Minimum

Minimum

AVERAGE FPS
71
good

This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 33 39 52
1440p QHD 47 61 73 96
1080p Full HD 73 95 114 148

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 52
3840x2160 Medium 39
3840x2160 High 33
3840x2160 Ultra 25
2560x1440 Low 96
2560x1440 Medium 73
2560x1440 High 61
2560x1440 Ultra 47
1920x1080 Low 148
1920x1080 Medium 114
1920x1080 High 95
1920x1080 Ultra 73

Minimum with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis

This entry documents the measured performance of an Intel Core Ultra 7 155H paired with an NVIDIA GeForce RTX 5050 Mobile in Minimum, a third-person shooter released on 2014-06-25. The measured FPS data covers three resolutions — 1920x1080, 2560x1440, and 3840x2160 — across Low, Medium, High, and Ultra settings. The combination holds the 2973rd position out of 3712 tested combos in this game. All figures below are drawn from the listed data.

FAQ

Q: What average FPS does this combo produce at 1920x1080 on Low settings?

A: The measured average is 148 FPS. For comparison, the same resolution at Medium is 114 FPS, High is 95 FPS, and Ultra is 73 FPS.

Q: Does the combo maintain a high frame rate at 2560x1440?

A: Yes. Low averages 96 FPS, Medium averages 73 FPS with a minimum of 62 and maximum of 84, and High averages 61 FPS. Ultra falls to an average of 47 FPS.

Q: What are the 3840x2160 results?

A: Low is the fastest row at 52 FPS. Medium averages 39 FPS with a minimum of 34 and maximum of 45, High averages 33 FPS, and Ultra averages 25 FPS.

Q: How does the CPU's aggregate score compare to its nearest listed rivals?

A: The CPU's average benchmark score is 32697. The Intel Core i5-14600T scores 32707 with a deltaPct of 0, the AMD Ryzen AI 7 PRO 360 scores 32662 with a deltaPct of 0.1, the AMD Ryzen 5 7400F scores 32750 with a deltaPct of -0.2, and the AMD Ryzen 7 PRO 6850H scores 32812 with a deltaPct of -0.4. A positive deltaPct means the listed CPU is ahead of that rival.

Q: How does the GPU's aggregate score compare to its nearest listed rivals?

A: The GPU's average benchmark score is 43268. The NVIDIA Quadro M6000 24 GB scores 43262 with deltaPct 0, the NVIDIA Quadro M6000 scores 43301 with deltaPct -0.1, the NVIDIA GeForce RTX 4070 SUPER scores 43223 with deltaPct 0.1, and the NVIDIA GeForce RTX 4090 Mobile scores 43667 with deltaPct -0.9.

Q: What memory configuration does the GPU use?

A: The RTX 5050 Mobile has 8 GB of GDDR7 memory on a 128-bit bus, with a memory clock of 1500 MHz (24 Gbps effective) and a bandwidth of 384.0 GB/s.

GPU Role

VRAM and clocks are the GPU's headline specifications, and the measured Minimum rows show how they interact. The RTX 5050 Mobile is built around the GB207 chip with the Blackwell 2.0 architecture. It carries 8 GB of GDDR7 on a 128-bit bus, with a memory clock of 1500 MHz and 24 Gbps effective transfer. Memory bandwidth is 384.0 GB/s. The base clock is 1020 MHz, and the boost clock is 1500 MHz. The compute configuration includes 2560 shading units, 80 TMUs, 32 ROPs, 20 RT cores, and 80 tensor cores. Pixel rate is 48.00 GPixel/s, texture rate is 120.0 GTexel/s, and FP32 throughput is 7.680 TFLOPS.

These resources translate directly into the measured rows. At 1920x1080 High, the combo averages 95 FPS. At 2560x1440 High, it drops to 61 FPS. At 3840x2160 High, it drops to 33 FPS. The same downward pattern appears on Low, Medium, and Ultra. Because the GPU's shading units, ROPs, and memory bandwidth are fixed while resolution changes, the FPS decline across resolutions is consistent with a render-heavy workload. The data does not include a VRAM utilization measurement, so the exact effect of the 8 GB frame buffer cannot be separated from the rest of the GPU pipeline in these results.

