Fivem

Fivem

AVERAGE FPS
119
good

This combination provides smooth gameplay with an average of 119 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 57 71 91
1440p QHD 77 100 125 158
1080p Full HD 120 152 191 240

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 91
3840x2160 Medium 71
3840x2160 High 57
3840x2160 Ultra 44
2560x1440 Low 158
2560x1440 Medium 125
2560x1440 High 100
2560x1440 Ultra 77
1920x1080 Low 240
1920x1080 Medium 191
1920x1080 High 152
1920x1080 Ultra 120

Fivem with Intel Core i5-12400 + AMD Radeon RX 6800 XT, In-Depth Analysis

Fivem is a multiplayer modification platform that stresses both CPU and GPU depending on the scene, and the measured results for the Intel Core i5-12400 + AMD Radeon RX 6800 XT combo show a clear progression from a GPU-bound experience at 4K to a more balanced or CPU-influenced situation at 1080p. The dataset provides twelve measured average FPS points across three resolutions and four settings presets, which allows for a detailed look at how this specific pairing behaves under load.

Resolution Scaling

The most telling pattern in the data is how FPS scales when moving from 1920x1080 to 3840x2160. At the High preset, the average frame rate drops from 152.3 FPS at 1080p to 100.4 FPS at 1440p, then falls further to 57.3 FPS at 4K. That represents a 62% reduction in average FPS from 1080p to 4K, which strongly indicates that the Radeon RX 6800 XT is the limiting component at higher resolutions. The GPU’s pixel throughput is being saturated as the resolution increases, while the Core i5-12400 still has headroom in its 6-core/12-thread configuration.

At the Low preset, the scaling is even more dramatic in absolute terms. The combo produces 240.3 FPS at 1080p, drops to 157.8 FPS at 1440p, and then falls to 91 FPS at 4K. The 1080p-to-4K gap of 149.3 FPS is larger than at any other preset, which suggests that when graphical load is minimal, the CPU is able to feed frames at a very high rate, and the GPU becomes the bottleneck as resolution climbs. The 4K Low result of 91 FPS being higher than the 4K High result of 57.3 FPS reinforces this interpretation.

The Medium preset shows a similar curve: 191.2 FPS at 1080p, 124.6 FPS at 1440p, and 70.6 FPS at 4K. The Ultra preset, however, reveals the steepest relative drop when going from 1440p to 4K, falling from 76.8 FPS to 43.7 FPS. This indicates that at Ultra settings, the graphics card is working near its limit even at 1440p, and the jump to 4K pushes it into a territory where average frame rates drop below 45 FPS. The data suggests that for smooth 4K gameplay, users should avoid Ultra and consider High or Medium, as the jump from Medium to Ultra at 4K costs 26.9 FPS on average.

Settings Recommendations

Examining the measured rows, the best experience per the data is found at the Medium preset for most resolutions. At 1920x1080, Medium delivers 191.2 FPS, which is 39 FPS higher than High and only 49.1 FPS lower than Low. Given that Low typically looks significantly worse, Medium offers a strong balance of visual quality and performance at 1080p. At 2560x1440, Medium produces 124.6 FPS, which is comfortably above the 100 FPS threshold for high-refresh-rate monitors, while High drops to 100.4 FPS and Ultra falls to 76.8 FPS.

For 3840x2160, the recommendation shifts. Medium yields 70.6 FPS, which is playable but not ideal for competitive play, while High drops to 57.3 FPS and Ultra falls below 45 FPS. The Low preset at 4K achieves 91 FPS, but that comes with substantial visual compromises. The data suggests that at 4K, Medium is the highest preset that stays above 60 FPS, making it the sensible choice for this combo. At 1440p, High is also viable at 100.4 FPS, but Medium provides a 24.2 FPS advantage with presumably minor visual differences in a multiplayer environment where draw distances and player counts fluctuate.

The Ultra preset is only recommended for 1080p, where it achieves 119.6 FPS. At 1440p and 4K, Ultra pushes the average FPS below 77 FPS and 44 FPS respectively, which introduces noticeable frame pacing issues on standard 60 Hz displays. For users with high-refresh monitors, the data clearly favors Medium at 1080p and 1440p, as it keeps frame rates well above 120 FPS.

How This Combo Ranks

In the global database of tested combinations for Fivem, this pairing of Intel Core i5-12400 and AMD Radeon RX 6800 XT ranks 611 out of 1792 tested combos. That places it in the top 34% of all configurations, which is a respectable position given the CPU’s mid-range positioning. The CPU itself sits at the 77th percentile against all CPUs in the database, while the GPU is at the 87th percentile against all GPUs, so the combo’s game-specific rank is slightly lower than either component’s individual standing. This suggests that Fivem’s multiplayer workload introduces a bottleneck that prevents the GPU from fully demonstrating its 87th-percentile capability.

Looking at the CPU’s nearest rivals, the Core i5-12400 has an average benchmark score of 19850, which is within 0.4% of the Intel Core i7-9700 (19831), the Intel Core i7-8700 (19894), and the Intel Core i5-11600K (19771). The deltaPct values are all under 0.5%, meaning the i5-12400 is effectively tied with these older or similarly positioned processors in synthetic tests. In Fivem, this translates to the CPU being able to keep up with these alternatives, but not pulling ahead in a way that would boost the combo rank further.

The GPU’s nearest rivals include the Intel Arc A550M (0.5% higher average score), NVIDIA RTX A1000 (1.7% lower), NVIDIA CMP 50HX (1.9% higher), and NVIDIA GeForce RTX 4070 Ti SUPER (2.6% higher). The RX 6800 XT’s average benchmark score of 49982 places it in the same performance tier as these cards, yet the 611th rank in Fivem suggests that the game’s engine may not fully utilize the GPU’s capabilities at lower resolutions, where the CPU becomes more relevant.

