79.2 FPS, remains playable but represents a 51.6% reduction from the Low preset's 163.3 FPS.
At 3840x2160, the differences become stark. Low averages 106.5 FPS, Medium 76.7 FPS, High 57.1 FPS, and Ultra just 40.8 FPS. The Ultra preset at 4K drops below the 60 FPS threshold that many users consider the floor for smooth gameplay. High at 4K, at 57.1 FPS, sits just under that same threshold. Medium at 4K, at 76.7 FPS, provides a comfortable margin above 60 FPS while retaining visual quality improvements over Low.
The best experience per the measured rows depends on the target resolution. For 1080p, the High preset at 149.4 FPS offers the optimal balance: it delivers well over 144 FPS for high-refresh displays while preserving visual fidelity benefits over Medium. The Ultra preset at 127.9 FPS still exceeds 120 FPS, so users with 120 Hz monitors may prefer it despite the 21.5 FPS penalty. For 1440p, High at 111 FPS is the recommended choice, as it stays above 100 FPS while Ultra drops to 79.2 FPS—a significant 31.8 FPS loss. For 4K, Medium at 76.7 FPS is the clear recommendation, as High falls to 57.1 FPS and Ultra to 40.8 FPS, both below the 60 FPS standard. Low at 4K, at 106.5 FPS, is viable for competitive play but sacrifices too much visual quality for most users.
GPU Role
The NVIDIA GeForce RTX 3080 brings 10 GB of GDDR6X memory on a 320-bit bus, yielding 760.3 GB/s of bandwidth. This memory configuration is directly relevant to Outriders, a looter shooter that streams many texture-heavy environments and particle effects. The GPU's base clock runs at 1440 MHz with a boost clock of 1710 MHz, and the memory operates at 1188 MHz with 19 Gbps effective speed. The GA102 chip contains 8704 shading units, 272 texture mapping units, and 96 raster output pipelines, along with 68 ray tracing cores and 272 tensor cores. Pixel rate is 164.2 GPixel/s and texture rate is 465.1 GTexel/s, with FP32 performance at 29.77 TFLOPS.
In the benchmark results, the RTX 3080 holds an 80th percentile ranking among all GPUs, with an average benchmark score of 35787. Its nearest rivals are tightly clustered: the AMD Radeon Pro Duo scores 35860 (0.2% higher), the AMD Radeon 880M scores 35646 (0.4% lower), the AMD Radeon RX 7900 GRE scores 36101 (0.9% higher), and the NVIDIA GeForce RTX 5070 Ti Mobile scores 35435 (1% lower). This clustering indicates the RTX 3080 sits in a competitive performance band where no single rival dominates by a meaningful margin.
The 10 GB VRAM capacity is worth noting for Outriders specifically. At 4K Ultra, the game's average FPS of 40.8 suggests the GPU is being pushed to its limits, and the memory bandwidth of 760.3 GB/s becomes a key factor. The measured FPS progression from 1080p to 4K shows the GPU scaling as expected for a high-end card, but the Ultra preset at 4K falls to a level where the GPU's raw compute and memory throughput are both heavily taxed.
Resolution Scaling
The FPS data across resolutions reveals how the limiting component shifts as pixel count increases. At 1920x1080, Low delivers 191.7 FPS, Medium 169.8 FPS, and High 149.4 FPS. At 2560x1440, those same presets drop to 163.3 FPS, 147 FPS, and 111 FPS respectively. At 3840x2160, they fall further to 106.5 FPS, 76.7 FPS, and 57.1 FPS.
The scaling from 1080p to 1440p shows a 14.8% reduction for Low (191.7 to 163.3), a 13.4% reduction for Medium (169.8 to 147), and a 25.7% reduction for High (149.4 to 111). The High preset's larger drop suggests that at 1080p High, the CPU may be partially limiting performance, allowing the GPU to maintain a higher frame rate than pure pixel-count scaling would predict. At 1440p High, the GPU becomes more saturated, revealing a steeper decline.
The scaling from 1440p to 4K is more dramatic. Low drops from 163.3 to 106.5 FPS, a 34.8% reduction. Medium drops from 147 to 76.7 FPS, a 47.8% reduction. High drops from 111 to 57.1 FPS, a 48.6% reduction. Ultra drops from 79.2 to 40.8 FPS, a 48.5% reduction. The consistent ~48% decline for Medium, High, and Ultra indicates the GPU is the dominant limiting factor at these settings once resolution reaches 4K. The smaller 34.8% decline for Low at 4K suggests that at the lowest preset, the game's rendering load is reduced enough that other factors, possibly CPU or memory bandwidth, begin to play a larger role.
The Ultra preset shows the steepest overall scaling from 1080p to 4K: 127.9 FPS down to 40.8 FPS, a 68.1% reduction. This steep curve confirms that Ultra settings in Outriders impose a heavy GPU load that scales nearly linearly with pixel count, making it unsuitable for 4K play on this combination.
Measured FPS Breakdown
At 1920x1080, the measured average FPS values are: Low 191.7, Medium 169.8, High 149.4, and Ultra 127.9. The spread from lowest to highest preset is 63.8 FPS, with each preset tier costing between 20.4 and 21.9 FPS over the previous tier.
At 2560x1440, the values are: Low 163.3, Medium 147, High 111, and Ultra 79.2. The spread here is 84.1 FPS, wider than at 1080p. The step from Medium to High costs 36 FPS, and the step from High to Ultra costs 31.8 FPS, both much larger than the equivalent 1080p steps. The step from Low to Medium costs only 16.3 FPS, indicating that Medium is relatively inexpensive at 1440p.
