Minecraft
This combination delivers exceptional performance with an average of 272 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 77 | 123 | 155 | 195 |
| 1440p QHD | 147 | 235 | 296 | 374 |
| 1080p Full HD | 233 | 372 | 469 | 592 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-12400 + AMD Radeon RX 6800 XT, In-Depth Analysis
The Intel Core i5-12400 paired with the AMD Radeon RX 6800 XT delivers a remarkably consistent performance profile across Minecraft’s resolution scaling, with the data revealing a clear transition from CPU-bound behavior at lower resolutions to a more balanced state at 4K. At 1080p, the system achieves a staggering 592 FPS on Low settings, but this drops to 469 FPS on Medium and 372 FPS on High, indicating that the processor is the primary limiting factor at this resolution. Moving to 1440p, the frame rates remain exceptionally high—374 FPS on Low, 296 FPS on Medium, and 235 FPS on High—showing only a modest decline of roughly 25-30% from the 1080p figures, which is typical for a scenario where the CPU still has headroom to feed the GPU. At 4K, however, the scaling pattern shifts, as the 2160p results drop to 195 FPS on Low, 155 FPS on Medium, and 123 FPS on High, representing a 47% reduction from 1080p Low and a 67% reduction from 1080p High, respectively. This steep decline at 4K strongly suggests that the GPU is now the bottleneck, as the RX 6800 XT’s rendering workload at higher pixel counts begins to outpace the i5-12400’s ability to generate frames, though the absolute numbers still remain far above playable thresholds.
Resolution Scaling
The FPS progression from 1080p to 4K paints a textbook picture of a system transitioning between CPU and GPU limits. At 1920x1080, the gap between Low and High settings is 220 FPS (592 vs 372), which narrows to 139 FPS at 2560x1440 (374 vs 235) and further to 72 FPS at 3840x2160 (195 vs 123). This shrinking delta between settings as resolution increases is a direct indicator that the GPU is becoming the constraining component; at 1080p, the CPU can process the game logic and draw calls fast enough that the GPU is rarely the bottleneck, but the additional pixel shading workload at higher resolutions progressively shifts the burden onto the graphics card. The Ultra preset, which is the most demanding setting in the measured data, shows the same trend: 233 FPS at 1080p, 147 FPS at 1440p, and just 77 FPS at 4K. The 4K Ultra figure represents a 67% drop from the 1080p Ultra result, which is a far steeper decline than any other settings tier, underscoring that the combination of high resolution and maximum graphical fidelity pushes the RX 6800 XT to its limits. Benchmark results indicate that the sweet spot for this combo is 1440p, where the scaling from Low to Ultra (374 to 147 FPS) still leaves ample headroom for high refresh rate monitors while maintaining a consistent frame pacing.
GPU Role
The AMD Radeon RX 6800 XT’s 16 GB of GDDR6 memory on a 256-bit bus with 512.0 GB/s bandwidth provides more than sufficient capacity and throughput for Minecraft’s block-based rendering, which typically does not demand large texture budgets. The GPU’s clock behavior, with a base of 1825 MHz and a boost of 2250 MHz, allows it to scale its compute throughput dynamically, and the 4608 shading units operating at these clocks yield a peak FP32 performance of 20.74 TFLOPS. In practice, the data shows that this raw compute power is more than enough to handle the game’s rendering at 1080p and 1440p, where the measured FPS figures often exceed 300, but it becomes the limiting factor at 4K Ultra, where the 77 FPS average indicates the GPU is working near its capacity. The GPU’s 72 ray tracing cores are irrelevant for Minecraft’s standard rendering pipeline, but the 128 ROPs and 288 TMUs contribute to the texture filtering and pixel output rates that matter for the game’s visual fidelity. The PassMark G3D score of 24980 and the 3DMark Steel Nomad DX12 score of 3689 place this GPU in the 85th percentile among all tested GPUs, and its nearest rival in the data is the NVIDIA RTX A1000 Mobile with a delta of 1.5%, meaning the RX 6800 XT edges out that mobile part by a narrow margin in aggregate benchmarks, though this does not directly translate to Minecraft-specific performance.
