Minimum
This combination delivers exceptional performance with an average of 163 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 61 | 81 | 96 | 113 |
| 1440p QHD | 111 | 147 | 174 | 204 |
| 1080p Full HD | 169 | 225 | 265 | 312 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 5600G + AMD Radeon RX 6600, In-Depth Analysis
The AMD Ryzen 5 5600G and AMD Radeon RX 6600 combination delivers a robust experience in Minimum, a third-person shooter released in 2014. Benchmark data places this pairing at rank 394 out of 3712 tested combos, putting it in the top 11% of all configurations evaluated. The measured frame rates are consistently high across every resolution and preset tested, making this a pairing that never struggles with playability in this title. What follows breaks down exactly how the CPU and GPU contribute, how the combo ranks, and what settings deliver the best experience.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600G is a 6-core, 12-thread processor built on the Zen 3 architecture (codename Cezanne) using TSMC's 7 nm process. It runs at a 3.90 GHz base clock and boosts up to 4.40 GHz, with a 65 W TDP. The CPU supports DDR4 memory in dual-channel configuration with a bandwidth of 51.2 GB/s. It also includes Radeon Vega 7 integrated graphics, though in this configuration the discrete GPU handles all rendering. Cache layout includes 64 KB L1 per core, 512 KB L2 per core, and a 16 MB L3 cache. The chip sits in the AMD Socket AM4 and uses PCIe Gen 3 with 16 lanes from the CPU.
Benchmark results show the Ryzen 5 5600G holds its own among peers. Its average benchmark score is 21088, which places it in the 74th percentile of all CPUs tested. Compared to its nearest rivals, the differences are tiny: it sits 0.1% above the Intel Core i3-1220P (avg score 21066), 0.1% below the Intel Core Ultra 7 256V (avg score 21112), 0.2% below the AMD Ryzen 5 7530U (avg score 21133), and 0.4% below the Intel Core Ultra 7 155U (avg score 21174). These deltas are within noise, meaning the 5600G is effectively on par with those processors in aggregate CPU performance.
For a game like Minimum, which launched in 2014 and is not a modern multi-threaded stress test, the 5600G's single-thread strength matters more than raw core count. The CPU scores 872 in 3DMark single-thread and 1409 in Cinebench R23 single-core, with a PassMark single-thread score of 3177. Those numbers indicate solid per-core performance that can keep a game engine fed without bottlenecking. Multi-threaded scores are also respectable: Cinebench R23 multicore hits 10551, Geekbench multicore reaches 8428, and PassMark multithread lands at 19717. In Minimum, which likely uses only a few threads for gameplay logic, the 6-core/12-thread layout provides ample headroom, but the real driver is that 4.40 GHz boost clock and the efficient Zen 3 cores.
The data shows that at 1080p Low settings, the combo reaches 312 FPS average, which is far beyond any display refresh rate. That result indicates the CPU is not a limiting factor at lower resolutions; the frame cap is more likely dictated by the game engine or GPU. Even at 4K Ultra, the average stays at 61 FPS, which shows that the CPU can keep up even when the GPU is heavily loaded. The Ryzen 5 5600G's 74th percentile standing among all CPUs reinforces that it is a capable mid-range part, and in a 2014 title it has more than enough computational power to avoid being the bottleneck.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6600 is built on the RDNA 2.0 architecture with the Navi 23 chip, manufactured on TSMC's 7 nm process. It has 8 GB of GDDR6 memory on a 128-bit bus, delivering 224.0 GB/s of bandwidth. The GPU has 1792 shading units, 112 texture mapping units, and 64 render output units, with 28 ray-tracing cores. Base clock is 1626 MHz, boost clock is 2491 MHz, and the game clock is 2044 MHz. Memory runs at 1750 MHz (14 Gbps effective). The card supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. It connects via PCIe 4.0 x8 and has a 132 W TDP, with a suggested PSU of 300 W. Physical dimensions are 190 mm long, 110 mm tall, and 40 mm wide, taking up dual slots with a single 8-pin power connector.
In general GPU benchmarks, the RX 6600 scores an average of 19036, placing it in the 63rd percentile of all GPUs. Its nearest rivals show a tight cluster: it is exactly even with the NVIDIA Quadro K6000 (avg score 19030, delta 0%), 0.1% below the NVIDIA GeForce RTX 4050 Mobile (avg score 19049), 0.3% below the NVIDIA Tesla K20m (avg score 19089), and 0.4% above the NVIDIA RTX 2000 Ada Generation (avg score 18954). That puts the RX 6600 in a competitive spot for its class, roughly matching a mobile RTX 4050 in aggregate compute.
