Minimum
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 18 | 22 | 28 |
| 1440p QHD | 26 | 34 | 40 | 52 |
| 1080p Full HD | 40 | 52 | 62 | 81 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 5 5600 and NVIDIA GeForce GTX 1650 combination delivers a playable, albeit not spectacular, experience in Minimum, a 2014 third-person shooter. The data reveals a system where the GPU is the primary constraint at higher resolutions, while the CPU provides ample headroom. This analysis breaks down the measured performance, scaling characteristics, and component roles based strictly on the provided benchmark data.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600 is a 6-core, 12-thread processor based on the Zen 3 architecture. It operates with a base clock of 3.50 GHz and a boost clock of 4.40 GHz, and is built on a 7 nm process. With a TDP of 65 W, it is an efficient desktop part. In synthetic benchmarks, the CPU demonstrates strong multi-threaded capabilities, scoring 5,659 in the 3dmark_max_threads test and 18,309 in Cinebench R23 multicore. Its single-thread performance is equally notable, with a Cinebench R23 single-core score of 2,584, which is critical for gaming.
For a game like Minimum, which is a fast-paced third-person shooter, the CPU's job is to handle game logic, physics, and draw calls. The Ryzen 5 5600's 12 threads ensure that the game has plenty of processing headroom. The benchmark results indicate that even at lower resolutions, where the GPU is less burdened, the CPU is not the bottleneck. For instance, at 1080p Low settings, the combo achieves 81 FPS, and at 1080p High, it achieves 52 FPS. These numbers suggest the CPU can feed the GPU effectively even when framerates are high.
The CPU's percentile ranking of 74 places it above the majority of processors in the database. Its average benchmark score of 20,468 is closely matched by its nearest rivals, including the Intel Core Ultra 7 258V (average score 20,454, deltaPct 0.1) and the AMD Ryzen 5 8500G (average score 20,425, deltaPct 0.2). This indicates that the Ryzen 5 5600 is a well-rounded performer that is unlikely to be the limiting factor in Minimum at any of the tested settings. The data points to a scenario where the CPU's role is to provide consistent, stable frame pacing, allowing the GPU to do the heavy lifting for visual fidelity.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
*Q: What is the best resolution for this combo in Minimum if the goal is a high framerate?*
A: At 1920x1080 with Low settings, the combo achieves an average of 81 FPS, which is the highest measured value in the entire dataset. This is the only configuration that breaks the 80 FPS barrier.
Q: Is the AMD Ryzen 5 5600 a bottleneck for the NVIDIA GeForce GTX 1650 in this game?
A: The data suggests no. At 1080p Low, the framerate reaches 81 FPS, indicating the CPU can handle the game's demands. If the CPU were the bottleneck, we would expect the framerate to be capped at a lower value regardless of settings.
Q: How does the combo perform at 1440p compared to 1080p?
A: At 2560x1440, the average FPS ranges from 26 (Ultra) to 52 (Low). This represents a significant drop from the 1080p results, indicating the GPU is becoming the primary limiting factor as resolution increases.
Q: Which settings preset provides the most stable framerate at 1080p?
A: At 1920x1080 with Medium settings, the combo shows a minimum FPS of 53 and a maximum of 72, with an average of 62. This is the only preset at this resolution with min/max data, suggesting a relatively stable experience.
Q: Is the GTX 1650's 4 GB of VRAM a problem at 4K?
A: The data shows that at 3840x2160, the average FPS is very low, ranging from 14 (Ultra) to 28 (Low). While the VRAM size is not explicitly cited as the cause, the performance drop is so severe that the game is effectively unplayable at this resolution, regardless of settings.
Q: How does this combo rank among all tested configurations for this game?
A: The combo ranks 3,581 out of 3,712 tested combinations. This places it in the bottom percentile of all tested systems, indicating that it is a lower-performing configuration overall for Minimum.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 5 5600 and NVIDIA GeForce GTX 1650 holds a rank of 3,581 out of 3,712 tested combos for Minimum. This is a very low ranking, placing it in the bottom 3.5% of all systems tested. This rank reflects the overall performance across all resolutions and settings, and it is heavily influenced by the GPU's limitations at higher resolutions.
The ranking is not a reflection of the CPU's capability, but rather the GPU's. The GTX 1650 has a percentile ranking of 40 among all GPUs, and its average benchmark score of 7,472 is closely matched by rivals like the AMD Radeon HD 8850M (deltaPct 0.3) and the Intel UHD Graphics 750 (deltaPct 0.4). This positions the GPU as a low-to-mid-range part that is not designed for high-resolution gaming.
In contrast, the CPU is in the 74th percentile, which is a much stronger position. The disparity between the CPU's high percentile and the combo's low overall rank underscores the fact that the GPU is the limiting factor. The data implies that this combo is best suited for 1080p gaming, where it can achieve respectable framerates, but it is not a configuration that can handle the demands of 1440p or 4K gaming in Minimum.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a clear picture of the combo's performance envelope.
