Archeage
This combination provides smooth gameplay with an average of 98 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 31 | 46 | 67 | 75 |
| 1440p QHD | 54 | 80 | 117 | 132 |
| 1080p Full HD | 81 | 118 | 174 | 196 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core i5-12400 + AMD Radeon RX 6800 XT, In-Depth Analysis
# How This Combo Ranks
The Intel Core i5-12400 paired with the AMD Radeon RX 6800 XT sits at rank 1165 out of 3708 tested combos in Archeage. This places the combination in the upper third of all tested systems, a respectable position for a mid-range CPU paired with a high-end GPU. The combo's percentile ranking reflects a system that can handle the game's demands without breaking a sweat at most settings, though it stops short of the top-tier performance reserved for the most extreme hardware configurations.
The rank of 1165 out of 3708 means roughly 68% of tested combinations outperform this pairing in Archeage. However, context matters here: many of those higher-ranked combos likely feature significantly more expensive processors or newer graphics cards. The data indicates this combo delivers a balanced experience, with the GPU doing the heavy lifting in most scenarios while the CPU keeps pace adequately.
# CPU Role
The Intel Core i5-12400 brings 6 cores and 12 threads to the table, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. This Alder Lake-S architecture processor, built on Intel's 10 nm process, features 18 MB of shared L3 cache and 1.25 MB of L2 cache per core. The CPU supports both DDR4 and DDR5 memory in dual-channel configuration, providing flexibility for different system builds.
In Archeage, an MMORPG that historically leans more on single-threaded performance for game logic and world simulation, the i5-12400's boost clock of 4.40 GHz proves particularly relevant. The 3DMark single-thread score of 910 and Cinebench R23 single-core score of 2257 indicate strong per-core throughput, which translates to responsive gameplay in crowded areas or during complex combat encounters where the game's engine must process many simultaneous actions.
The CPU's multi-threaded capabilities shouldn't be dismissed, however. With a Cinebench R23 multi-core score of 15989 and a Geekbench multi-core score of 8564, the i5-12400 can handle background tasks, streaming, or voice chat while maintaining playable frame rates. The PassMark multi-thread score of 18747 and 3DMark max-threads score of 5890 further reinforce this, suggesting the CPU won't become a bottleneck in typical MMORPG scenarios where multiple systems run concurrently.
The CPU's percentile ranking of 72 among all processors means it outperforms nearly three-quarters of all CPUs in general benchmark workloads. This places it in solidly mid-range territory, neither a budget compromise nor a high-end enthusiast part. In Archeage specifically, the data shows the CPU provides enough headroom for the GPU to stretch its legs at lower resolutions, where the graphics card becomes the primary performance driver rather than the processor.
# GPU Role
The AMD Radeon RX 6800 XT serves as the primary performance driver in this combination, and its specifications make it well-suited for Archeage's graphical demands. Built on the RDNA 2.0 architecture with a 7 nm process from TSMC, this GPU packs 16 GB of GDDR6 memory on a 256-bit bus, delivering 512.0 GB/s of memory bandwidth. The 4608 shading units, 288 texture mapping units, and 128 raster output processors provide substantial raw compute power, with FP32 performance rated at 20.74 TFLOPS.
Clock speeds for the RX 6800 XT are equally impressive: a base clock of 1825 MHz, a game clock of 2015 MHz, and a boost clock of 2250 MHz. The memory operates at 2000 MHz with a 16 Gbps effective data rate. These specifications translate to strong rasterization performance, which Archeage relies on heavily given its age and graphical style. The GPU's 85th percentile ranking among all graphics cards confirms its position as a high-end part, even if newer generations have since surpassed it.
The 16 GB VRAM capacity proves particularly valuable at higher resolutions and with higher texture quality settings. Archeage, despite its 2014 origins, can still stress graphics memory in crowded zones or with high-resolution texture packs. The RX 6800 XT's memory allocation ensures no VRAM-related stuttering or texture pop-in at 4K Ultra settings, where the card's 31 FPS average suggests the GPU is working hard but not running out of resources.
The GPU's benchmark results reinforce its capabilities: a PassMark G3D score of 24980 and a Geekbench OpenCL score of 171304 demonstrate strong compute performance, while the 3DMark Steel Nomad DX12 score of 3689 shows modern API efficiency. These scores place the RX 6800 XT within striking distance of newer mid-range cards, with nearest rivals including the NVIDIA RTX 5070 Ti (3% higher average score) and AMD Radeon RX Vega 64 (3% higher). The gap to the Intel Arc A550M is just 2.5%, indicating the RX 6800 XT remains competitive against newer silicon.
# Measured FPS Breakdown
At 1920x1080, the resolution where CPU limitations might emerge, the combo delivers excellent frame rates across all settings. Low settings yield an average of 196 FPS, providing a highly responsive experience. Medium settings reduce this to 174 FPS average with a minimum of 148 FPS and maximum of 200 FPS, still far above the threshold for smooth gameplay. High settings produce 118 FPS average, while Ultra settings drop to 81 FPS average, which remains perfectly playable for an MMORPG.
Moving to 2560x1440, the frame rates remain strong but show the expected decline as pixel count increases. Low settings produce 132 FPS average, while Medium settings deliver 117 FPS with a minimum of 100 FPS and maximum of 135 FPS. High settings yield 80 FPS average, and Ultra settings drop to 54 FPS average. These numbers indicate that 1440p Ultra is the first setting where the system begins to feel constrained, though 54 FPS is still acceptable for the genre.
