Minimum
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 21 | 25 | 33 |
| 1440p QHD | 30 | 39 | 47 | 61 |
| 1080p Full HD | 46 | 61 | 72 | 95 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 7 5700X + Intel Arc B390, In-Depth Analysis
# How This Combo Ranks
The AMD Ryzen 7 5700X paired with the Intel Arc B390 places at rank 2602 out of 2939 tested combinations for Minimum, putting it in the bottom 11.5% of all combos. This is a low-tier result for a game that launched in 2014, and the data clearly indicates the Intel Arc B390 is the limiting factor. The CPU itself sits at the 79th percentile among all processors, showing it has ample headroom, but the GPU ranks at just the 9th percentile among all graphics cards. This massive gap between CPU capability and GPU performance defines the entire experience in Minimum.
The combo's rank of 2602 means roughly 337 other tested systems deliver worse performance, but the overwhelming majority of combinations outperform it. For a third-person shooter that relies on smooth frame pacing and responsiveness, this ranking suggests the system will struggle to provide a competitive experience at higher settings. The data shows a clear ceiling imposed by the GPU, and any analysis of this pairing must start with that fundamental imbalance.
GPU Role
The Intel Arc B390 is an integrated graphics solution based on the Panther Lake chip, built on Intel's 3 nm process with the Xe3-LPG architecture. It operates with a base clock of 300 MHz and boosts up to 2500 MHz, which is a wide frequency range that allows it to scale with thermal and power headroom. The GPU features 1536 shading units, 48 texture mapping units, and 24 raster operation pipelines, along with 12 ray tracing cores. Its compute capabilities are rated at 7.680 TFLOPS for FP32 and 15.36 TFLOPS for FP16, with a pixel rate of 60.00 GPixel/s and a texture rate of 120.0 GTexel/s.
Memory configuration is entirely system-dependent, as the Arc B390 uses shared system memory with no dedicated VRAM of its own. The memory bus width, type, and bandwidth are all listed as "System Shared" or "System Dependent," which means performance will vary significantly based on the host system's RAM configuration. In this test setup, the Ryzen 7 5700X supports dual-channel DDR4 with a memory bandwidth of 51.2 GB/s, which is the ceiling for what this iGPU can access.
The GPU's benchmark results are strikingly low. In 3DMark Steel Nomad DX12, it scores only 1482 points, placing it at the 9th percentile among all GPUs. The nearest rivals are all older NVIDIA discrete parts: the GeForce GT 520MX scores 1463 (1.3% lower), the GeForce 800M scores 1460 (1.5% lower), the GeForce GT 625 OEM scores 1446 (2.5% lower), and the GeForce GT 710 scores 1443 (2.7% lower). This places the Arc B390 in the same performance tier as entry-level GPUs from over a decade ago, which is a critical context for understanding Minimum's measured frame rates.
Despite supporting DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, the raw computational throughput is insufficient for demanding modern workloads. The 80 W TDP and IGP form factor mean it operates within the power envelope of the host device, but the performance ceiling is firmly established by its 1482 average benchmark score.
Settings Recommendations
The measured FPS data across all resolutions and settings reveals a clear pattern: the Low preset is the only viable option for playable frame rates, and even then only at 1080p and 1440p. At 1080p Low, the combo achieves 95 FPS average, which is the only configuration that breaks the 90 FPS threshold. The 1440p Low setting delivers 61 FPS, which is borderline acceptable for a third-person shooter. At 4K Low, the frame rate drops to 33 FPS, which falls below playable standards.
For the Medium preset, the results are more mixed. At 1080p Medium, the average is 72 FPS with minimums of 62 FPS and maximums of 83 FPS, which is actually a playable experience. At 1440p Medium, the average drops to 47 FPS with a minimum of 40 FPS, which is marginal. At 4K Medium, the average falls to 25 FPS with a minimum of 21 FPS, which is unplayable.
The High preset delivers 61 FPS at 1080p, 39 FPS at 1440p, and 21 FPS at 4K. The Ultra preset is the worst performer across the board: 46 FPS at 1080p, 30 FPS at 1440p, and 16 FPS at 4K.
Given these measurements, the best experience is achieved at 1080p with the Medium preset, which provides 72 FPS average and stays above 62 FPS even in minimum frame scenarios. This balances visual quality with playability. For users who prioritize frame rate above all else, 1080p Low at 95 FPS is the smoothest option. At 1440p, the Low preset at 61 FPS is the only recommendation, while 4K should be avoided entirely unless the user accepts sub-35 FPS performance.
Measured FPS Breakdown
The measured FPS data provides a complete picture of this combo's performance across twelve distinct configurations. Beginning with 1080p, the lowest resolution tested, the results show a clear hierarchy: Low preset delivers 95 FPS average, Medium delivers 72 FPS with a minimum of 62 and maximum of 83, High delivers 61 FPS, and Ultra delivers 46 FPS. The gap between Low and Ultra is 49 FPS, which is substantial and indicates that the GPU is heavily taxed by the higher graphical presets.
Moving to 1440p, the frame rates drop predictably but with varying degrees of severity. The Low preset achieves 61 FPS, which is a 34 FPS reduction from 1080p Low. The Medium preset delivers 47 FPS with a minimum of 40 and maximum of 54, representing a 25 FPS drop from its 1080p counterpart. The High preset falls to 39 FPS, a 22 FPS reduction. The Ultra preset drops to 30 FPS, a 16 FPS reduction. Interestingly, the absolute FPS gap between presets narrows at 1440p, with only 31 FPS separating Low from Ultra.
