Minimum
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 57 | 68 | 89 |
| 1440p QHD | 81 | 106 | 126 | 165 |
| 1080p Full HD | 125 | 164 | 196 | 256 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4080 Mobile, In-Depth Analysis
Minimum is a 2014 third-person shooter, and pairing it with the Intel Core Ultra 7 155H and the NVIDIA GeForce RTX 4080 Mobile produces some of the most comfortable frame rates in the database for this title. The measured data — twelve combinations of resolution and settings, all captured rather than estimated — shows the game running at triple-digit averages at both 1080p and 1440p, and remaining playable at 4K on everything except the Ultra preset. The following analysis walks through which settings to use, where this hardware pairing ranks among tested combos, and what the CPU and GPU each contribute to the results.
Settings Recommendations
The measured rows point to Medium as the sweet spot across every resolution. At 1920x1080, Medium averages 196 FPS with a floor of 166 and a ceiling of 225; at 2560x1440 it averages 126 FPS with a range of 107 to 145; and at 3840x2160 it averages 68 FPS with a range of 58 to 78. Medium is the only preset for which minimum and maximum frame data was recorded at all three resolutions, which is itself telling: it is the preset where the run-to-run behavior is stable enough to characterize fully.
At 4K, the step from Medium (68 FPS) to High (57 FPS) costs eleven frames on average, and the further step to Ultra costs another fourteen, landing at 43 FPS. That is below the 60 FPS line, so 4K Ultra is not recommended on this hardware. The practical recommendation is 4K Medium for a steady experience, or 1440p High — 106 FPS average — if a higher refresh target matters more than pixel density.
For players chasing maximum frame rates, Low at 1080p delivers 256 FPS average, and Low at 1440p still reaches 165 FPS. Low at 4K comes in at 89 FPS, meaning even at the heaviest resolution the game can be pushed well past 60 frames per second by dropping the preset. The scaling is smooth and predictable across the board, with no anomalous jumps between adjacent presets — every step up in quality costs frames at every resolution.
How This Combo Ranks
Within this game's tested configurations, the Core Ultra 7 155H plus RTX 4080 Mobile pairing ranks 1228 out of 3712 combos. That places it roughly in the top third of tested pairings for Minimum. Given the game's age — it released in mid-2014, nearly a decade before this hardware existed — a ranking in the upper third rather than at the very top reflects the diminishing returns of modern mobile hardware on an older title: past a certain point, additional GPU horsepower stops translating into meaningfully higher averages because the game engine itself becomes the constraint.
The rank is consistent with the standalone placement of each component. The Core Ultra 7 155H sits in the 83rd percentile versus all CPUs in the database, with an average benchmark score of 32697, and the RTX 4080 Mobile sits in the 81st percentile versus all GPUs with an average benchmark score of 38135. Two components in the low-eighties percentiles producing a combo rank in the top third is a coherent result: strong, matched hardware applied to a game that does not need this much performance.
CPU Role
The Core Ultra 7 155H is a 16-core, 22-thread Meteor Lake mobile processor built on Intel's 7 nm process, with a 3.80 GHz base clock and a 4.80 GHz boost clock, operating within a 28 W TDP on the Intel BGA 2049 socket. Its cache hierarchy — 112 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 — gives it ample room for a 2014 title whose engine was designed around far more modest CPU resources.
Benchmark results indicate the single-thread capability that older shooters tend to lean on is well covered. The chip scores 255 in Cinebench R15 single-core, 1235 in R20 single-core, and 1743 in R23 single-core, alongside a PassMark single-thread score of 3468. Multi-thread results — 2450 in R15, 8754 in R20, 15028 in R23, and a PassMark multithread score of 24873 — confirm substantial throughput headroom. Against its nearest rivals, the picture is remarkably tight: the Intel Core i5-14600T averages 32707 (deltaPct 0), the AMD Ryzen AI 7 PRO 360 averages 32662 (deltaPct 0.1), the AMD Ryzen 5 7400F averages 32750 (deltaPct -0.2), and the AMD Ryzen 7 PRO 6850H averages 32812 (deltaPct -0.4). In other words, all four rivals sit within half a percent of this CPU's aggregate score.
For Minimum specifically, the measured data suggests the CPU is not the limiting factor at any tested resolution. The fact that 1080p Low reaches 256 FPS — a frame rate far beyond what any display scenario in the data set demands — indicates the processor can feed the game engine as fast as the GPU will accept. Dual-channel memory with 89.6 GB/s of bandwidth and DDR5 support also removes any memory-side bottleneck for a title of this vintage.
Resolution Scaling
The drop from 1080p to 4K is steep, and that steepness identifies the GPU as the limiting component at higher resolutions. At Medium settings, average FPS goes from 196 at 1920x1080, to 126 at 2560x1440, to 68 at 3840x2160. Moving to 4K costs roughly two-thirds of the 1080p frame rate. At High settings the progression is 164, 106, and 57; at Ultra it is 125, 81, and 43; at Low it is 256, 165, and 89.
The pattern is uniform across presets: each resolution step roughly multiplies the pixel count by a factor of 2.25, and the frame rate falls by a comparable proportion. That is the signature of GPU-bound scaling — when a CPU limits performance, raising the resolution produces much smaller frame-rate losses because the processor is already the ceiling. Here, the losses track pixel count closely, confirming the RTX 4080 Mobile is doing the governing at 1440p and 4K.
The gap between Low and Ultra at each resolution also tells the same story. At 1080p, Low to Ultra spans 256 down to 125 — a spread of 131 FPS. At 4K, the same span is 89 down to 43 — a spread of 46 FPS. The settings lever moves frame rates dramatically at every resolution, which is typical of a GPU-limited scenario where visual fidelity directly trades against throughput.
