Minimum
This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 40 | 48 | 62 |
| 1440p QHD | 57 | 74 | 88 | 116 |
| 1080p Full HD | 88 | 115 | 137 | 179 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5050 combination delivers a remarkably consistent experience in Minimum, a third-person shooter from 2014. This pairing lands at rank 1764 out of 2939 tested combos, placing it in the upper half of all systems benchmarked. The data shows a setup that is clearly capable of high refresh rate play at mainstream resolutions, with performance scaling predictably as resolution and settings change.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor built on the Zen 3 architecture, codenamed Vermeer. It operates on the AMD Socket AM4 platform with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. The chip is manufactured on a 7 nm process at TSMC, containing 4,150 million transistors on a 74 mm² die. Its cache layout includes 64 KB of L1 per core, 512 KB of L2 per core, and a substantial 32 MB of shared L3 cache, which is beneficial for gaming workloads that reuse data sets frequently. The processor supports DDR4 memory in a dual-channel configuration with a bandwidth of 51.2 GB/s and includes 20 PCIe Gen 4 lanes from the CPU.
In synthetic benchmarks, the 5600F achieves a Passmark single-thread score of 2872 and a multithread score of 19236. The integer math score is 59339, while floating-point math reaches 34548. This processor sits at the 85th percentile among all CPUs, indicating strong general performance. Its nearest rivals in the database show how tightly contested this segment is: the Intel Core Ultra 5 225 scores 36938 (deltaPct 0), the AMD Ryzen 5 5500X3D scores 37018 (deltaPct -0.2), the AMD Ryzen AI 7 PRO 450 scores 37093 (deltaPct -0.4), and the Intel Core i9-12900T scores 37112 (deltaPct -0.5). These deltaPct values are all within half a percent, meaning the 5600F is effectively performance-equivalent to those chips in aggregate despite being a different architecture.
For Minimum, a game from 2014, the CPU demands are not extreme, but the 5600F’s strong single-thread performance is the key attribute. The 2872 single-thread score ensures that game logic, physics, and draw call processing are handled quickly. At lower resolutions like 1080p, where the GPU has less work per frame, the CPU’s ability to feed frames becomes more critical. The high L3 cache and 12 threads provide ample headroom for background tasks and any game engine threads that scale beyond a single core. The data indicates that this CPU will not be the limiting factor in this game, even at high framerates, which is supported by the measured FPS results showing very high numbers at 1080p.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture, using the GB207 chip manufactured on a 5 nm process at TSMC. The GPU has 16,900 million transistors on a 149 mm² die. It features 2560 shading units, 80 texture mapping units, and 32 raster operation pipelines. The boost clock is rated at 2572 MHz, with a base clock of 2317 MHz. Memory is provided by 8 GB of GDDR6 on a 128-bit bus, delivering a bandwidth of 320.0 GB/s. The card also includes 20 ray tracing cores and 80 tensor cores, supporting DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. It connects via PCIe 5.0 x8 and has a TDP of 130 W, with a suggested PSU of 300 W.
In GPU benchmarks, the RTX 5050 achieves a Passmark G3D score of 17326 and a G2D score of 1113. The GPU compute score is 9184. It ranks at the 66th percentile among all GPUs. Its nearest rivals show a wider spread than the CPU’s rivals. The AMD Radeon RX Vega M GL scores 21153 (deltaPct -0.6), the AMD Radeon HD 8970M scores 21237 (deltaPct -1), the AMD Radeon RX 5600 XT scores 20713 (deltaPct 1.6), and the NVIDIA RTX A4000 Mobile scores 21379 (deltaPct -1.6). The 5050 sits between these, with the RX 5600 XT being the only rival that scores lower.
For Minimum, the GPU’s 8 GB of VRAM is more than sufficient, as the game is over a decade old and unlikely to have demanding texture budgets. The 128-bit memory bus and 320 GB/s bandwidth are adequate for the game’s data throughput requirements. The boost clock of 2572 MHz provides solid raw compute power, which is reflected in the high framerates observed. The GPU’s performance is the primary driver of the FPS numbers in the measured data, especially at higher resolutions where pixel fill rate and memory bandwidth become more critical. The RTX 5050’s 32 ROPs and 80 TMUs are well-matched to the game’s rendering needs, ensuring that the frame rate scales smoothly with settings changes.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear pattern of resolution scaling. At 1920x1080 with Low settings, the combo achieves an average of 179 FPS. This drops to 116 FPS at 2560x1440, and further to 62 FPS at 3840x2160. The percentage drops are substantial: moving from 1080p to 1440p reduces performance by 35%, and moving from 1440p to 4K reduces it by another 47%. This indicates that the GPU is the limiting component at higher resolutions, as the workload on the render pipeline increases with pixel count.
However, the CPU still plays a role at 1080p. The fact that the system reaches 179 FPS at Low settings suggests that the CPU can keep up with the frame generation demands. If the CPU were the bottleneck, we would expect to see a plateau in FPS regardless of resolution, but the consistent decline with resolution indicates a GPU-bound scenario as pixel count rises. The data shows that at 1080p, the combo is likely near the CPU’s maximum frame delivery capability, but the GPU is still able to push well beyond 144 FPS, which is ideal for high refresh rate monitors.
