Minecraft
This combination delivers exceptional performance with an average of 272 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 77 | 123 | 155 | 195 |
| 1440p QHD | 147 | 235 | 296 | 374 |
| 1080p Full HD | 233 | 372 | 469 | 592 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-12400F + AMD Radeon RX 6800 XT, In-Depth Analysis
Minecraft, in its default state, is notoriously light on hardware, but the measured data for the Intel Core i5-12400F paired with the AMD Radeon RX 6800 XT reveals a configuration that is severely overqualified for the task at standard refresh rates, yet surprisingly constrained at the highest visual settings. The benchmark results show a system capable of exceeding 500 FPS at 1080p on Low settings, but which drops to below 80 FPS at 4K Ultra, indicating a shift in bottleneck from the CPU to the GPU as resolution and graphical load increase. This analysis will break down the measured performance across resolutions and settings, contextualize the results within the broader combo database, and examine the specific roles the processor and graphics card play in producing these frame rates.
Settings Recommendations
The measured FPS data provides a clear hierarchy of performance across the four settings presets at each resolution. For players seeking the highest possible frame rates, the Low preset is the definitive choice, delivering an average of 592 FPS at 1920x1080. This drops to 374 FPS at 2560x1440 and 195 FPS at 3840x2160. While these numbers are exceptionally high, the Low preset typically sacrifices visual fidelity, which may not be desirable for a game like Minecraft where the aesthetic is part of the appeal.
The Medium preset offers a more balanced compromise, with an average of 469 FPS at 1080pchery, 296 FPS at 1440p, and 155 FPS at 4K. The data for Medium is unique in that it includes min and max FPS values: at 1080p, the range is 399 to 539 FPS; at 1440p, it is 252 to 340 FPS; and at 4K, it is 131 to 178 FPS. This indicates a stable frame time delivery, with the minimum FPS remaining well above the refresh rate of most high-end monitors. The High preset continues the trend, offering 372 FPS at 1080p, 235 FPS at 1440p, and 123 FPS at 4K. This represents a significant step down from Medium but still provides a highly playable experience across all resolutions.
The Ultra preset, however, presents a different story. While it still delivers an average of 233 FPS at 1080p and 147 FPS at 1440p, it falls to just 77 FPS at 4K. This is the only measured configuration where the average frame rate dips below the 100 FPS threshold, suggesting a substantial increase in rendering complexity that finally overwhelms the GPU. Given the data, the Medium or High preset at 2560x1440 appears to be the optimal experience for most users, providing a high average FPS of 296 or 235 respectively, while maintaining visual quality that is likely indistinguishable from higher presets in this particular game. For those with a 4K display, the High preset is the most sensible choice, as it maintains an average of 123 FPS, avoiding the significant performance penalty observed at Ultra.
GPU Role
The AMD Radeon RX 6800 XT is a high-end graphics card with 16 GB of GDDR6 memory on a 256-bit bus, yielding a bandwidth of 512.0 GB/s. Its core operates at a base clock of 1825 MHz and a boost clock of 2250 MHz, with a game clock of 2015 MHz. The card's substantial memory pool and bandwidth ensure that texture streaming and asset loading are unlikely to be a bottleneck in Minecraft, which can have large view distances and complex world generation. The GPU's benchmark scores are impressive, with a Passmark G3D score of 24980 and a 3DMark Steel Nomad DX12 score of 3689, placing it in the 85th percentile of all GPUs.
The data shows that the GPU's role becomes increasingly dominant as resolution increases. At 1080p, the frame rates are so high (e.g., 592 FPS on Low) that the CPU is clearly the primary limiting factor. However, as the resolution climbs to 4K, the pixel fill rate and shading demands escalate. The GPU's performance at 4K illustrates this transition. The drop from 155 FPS at Medium to 77 FPS at Ultra represents a 50% reduction in frame rate, a far more severe penalty than the 37% drop from 469 to 296 FPS observed between the same settings at 1080p. This indicates that the RX 6800 XT, while exceptionally powerful, is still challenged by the combination of 4K resolution and the Ultra preset's effects, likely including high-resolution shadows and anti-aliasing. The GPU's 16 GB VRAM is more than sufficient for the game's needs, and its 512.0 GB/s bandwidth ensures that the memory subsystem does not become a constraint, even at 4K with high-resolution textures.
How This Combo Ranks
Within the comprehensive database of tested hardware combinations, the Intel Core i5-12400F and AMD Radeon RX 6800 XT combination ranks 1131 out of 3710 total combos. This places it in the top 30.5% of all tested configurations. This ranking is a composite measure, considering performance across a variety of games and workloads. Given the specific focus on Minecraft, this rank is likely influenced by the CPU's strong single-thread performance, which is critical for the game's primary game loop, and the GPU's high throughput, which becomes more relevant at higher resolutions.
The rank of 1131 suggests that this is a solidly performing combination, but it is not at the absolute top of the charts. This is likely because the i5-12400F, while a capable processor with a 73rd percentile ranking among all CPUs, does not have the multi-core dominance of higher-end chips like the AMD EPYC 7773X or the latest Intel Core i9 parts. The RX 6800 XT, with an 85th percentile ranking, is a more exceptional component. The combination's overall rank is likely held back by the CPU in CPU-bound scenarios, but in a game like Minecraft, the CPU's 3DMark single-thread score of 909 and Passmark single-thread score of 3481 are more relevant than multi-threaded performance. The data indicates the combo is well-balanced, with neither component being a glaring weak point, but the CPU prevents the absolute highest possible ranking.