At 1920x1080, the results are as follows:
- Low: 81 FPS average
- Medium: 62 FPS average, with a minimum of 53 FPS and a maximum of 72 FPS
- High: 52 FPS average
- Ultra: 40 FPS average
At 2560x1440, the performance drops significantly:
- Low: 52 FPS average
- Medium: 40 FPS average, with a minimum of 34 FPS and a maximum of 46 FPS
- High: 34 FPS average
- Ultra: 26 FPS average
At 3840x2160, the performance is severely limited:
- Low: 28 FPS average
- Medium: 22 FPS average, with a minimum of 18 FPS and a maximum of 25 FPS
- High: 18 FPS average
- Ultra: 14 FPS average
The data shows a clear trend: as resolution increases, the average FPS drops by roughly 35-40% at each step up. At 1080p, the combo can deliver a smooth experience on Low and Medium settings, and a playable one on High. At 1440p, only Low settings are consistently above 50 FPS, while Medium and High are playable but not ideal. At 4K, the game is unplayable at all settings, with average FPS below 30.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The scaling from 1080p to 4K is dramatic and reveals the GPU's limitations. For instance, at Low settings, the average FPS drops from 81 at 1080p to 52 at 1440p and then to 28 at 4K. This represents a 65% reduction in framerate from 1080p to 4K. A similar pattern is observed at High settings, where FPS drops from 52 at 1080p to 34 at 1440p and then to 18 at 4K, a 65% reduction as well.
This steep decline is characteristic of a GPU-bound scenario. The GTX 1650, with its 4 GB of GDDR5 memory and 128-bit memory bus, is simply unable to process the increasing pixel count at higher resolutions. The CPU, on the other hand, is not showing signs of strain, as the framerate scales almost linearly with the number of pixels. If the CPU were the bottleneck, we would expect the framerate to remain more constant across resolutions, as the CPU's workload does not increase as much with resolution.
The data suggests that the GPU is the limiting component in this configuration. The GTX 1650's compute capabilities, rated at 2.984 TFLOPS FP32, are insufficient for 4K rendering. The pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s are also low, further confirming that the GPU is the primary constraint. This analysis indicates that the Ryzen 5 5600 has substantial headroom, and a more powerful GPU would unlock significantly higher framerates, especially at 1440p and 4K.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the best experience for this combo depends heavily on the target resolution.
For 1080p gaming, the Medium preset offers the best balance. It achieves an average of 62 FPS, with a minimum of 53 FPS and a maximum of 72 FPS. This is the only preset at this resolution with min/max data, indicating a stable and consistent performance. The 53 FPS minimum is above the threshold for a playable experience in a fast-paced shooter, and the average is comfortably smooth. While Low offers a higher average of 81 FPS, the visual quality trade-off may not be worth it for the extra ~20 FPS. High and Ultra presets offer diminishing returns, with averages of 52 and 40 FPS respectively, which may feel less fluid.
For 1440p gaming, the Low preset is the only viable option, with an average of 52 FPS. The Medium preset drops to 40 FPS, which is on the edge of playability, and High and Ultra are too slow. If a user has a 1440p monitor, they must be willing to sacrifice visual fidelity to maintain a reasonable framerate.
For 4K gaming, no preset is recommended. The highest average FPS is 28 at Low settings, which is not a playable experience for a third-person shooter. Users should avoid 4K with this combo.
The data strongly suggests that this combo is best utilized at 1080p with Medium settings, providing a smooth and stable experience without being overly demanding on the GPU.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce GTX 1650 is a Turing-architecture GPU built on a 12 nm process. It has 4 GB of GDDR5 memory on a 128-bit bus, with a memory bandwidth of 128.1 GB/s. The GPU's base clock is 1485 MHz, with a boost clock of 1665 MHz. With 896 shading units, 56 TMUs, and 32 ROPs, it is a modestly configured part. The GPU's TDP is 75 W, and it requires no external power connectors.
The GTX 1650's role in Minimum is to render the game's graphics. The data shows that the GPU is the bottleneck at resolutions above 1080p. The 4 GB VRAM is a limiting factor at 4K, where the game may need to swap textures to system memory, further reducing performance. The GPU's low fillrate and compute capabilities are also insufficient for the pixel load at higher resolutions.
The GPU's benchmark scores reflect its position. It scores 7,880 in Passmark G3D and 2,984 TFLOPS in FP32. In the DirectX 12 benchmark, it scores 35, while in DirectX 11 it scores 58, indicating that it handles older APIs more efficiently. The GPU's percentile ranking of 40 places it in the lower half of all GPUs, and its nearest rivals include the Intel Arc A310 (deltaPct -1) and the AMD Radeon R7 350 (deltaPct 0.6), both of which are lower-performing parts.
The data indicates that the GTX 1650 is sufficient for 1080p gaming in Minimum at medium-to-low settings, but it is not a capable part for higher resolutions. The 4 GB of VRAM and the relatively low memory bandwidth are the primary constraints, as they limit the amount of texture data that can be processed quickly. For a 2014 game, the GPU handles the load at 1080p, but it is clear that the CPU has significantly more performance to offer than the GPU can utilize.
Hardware Specifications
AMD Ryzen 5 5600
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1650 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.0 |
| 3840x2160 | Medium | 22.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 52.0 |
| 2560x1440 | Medium | 40.0 |
| 2560x1440 | High | 34.0 |
| 2560x1440 | Ultra | 26.0 |
| 1920x1080 | Low | 81.0 |
| 1920x1080 | Medium | 62.0 |
| 1920x1080 | High | 52.0 |
| 1920x1080 | Ultra | 40.0 |
Minimum with Ryzen 5 5600 + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with GTX 1650 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.