FAQ
Q: What is the maximum average FPS this combo can achieve in Minecraft?
A: The highest recorded average FPS is 592 at 1920x1080 with Low settings, demonstrating that the system can far exceed any display refresh rate currently on the market when graphical demands are minimized.
Q: Does this combo maintain playable frame rates at 4K with maximum settings?
A: At 3840x2160 with Ultra settings, the average FPS drops to 77, which is still above the 60 FPS threshold for smooth gameplay, but the margin is thin compared to the massive headroom seen at lower resolutions.
Q: How does the GPU’s memory configuration affect Minecraft performance?
A: The 16 GB of GDDR6 memory with 512.0 GB/s bandwidth is more than adequate for Minecraft’s texture and geometry data, as evidenced by the fact that the game never appears to be memory-bound in any of the measured settings or resolutions.
Q: Is the CPU or GPU the primary bottleneck at 1080p?
A: The data indicates the CPU is the bottleneck at 1080p, as the FPS drop from Low to High (592 to 372) is more pronounced than at higher resolutions, suggesting the i5-12400’s six cores cannot feed the GPU fast enough when the rendering load is light.
Q: What is the combo’s overall ranking among all tested configurations?
A: This pairing ranks 1131 out of 3710 total tested combos for Minecraft, placing it in the upper third of all systems in the database for this specific game.
Q: Are there any measured minimum FPS values that indicate potential stuttering?
A: The only settings with reported minimum FPS are Medium at all three resolutions: 399 at 1080p, 252 at 1440p, and 131 at 4K, with the 4K figure indicating that brief dips below the average can occur, though the minimums remain playable.
Measured FPS Breakdown
At 1920x1080, the system delivers 592 FPS on Low, 469 FPS on Medium (with a minimum of 399 and maximum of 539), 372 FPS on High, and 233 FPS on Ultra. These figures show that even the most demanding preset at 1080p produces frame rates that would satisfy any competitive player, and the Low setting result is nearly double the refresh rate of most high-end monitors. At 2560x1440, the performance scales down gracefully: Low produces 374 FPS, Medium delivers 296 FPS (min 252, max 340), High achieves 235 FPS, and Ultra maintains 147 FPS. The 1440p results are particularly noteworthy because they demonstrate that the combo can drive a 144 Hz display on High settings with a 235 FPS average, leaving substantial headroom for future content updates or heavier mods. At 3840x2160, the numbers tighten: Low yields 195 FPS, Medium produces 155 FPS (min 131, max 178), High achieves 123 FPS, and Ultra drops to 77 FPS. The 4K Ultra figure is the only measurement that falls below the 100 FPS mark, and the 131 FPS minimum at 4K Medium suggests that even when the frame rate dips, it remains above the 120 FPS threshold, making this resolution viable for high-refresh gaming on less demanding presets. The progression from Low to Ultra at each resolution shows a consistent 50-60% reduction in FPS, which is a predictable scaling pattern that allows users to estimate performance for custom settings not directly measured.
How This Combo Ranks
The combo holds position 1131 out of 3710 tested configurations for Minecraft, which places it in the 70th percentile of all systems in the database for this game. This ranking is notable because the individual components have strong standalone positions—the i5-12400 sits at the 72nd percentile among all CPUs, and the RX 6800 XT sits at the 85th percentile among all GPUs—yet the combined result is slightly lower than what those individual percentiles might suggest. The data shows that the CPU’s nearest rivals include the AMD EPYC 7643 (delta -0.1%), the Intel Core i7-1355U (delta -0.3%), and the AMD Ryzen AI 5 330 (delta -0.7%), all of which have nearly identical average benchmark scores, indicating that the i5-12400 is firmly in the mid-range tier for processing power. On the GPU side, the RX 6800 XT is closely matched with the NVIDIA RTX A1000 Mobile (delta 1.5%), while the Intel Arc A550M (delta -2.5%) and NVIDIA GeForce RTX 5070 Ti (delta -3%) are slightly ahead in aggregate GPU benchmarks. The fact that this combo ranks in the top 30% of all tested systems for Minecraft specifically, despite the CPU being a mid-range part, suggests that the game is not heavily CPU-bound at the resolutions where the GPU can flex its muscle, but the 4K Ultra result of 77 FPS indicates that the combo’s ranking would likely be higher if the CPU had more headroom to drive the GPU at maximum settings.
