Archeage
This combination provides smooth gameplay with an average of 103 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 48 | 71 | 80 |
| 1440p QHD | 58 | 84 | 124 | 140 |
| 1080p Full HD | 86 | 125 | 185 | 207 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis
The Intel Core Ultra 7 155H and NVIDIA GeForce RTX 5080 Mobile combination delivers a split personality in Archeage: it crushes 1080p and 1440p, but stumbles at 4K Ultra. This analysis breaks down the measured FPS data, the role of each component, and what settings make the most sense for this specific pairing.
FAQ
Q: What is the best resolution for this combo in Archeage?
A: The data shows 1920x1080 is the sweet spot. At Medium settings, the combo averages 185 FPS, and Low produces 207 FPS. At 2560x1440, Medium still holds at 124 FPS, while 3840x2160 drops dramatically, with High averaging only 48 FPS.
Q: How does the combo rank among all tested systems in Archeage?
A: This pairing ranks 993rd out of 3,708 tested combos in Archeage, placing it in the top 26.8% of all configurations. That is a solid mid-to-upper tier result, but not a top-tier one.
Q: Is the RTX 5080 Mobile the limiting factor at 4K?
A: The GPU is likely the constraint at 3840x2160. At Ultra settings the average FPS is 33, which is borderline unplayable. The RTX 5080 Mobile has 16 GB of GDDR7 memory and a 256-bit bus with 896.0 GB/s bandwidth, but the sheer pixel load at 4K overwhelms it in this title.
Q: What is the FPS difference between Low and Ultra at 1440p?
A: At 2560x1440, Low averages 140 FPS, while Ultra averages 58 FPS. That is a 82 FPS drop, representing a 58.6% reduction in frame rate when moving from the lowest to the highest preset.
Q: Does the CPU hold the combo back in any settings?
A: The Intel Core Ultra 7 155H has 16 cores and 22 threads with a boost clock of 4.80 GHz. Benchmark results show a Cinebench R23 multi-core score of 15,028 and a single-core score of 1,743. This is sufficient to avoid bottlenecking in most scenarios, but the 4K Ultra result of 33 FPS suggests the CPU cannot compensate for the GPU load at that extreme setting.
Q: Which preset offers the most consistent frame pacing?
A: The Medium preset is the only one with min/max FPS data recorded. At 1920x1080, it ranges from 157 to 212 FPS; at 2560x1440, from 106 to 143 FPS; and at 3840x2160, from 60 to 82 FPS. This indicates Medium provides the most stable experience across all resolutions.
CPU Role
The Intel Core Ultra 7 155H is built on the Meteor Lake architecture, featuring 16 cores and 22 threads. Its base clock is 3.80 GHz, boosting up to 4.80 GHz, with a 28 W TDP. The processor has a 24 MB shared L3 cache and supports dual-channel DDR5 memory with 89.6 GB/s bandwidth. In Archeage, an MMORPG that relies heavily on single-thread performance for game logic and multi-thread for background simulation, this CPU's balance of clocks and core count is relevant.
The benchmark data places the Core Ultra 7 155H in the 83rd percentile of all CPUs, with an average benchmark score of 32,697. Its nearest rivals include the Intel Core i5-14600T (average score 32,707, 0% delta) and the AMD Ryzen AI 7 PRO 360 (average score 32,662, 0.1% delta). This means the CPU is statistically tied with those processors in general compute performance. In Archeage specifically, the single-core performance of 1,743 in Cinebench R23 is critical, as the game's engine still heavily favors high IPC on one or two threads.
Looking at the measured FPS, the CPU appears to hold up well at lower resolutions. At 1080p Low, the combo reaches 207 FPS, which indicates the CPU is feeding the GPU enough data to hit high frame rates. However, at 4K Ultra, the average drops to 33 FPS. This is not a CPU limitation — the core count and clock speeds are unchanged. The bottleneck shifts entirely to the GPU, which cannot render the pixel count at that quality level.
The CPU's 22 threads help with large-scale MMORPG scenarios, such as crowded cities or mass PvP battles, where many actors need updating per frame. The Passmark multi-thread score of 24,873 and integer math score of 86,870 suggest strong parallel throughput. Yet, Archeage is from 2014, and its engine does not scale perfectly across 16 cores. The single-thread score of 3,468 in Passmark single-thread is more indicative of the experience in most zones.