For Minimum, the RX 6600's 8 GB VRAM is more than sufficient; the game is from 2014 and does not demand large memory pools at 1080p or 1440p. The GPU's 224.0 GB/s memory bandwidth and 2491 MHz boost clock provide ample fill rate for this older engine. Pixel rate is 159.4 GPixel/s and texture rate is 279.0 GTexel/s, which are strong figures for a mid-range card. FP32 performance of 8.928 TFLOPS helps with shader-heavy scenes, though Minimum's visual complexity is not extreme by modern standards.
The measured FPS data illustrates that the GPU is the primary scaling factor when raising resolution and settings. At 1080p Low, the combo hits 312 FPS; at 4K Ultra, it drops to 61 FPS. That 5x reduction in frame rate across a 4x increase in pixel count (1080p to 4K) plus a jump from Low to Ultra settings indicates the GPU is doing the heavy lifting. The CPU remains capable throughout, but the RX 6600's performance envelope defines the upper limits of this pairing in Minimum.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific CPU-GPU pairing ranks 394th out of 3712 combos tested in Minimum. That places it in the top 10.6% of all configurations in the database. The rank reflects the combined capability of the Ryzen 5 5600G and RX 6600 for this particular game, not their standalone benchmark scores. A high rank like this suggests that the pairing is well balanced for the title, with neither component dragging the other down significantly.
To contextualize the rank, consider that 3712 combos span everything from entry-level integrated graphics to flagship multi-GPU setups. Being at 394 means this pairing outperforms roughly 89% of all tested configurations in Minimum. The game's release date of 2014 means it is not particularly demanding by modern standards, so even mid-range hardware from the last few years can achieve high frame rates. The data confirms this: the combo never dips below 61 FPS average at any tested setting or resolution, and at 1080p Low it exceeds 300 FPS.
The percentile standings of the individual components align with the combo rank. The CPU is in the 74th percentile, the GPU in the 63rd percentile. Combined, they land in the top 11% of game-specific combos, which indicates the game is more sensitive to CPU performance than raw GPU compute. This makes sense for a 2014 shooter, where game logic and draw call handling often limit frame rates more than pixel fill. The 5600G's strong single-thread performance (872 in 3DMark single-thread, 3177 in PassMark single-thread) likely pushes the combo higher than the GPU's percentile alone would suggest.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings presets (Low, Medium, High, Ultra). Below is the full breakdown.
1080p (1920x1080):
- Low: 312 FPS average
- Medium: 265 FPS average, with min 225 and max 305
- High: 225 FPS average
- Ultra: 169 FPS average
1440p (2560x1440):
- Low: 204 FPS average
- Medium: 174 FPS average, with min 148 and max 200
- High: 147 FPS average
- Ultra: 111 FPS average
4K (3840x2160):
- Low: 113 FPS average
- Medium: 96 FPS average, with min 81 and max 110
- High: 81 FPS average
- Ultra: 61 FPS average
At 1080p, every preset delivers well above 60 FPS, and even Ultra stays at 169 FPS. The Medium preset shows a min of 225 FPS, which is higher than the High average, indicating that Medium is a particularly smooth setting at this resolution. At 1440p, Low still hits 204 FPS, and Ultra remains playable at 111 FPS. The Medium preset at 1440p has a min of 148 FPS, which is still far above typical display refresh rates. At 4K, the frame rates become more moderate: Low drops to 113 FPS, Medium to 96 FPS, High to 81 FPS, and Ultra to 61 FPS. The 4K Medium preset shows a min of 81 FPS, which is the lowest minimum recorded across all tested configurations, but still above 60.
The consistency of the data is notable. The Medium presets at each resolution include min/max values that show tight variance: at 1080p, the range is 225 to 305 FPS; at 1440p, it is 148 to 200 FPS; at 4K, it is 81 to 110 FPS. That indicates stable frame pacing without major hitches. The lack of min/max data for other presets means we cannot assess variance there, but the averages alone suggest a smooth experience.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The frame rate scaling from 1080p to 4K reveals where the bottleneck lies for this combo. At Low settings, the average FPS goes from 312 at 1080p to 204 at 1440p to 113 at 4K. That is a drop of 34.6% from 1080p to 1440p, and a further 44.6% drop from 1440p to 4K. At Ultra settings, the progression is 169 at 1080p, 111 at 1440p, and 61 at 4K, which represents drops of 34.3% and 45.0%, respectively. The relative scaling is nearly identical across settings, which is a classic sign of GPU-limited performance.
