Minecraft

Minecraft

AVERAGE FPS
189
excellent

This combination delivers exceptional performance with an average of 189 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 53 85 107 135
1440p QHD 102 163 205 259
1080p Full HD 161 258 325 410

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 135
3840x2160 Medium 107
3840x2160 High 85
3840x2160 Ultra 53
2560x1440 Low 259
2560x1440 Medium 205
2560x1440 High 163
2560x1440 Ultra 102
1920x1080 Low 410
1920x1080 Medium 325
1920x1080 High 258
1920x1080 Ultra 161

Minecraft with Intel Core i5-12400 + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core i5-12400 and NVIDIA GeForce RTX 5050 pairing delivers a robust Minecraft experience, placing in the 685th percentile of 1176 tested combinations. This configuration excels at high refresh rate 1080p and 1440p play, with performance scaling predictably as resolution increases. The data indicates a balanced system where the CPU’s six physical cores provide a solid foundation, while the GPU’s 8 GB of VRAM and Blackwell architecture handle the game’s rendering demands efficiently across all tested presets.

CPU Role

The Intel Core i5-12400 is a 6-core, 12-thread processor from the Alder Lake-S family, operating on the Intel Socket 1700 platform. Its base clock of 2.50 GHz can boost up to 4.40 GHz, which is critical for Minecraft’s single-thread-heavy engine. The processor’s benchmark scores reflect this strength, with a 3dmark_single_thread score of 910 and a passmark_single_thread score of 3456. These figures indicate that the CPU can maintain high instruction throughput on primary threads, which is essential for the game’s world-generation and entity-tick logic.

The CPU’s multi-threaded capabilities are also relevant, though less critical for this title. With a cinebench_r23_multicore score of 15989 and a passmark_multithread score of 18747, the i5-12400 provides ample headroom for background tasks or modded Minecraft instances that utilize additional threads. The 18 MB of shared L3 cache helps reduce memory latency, which can improve frame pacing in complex scenes. The processor’s percentileVsAllCpus of 72 indicates it outperforms the majority of CPUs in the database, and its nearest rivals—such as the AMD EPYC 7643 (deltaPct -0.1) and Intel Core i3-14100F (deltaPct 0.9)—show that it sits in a competitive performance tier.

In the measured FPS data, the CPU’s influence is most apparent at lower resolutions. At 1920x1080 with Low settings, the combo achieves 410 FPS, a figure that far exceeds what the GPU alone could deliver if the CPU were a bottleneck. The single-thread performance is sufficient to keep the render thread fed, allowing the RTX 5050 to operate at its full potential. Even at 2560x1440 with Low settings, the system produces 259 FPS, demonstrating that the i5-12400’s clock speed and IPC prevent it from being a limiting factor until higher graphical loads shift the balance toward the GPU.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with a GB207 chip, fabricated on a 5 nm process by TSMC. It features 8 GB of GDDR6 memory on a 128-bit bus, delivering 320.0 GB/s of bandwidth. The GPU’s boost clock of 2572 MHz, coupled with 2560 shading units, provides substantial raw compute power, evidenced by its fp32 performance of 13.17 TFLOPS. The 20 RT cores and 80 tensor cores are present but not heavily utilized in vanilla Minecraft, where rasterization is the primary workload.

The GPU’s memory configuration is a key factor in the measured results. At 3840x2160 with Ultra settings, the average FPS drops to 53, while High settings at the same resolution yield 85 FPS. This suggests that the 8 GB VRAM capacity and bandwidth are sufficient for the game’s texture and chunk data at 4K, but the compute load at Ultra presets begins to stress the GPU’s 13.17 TFLOPS capability. The GPU’s percentileVsAllGpus of 66 places it above average, with nearest rivals including the AMD Radeon RX 5600 XT (deltaPct 1.6) and NVIDIA RTX A4000 Mobile (deltaPct -1.6), indicating a mid-range performance tier.

The RTX 5050’s architecture includes support for DirectX 12 Ultimate and Vulkan 1.4, which are relevant for modern Minecraft versions that can leverage these APIs for improved draw call efficiency. The GPU’s 80 texture mapping units and 32 ROPs contribute to a texture rate of 205.8 GTexel/s, ensuring that detailed block textures and post-processing effects are rendered without excessive frame drops. The measured data shows that the GPU scales effectively with resolution: from 1080p High (258 FPS) to 1440p High (163 FPS) to 4K High (85 FPS), representing a predictable performance curve that aligns with the GPU’s fill-rate and memory bandwidth constraints.