At 3840x2160, the GPU's workload increases dramatically. Low settings produce 75 FPS average, which is respectable for 4K. Medium settings deliver 67 FPS average with a minimum of 57 FPS and maximum of 77 FPS, showing some fluctuation but maintaining playability. High settings drop to 46 FPS average, and Ultra settings fall to 31 FPS average, which is borderline for smooth gameplay. These 4K results demonstrate the RX 6800 XT's capability at high resolutions, though Ultra settings at 4K push the card to its limits in this game.
The progression from 1080p to 4K shows a consistent pattern: frame rates scale inversely with resolution, but the drop is more pronounced at higher settings. At Low settings, the 1080p to 4K ratio is 196:75, roughly 2.6x. At Ultra settings, the ratio is 81:31, approximately 2.6x as well. This consistent scaling suggests the system maintains a balanced load distribution across resolutions, with neither component becoming a disproportionate bottleneck at any particular resolution.
# Resolution Scaling
The FPS data reveals how the system's performance scales as resolution increases from 1080p to 4K. At Low settings, the drop from 196 FPS at 1080p to 132 FPS at 1440p represents a 32.7% reduction, while the drop from 1440p to 4K (132 to 75 FPS) is 43.2%. This steeper decline at higher resolutions indicates the GPU becoming progressively more dominant as the workload shifts from CPU-bound to GPU-bound.
At High settings, the scaling pattern is similar: 118 FPS at 1080p drops to 80 FPS at 1440p (32.2% reduction), then to 46 FPS at 4K (42.5% reduction). Medium settings show 174 FPS at 1080p, 117 FPS at 1440p (32.8% reduction), and 67 FPS at 4K (42.7% reduction). The consistency of these percentages across settings suggests the system's scaling behavior is resolution-driven rather than settings-driven.
Ultra settings present a slightly different picture: 81 FPS at 1080p drops to 54 FPS at 1440p (33.3% reduction), then to 31 FPS at 4K (42.6% reduction). While the percentage drops are similar, the absolute frame rates at 4K Ultra (31 FPS) fall below the threshold many players consider acceptable for an MMORPG. This indicates that 4K Ultra is the one configuration where this combo's performance becomes marginal.
The scaling analysis points to the RX 6800 XT as the limiting factor at higher resolutions and settings. At 1080p, the i5-12400 can feed frames fast enough that the GPU becomes the bottleneck, while at 4K, the GPU's raw throughput determines the final frame rate. The CPU's influence is most apparent at 1080p Low (196 FPS), where the processor's single-thread performance allows the GPU to reach very high output. As resolution increases, the GPU's workload grows proportionally, and the CPU's role diminishes.
# FAQ
Q: Is this combo capable of running Archeage at 4K with high settings?
A: The data shows 46 FPS average at 4K High settings, which is playable but not ideal. For smoother 4K performance, Medium settings at 67 FPS average provide a better balance between visual quality and frame rate.
Q: How does the Intel Core i5-12400 compare to its nearest rivals in CPU benchmarks?
A: The i5-12400 has an average benchmark score of 18683, placing it 0.1% below the AMD EPYC 7643 (18697), 0.3% below the Intel Core i7-1355U (18730), and 0.7% below the AMD Ryzen AI 5 330 (18811). It outperforms the Intel Core i3-14100F (18519) by 0.9%.
Q: What is the best resolution-to-settings combination for this system?
A: At 1080p, all settings from Low to Ultra produce playable frame rates, with Ultra at 81 FPS. At 1440p, High settings provide 80 FPS, and Ultra drops to 54 FPS. For 4K, Medium settings at 67 FPS offer the most balanced experience, as High and Ultra fall below 50 FPS.
Q: How does the RX 6800 XT rank against other GPUs?
A: The RX 6800 XT ranks in the 85th percentile among all GPUs with an average benchmark score of 48477. It sits 1.5% above the NVIDIA RTX A1000 Mobile (47743) but 2.5% below the Intel Arc A550M (49737) and 3% below both the NVIDIA GeForce RTX 5070 Ti (49957) and AMD Radeon RX Vega 64 (50001).
Q: Does the CPU or GPU limit performance more in Archeage?
A: The limiting component shifts with resolution. At 1080p, the GPU becomes the bottleneck as the i5-12400's 4.40 GHz boost clock allows it to feed frames quickly. At 4K, the GPU's workload dominates, and its raw throughput determines final frame rates, as evidenced by the consistent 2.6x scaling from 1080p to 4K across settings.
Q: What are the key CPU specifications that matter for Archeage?
A: The i5-12400's 6 cores and 12 threads, combined with a 4.40 GHz boost clock and 18 MB of L3 cache, provide strong single-threaded performance (Cinebench R23 single-core score of 2257) that benefits MMORPG gameplay. Its multi-threaded capability (Cinebench R23 multi-core score of 15989) ensures smooth performance during complex scenarios with many players.
Hardware Specifications
Intel Core i5-12400
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + AMD Radeon RX 6800 XT in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 75.0 |
| 3840x2160 | Medium | 67.0 |
| 3840x2160 | High | 46.0 |
| 3840x2160 | Ultra | 31.0 |
| 2560x1440 | Low | 132.0 |
| 2560x1440 | Medium | 117.0 |
| 2560x1440 | High | 80.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 196.0 |
| 1920x1080 | Medium | 174.0 |
| 1920x1080 | High | 118.0 |
| 1920x1080 | Ultra | 81.0 |
Archeage with ii5-12400 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RX 6800 XT + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with ii5-12400 + RX 6800 XT
Explore FPS benchmarks for other games using this same hardware combination.