The GPU's published benchmark scores are 2365 in 3DMark Steel Nomad DX12 and 84171 in Geekbench OpenCL. Its aggregate benchmark score is 43268, which places it at the 83rd percentile of all GPUs. Among the nearest listed rivals, it is roughly level with the NVIDIA Quadro M6000 24 GB, 0.1% behind the NVIDIA Quadro M6000, 0.1% ahead of the NVIDIA GeForce RTX 4070 SUPER, and 0.9% behind the NVIDIA GeForce RTX 4090 Mobile. These aggregate comparisons help explain why the GPU performs in the middle of the tested field, even though Minimum's measured FPS still falls off sharply as resolution increases.

Settings Recommendations

The measured rows give a clear set of choices at each resolution. At 1920x1080, Low averages 148 FPS, Medium averages 114 FPS with a minimum of 97 and maximum of 131, High averages 95 FPS, and Ultra averages 73 FPS. High is the highest settings row at this resolution that still maintains a large average-FPS cushion over the slowest measured preset. Ultra remains above Low's 1920x1080? No, Ultra is 73 FPS, which is only slightly below Low's 148? Actually 73 is below 148. Still, Ultra is above 73? Let's rephrase carefully.

At 1920x1080, High at 95 FPS is the best balance among the measured rows: it keeps a strong average while avoiding the lowered quality of Medium and Low. Ultra at 73 FPS is also playable by average-FPS standards, but its quality increase comes with a larger average-FPS cost relative to the other rows. Medium, with its reported minimum of 97 FPS, is the row with the strongest documented worst-case frame rate at this resolution.

At 2560x1440, the situation narrows. Low averages 96 FPS. Medium averages 73 FPS with a minimum of 62 and maximum of 84, giving the strongest reported floor. High averages 61 FPS, but no min/max is reported for it. Ultra falls to 47 FPS. Therefore Medium is the measured row that combines increased settings with a documented minimum above the 47 FPS Ultra average. Low remains the fastest row for players who prioritize frame rate over visual settings.

At 3840x2160, Low is the fastest measured row at 52 FPS. Medium averages 39 FPS with a minimum of 34 and maximum of 45. High averages 33 FPS, and Ultra averages 25 FPS. No measured row at this resolution reaches the same 52 FPS average as Low. Low is the recommended settings row from the measured data if the goal is the smoothest average frame rate; Medium is the alternative if higher quality is preferred, accepting a lower average and a reported minimum of 34 FPS.

Measured FPS Breakdown

The following table lists every measured row from the data:

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

| 1920x1080 | Low | 148 | — | — |

| 1920x1080 | Medium | 114 | 97 | 131 |

| 1920x1080 | High | 95 | — | — |

| 1920x1080 | Ultra | 73 | — | — |

| 2560x1440 | Low | 96 | — | — |

| 2560x1440 | Medium | 73 | 62 | 84 |

| 2560x1440 | High | 61 | — | — |

| 2560x1440 | Ultra | 47 | — | — |

| 3840x2160 | Low | 52 | — | — |

| 3840x2160 | Medium | 39 | 34 | 45 |

| 3840x2160 | High | 33 | — | — |

| 3840x2160 | Ultra | 25 | — | — |

Only the Medium rows include minimum and maximum FPS values. For Low, High, and Ultra, the min/max fields are null in the data. The table shows a stepwise reduction in average FPS at every settings tier as resolution increases. The 1920x1080 Low row reaches 148 FPS, while the 3840x2160 Ultra row is 25 FPS.

How This Combo Ranks

The comboRankInGame value is 2973, with ofCombos equal to 3712. That means this CPU and GPU pairing is ranked 2973 out of 3712 tested combinations in Minimum. This is a low in-game placement, and it stands out because the component-level percentiles are higher. The CPU has a percentileVsAllCpus of 83, and the GPU has a percentileVsAllGpus of 83.

In aggregate benchmark scores, the CPU averages 32697 and the GPU averages 43268. The CPU's nearest rivals sit within a narrow band: deltaPct values of 0, 0.1, -0.2, and -0.4. The GPU's nearest rivals also cluster closely: deltaPct values of 0, -0.1, 0.1, and -0.9. Despite that component-level parity with parts near the 83rd percentile, the in-game combo rank is 2973rd out of 3712. The data suggests Minimum does not convert this pair's aggregate benchmark strength into a high relative in-game ranking.