Settings Recommendations
Based on the measured FPS rows, the optimal settings depend on the target resolution and refresh rate. For 1080p displays with a 144 Hz or 240 Hz refresh rate, the High preset at 372 FPS is the clear choice, as it provides nearly triple the refresh rate headroom while maintaining visual quality that is only 37% below the Ultra preset’s frame rate. The Ultra preset at 1080p still delivers 233 FPS, which is sufficient for 144 Hz displays, but the 60% reduction from High to Ultra suggests diminishing returns on visual fidelity for the performance cost. For 1440p, which is the sweet spot for this combo, the High preset at 235 FPS is ideal for 144 Hz monitors, while the Medium preset at 296 FPS offers a safety margin for those who prioritize frame consistency over visual detail; the Ultra preset at 147 FPS is still viable for 144 Hz displays but leaves only a narrow margin above the refresh rate. At 4K, the Medium preset at 155 FPS is the most balanced option, as it exceeds 120 FPS with a minimum of 131 FPS, whereas the High preset at 123 FPS barely clears 120 FPS and the Ultra preset at 77 FPS falls short of 120 Hz gaming but remains playable on 60 Hz displays. The data clearly indicates that Medium settings at 4K provide the best experience for high-refresh gaming, while High settings at 1080p or 1440p are optimal for players who want a balance of visual quality and massive frame rate headroom.
CPU Role
The Intel Core i5-12400 contributes six cores and twelve threads with a base clock of 2.50 GHz and a boost clock of 4.40 GHz, and its 18 MB of shared L3 cache helps reduce memory latency for game logic. The CPU’s benchmark scores—Cinebench R23 multicore of 15989 and single-core of 2257, plus Geekbench multicore of 8564 and single-core of 1848—place it in the 72nd percentile of all CPUs, with its nearest rival being the AMD EPYC 7643 at a delta of -0.1%, indicating essentially identical aggregate performance. In Minecraft, the CPU’s role is most evident at 1080p, where the FPS difference between Low and High settings is 220 FPS (592 vs 372), a gap that cannot be explained by GPU workload alone; this suggests that the i5-12400’s six cores are being saturated by the game’s single-threaded physics and world-generation tasks. The CPU’s PassMark single-thread score of 3456 and 3DMark single-thread score of 910 show strong per-core performance, which is critical for Minecraft’s largely serialized rendering pipeline. However, the fact that the combo ranks only 1131 out of 3710 systems, despite the GPU being in the 85th percentile, implies that the i5-12400’s six cores, while capable, do not provide the same level of headroom as higher-core-count or higher-clock rivals would in a game that can utilize additional threads for chunk loading and entity updates. The 4K Ultra result of 77 FPS, when compared to the 4K Low result of 195 FPS, shows that the CPU is not the primary constraint at high resolutions, but the 1080p results indicate that at lower resolutions, the processor’s performance ceiling prevents the GPU from reaching even higher frame rates.
Hardware Specifications
Intel Core i5-12400
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + AMD Radeon RX 6800 XT in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 195.0 |
| 3840x2160 | Medium | 155.0 |
| 3840x2160 | High | 123.0 |
| 3840x2160 | Ultra | 77.0 |
| 2560x1440 | Low | 374.0 |
| 2560x1440 | Medium | 296.0 |
| 2560x1440 | High | 235.0 |
| 2560x1440 | Ultra | 147.0 |
| 1920x1080 | Low | 592.0 |
| 1920x1080 | Medium | 469.0 |
| 1920x1080 | High | 372.0 |
| 1920x1080 | Ultra | 233.0 |
Minecraft with ii5-12400 + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RX 6800 XT + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with ii5-12400 + RX 6800 XT
Explore FPS benchmarks for other games using this same hardware combination.