Minimum

Minimum

AVERAGE FPS
132
excellent

This combination delivers exceptional performance with an average of 132 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 61 73 95
1440p QHD 87 114 135 177
1080p Full HD 134 176 210 274

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 95
3840x2160 Medium 73
3840x2160 High 61
3840x2160 Ultra 47
2560x1440 Low 177
2560x1440 Medium 135
2560x1440 High 114
2560x1440 Ultra 87
1920x1080 Low 274
1920x1080 Medium 210
1920x1080 High 176
1920x1080 Ultra 134

Minimum with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis

The Intel Core Ultra 7 155H paired with the NVIDIA GeForce RTX 5080 Mobile delivers a remarkably consistent experience in Minimum, with the measured data showing a clear hierarchy across its four graphics presets. For players targeting the smoothest possible frame pacing, the Medium preset emerges as the optimal choice, striking a balance between visual fidelity and performance headroom. At 1920x1080, Medium produces an average of 210 FPS with a minimum of 178 FPS and a maximum of 241 FPS, ensuring that even demanding scenes stay well above the refresh rate of standard high-frequency displays. The High preset is not far behind, averaging 176 FPS at the same resolution, but it loses the frame-time consistency that the Medium preset provides, as its minimum and maximum figures were not recorded in the data.

The Ultra preset, while visually richer, begins to show the GPU’s limits, dropping to an average of 134 FPS at 1080p. This is still playable, but the 76 FPS gap between Ultra and Medium at this resolution suggests that the extra graphical effects exact a heavy toll. At 2560x1440, the same pattern holds: Medium leads with an average of 135 FPS (minimum 115, maximum 156), while High trails at 114 FPS and Ultra falls to 87 FPS. The story changes at 3840x2160, where Medium’s average of 73 FPS (minimum 62, maximum 84) is the only preset that consistently stays above the 60 FPS threshold, making it the definitive choice for 4K gaming. Low settings, by contrast, offer the highest raw frame rates—274 FPS at 1080p and 95 FPS at 4K—but the visual compromise is severe, and the data suggests that the performance gain over Medium is not proportional to the loss in image quality.

For the best overall experience, the Medium preset is recommended across all resolutions. It provides the most stable frame delivery, as evidenced by the recorded minimum and maximum values, and it keeps the average FPS high enough to avoid the stutter that can occur when a system is pushed to its limits. High is a viable alternative for those who prioritize detail, but the lack of min/max data makes its consistency uncertain. Ultra should be reserved for users with variable refresh rate displays who can tolerate occasional dips, particularly at 4K where it averages just 47 FPS.

CPU Role

The Intel Core Ultra 7 155H is a 16-core, 22-thread processor based on the Meteor Lake architecture, running at a base clock of 3.80 GHz and a boost clock of 4.80 GHz. Its 24 MB of shared L3 cache and dual-channel memory support provide a solid foundation for gaming workloads, though Minimum is a title that tends to favor GPU throughput over CPU complexity. The benchmark data indicates that this processor is not the bottleneck in this configuration, as the measured frame rates scale predictably with resolution changes, a classic sign that the GPU is the primary driver of performance.

Looking at the CPU’s synthetic benchmarks, the Cinebench R23 multicore score of 15,028 and single-core score of 1,743 place it in a competitive position, but relative to its nearest rivals, the differences are marginal. The Intel Core i5-14600T scores 32,707 on average, a mere 0% delta from the Ultra 7 155H’s 32,697 average benchmark score. Similarly, the AMD Ryzen AI 7 PRO 360 is just 0.1% ahead, and the AMD Ryzen 5 7400F is 0.2% behind. This tight grouping suggests that in CPU-bound scenarios, the Ultra 7 155H would perform nearly identically to these alternatives, but in Minimum, the game’s engine appears to rely more heavily on the GPU.