FAQ

Q: How does the Intel Core i5-12400’s single-thread performance impact Minecraft’s frame rate?

A: The CPU’s 3dmark_single_thread score of 910 and passmark_single_thread score of 3456 indicate strong single-core capability. This is directly reflected in the 1080p Low setting result of 410 FPS, where the CPU is the primary driver of performance, demonstrating that the i5-12400’s boost clock of 4.40 GHz prevents bottlenecking in the game’s main thread.

Q: Is 8 GB of VRAM on the RTX 5050 sufficient for Minecraft at 4K resolution?

A: The measured data shows that at 3840x2160 with High settings, the system achieves 85 FPS, and at Ultra settings it drops to 53 FPS. This indicates that 8 GB of GDDR6 memory with 320.0 GB/s bandwidth is adequate for the game’s textures and chunk data at 4K, but the GPU’s compute capacity, not VRAM, becomes the limiting factor at Ultra presets.

Q: What is the performance difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the average FPS falls from 259 on Low to 102 on Ultra. This represents a 60.9% reduction in frame rate, showing that the Ultra preset’s additional graphical effects—such as increased draw distance and shadow quality—place a significant load on the RTX 5050’s 13.17 TFLOPS compute capability.

Q: How does this combo compare to other tested configurations in the database?

A: The combo ranks 685th out of 1176 tested combinations, placing it in the upper-middle tier of systems. The CPU’s nearest rival, the Intel Core i3-14100F, has a deltaPct of 0.9, while the GPU’s nearest rival, the AMD Radeon RX 5600 XT, has a deltaPct of 1.6, indicating that both components perform slightly above their immediate competitors.

Q: Does the GPU’s memory bandwidth limit performance at 1080p?

A: No. At 1920x1080 with Medium settings, the system achieves 325 FPS, with a minimum of 276 FPS. The 320.0 GB/s bandwidth is more than sufficient at this resolution, as the GPU’s pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are the more relevant specifications for high-FPS 1080p rendering.

Q: Can the RTX 5050 maintain high refresh rates at 1440p with maximum settings?

A: The data shows 102 FPS average at 2560x1440 with Ultra settings. This is below the 144 Hz refresh rate threshold but above 100 FPS, suggesting that the system can deliver a smooth experience on high-refresh monitors, though users targeting 144 FPS may need to adjust to High settings, which yield 163 FPS.

Measured FPS Breakdown

At 1920x1080, the system demonstrates exceptional performance across all presets. Low settings produce an average of 410 FPS, which is the highest recorded figure in the dataset. Medium settings reduce this to 325 FPS, with a minimum of 276 FPS and maximum of 373 FPS, indicating stable frame delivery. High settings achieve 258 FPS, while Ultra settings drop to 161 FPS. The scaling from Low to Ultra represents a 60.7% performance decrease, but even the lowest result remains well above standard 60 Hz refresh rates.

Moving to 2560x1440, the performance curve shifts downward but retains excellent playability. Low settings yield 259 FPS, Medium produces 205 FPS with a minimum of 174 FPS and maximum of 236 FPS, and High settings deliver 163 FPS. Ultra settings at this resolution achieve 102 FPS, which is still sufficient for smooth gameplay on most monitors. The reduction from 1080p to 1440p at each setting is consistent, averaging approximately 37% lower frame rates, which corresponds to the 78% increase in pixel count from 2.07 million to 3.69 million pixels.

At 3840x2160, the GPU begins to show its limits. Low settings produce 135 FPS, which is impressive for 4K, while Medium settings yield 107 FPS with a minimum of 91 FPS and maximum of 123 FPS. High settings drop to 85 FPS, and Ultra settings fall to 53 FPS. The 4K Ultra result is the only recorded average below 60 FPS, indicating that this preset at 4K resolution is the most demanding configuration tested. The transition from 1440p to 4K at each setting shows an average reduction of 48%, reflecting the doubling of pixel count to 8.29 million.

How This Combo Ranks

The combination of the Intel Core i5-12400 and NVIDIA GeForce RTX 5050 holds the 685th rank out of 1176 tested combos in Minecraft. This position places it in the 58th percentile, meaning it outperforms more than half of the tested configurations. The CPU’s percentileVsAllCpus of 72 and the GPU’s percentileVsAllGpus of 66 both contribute to this ranking, though the CPU is relatively stronger in its respective tier.

