Minimum
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 18 | 22 | 28 |
| 1440p QHD | 26 | 34 | 40 | 52 |
| 1080p Full HD | 40 | 52 | 62 | 81 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 5600GT + NVIDIA GeForce GTX 1650, In-Depth Analysis
# Minimum with AMD Ryzen 5 5600GT + NVIDIA GeForce GTX 1650
This combination ranks 3581st out of 3712 tested combos in Minimum, placing it in the bottom 4% of tested systems. The pairing produces playable frame rates only at 1080p with Low settings, where it hits 81 FPS on average. At higher resolutions or quality presets, the system falls below the 60 FPS threshold that competitive third-person shooters typically demand. The bottleneck is clearly the GPU, as the CPU's strong multi-threaded scores suggest it has ample headroom for this 2014 title.
FAQ
*Q: What is the best resolution and settings combo for this system in Minimum?*
A: The data shows 1920x1080 with Low settings delivers the highest measured average at 81 FPS. This is the only configuration exceeding 60 FPS in the measured results. Medium at 1080p drops to 62 FPS average, while High at 1080p falls to 52 FPS.
*Q: How does this combo rank among all tested combinations in Minimum?*
A: It ranks 3581st out of 3712 tested combos. This places it in the bottom 4% of all systems tested for this game, indicating very limited performance headroom.
Q: Is the Ryzen 5 5600GT CPU sufficient for this game?
A: Yes. The CPU's benchmark scores are strong, with a Cinebench R23 multi-core score of 17,272 and a single-core score of 2,438. The CPU sits at the 74th percentile among all tested CPUs, meaning it outperforms three-quarters of processors in the database.
Q: Is the GTX 1650 the limiting factor in this system?
A: Yes. The GPU ranks at the 40th percentile among all tested GPUs, with an average benchmark score of 7,472. Its nearest rival, the Intel Arc A310, scores 7,550 — just 1% higher. The GPU's 4 GB VRAM and 128.1 GB/s bandwidth are modest, and the measured FPS drops sharply at higher resolutions.
Q: What happens to frame rates when moving from 1080p to 1440p?
A: At Low settings, average FPS falls from 81 at 1080p to 52 at 1440p — a 36% drop. At High settings, it falls from 52 to 34 FPS. At 4K, the Low setting manages only 28 FPS, which is below playable thresholds.
Q: Does the system maintain consistent frame times at Medium settings?
A: At 1080p Medium, the average is 62 FPS with a range from 53 to 72 FPS. At 1440p Medium, the average is 40 FPS with a range from 34 to 46 FPS. The minimum FPS values at Medium settings show noticeable dips, indicating some frame pacing inconsistency.
How This Combo Ranks
The combo rank of 3581 out of 3712 places this system in the 3.5% percentile of tested combinations for Minimum. This is a very low standing, suggesting the system struggles significantly relative to the broader test pool. The data indicates that most other tested systems deliver substantially better performance in this game, which is expected given the GTX 1650's modest specifications.
The GPU's average benchmark score of 7,472 places it at the 40th percentile among all GPUs. Its nearest rivals in the database include the AMD Radeon HD 8850M (7,447, 0.3% lower), Intel UHD Graphics 750 (7,441, 0.4% lower), and AMD Radeon R7 350 (7,425, 0.6% lower). The Intel Arc A310 scores 7,550, which is 1% higher. This tight clustering shows the GTX 1650 sits at the boundary between low-end discrete GPUs and premium integrated graphics.
The CPU, by contrast, ranks at the 74th percentile among all CPUs. Its nearest rival is the Intel Core i5-12490F with an average score of 20,802, just 0.3% higher than the Ryzen's 20,733. The AMD EPYC 7J13 scores 20,845 (0.5% higher). This means the CPU is not the limiting factor in this combination — it has substantial performance headroom that the GPU cannot fully utilize in Minimum.
The disparity between CPU and GPU percentiles (74th vs 40th) confirms that the user experience in Minimum is dictated almost entirely by the graphics card. The measured FPS data reinforces this: at 1080p Low, the system achieves 81 FPS, but at 4K Ultra, it collapses to 14 FPS — a scaling pattern typical of GPU-bound scenarios.
CPU Role
The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 architecture (Cezanne codename) built on TSMC's 7 nm process. It operates with a base clock of 3.60 GHz and a boost clock of 4.60 GHz, with a 65W TDP. The CPU supports DDR4 memory in dual-channel configuration with 51.2 GB/s bandwidth. It has 16 MB of L3 cache, 512 KB L2 per core, and 64 KB L1 per core.
For a game released in 2014 like Minimum, this CPU is far more capable than required. The Cinebench R23 multi-core score of 17,272 and single-core score of 2,438 demonstrate strong processing power. The Geekbench multi-core score of 7,986 and single-core score of 1,843 further confirm the CPU's capability. In Passmark tests, the multi-thread score is 20,325, with integer math at 69,566 and floating-point math at 39,817.
The CPU's nearest rivals in the database — the Intel Core i5-12490F (20,802, 0.3% higher), Intel Xeon 6325P (20,821, 0.4% higher), Intel Core Ultra 5 125U (20,826, 0.4% higher), and AMD EPYC 7J13 (20,845, 0.5% higher) — all have nearly identical average scores. This means the 5600GT is competitive with mid-range desktop and even some server-grade processors.
In Minimum, the CPU's role is to feed the GPU with draw calls and physics calculations. At 1080p Low, the system reaches 81 FPS, which suggests the CPU is not holding back performance at that level. The bottleneck emerges when resolution increases, as the GPU's rendering load grows while the CPU's workload remains relatively constant. The 3DMark scores — 5,523 for 16 threads, 4,968 for 8 threads, 3,446 for 4 threads, and 913 for single-thread — indicate the CPU scales well with thread count, though this game's engine may not fully utilize all 12 threads.