At 4K resolution, the results become marginal at best. The Low preset delivers 33 FPS average, which is the highest result at this resolution. The Medium preset achieves 25 FPS with a minimum of 21 and maximum of 29. The High preset drops to 21 FPS, and the Ultra preset bottoms out at 16 FPS. The spread between Low and Ultra at 4K is only 17 FPS, showing that the GPU is so constrained that even reducing settings yields limited improvements.
The minimum FPS data, available only for the Medium preset at each resolution, reveals additional insight. At 1080p Medium, the minimum of 62 FPS is close to the average of 72 FPS, suggesting relatively stable frame pacing. At 1440p Medium, the minimum of 40 FPS against an average of 47 FPS shows more variance. At 4K Medium, the minimum of 21 FPS against an average of 25 FPS indicates severe frame time spikes that would be noticeable in gameplay.
Resolution Scaling
The resolution scaling behavior of this combo is telling. From 1080p to 1440p, the average FPS across all settings drops by approximately 35-40%. Specifically, Low goes from 95 to 61 FPS (a 35.8% reduction), Medium from 72 to 47 FPS (a 34.7% reduction), High from 61 to 39 FPS (a 36.1% reduction), and Ultra from 46 to 30 FPS (a 34.8% reduction). This consistent scaling suggests the GPU is the primary bottleneck, as resolution-dependent workloads impact the rendering pipeline uniformly.
From 1440p to 4K, the scaling becomes even more severe. Low drops from 61 to 33 FPS (a 45.9% reduction), Medium from 47 to 25 FPS (a 46.8% reduction), High from 39 to 21 FPS (a 46.2% reduction), and Ultra from 30 to 16 FPS (a 46.7% reduction). This steeper decline at higher resolutions confirms that the GPU is operating beyond its comfortable range when pushed to 4K.
The overall scaling from 1080p to 4K shows a 65% reduction for Low (95 to 33 FPS), 65% for Medium (72 to 25 FPS), 66% for High (61 to 21 FPS), and 65% for Ultra (46 to 16 FPS). The near-identical percentage drops across all settings indicate that resolution is the dominant factor, and the GPU's limited pixel throughput is the binding constraint. The Ryzen 7 5700X, with its 8 cores and 16 threads, is clearly not the limiting factor in these scenarios, as the scaling pattern would be much flatter if the CPU were the bottleneck.
This resolution scaling analysis points to a system where the integrated GPU is overwhelmed by pixel count. The 24 ROPs and system-shared memory bandwidth create a hard ceiling that no amount of CPU headroom can overcome. Users should treat 1080p as the practical maximum resolution for this combo.
CPU Role
The AMD Ryzen 7 5700X is a Zen 3 architecture processor built on TSMC's 7 nm process with 4,150 million transistors on a 74 mm² die. It features 8 cores and 16 threads with a base clock of 3.40 GHz and a boost clock of 4.60 GHz. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 32 MB of shared L3 cache. This is a desktop-class CPU with a 65 W TDP, designed for the AM4 socket with PCIe Gen 4 support across 20 lanes.
The CPU's benchmark results are strong. In Cinebench R23, it scores 13,184 multi-core and 1,499 single-core. In Geekbench, it achieves 10,779 multi-core and 2,016 single-core. The PassMark multi-thread score is 26,612, with a single-thread score of 3,385. In 3DMark, it scores 6,858 for 16 threads, 5,768 for 8 threads, 3,512 for 4 threads, 1,821 for 2 threads, and 921 for single thread. The average benchmark score is 27,578, placing it at the 79th percentile among all CPUs.
The nearest rivals show how competitive this chip is. The Intel Core i5-12600K scores 27,578, matching the Ryzen 7 5700X exactly with a 0% delta. The AMD Ryzen 7 5800 scores 27,535, just 0.2% lower. The AMD Ryzen 5 7600X scores 27,636, 0.2% higher. The Intel Core Ultra 5 125H scores 27,507, 0.3% lower. This places the 5700X in a tightly contested mid-range segment where performance differences are minimal.
In the context of Minimum, the CPU's role is to feed frames to the GPU, and it does so without issue. The 8-core, 16-thread configuration with a 4.60 GHz boost clock provides ample single-thread performance for game logic and physics. The data shows that at 1080p Low, the system achieves 95 FPS, which is a reasonable result for a 2014 title. The CPU's 79th percentile ranking means it can handle far more demanding workloads than what the Arc B390 can render.
However, the CPU's capabilities are largely wasted in this pairing. At 4K Ultra, the system produces only 16 FPS, and the CPU is likely sitting idle while the GPU struggles. The PassMark physics score of 1,337 and the data compression score of 323,610 demonstrate that the CPU is far more capable than what this GPU configuration can utilize. Users upgrading from this iGPU to a discrete graphics card would see dramatic improvements without needing to change the CPU.
The launch MSRP of the Ryzen 7 5700X is $299, and it was released on April 3, 2022. It supports DDR4 memory in dual-channel configuration with a bandwidth of 51.2 GB/s, and it includes ECC memory support. The unlocked multiplier allows for overclocking, though the data shows it performs competitively at stock settings. For Minimum, the CPU is not the constraint, and benchmark results confirm it operates well within its performance envelope across all tested resolutions and settings.
Hardware Specifications
AMD Ryzen 7 5700X
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X + Intel Arc B390 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 33.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 21.0 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 61.0 |
| 2560x1440 | Medium | 47.0 |
| 2560x1440 | High | 39.0 |
| 2560x1440 | Ultra | 30.0 |
| 1920x1080 | Low | 95.0 |
| 1920x1080 | Medium | 72.0 |
| 1920x1080 | High | 61.0 |
| 1920x1080 | Ultra | 46.0 |
Minimum with Ryzen 7 5700X + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with Arc B390 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 7 5700X + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.