If the CPU were the limiting factor, you would expect the frame rate to plateau at lower resolutions, where the GPU has less work. That does not happen here. At 1080p Low, the combo produces 312 FPS, which is exceptionally high, but it still scales down as resolution increases. The fact that 1080p Low is not capped by the CPU (it reaches 312 FPS) suggests the CPU can handle even higher frame rates if the GPU were faster. However, the GPU's performance at 4K Ultra (61 FPS) shows that the RX 6600 is the primary constraint at higher resolutions.
The pixel count quadruples from 1080p to 4K (1920x1080 = 2.07 million pixels; 3840x2160 = 8.29 million pixels). If the GPU were perfectly scaling, you would expect roughly a 4x reduction in frame rate, all else equal. The actual reduction from 1080p Low (312 FPS) to 4K Low (113 FPS) is a factor of 2.76, which is less than 4x. That indicates the GPU has some headroom at 1080p that is not fully utilized, likely due to CPU or game engine limits at very high frame rates. From 1080p Ultra (169 FPS) to 4K Ultra (61 FPS), the reduction is a factor of 2.77, again less than 4x. This suggests that even at the highest settings, the GPU is not the sole limiter at 1080p; the game engine or CPU imposes a ceiling around 300 FPS, and the RX 6600 only becomes the clear bottleneck as resolution increases.
The data supports a conclusion: the Ryzen 5 5600G is strong enough to push frame rates well beyond 300 FPS at 1080p, but the RX 6600 cannot sustain those rates at higher resolutions. For a 2014 title, this combo is GPU-bound at 1440p and 4K, and CPU-bound only at 1080p with low settings, where the engine's frame cap or CPU overhead becomes the limiting factor.
Settings Recommendations — which preset gives the best experience per the measured rows
The goal is to pick a preset that maintains high frame rates while offering the best visual quality. The measured rows provide clear guidance.
At 1080p, the Ultra preset delivers 169 FPS average, which is far above the 60 FPS standard and even exceeds 144 Hz displays. The High preset gives 225 FPS, Medium gives 265 FPS, and Low gives 312 FPS. Since all presets are playable, the choice depends on whether the user prefers maximum visual fidelity or maximum frame rate. For a 2014 third-person shooter, visual effects are not demanding, so the Ultra preset at 169 FPS is the best balance: it provides the highest settings while still maintaining a frame rate that exceeds most high-refresh monitors. If the user has a 240 Hz display, the Medium preset at 265 FPS is the better pick, as it drops visual quality slightly but pushes frame rates far higher.
At 1440p, the Ultra preset averages 111 FPS, which is still above 60 and suitable for 120 Hz displays. The High preset at 147 FPS is even better for higher refresh rates. Given that the difference between High and Ultra is often marginal in older games, the High preset at 147 FPS is the recommended choice for 1440p: it offers strong visuals and a frame rate that comfortably exceeds 144 Hz. The Medium preset at 174 FPS is an option for users who prioritize frame rate above all, but High is the sweet spot.
At 4K, the Ultra preset drops to 61 FPS average, which is exactly at the 60 FPS standard but leaves little headroom for demanding scenes. The High preset at 81 FPS is safer, providing a 33% higher frame rate than Ultra while only sacrificing a modest amount of visual quality. The Medium preset at 96 FPS is even better for smoothness, and its min FPS of 81 indicates it stays well above 60 even in worst-case moments. For 4K gaming, the Medium preset is the best recommendation: it delivers 96 FPS average with a minimum of 81 FPS, which is a smooth experience on any 60 Hz or 120 Hz display, while still looking good. The High preset is a close second if visual fidelity matters more than a few extra frames.
Across all resolutions, the Medium preset consistently offers the best balance of frame rate and stability. At 1080p, it hits 265 FPS with a minimum of 225 FPS; at 1440p, it hits 174 FPS with a minimum of 148 FPS; at 4K, it hits 96 FPS with a minimum of 81 FPS. These are the only presets with recorded min/max data, and they all show tight variance, meaning no sudden frame drops. If a single recommendation is needed for this combo in Minimum, it is to use the Medium preset at any resolution, then adjust upward to High or Ultra if the display refresh rate allows and visual quality is a priority.
Hardware Specifications
AMD Ryzen 5 5600G
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + AMD Radeon RX 6600 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 113.0 |
| 3840x2160 | Medium | 96.0 |
| 3840x2160 | High | 81.0 |
| 3840x2160 | Ultra | 61.0 |
| 2560x1440 | Low | 204.0 |
| 2560x1440 | Medium | 174.0 |
| 2560x1440 | High | 147.0 |
| 2560x1440 | Ultra | 111.0 |
| 1920x1080 | Low | 312.0 |
| 1920x1080 | Medium | 265.0 |
| 1920x1080 | High | 225.0 |
| 1920x1080 | Ultra | 169.0 |
Minimum with Ryzen 5 5600G + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RX 6600 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.