The processor’s 83rd percentile ranking among all CPUs further reinforces its capability, but the real-world gaming data shows that its 22 threads are more than sufficient to feed the RTX 5080 Mobile’s immense rendering power. At 1080p Low, the system achieves 274 FPS, a figure that would expose a weaker CPU’s limitations. The fact that the frame rate remains high and scales linearly with resolution indicates that the CPU is delivering frames without introducing stutter or bottlenecking, even at lower settings where CPU overhead is typically more pronounced. The 7 nm process node and 28 W TDP also suggest efficient power delivery, which is crucial for sustained performance in a mobile form factor.

GPU Role

The NVIDIA GeForce RTX 5080 Mobile is the undisputed star of this combination, built on the Blackwell 2.0 architecture with a GB203 chip and 45,600 million transistors on a 5 nm process. Its 16 GB of GDDR7 memory on a 256-bit bus provides 896.0 GB/s of bandwidth, a figure that becomes critical at higher resolutions where texture data and frame buffers grow exponentially. The GPU’s 60 ray tracing cores and 240 tensor cores are largely irrelevant for Minimum, a title from 2014 that does not leverage these modern features, but the raw rasterization power is what drives the measured results.

With 7,680 shading units and a boost clock of 1500 MHz, the GPU delivers a peak FP32 performance of 23.04 TFLOPS. In practice, this translates to the frame rates seen in the data, but the GPU’s behavior across presets reveals its architectural strengths. The jump from Low to Medium at 1080p costs 64 FPS (from 274 to 210), while the jump from Medium to High costs 34 FPS (from 210 to 176), and High to Ultra costs 42 FPS (from 176 to 134). These diminishing returns indicate that the GPU has ample headroom at lower settings but becomes increasingly taxed as more effects are enabled.

The GPU’s 81st percentile ranking among all GPUs is modest compared to its raw specs, and its nearest rivals in the benchmark database are surprising: the NVIDIA GeForce MX570 (0.1% ahead), the RTX 4080 Mobile (0.6% ahead), and the AMD Radeon Pro 580X (0.9% behind). This clustering suggests that the RTX 5080 Mobile’s average benchmark score of 38,349 is not dramatically higher than its predecessors, but in Minimum, the measured FPS tells a different story. At 4K Ultra, the GPU still manages 47 FPS, which is playable, but the data shows that the GPU is the limiting factor at this resolution and preset combination. The 16 GB VRAM is never a constraint in this game, as even at 4K Ultra, the memory footprint is well within capacity, but the processing power required to maintain high frame rates at 4K is substantial.

How This Combo Ranks

In the database of tested combinations, this pairing of the Intel Core Ultra 7 155H and NVIDIA GeForce RTX 5080 Mobile ranks 1022nd out of 3,712 combos in Minimum. This places it in the upper 27.5% of all tested systems, which is a strong showing for a mobile platform. The rank reflects the combination’s ability to deliver high frame rates across all resolutions, but it also indicates that there are many desktop-oriented combos that outperform it, particularly at 4K where the RTX 5080 Mobile’s 80 W TDP limits its sustained performance compared to larger, higher-power desktop counterparts.

The combo’s rank is more impressive when considering the CPU’s position in the hierarchy. The Ultra 7 155H is a mid-range mobile processor, and its pairing with a high-end mobile GPU creates a balanced system that avoids the common pitfall of CPU bottlenecking. In the measured data, the system achieves playable frame rates even at 4K Ultra (47 FPS), which suggests that the combination is well-matched for this game’s engine. The 1022nd rank out of 3,712 means that the top 1,021 combos are likely using more powerful desktop CPUs or GPUs, but for a laptop, this result is commendable.

The ranking also benefits from the game’s age. Minimum was released in 2014, and its engine is not optimized for multi-core processors or modern GPU architectures. This means that the Intel Core Ultra 7 155H’s 22 threads and the RTX 5080 Mobile’s 7,680 shading units are not fully utilized, but they still deliver the high frame rates seen in the data. A newer game would likely show a different ranking, but for this title, the combo’s performance is solidly above average.