At 3840x2160, the values are: Low 106.5, Medium 76.7, High 57.1, and Ultra 40.8. The spread is 65.7 FPS, but the pattern differs. Low to Medium costs 29.8 FPS, Medium to High costs 19.6 FPS, and High to Ultra costs 16.3 FPS. Interestingly, the cost of each preset step narrows as settings increase at 4K, suggesting diminishing returns in terms of FPS loss for each additional visual quality tier.
The data shows that at 1080p, all presets exceed 120 FPS, making the choice purely about visual preference. At 1440p, Low, Medium, and High all exceed 100 FPS, while Ultra drops below 80 FPS. At 4K, only Low exceeds 100 FPS, Medium stays above 60 FPS, and both High and Ultra fall below 60 FPS.
How This Combo Ranks
This AMD Ryzen 5 5500 and NVIDIA GeForce RTX 3080 combination ranks 629th out of 1693 tested combos in Outriders. This places it in the 62.8th percentile of all tested systems, meaning roughly 37% of tested combos perform better and 63% perform worse. Given that the RTX 3080 is a high-end GPU from the Ampere generation, this mid-pack ranking reflects the CPU's relatively modest contribution to gaming performance in this title.
The RTX 3080's individual benchmark percentile of 80th among all GPUs contrasts with the combo's overall rank. The CPU, AMD Ryzen 5 5500, holds a 79th percentile among all CPUs with an average benchmark score of 20875. Its nearest rivals are extremely close: the Intel Core i5-12500 scores 20897 (0.1% higher), the AMD Ryzen 5 PRO 4655GE scores 20900 (0.1% higher), the AMD EPYC 7J13 scores 20845 (0.1% lower), and the Intel Core i5-12600T scores 20917 (0.2% higher). These delta values are all within 0.2%, indicating the Ryzen 5 5500 sits at a performance parity point where no single rival meaningfully separates itself.
The combo rank of 629 out of 1693 suggests that in Outriders specifically, the pairing of this CPU and GPU does not reach the top tier of performance. The game appears to reward systems with stronger CPU performance, as the GPU alone is capable of higher frame rates at lower resolutions where the CPU becomes the bottleneck. The data shows that at 1080p Low, the system reaches 191.7 FPS, but at 1080p Ultra it only reaches 127.9 FPS—a 63.8 FPS drop that is driven by the GPU's increasing workload.
CPU Role
The AMD Ryzen 5 5500 is a 6-core, 12-thread processor from the Zen 3 architecture, codenamed Cezanne, built on TSMC's 7 nm process. It has a base clock of 3.60 GHz and a boost clock of 4.20 GHz, with a 65 W TDP. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 16 MB of L3. Memory support is DDR4 with dual-channel configuration and 51.2 GB/s bandwidth. The CPU uses PCIe Gen 3 and fits the AMD Socket AM4.
In Outriders, the CPU's role becomes apparent when examining the resolution scaling data. At 1080p Low, the system achieves 191.7 FPS. If the GPU were the sole limiter, scaling to 1440p would reduce FPS proportionally to the pixel increase (2.25x more pixels), predicting roughly 85 FPS. Instead, 1440p Low delivers 163.3 FPS, far higher than that prediction. This indicates the CPU is constraining performance at 1080p Low, preventing the GPU from reaching its full potential. Similarly, at 1080p Medium, the 169.8 FPS result is likely CPU-limited, as the 1440p Medium result of 147 FPS is not proportionally lower.
The CPU's single-thread performance, as shown by a 3DMark single-thread score of 836 and Cinebench R23 single-core score of 2319, suggests adequate per-core capability for Outriders' main thread. The multi-thread performance, with Cinebench R23 multicore at 16429 and 3DMark max threads at 5411, provides enough headroom for background tasks and the game's secondary threads. The PassMark multithread score of 19330 and physics score of 896 further indicate the CPU's overall compute capability.
The 6-core, 12-thread configuration is sufficient for Outriders, which is not known for heavy multi-threading requirements. However, the CPU's PCIe Gen 3 interface, compared to the RTX 3080's PCIe 4.0 x16 bus interface, could introduce a minor bandwidth limitation in some scenarios, though the measured FPS data does not show obvious signs of this constraint. The CPU's 16 MB L3 cache is modest by modern standards, but the game's performance at 1080p suggests this is not a primary bottleneck. The combination rank of 629 out of 1693 reflects that while the CPU performs adequately, it prevents the RTX 3080 from reaching its top-tier potential in Outriders, particularly at lower resolutions where GPU headroom exists.
Hardware Specifications
AMD Ryzen 5 5500
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 3080 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 106.5 |
| 3840x2160 | Medium | 76.7 |
| 3840x2160 | High | 57.1 |
| 3840x2160 | Ultra | 40.8 |
| 2560x1440 | Low | 163.3 |
| 2560x1440 | Medium | 147.0 |
| 2560x1440 | High | 111.0 |
| 2560x1440 | Ultra | 79.2 |
| 1920x1080 | Low | 191.7 |
| 1920x1080 | Medium | 169.8 |
| 1920x1080 | High | 149.4 |
| 1920x1080 | Ultra | 127.9 |
Outriders with Ryzen 5 5500 + Other GPUs
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Outriders with RTX 3080 + Other CPUs
See how Outriders performs with the same GPU but different processors.
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