How This Combo Ranks
The combo ranks 993rd out of 3,708 tested combinations in Archeage. This places it in the top 26.8% of all configurations tested. That ranking is respectable but not elite. To put it in perspective, the RTX 5080 Mobile GPU alone ranks in the 81st percentile of all GPUs, with an average benchmark score of 38,349. The CPU ranks in the 83rd percentile. Yet the combined game ranking is lower than both individual component percentiles, suggesting that Archeage does not fully utilize the hardware or that the game's engine has specific bottlenecks.
The GPU's nearest rivals by average benchmark score include the NVIDIA GeForce MX570 (38,299, 0.1% delta), the RTX 4080 Mobile (38,135, 0.6% delta), and the AMD Radeon Pro 580X (38,706, -0.9% delta). This is a strange grouping — the RTX 5080 Mobile is essentially tied with an entry-level MX570 in average score, which highlights how synthetic averages can obscure real-world gaming differences. In Archeage, the RTX 5080 Mobile's 23.04 TFLOPS FP32 performance and 60 RT cores do not translate to a top-tier game ranking because the title is older and does not leverage modern GPU features heavily.
The CPU's nearest rivals show a similar clustering. The Core Ultra 7 155H is within 0.4% of the AMD Ryzen 7 PRO 6850H and within 0.2% of the AMD Ryzen 5 7400F. This means that swapping to any of these CPUs would produce nearly identical results in this game. The combo rank of 993 is therefore more influenced by the GPU's raw fill rate and memory bandwidth than by CPU choice.
At 4K Ultra, the combo produces 33 FPS, which is in the lower quartile of what a high-end system should deliver. At 1080p Low, it hits 207 FPS, which is in the upper quartile. This wide spread between settings and resolutions explains why the overall rank is middling — the system is capable of excellent performance, but only when settings are tuned down.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four settings, with min/max values only recorded for Medium.
At 3840x2160 (4K):
- Low: 80 FPS average
- Medium: 71 FPS average (min 60, max 82)
- High: 48 FPS average
- Ultra: 33 FPS average
The jump from Low to Medium is a 9 FPS drop, but the jump from Medium to High is a 23 FPS drop. This indicates a steep scaling cliff between Medium and High at 4K. The Ultra setting is nearly unplayable at 33 FPS, especially for an MMORPG where smooth camera panning is essential.
At 2560x1440 (2K):
- Low: 140 FPS average
- Medium: 124 FPS average (min 106, max 143)
- High: 84 FPS average
- Ultra: 58 FPS average
Here, Low and Medium are both highly playable, with Medium dipping to 106 FPS at minimum. High drops to 84 FPS, which is still acceptable for most players, but Ultra at 58 FPS approaches the threshold where fast movement can feel less fluid.
At 1920x1080 (1080p):
- Low: 207 FPS average
- Medium: 185 FPS average (min 157, max 212)
- High: 125 FPS average
- Ultra: 86 FPS average
1080p is where this combo shines. Even Ultra stays above 86 FPS, and Medium delivers a 185 FPS average with a minimum of 157 FPS. For competitive or high-refresh-rate displays, this is the ideal resolution.
The data reveals that the scaling from 1080p to 1440p costs roughly 33% performance at Medium (185 to 124 FPS), and from 1440p to 4K costs another 43% (124 to 71 FPS). This is consistent with a GPU that has strong memory bandwidth (896.0 GB/s) but is still limited by pixel throughput at higher resolutions.
GPU Role
The NVIDIA GeForce RTX 5080 Mobile is built on the Blackwell 2.0 architecture using a 5 nm process from TSMC. It has 7,680 shading units, 240 texture mapping units, and 96 ROPs. The chip contains 60 RT cores and 240 tensor cores, with a boost clock of 1500 MHz and a base clock of 975 MHz. Memory consists of 16 GB of GDDR7 on a 256-bit bus, yielding 896.0 GB/s bandwidth.