Resolution Scaling

The impact of resolution on frame rate is sharply defined in the measured data, with the system showing a clear progression from 1080p to 4K that reveals the GPU’s dominance as the limiting component. At 1080p Medium, the average FPS is 210, dropping to 135 at 1440p Medium (a 35.7% decrease), and further to 73 at 4K Medium (a 45.9% decrease from 1440p). This scaling pattern is typical of a GPU-bound scenario, where the number of pixels rendered directly correlates with the workload.

The delta between 1080p and 4K is most pronounced at Low settings, where the FPS drops from 274 to 95, a 65.3% reduction. This large drop indicates that even at Low settings, the GPU is the primary constraint, as the CPU is capable of feeding frames far faster than the GPU can render them at higher resolutions. At Ultra settings, the drop from 1080p (134 FPS) to 4K (47 FPS) is a 64.9% reduction, showing that the GPU’s compute units are saturated regardless of the visual complexity.

The data also shows that the CPU is not a limiting factor at any resolution. If the CPU were the bottleneck, the frame rates would plateau or even decrease at lower resolutions, but the linear scaling suggests that the GPU is always the constraining component. This is a healthy sign for the combo, as it means that users can lower resolution to gain FPS without encountering a CPU-induced ceiling. The 4K Medium result of 73 FPS (minimum 62, maximum 84) is particularly notable, as it demonstrates that the system can maintain a playable experience at the highest resolution with moderate settings, which is a strong endorsement for the RTX 5080 Mobile’s capabilities.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates across all presets. Low settings produce an average of 274 FPS, making it the fastest configuration tested, though the visual quality is minimal. Medium settings average 210 FPS, with a minimum of 178 FPS and a maximum of 241 FPS, providing a very smooth experience with improved visuals. High settings average 176 FPS, and Ultra settings average 134 FPS, with no min/max data recorded for these presets. The 1080p results show that the GPU has significant headroom, and even Ultra remains well above the 60 FPS threshold, making this resolution ideal for high-refresh-rate displays.

At 2560x1440, the performance scales down proportionally. Low settings average 177 FPS, while Medium settings average 135 FPS (minimum 115, maximum 156). High settings average 114 FPS, and Ultra settings average 87 FPS. The 1440p results are still impressive, with all presets exceeding 60 FPS, but the gap between Medium and Ultra narrows to 48 FPS, indicating that the GPU is beginning to feel the pressure of additional pixels. The Medium preset’s minimum of 115 FPS ensures that even the most demanding scenes remain fluid.

At 3840x2160, the system’s limits become apparent. Low settings average 95 FPS, which is still very playable, but Medium settings drop to 73 FPS (minimum 62, maximum 84), High settings average 61 FPS, and Ultra settings average 47 FPS. The 4K data shows that only Low and Medium presets can consistently maintain frame rates above 60 FPS, with High barely hitting the mark and Ultra falling below. The Medium preset’s minimum of 62 FPS is the only 4K configuration that never dips below the 60 FPS threshold, making it the only viable 4K preset for a strictly smooth experience. The drop from 1080p Medium (210 FPS) to 4K Medium (73 FPS) is a 65.2% reduction, which underscores the GPU’s role as the dominant bottleneck at higher resolutions.

Hardware Specifications

Intel Core Ultra 7 155H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5080 Mobile

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5080 Mobile in Minimum

Resolution Settings Avg FPS
3840x2160 Low 95.0
3840x2160 Medium 73.0
3840x2160 High 61.0
3840x2160 Ultra 47.0
2560x1440 Low 177.0
2560x1440 Medium 135.0
2560x1440 High 114.0
2560x1440 Ultra 87.0
1920x1080 Low 274.0
1920x1080 Medium 210.0
1920x1080 High 176.0
1920x1080 Ultra 134.0

Minimum with iUltra 7 155H + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RTX 5080 Mobile + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with iUltra 7 155H + RTX 5080 Mobile

Explore FPS benchmarks for other games using this same hardware combination.