The CPU’s nearest rivals provide context for its contribution. The AMD EPYC 7643 has an avgScore of 18697 with a deltaPct of -0.1, essentially matching the i5-12400’s 18683 average benchmark score. The Intel Core i7-1355U and AMD Ryzen AI 5 330 are slightly behind (-0.3% and -0.7% respectively), while the Intel Core i3-14100F is marginally ahead at 0.9%. For the GPU, the AMD Radeon RX Vega M GL (deltaPct -0.6) and AMD Radeon HD 8970M (deltaPct -1) are close competitors, while the AMD Radeon RX 5600 XT is 1.6% ahead and the NVIDIA RTX A4000 Mobile is 1.6% behind.

This ranking suggests that the combo is well-balanced for Minecraft. The CPU’s strong single-thread performance and the GPU’s mid-range rasterization capabilities complement each other, avoiding severe bottlenecks. The 685th rank is not top-tier, but it represents a configuration that can handle the game at high settings across all resolutions, with only the 4K Ultra preset falling below 60 FPS.

Settings Recommendations

Based on the measured FPS data, the optimal preset depends on the target resolution and refresh rate. For 1080p displays, even Ultra settings at 161 FPS provide an excellent experience, making this preset viable for most users. However, for competitive play or maximum frame rates, Low settings at 410 FPS or Medium settings at 325 FPS are preferable, as they offer significant headroom for recording or streaming overhead.

At 1440p, High settings at 163 FPS strike the best balance between visual quality and performance. This preset delivers frame rates that exceed 144 Hz refresh rates, ensuring smooth motion on high-refresh monitors. Ultra settings at 102 FPS are acceptable for slower-paced gameplay, but the 60% performance drop from High to Ultra may not justify the visual improvements. Low settings at 259 FPS are recommended for esports-style play where maximum responsiveness is prioritized.

At 4K, Medium settings at 107 FPS provide the best overall experience, offering a balance between the 85 FPS of High and the 135 FPS of Low. The minimum FPS of 91 at Medium ensures that even demanding scenes remain fluid. Ultra settings at 53 FPS is the only preset that falls below 60 FPS, making it unsuitable for general use on 60 Hz displays. Users with 120 Hz 4K monitors should opt for High settings at 85 FPS, which remains consistently above 80 FPS.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals the system’s bottleneck characteristics. At Low settings, the average FPS drops from 410 at 1080p to 259 at 1440p and 135 at 4K. This represents a 36.8% decrease from 1080p to 1440p and a 47.9% decrease from 1440p to 4K. The scaling pattern changes with higher settings: at High, the drops are 36.8% and 47.9% respectively, while at Ultra, they are 36.6% and 48.0%. This consistency suggests that the GPU is the primary limiting factor across all resolutions, as the performance reduction closely tracks the pixel count increase.

However, the absolute FPS values indicate that the CPU’s influence is minimal at higher resolutions. At 1080p Low, the 410 FPS figure is likely CPU-limited, as the GPU has more than enough capacity to render simple scenes. As resolution increases, the GPU’s fill rate and shading units become the constraint, evidenced by the 4K Ultra result of 53 FPS. The RTX 5050’s pixel rate of 82.30 GPixel/s and fp32 performance of 13.17 TFLOPS are the specifications that govern these results.

The data shows that the system transitions from a CPU-bound state at 1080p Low to a GPU-bound state at 4K Ultra. This is a healthy characteristic, as it means the i5-12400’s 6 cores are sufficient for the game’s CPU demands, and the RTX 5050’s VRAM and compute resources are fully utilized at higher resolutions. For users seeking the highest frame rates, 1080p with Medium settings offers the best combination of visual fidelity and performance, while 1440p High provides the sweet spot for high-refresh 1440p monitors.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 5050 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 135.0
3840x2160 Medium 107.0
3840x2160 High 85.0
3840x2160 Ultra 53.0
2560x1440 Low 259.0
2560x1440 Medium 205.0
2560x1440 High 163.0
2560x1440 Ultra 102.0
1920x1080 Low 410.0
1920x1080 Medium 325.0
1920x1080 High 258.0
1920x1080 Ultra 161.0

Minecraft with ii5-12400 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 5050 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii5-12400 + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.