At 4K, the RTX 5050 is clearly stretched. The Ultra preset at 3840x2160 yields only 30 FPS, which is borderline playable but not smooth. The jump from 1080p to 4K at Ultra settings represents a performance drop from 88 FPS to 30 FPS, a 66% reduction. This is a classic sign of a GPU that is limited by its memory bandwidth and shading throughput at higher resolutions. The 320 GB/s bandwidth and 13.17 TFLOPS of FP32 compute are not enough to maintain high framerates at 4K with maximum settings. The scaling behavior confirms that the 5600F is not a bottleneck in this game; the GPU is the component that determines the playable resolution ceiling.
How This Combo Ranks — use comboRankInGame vs other tested combos
The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5050 combination is ranked 1764 out of 2939 tested combos in Minimum. This places it in the 60th percentile of all systems tested, meaning it outperforms more than half of the configurations in the database, but it is not near the top. The rank reflects a balanced pairing where the GPU is the more influential component for this game’s performance, given the CPU’s high percentile ranking.
The combo’s rank is likely held back by the GPU’s 66th percentile standing. Since Minimum is a game that benefits from high raw GPU throughput, the RTX 5050’s position relative to other GPUs is a limiting factor. The CPU’s 85th percentile rank is higher than the GPU’s, which suggests that in many other combos, the GPU would be the more powerful component, pushing those systems higher in the rankings. However, the 5600F is still strong enough to avoid being a drag on the system. The rank of 1764 indicates that this is a mid-pack performer, capable of smooth gameplay at 1080p and 1440p, but not a top-tier combination for 4K or maximum settings. The data shows that the combo is well-suited for competitive play at lower resolutions where framerates are high, rather than for cinematic single-player experiences at 4K.
Settings Recommendations — which preset gives the best experience per the measured rows
Looking at the measured rows, the best experience depends on the target resolution and framerate. At 1920x1080, the High preset delivers an average of 115 FPS, which is excellent for most users. The Ultra preset drops to 88 FPS, which is still very playable but not necessary for a smooth experience. The Low preset hits 179 FPS, which is ideal for competitive play or high refresh rate displays, but the visual quality trade-off is significant. For most users, the High preset at 1080p provides the best balance of visual fidelity and performance, as the 115 FPS average is well above the 60 FPS standard and approach the 144 FPS threshold for high refresh rate monitors.
At 2560x1440, the High preset yields 74 FPS, which is smooth for most gameplay. The Medium preset at 88 FPS is also viable, but the High preset is preferable for better image quality. The Ultra preset at 57 FPS is playable but may feel less responsive. For 1440p, the High preset is the recommended choice, as it maintains a framerate above 60 FPS while offering better visuals than Medium. The Low preset at 116 FPS is available for those prioritizing framerate over quality, but the improvement over High is not worth the visual downgrade for most.
At 3840x2160, the situation is different. The High preset averages 40 FPS, which is below the ideal 60 FPS target. The Medium preset at 48 FPS is slightly better, but still not ideal. The Low preset at 62 FPS is the only 4K option that reaches a playable framerate, but it sacrifices significant visual quality. The Ultra preset at 30 FPS is not recommended. For 4K, the Low preset is the only practical option, but users should consider dropping to 1440p with High settings for a much better experience. The data suggests that the RTX 5050 is not designed for 4K gaming with high settings in this title, and users should target 1080p or 1440p for the best results.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a full picture of performance across all combinations of resolution and settings.
At 1920x1080, the Low preset yields an average of 179 FPS. The Medium preset averages 137 FPS, with a minimum of 117 FPS and a maximum of 158 FPS. The High preset averages 115 FPS. The Ultra preset averages 88 FPS. This shows a clear linear scaling with settings, where each step up in quality costs roughly 20-30 FPS. The difference between Low and Ultra is 91 FPS, highlighting the GPU’s ability to handle the game’s workload easily at this resolution.
At 2560x1440, the Low preset averages 116 FPS. The Medium preset averages 88 FPS, with a minimum of 75 FPS and a maximum of 102 FPS. The High preset averages 74 FPS. The Ultra preset averages 57 FPS. The scaling pattern is similar to 1080p, but the absolute numbers are lower. The gap between Low and Ultra is 59 FPS, which is less than at 1080p, indicating that the GPU is becoming more stressed. The Medium preset’s minimum of 75 FPS ensures a smooth experience even in demanding scenes.
At 3840x2160, the Low preset averages 62 FPS. The Medium preset averages 48 FPS, with a minimum of 41 FPS and a maximum of 55 FPS. The High preset averages 40 FPS. The Ultra preset averages 30 FPS. This resolution shows the GPU’s limits. The Low preset is the only one that maintains an average above 60 FPS, but the Medium preset’s minimum of 41 FPS could cause noticeable stuttering in intense moments. The Ultra preset at 30 FPS is not recommended for any real gameplay.
The data shows that the sweet spot for this combo is 1440p with High settings, where the average of 74 FPS provides a good balance of quality and performance. At 1080p, the High preset is also excellent, offering 115 FPS. The 4K resolution should be avoided unless the user is willing to play on Low settings, which still yields a playable 62 FPS average.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5050 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 62.0 |
| 3840x2160 | Medium | 48.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 116.0 |
| 2560x1440 | Medium | 88.0 |
| 2560x1440 | High | 74.0 |
| 2560x1440 | Ultra | 57.0 |
| 1920x1080 | Low | 179.0 |
| 1920x1080 | Medium | 137.0 |
| 1920x1080 | High | 115.0 |
| 1920x1080 | Ultra | 88.0 |
Minimum with Ryzen 5 5600F + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RTX 5050 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.