Minecraft

Minecraft

AVERAGE FPS
342
excellent

This combination delivers exceptional performance with an average of 342 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 99 159 200 253
1440p QHD 190 304 383 484
1080p Full HD 301 482 598 651

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 253
3840x2160 Medium 200
3840x2160 High 159
3840x2160 Ultra 99
2560x1440 Low 484
2560x1440 Medium 383
2560x1440 High 304
2560x1440 Ultra 190
1920x1080 Low 651
1920x1080 Medium 598
1920x1080 High 482
1920x1080 Ultra 301

Minecraft with Intel Core i5-12400 + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

The Intel Core i5-12400 pairs with the NVIDIA GeForce RTX 5070 Ti to deliver exceptionally high frame rates in Minecraft, with the benchmark data showing a system that is overwhelmingly GPU-limited at lower resolutions and progressively more balanced as resolution increases. The combination ranks in the 89th percentile of all tested configurations for this title, placing it firmly in the upper tier of systems capable of exploiting Minecraft's relatively modest computational demands.

CPU Role

The Intel Core i5-12400 is a 6-core, 12-thread processor based on the Alder Lake architecture, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. Its cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 18 MB of shared L3 cache. The CPU supports both DDR4 and DDR5 memory in a dual-channel configuration, and its 65 W TDP classifies it as a mainstream desktop part. In synthetic benchmarks, the i5-12400 achieves a Cinebench R23 multicore score of 15989 and a single-core score of 2257, with a Geekbench multicore score of 8564 and single-core score of 1848.

For Minecraft, the CPU's single-thread performance is particularly relevant, as the game's core simulation and world generation logic rely heavily on a few primary threads. The 3DMark single-thread score of 910 and the PassMark single-thread score of 3456 indicate strong per-core capability. The processor's percentile rank of 72 among all CPUs, with an average benchmark score of 18683, places it slightly below the AMD EPYC 7643 (deltaPct -0.1) and Intel Core i7-1355U (deltaPct -0.3), while being 0.9% above the Intel Core i3-14100F. This puts the i5-12400 in a competitive position for gaming workloads where single-threaded performance often dictates the ceiling for frame rates.

The measured FPS data shows that at 1080p Low settings, the system achieves 651 FPS average, which suggests the CPU is capable of feeding the GPU with a very high number of frames per second. At 4K Ultra, the average drops to 99 FPS, indicating that the rendering load has shifted heavily toward the GPU. The CPU's 12 threads provide ample headroom for background tasks and Minecraft's server-side simulation, even when the game is running at high frame rates where per-frame CPU work becomes more significant.

How This Combo Ranks

The combination of the Intel Core i5-12400 and NVIDIA GeForce RTX 5070 Ti ranks 426th out of 3710 tested combos in Minecraft, which places it in the top 11.5% of all configurations. This rank reflects the strong synergy between a capable mid-range CPU and a high-end GPU, resulting in a system that can push very high frame rates across all tested resolutions and settings.

The GPU's average benchmark score of 49957 puts it in the 86th percentile of all GPUs, with nearest rivals including the AMD Radeon RX Vega 64 (deltaPct -0.1) and Intel Arc A550M (deltaPct 0.4). The RTX 5070 Ti is 2.0% behind the AMD Radeon RX 6900 XT and 3.1% ahead of the AMD Radeon RX 6800 XT. This GPU performance level, combined with the CPU's strong single-thread showing, explains why the combo achieves such high ranks — the CPU is not a bottleneck at any tested resolution, allowing the GPU to operate near its full potential.

The combo rank of 426 suggests that while there are many configurations that outperform this pairing, the vast majority of tested systems (3284 combos) deliver lower performance in Minecraft. This is consistent with the data showing 651 FPS at 1080p Low and 482 FPS at 1080p High, figures that few systems can match. The rank also reflects the balance between the two components: neither is so weak that it significantly drags down the other, and the system responds predictably to resolution and settings changes.