Measured FPS Breakdown
The measured FPS data covers four resolutions (3840x2160, 2560x1440, 1920x1080) and four quality presets (Low, Medium, High, Ultra). The results show a clear performance hierarchy.
At 1920x1080, the system delivers its best results. Low settings produce 81 FPS average, Medium yields 62 FPS (with a range of 53 to 72), High drops to 52 FPS, and Ultra falls to 40 FPS. The gap between Low and Ultra is 41 FPS, representing a 51% performance penalty for maximum quality. The Medium preset's minimum of 53 FPS indicates that even this setting can dip below the 60 FPS threshold during demanding scenes.
At 2560x1440, performance drops noticeably. Low settings average 52 FPS, Medium averages 40 FPS (range: 34 to 46), High averages 34 FPS, and Ultra averages 26 FPS. The drop from 1080p to 1440p at Low settings is 29 FPS (81 to 52), a 36% reduction. This scaling suggests the GPU is becoming the primary constraint at this resolution.
At 3840x2160, the system struggles to maintain playable frame rates. Low settings average 28 FPS, Medium averages 22 FPS (range: 18 to 25), High averages 18 FPS, and Ultra averages 14 FPS. Even the lowest quality preset fails to reach 30 FPS at 4K, making this resolution impractical for Minimum on this hardware.
Across all resolutions, the Medium preset consistently shows the widest FPS range, with the 1080p Medium spread from 53 to 72 FPS (a 19 FPS gap) and 1440p Medium from 34 to 46 FPS (a 12 FPS gap). This variability could translate to noticeable stuttering during intense action sequences.
GPU Role
The NVIDIA GeForce GTX 1650 is built on the Turing architecture (TU117 chip) using TSMC's 12 nm process. It has 896 shading units, 56 texture mapping units, and 32 ROPs. The GPU operates at a base clock of 1485 MHz with a boost clock of 1665 MHz, and the memory runs at 2001 MHz (8 Gbps effective) across a 128-bit bus, providing 128.1 GB/s bandwidth. The 4 GB GDDR5 frame buffer is the most significant limitation for modern titles.
The GPU's benchmark results show a mixed profile. The Passmark G3D score is 7,880, with DirectX 11 scoring 58, DirectX 12 scoring 35, and DirectX 9 scoring 124. The Geekbench Vulkan score is 33,042, while OpenCL scores 29,629. The 3DMark Steel Nomad DX12 score is 305. These results place the GPU at the 40th percentile among all tested GPUs.
In Minimum, the GPU's role is dominant. The measured FPS scaling across resolutions and settings clearly shows the GTX 1650 as the limiting factor. At 1080p Low, the system achieves 81 FPS, but at 4K Low, it drops to 28 FPS — a 65% reduction. This scaling aligns with the GPU's modest fill rate (53.28 GPixel/s) and texture rate (93.24 GTexel/s), which struggle to process the increased pixel load at higher resolutions.
The GPU's nearest rivals — AMD Radeon HD 8850M (7,447, 0.3% lower), Intel UHD Graphics 750 (7,441, 0.4% lower), AMD Radeon R7 350 (7,425, 0.6% lower), and Intel Arc A310 (7,550, 1% higher) — all have very similar average scores. This clustering indicates the GTX 1650 performs at a level comparable to entry-level discrete GPUs and high-end integrated graphics. The 4 GB VRAM capacity, while adequate for a 2014 game, is insufficient for high-resolution textures in more demanding modern titles.
Settings Recommendations
For the best playable experience in Minimum, the data points to 1920x1080 with Low settings as the only configuration that consistently exceeds 60 FPS. The 81 FPS average at this setting provides sufficient headroom for smooth gameplay, though the lack of min/max data for this configuration means frame pacing cannot be verified.
If visual quality is a priority, 1920x1080 Medium offers 62 FPS average with a minimum of 53 FPS. This setting provides a better visual experience while mostly maintaining playable frame rates, though dips below 60 FPS may occur during intense scenes. The 53 FPS minimum is close to the 60 FPS threshold but should still be acceptable for this genre.
At 2560x1440, the Low setting (52 FPS average) is the only viable option, and even it falls below the 60 FPS target. Players with 1440p monitors should consider running the game at 1080p with Medium or High settings for a better balance of visual quality and performance. The 4K resolution is not recommended, as even Low settings produce only 28 FPS average, which is below playable thresholds for a third-person shooter.
The Ultra preset should be avoided at all resolutions. At 1080p, it delivers 40 FPS average; at 1440p, 26 FPS; and at 4K, 14 FPS. The visual improvements from Ultra are unlikely to justify the significant frame rate penalties. For this system, the optimal compromise is 1080p Medium — it provides 62 FPS average with only a 23% performance cost compared to Low, while offering substantially better visual fidelity.
Hardware Specifications
AMD Ryzen 5 5600GT
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce GTX 1650 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.0 |
| 3840x2160 | Medium | 22.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 52.0 |
| 2560x1440 | Medium | 40.0 |
| 2560x1440 | High | 34.0 |
| 2560x1440 | Ultra | 26.0 |
| 1920x1080 | Low | 81.0 |
| 1920x1080 | Medium | 62.0 |
| 1920x1080 | High | 52.0 |
| 1920x1080 | Ultra | 40.0 |
Minimum with Ryzen 5 5600GT + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with GTX 1650 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.