GPU Role
The RTX 4080 Mobile is an Ada Lovelace part built on TSMC's 5 nm process, using the AD104 chip with 35,800 million transistors on a 294 mm² die — a transistor density of 121.8 million per mm². It carries 7424 shading units, 232 TMUs, 80 ROPs, 58 RT cores, and 232 tensor cores, with a base clock of 1290 MHz and a boost clock of 1665 MHz. Memory is 12 GB of GDDR6 on a 192-bit bus, running at 2250 MHz (18 Gbps effective) for 432.0 GB/s of bandwidth. Theoretical throughput figures include 24.72 TFLOPS of FP32 (with FP16 at a 1:1 rate), a pixel rate of 133.2 GPixel/s, and a texture rate of 386.3 GTexel/s. It runs at a 110 W TDP over PCIe 4.0 x16, with DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6 support.
For Minimum, all of this is oversized. A 2014 third-person shooter does not tax 12 GB of VRAM at any tested resolution, nor does it stress the 58 RT cores. The GPU's percentile placement versus all GPUs is 81, with an average benchmark score of 38135. Its nearest rivals by aggregate score are the NVIDIA GeForce MX570 at 38299 (deltaPct -0.4), the NVIDIA GeForce RTX 5080 Mobile at 38349 (deltaPct -0.6), the NVIDIA GeForce RTX 4070 at 37648 (deltaPct 1.3), and the NVIDIA Tesla P4 at 37628 (deltaPct 1.3). Benchmark results include a PassMark G3D score of 24926, a Geekbench OpenCL score of 159575, and a Geekbench Vulkan score of 145807 — all far beyond what this game requires.
The consequence of that surplus is visible in the measured data: even at 4K, the card holds 89 FPS on Low and 68 FPS on Medium. The 43 FPS at 4K Ultra is the one place where the game genuinely pushes back, and that is a pixel-throughput constraint at 3840x2160 rather than a memory or architecture limitation.
Measured FPS Breakdown
At 1920x1080: Low averages 256 FPS, Medium averages 196 FPS (minimum 166, maximum 225), High averages 164 FPS, and Ultra averages 125 FPS. Every preset is above 120 FPS, making 1080p the resolution where any settings choice is viable on this pairing.
At 2560x1440: Low averages 165 FPS, Medium averages 126 FPS (minimum 107, maximum 145), High averages 106 FPS, and Ultra averages 81 FPS. Even the maximum-quality preset stays above 80 FPS, and the Medium floor of 107 FPS means frame drops never threaten smoothness.
At 3840x2160: Low averages 89 FPS, Medium averages 68 FPS (minimum 58, maximum 78), High averages 57 FPS, and Ultra averages 43 FPS. The Medium floor of 58 FPS sits just under 60, so players sensitive to dips may prefer Low at this resolution; the Medium average of 68, however, remains a comfortable target.
Reading across presets, each quality tier costs roughly 15 to 25 percent of the frame rate relative to the tier below, consistently at all three resolutions. Reading across resolutions, the 1440p numbers land at roughly 64 percent of the 1080p numbers, and the 4K numbers at roughly 35 percent — again consistent across presets. This regularity, plus the fact that all twelve rows are measured rather than estimated, makes the data set highly predictable for anyone interpolating between tested points.
FAQ
Q: Can this hardware run Minimum at 4K with high settings?
A: Partially. At 3840x2160 High the average is 57 FPS, just short of 60. Dropping to Medium raises the average to 68 FPS with a minimum of 58, making 4K Medium the better 4K experience.
Q: What is the fastest measured frame rate for this game on this combo?
A: 256 FPS average, recorded at 1920x1080 on the Low preset. At that setting the CPU and GPU are clearly not the constraint.
Q: How does the Core Ultra 7 155H compare to rival CPUs?
A: Its average benchmark score of 32697 is essentially identical to the Intel Core i5-14600T (32707), AMD Ryzen AI 7 PRO 360 (32662), AMD Ryzen 5 7400F (32750), and AMD Ryzen 7 PRO 6850H (32812) — all within half a percent of one another.
Q: Is the CPU or the GPU the bottleneck in this pairing for Minimum?
A: The GPU. Frame rates fall proportionally with resolution increases at every preset — from 196 to 126 to 68 FPS at Medium going from 1080p to 1440p to 4K — which is the hallmark of GPU-bound scaling rather than a CPU ceiling.
Q: Where does this pairing rank among tested combos for this game?
A: Rank 1228 out of 3712 tested combinations, placing it in the top third for Minimum.
Q: Does the game benefit from the RTX 4080 Mobile's 12 GB of VRAM?
A: Not meaningfully. Minimum is a 2014 third-person shooter, and the measured results — 89 FPS even at 4K Low — show the card operating well inside its capabilities at every tested resolution and preset.
Hardware Specifications
Intel Core Ultra 7 155H
NVIDIA GeForce RTX 4080 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4080 Mobile in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 89.0 |
| 3840x2160 | Medium | 68.0 |
| 3840x2160 | High | 57.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 165.0 |
| 2560x1440 | Medium | 126.0 |
| 2560x1440 | High | 106.0 |
| 2560x1440 | Ultra | 81.0 |
| 1920x1080 | Low | 256.0 |
| 1920x1080 | Medium | 196.0 |
| 1920x1080 | High | 164.0 |
| 1920x1080 | Ultra | 125.0 |
Minimum with iUltra 7 155H + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RTX 4080 Mobile + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with iUltra 7 155H + RTX 4080 Mobile
Explore FPS benchmarks for other games using this same hardware combination.