Resolution Scaling

The measured FPS data reveals a clear pattern of performance scaling as resolution increases from 1080p to 4K. At Low settings, the average frame rate drops from 651 FPS at 1920x1080 to 484 FPS at 2560x1440 (a 25.7% reduction) and then to 253 FPS at 3840x2160 (a 47.7% reduction from 1440p). This scaling indicates that at Low settings, the GPU becomes progressively more stressed as pixel count increases, while the CPU remains capable of supplying frames at these rates.

At High settings, the scaling is similar: 482 FPS at 1080p, 304 FPS at 1440p (a 36.9% drop), and 159 FPS at 4K (a 47.7% drop from 1440p). The percentage drops from 1080p to 4K are consistent across settings (about 75% reduction from 1080p to 4K for Low, High, and Medium), suggesting that the limiting component is scaling uniformly with resolution. For Medium settings, the values are 598 FPS at 1080p, 383 FPS at 1440p, and 200 FPS at 4K, with the 4K figure showing minimum and maximum values of 170 and 230 FPS respectively.

Ultra settings show the steepest scaling curve: 301 FPS at 1080p, 190 FPS at 1440p (a 36.9% drop), and 99 FPS at 4K (a 47.9% drop from 1440p). The fact that the relative drops between resolutions are nearly identical across all settings (approximately 37% from 1080p to 1440p and 48% from 1440p to 4K) strongly indicates that the GPU is the primary limiting factor at all resolutions. The CPU's performance headroom is sufficient to maintain these frame rates, and the bottleneck shifts entirely to the rendering pipeline as resolution increases.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates. Low settings produce an average of 651 FPS, Medium settings average 598 FPS with a minimum of 509 and maximum of 688, High settings average 482 FPS, and Ultra settings average 301 FPS. The gap between Low and Ultra is substantial, with Ultra delivering only 46.2% of the Low setting's frame rate. The Medium setting's variance (509 to 688 FPS) shows that even at this resolution, frame times can fluctuate, though the average remains very high.

Moving to 2560x1440, the frame rates remain impressive but show the expected reduction. Low settings average 484 FPS, Medium averages 383 FPS (minimum 326, maximum 441), High averages 304 FPS, and Ultra averages 190 FPS. The Medium setting at this resolution shows a narrower range relative to its average (85% to 115% of the mean) compared to 1080p Medium (85% to 115% as well), indicating consistent performance scaling. The Ultra setting at 1440p delivers 190 FPS, which is still well above the refresh rate of most monitors.

At 3840x2160, the system remains highly playable. Low settings average 253 FPS, Medium averages 200 FPS (minimum 170, maximum 230), High averages 159 FPS, and Ultra averages 99 FPS. The 4K Ultra figure is the only measurement below 100 FPS, and it still provides a smooth experience on 60 Hz displays. The Medium setting at 4K shows the tightest relative variance of any resolution (85% to 115% of the average), suggesting that this combination of resolution and settings produces the most stable frame delivery. Across all resolutions, the Low setting always delivers more than double the frame rate of Ultra, confirming that settings have a profound impact on performance in Minecraft.

GPU Role

The NVIDIA GeForce RTX 5070 Ti is built on the Blackwell 2.0 architecture using a 5 nm process at TSMC, with a chip designated GB203 containing 45,600 million transistors on a 378 mm² die. It features 16 GB of GDDR7 memory on a 256-bit bus, providing a bandwidth of 896.0 GB/s. The GPU's base clock is 2295 MHz with a boost clock of 2452 MHz, and the memory operates at 1750 MHz (28 Gbps effective). The shading unit count is 8960, with 280 TMUs and 96 ROPs, along with 70 RT cores and 280 tensor cores.

In synthetic benchmarks, the RTX 5070 Ti achieves a 3DMark Steel Nomad DX12 score of 6604, a Geekbench OpenCL score of 212363, and a Geekbench Vulkan score of 225122. PassMark scores include 32974 for G3D and 20203 for GPU compute. These figures place the GPU in the 86th percentile of all GPUs, with an average benchmark score of 49957. The nearest rivals are tightly clustered: the AMD Radeon RX Vega 64 is 0.1% behind, the Intel Arc A550M is 0.4% ahead, the AMD Radeon RX 6900 XT is 2.0% ahead, and the AMD Radeon RX 6800 XT is 3.1% behind.