Measured FPS Breakdown

At 1920x1080, the measured average FPS values are 240.3 (Low), 191.2 (Medium), 152.3 (High), and 119.6 (Ultra). The progression from Low to Ultra shows a consistent 40-50 FPS drop per preset step, with the largest single gap being 39 FPS between Low and Medium. At 2560x1440, the values are 157.8 (Low), 124.6 (Medium), 100.4 (High), and 76.8 (Ultra). The gaps between presets shrink slightly compared to 1080p, indicating that the GPU is becoming a more significant factor. At 3840x2160, the values are 91 (Low), 70.6 (Medium), 57.3 (High), and 43.7 (Ultra). The Low-to-Medium gap of 20.4 FPS is the smallest across all resolutions, which further confirms that the GPU is the primary limiter at 4K.

The data also shows that the 1080p Low result of 240.3 FPS is the only measured point above 240 FPS, and it is likely near the CPU’s maximum frame delivery capability for this game. The 1440p Low result of 157.8 FPS and the 4K Low result of 91 FPS indicate that even at the lowest settings, resolution scaling remains substantial. For users targeting 60 FPS minimums, the 4K Medium result of 70.6 FPS is the safest bet, while 1440p High at 100.4 FPS provides a buffer for demanding multiplayer scenes.

GPU Role

The AMD Radeon RX 6800 XT is built on the RDNA 2.0 architecture with a Navi 21 chip manufactured on a 7 nm process by TSMC. It features 16 GB of GDDR6 memory on a 256-bit bus, providing 512.0 GB/s of bandwidth. The GPU has a base clock of 1825 MHz, a game clock of 2015 MHz, and a boost clock of 2250 MHz. Its 4608 shading units, 288 TMUs, and 128 ROPs deliver a pixel rate of 288.0 GPixel/s and a texture rate of 648.0 GTexel/s, which explain its strong performance at 4K relative to lower-tier cards.

In Fivem, the GPU’s memory capacity of 16 GB is unlikely to be a limiting factor, as the game’s multiplayer environments typically do not require excessive VRAM. The measured FPS drop from 1080p Low (240.3 FPS) to 4K Low (91 FPS) is more closely tied to the GPU’s fill rate and compute throughput than to memory bandwidth, though the 512.0 GB/s bandwidth does support the high frame rates seen at 1080p. The GPU’s FP32 performance of 20.74 TFLOPS is substantial, but Fivem’s engine appears to be more sensitive to resolution than to raw shader throughput, as evidenced by the steep scaling curves.

The GPU’s 87th percentile ranking against all GPUs places it above the majority of graphics cards, yet the combo rank of 611 suggests that the CPU’s 77th percentile standing holds back the system in CPU-bound scenarios at 1080p. The boost clock of 2250 MHz and the game clock of 2015 MHz are relevant for sustained loads, and the measured data indicates that the GPU maintains consistent performance across presets without any anomalous spikes or drops that would suggest thermal or power throttling.

FAQ

Q: What is the best resolution for this combo in Fivem?

A: The data shows 2560x1440 at Medium delivers 124.6 FPS, which is the highest resolution and preset combination that stays above 120 FPS. At 4K, the best result is 91 FPS on Low, but Medium at 70.6 FPS is the highest preset above 60 FPS.

Q: How does the Core i5-12400 compare to its nearest rivals?

A: The CPU’s average benchmark score is 19850, which is 0.1% higher than the Intel Core i7-9700 (19831) and 0.4% higher than the Intel Core i5-11600K (19771). It is 0.2% lower than the Intel Core i7-8700 (19894) and 0.4% lower than the AMD Ryzen Threadripper PRO 5995WX (19928).

Q: Is the RX 6800 XT the bottleneck at 4K?

A: Yes. The frame rate drops from 152.3 FPS at 1080p High to 57.3 FPS at 4K High, a 62% reduction. At 4K Low, the GPU still only produces 91 FPS, indicating that resolution scaling is the dominant factor.

Q: What preset should I use for 1080p gaming?

A: Medium at 191.2 FPS is the recommended choice, as it provides a 39 FPS advantage over High (152.3 FPS) while being only 49.1 FPS lower than Low (240.3 FPS). Ultra at 119.6 FPS is also viable for 60 Hz displays.

Q: How does this combo rank among all tested configurations?

A: It ranks 611 out of 1792 total combos in Fivem, placing it in the top 34%. The GPU’s 87th percentile rank is higher than the CPU’s 77th percentile rank, suggesting the CPU limits overall performance in this game.

Q: Does the 16 GB VRAM matter for Fivem?

A: The 16 GB GDDR6 memory with 512.0 GB/s bandwidth is more than sufficient for Fivem’s multiplayer environments. The measured FPS scaling is consistent with GPU compute limits rather than memory capacity constraints, as even at 4K Ultra, the 43.7 FPS result does not indicate VRAM-related stuttering.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + AMD Radeon RX 6800 XT in Fivem

Resolution Settings Avg FPS
3840x2160 Low 91.0
3840x2160 Medium 70.6
3840x2160 High 57.3
3840x2160 Ultra 43.7
2560x1440 Low 157.8
2560x1440 Medium 124.6
2560x1440 High 100.4
2560x1440 Ultra 76.8
1920x1080 Low 240.3
1920x1080 Medium 191.2
1920x1080 High 152.3
1920x1080 Ultra 119.6

Fivem with ii5-12400 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 6800 XT + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii5-12400 + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.