In Archeage, the GPU's raw compute specs matter less than its memory subsystem. The game's visuals are not heavily reliant on ray tracing or tensor core operations, so the RT and tensor hardware are underutilized. Instead, the pixel fill rate of 144.0 GPixel/s and texture rate of 360.0 GTexel/s determine how well the card handles high resolutions.
The benchmark results show a Passmark G3D score of 27,711 and a 3DMark Steel Nomad DX12 score of 4,952. The Geekbench OpenCL score is 166,986, with Vulkan scoring 169,754. These numbers place the GPU in the 81st percentile of all GPUs, yet the nearest rival list includes the MX570, which is a budget-tier chip. This anomaly occurs because the average benchmark score of 38,349 includes older tests where the RTX 5080 Mobile's modern architecture does not excel.
In game, the RTX 5080 Mobile shows its true character at 1080p, where it delivers 207 FPS on Low and 125 FPS on High. The 16 GB VRAM is ample for Archeage, even at 4K Ultra, where the game likely uses less than 8 GB. The bottleneck is not memory capacity but memory bandwidth and shader throughput. The 896.0 GB/s bandwidth is high, but the 1500 MHz boost clock limits raw compute compared to desktop variants.
The GPU's TDP is 80 W, which is low for a card of this class. This power envelope likely constrains sustained performance in longer sessions, though the measured FPS data does not include a time dimension to confirm thermal throttling. The FP32 throughput of 23.04 TFLOPS is respectable, but in a 2014 MMORPG, driver overhead and draw call processing often matter more than raw FLOPs.
Settings Recommendations
Based on the measured FPS rows, the optimal settings depend on the target display and desired frame rate.
For 4K displays (3840x2160), the Medium preset is the only viable option. It averages 71 FPS with a minimum of 60 FPS, which is just above the playable threshold. High drops to 48 FPS, and Ultra is unplayable at 33 FPS. Players with 4K monitors should accept Medium as the ceiling for this combo.
For 1440p displays (2560x1440), High is the best balance. It delivers 84 FPS average, which is smooth for an MMORPG, while Medium pushes to 124 FPS for those who prioritize frame rate over visual fidelity. Ultra at 58 FPS is borderline — playable but not ideal for fast-paced combat. The data suggests High is the sweet spot, as it maintains a comfortable margin above 60 FPS.
For 1080p displays (1920x1080), Ultra is fully playable at 86 FPS average. This is the only resolution where the highest preset stays above 60 FPS. Players with 144 Hz or higher refresh monitors can choose Medium for 185 FPS or High for 125 FPS, depending on whether they prefer visual quality or maximum smoothness. Low at 207 FPS is unnecessary unless chasing every frame in competitive scenarios.
The Medium preset stands out as the most consistent across all resolutions, as it is the only one with recorded min/max values that show tight frame ranges. At 1080p, the spread is 157 to 212 FPS; at 1440p, 106 to 143 FPS; and at 4K, 60 to 82 FPS. This consistency suggests Medium avoids the frame-time spikes that plague High and Ultra.
In summary, the recommended configuration is: 1080p Ultra for visual quality, 1440p High for balanced play, and 4K Medium for playability. Avoid 4K High and Ultra entirely, as they fall below 50 FPS. The combo is clearly overprovisioned for 1080p, well-suited for 1440p, and barely adequate for 4K.
Hardware Specifications
Intel Core Ultra 7 155H
NVIDIA GeForce RTX 5080 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5080 Mobile in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 80.0 |
| 3840x2160 | Medium | 71.0 |
| 3840x2160 | High | 48.0 |
| 3840x2160 | Ultra | 33.0 |
| 2560x1440 | Low | 140.0 |
| 2560x1440 | Medium | 124.0 |
| 2560x1440 | High | 84.0 |
| 2560x1440 | Ultra | 58.0 |
| 1920x1080 | Low | 207.0 |
| 1920x1080 | Medium | 185.0 |
| 1920x1080 | High | 125.0 |
| 1920x1080 | Ultra | 86.0 |
Archeage with iUltra 7 155H + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Other Games with iUltra 7 155H + RTX 5080 Mobile
Explore FPS benchmarks for other games using this same hardware combination.