For Minecraft, the GPU's role becomes increasingly dominant as resolution and settings increase. The 16 GB VRAM capacity is more than sufficient for the game's textures and render distances, and the high memory bandwidth ensures that texture streaming never becomes a bottleneck. The pixel rate of 235.4 GPixel/s and texture rate of 686.6 GTexel/s provide ample fill and texture throughput for the game's block-based rendering. The fact that 4K Ultra still achieves 99 FPS demonstrates that the GPU has enough raw compute to handle the game's most demanding settings without falling below playable thresholds.

Settings Recommendations

The measured FPS data provides clear guidance for optimal settings at each resolution. At 1920x1080, even Ultra settings deliver 301 FPS, which exceeds the refresh rate of virtually all gaming monitors. Since the Medium setting offers 598 FPS (nearly double the Ultra figure) with a minimum of 509 FPS, players on 144 Hz or 165 Hz displays can comfortably use Medium or High settings without any risk of dropping below their monitor's refresh rate. The Ultra setting at 1080p is only recommended for players who prioritize visual fidelity over raw frame rates, as the difference between High (482 FPS) and Ultra (301 FPS) is substantial.

At 2560x1440, the High setting delivers 304 FPS, which is still above the refresh rate of most high-refresh-rate 1440p monitors. The Ultra setting at 190 FPS remains viable for 144 Hz displays, though the Medium setting at 383 FPS offers a significant margin of safety. For players who prefer maximum visual quality, Ultra at 1440p provides a smooth experience with 190 FPS, but the data shows that High is the sweet spot — it delivers 60.2% more frame rate than Ultra while likely offering visually similar results in Minecraft's aesthetic.

At 3840x2160, the High setting produces 159 FPS, which is excellent for 4K gaming on high-refresh-rate displays. The Medium setting at 200 FPS offers additional headroom, with a minimum of 170 FPS ensuring no noticeable dips. The Ultra setting at 99 FPS is only suitable for 60 Hz displays or for players who prioritize maximum visual fidelity over frame rate. The Low setting at 253 FPS provides the highest frame rates but sacrifices visual quality. Overall, the data suggests that High settings at 4K offer the best balance, with Medium as a strong alternative for those seeking extra frame rate stability.

FAQ

Q: What is the highest average FPS this combo achieves in Minecraft?

A: The highest measured average is 651 FPS, achieved at 1920x1080 resolution with Low settings.

Q: How does the system perform at 4K Ultra settings?

A: At 3840x2160 with Ultra settings, the system delivers an average of 99 FPS, which is the lowest measured frame rate but still above 60 FPS for smooth gameplay.

Q: Is the CPU or GPU the limiting factor at 1080p?

A: The data shows that at 1080p, the frame rates are extremely high (482-651 FPS depending on settings), indicating the GPU is the primary limiter since the CPU can supply frames at these rates without bottlenecking.

Q: What is the frame rate difference between Low and Ultra settings at 1440p?

A: At 2560x1440, Low settings average 484 FPS while Ultra averages 190 FPS, meaning Ultra delivers approximately 39.3% of the Low setting's frame rate.

Q: How does the combo rank among all tested configurations?

A: The Intel Core i5-12400 with RTX 5070 Ti ranks 426th out of 3710 tested combos in Minecraft, placing it in the top 11.5% of all systems.

Q: Does the Medium setting show consistent frame delivery across resolutions?

A: Yes, the Medium setting shows minimum and maximum values at all three resolutions, with the 4K Medium measurement (170-230 FPS around a 200 FPS average) exhibiting the tightest relative frame time variance of any resolution tested.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 5070 Ti in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 253.0
3840x2160 Medium 200.0
3840x2160 High 159.0
3840x2160 Ultra 99.0
2560x1440 Low 484.0
2560x1440 Medium 383.0
2560x1440 High 304.0
2560x1440 Ultra 190.0
1920x1080 Low 651.0
1920x1080 Medium 598.0
1920x1080 High 482.0
1920x1080 Ultra 301.0

Minecraft with ii5-12400 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 5070 Ti + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii5-12400 + RTX 5070 Ti

Explore FPS benchmarks for other games using this same hardware combination.