CPU Role

The Intel Core Ultra 7 155H has 16 cores and 22 threads from the Core Ultra Series 1. Its base clock is 3.80, and its boost clock is 4.80. It uses the Meteor Lake architecture on Intel's 7 nm process. The cache layout is 112 KB L1 per core, 2 MB L2 per core, and 24 MB shared L3. The memory interface is dual-channel with a listed bandwidth of 89.6 GB/s. The CPU TDP is 28 W, and the integrated graphics are Arc Xe-LPG 128EU.

Benchmark results reinforce the CPU's aggregate strength. Cinebench R15 multicore is 2450 and single-core is 255. Cinebench R20 multicore is 8754 and single-core is 1235. Cinebench R23 multicore is 15028 and single-core is 1743. PassMark multithread is 24873 and single thread is 3468. Other PassMark sub-scores include data compression 277353, data encryption 16358, extended instructions 16456, find prime numbers 113, floating point math 63703, integer math 86870, physics 1727, and random string sorting 31990. The aggregate CPU score is 32697, placing it at the 83rd percentile of all CPUs.

In the nearest-rival comparison, the CPU is effectively tied with the Intel Core i5-14600T at a deltaPct of 0. It is 0.1% ahead of the AMD Ryzen AI 7 PRO 360, 0.2% behind the AMD Ryzen 5 7400F, and 0.4% behind the AMD Ryzen 7 PRO 6850H.

In Minimum, the CPU's role is visible in the 1920x1080 Low result: the combo reaches 148 FPS, the highest average in the measured set. That number indicates the processor is capable of driving a high frame rate when the GPU is not under heavy pixel load. The CPU's base and boost clocks remain the same across all measured rows, yet FPS falls as resolution increases. The data does not include CPU utilization, so the exact core-count impact cannot be isolated, but the measured pattern points to render load rather than CPU throughput as the dominant variable at higher resolutions.

Resolution Scaling

The measured FPS drops are clear in every settings tier. For Low settings, the average goes from 148 FPS at 1920x1080 to 96 FPS at 2560x1440 to 52 FPS at 3840x2160. For Medium settings, it goes from 114 to 73 to 39. For High settings, it goes from 95 to 61 to 33. For Ultra settings, it goes from 73 to 47 to 25.

The shape of this scaling is consistent across presets. Each step from 1920x1080 to 2560x1440 lowers the average, and each further step to 3840x2160 lowers it again. The GPU's memory bandwidth of 384.0 GB/s and its 32 ROPs are the resources most directly tied to producing final output pixels. Because those resources are fixed across the resolution sweep, more pixels translate into lower measured FPS. The CPU's core count, threads, and clocks do not change with resolution, so the data points to the GPU as the limiting component in the higher-resolution rows.

Even within a single settings tier, the resolution-only drop is substantial. Low goes from 148 to 52, Medium from 114 to 39, High from 95 to 33, and Ultra from 73 to 25. The 3840x2160 Ultra row is the slowest measured result at 25 FPS, while the 1920x1080 Low row is the fastest at 148 FPS. The data does not include frame time measurements, so stutter and pacing cannot be assessed from these rows, but the average FPS statistics alone demonstrate that the combo's headroom shrinks quickly as pixel count grows.

Hardware Specifications

Intel Core Ultra 7 155H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5050 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5050 Mobile in Minimum

Resolution Settings Avg FPS
3840x2160 Low 52.0
3840x2160 Medium 39.0
3840x2160 High 33.0
3840x2160 Ultra 25.0
2560x1440 Low 96.0
2560x1440 Medium 73.0
2560x1440 High 61.0
2560x1440 Ultra 47.0
1920x1080 Low 148.0
1920x1080 Medium 114.0
1920x1080 High 95.0
1920x1080 Ultra 73.0

Minimum with iUltra 7 155H + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RTX 5050 Mobile + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with iUltra 7 155H + RTX 5050 Mobile

Explore FPS benchmarks for other games using this same hardware combination.