Measured FPS Breakdown
The measured FPS data provides a detailed look at performance scaling.
1920x1080: At this resolution, the system is clearly CPU-bound. The Low preset produces an average of 592 FPS. Medium reduces this to 469 FPS, with a recorded minimum of 399 FPS and maximum of 539 FPS. High drops further to 372 FPS. Ultra is significantly more demanding, averaging 233 FPS. The scaling from Low to Ultra represents a 60.6% reduction in frame rate, from 592 to 233 FPS.
2560x1440: The trend continues at 1440p. Low averages 374 FPS, Medium 296 FPS (min 252, max 340), High 235 FPS, and Ultra 147 FPS. The drop from Low to Ultra is 60.7%, nearly identical to the 1080p scaling. This consistency suggests that the performance scaling is primarily driven by the settings preset's impact on GPU load, which is independent of resolution in terms of relative cost.
3840x2160: At 4K, the GPU becomes the dominant bottleneck. Low still manages an average of 195 FPS. Medium achieves 155 FPS (min 131, max 178). High drops to 123 FPS. Ultra is the most demanding configuration, plummeting to an average of just 77 FPS. The drop from Low to Ultra here is 60.5%, again showing a consistent scaling pattern. However, the absolute values are much lower, confirming that the GPU is now the limiting factor.
The data reveals that the relative performance cost of the Ultra preset is consistent regardless of resolution, which is a hallmark of a game where the settings increase GPU load proportionally. However, the absolute frame rates show that at 4K, the RX 6800 XT cannot maintain the high performance it delivers at lower resolutions with the Ultra preset.
FAQ
Q: What is the maximum average frame rate achievable with this setup at 1080p?
A: The highest recorded average FPS at 1920x1080 is 592 FPS, which is achieved with the Low settings preset.
Q: Can this system handle Minecraft at 4K resolution?
A: Yes, it can. At 3840x2160, the system averages 195 FPS on Low, 155 FPS on Medium, and 123 FPS on High settings)Skip, all of which are very playable. Even on Ultra, it maintains an average of 77 FPS.
Q: How much performance is lost when switching from 1080p to 4K on High settings?
A: At 1080p High, the average FPS is 372. At 4K High, it is 123 FPS. This represents a 66.9% reduction in average frame rate.
Q: Is the CPU or GPU the main bottleneck at 4K Ultra?
A: The data indicates the GPU is the main limiting factor. The 4K Ultra average of 77 FPS is a significant drop from the 147 FPS at 1440p Ultrahola, and the GPU is fully saturated by the rendering load.
Q: Which settings preset shows the smallest gap between average and minimum FPS?
A: The Medium preset has the most complete data, showing a min FPS that is 85% of the average at 1080p (399 vs 469), 85% at 1440p (252 vs 296), and 84% at 4K (131 vs 155). This indicates stable frame delivery.
Q: How does this combo's rank compare to the total number of tested systems?
A: This configuration ranks 1131 out of 3710 total tested combos, placing it in the top 30.5% of all systems in the database.
CPU Role
The Intel Core i5-12400F is a 6-core, 12-thread processor based on the Alder Lake architecture. It has a base clock of 2.50 GHz and a boost clock of 4.40 GHz. The CPU's cache configuration includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 18 MB of shared L3 cache. While it has a 65W TDP, its performance in the benchmark data is notable. Its Cinebench R23 multi-core score of 12380 and single-core score of 1680 indicate a strong balance. However, in Minecraft, the single-thread performance is paramount.
The data strongly suggests that at 1080p and 1440p, the i5-12400F is the primary bottleneck. The frame rates at these resolutions are so high that the GPU is not fully utilized. For example, the 3DMark single-thread score of 909 and Geekbench single-core score of 1964 are the metrics that most correlate with the game's logic and world-generation threads. The CPU's ability to handle these tasks quickly is what allows frame rates to reach 592 FPS at 1080p Low. The fact that the FPS scales down consistently from Low to Ultra at 1080p and 1440p, but the absolute values remain extremely high, points to a CPU that is feeding the GPU as fast as it can process the game's instructions.
The CPU's performance relative to its nearest rivals is tight. It scores an average of 19039, which is effectively tied with the AMD Ryzen 5 7535HS (19047) and Intel Core 3 201E (19056). It is slightly ahead of the Intel Core i5-1335U (18982) and AMD EPYC 7773X (18979). This places it in the 73rd percentile of all CPUs. This performance is sufficient to drive high frame rates in Minecraft, but the data shows that the GPU's performance is the deciding factor when moving to 4K Ultra, where the CPU's limitations are no longer the primary constraint.
Resolution Scaling
The FPS data across the three resolutions provides a clear picture of how the system scales with pixel count. On the Low preset, the average FPS drops from 592 at 1080p to 374 at 1440p (a 36.8% reduction) and then to 195 at 4K (a 47.9% reduction from 1440p). This scaling is steep, but the absolute numbers remain high, indicating that even at 4K, the GPU is not fully saturated on the Low preset.
On the Medium preset, the drop from 1080p to 1440p is from 469 to 296 FPS (a 36.9% reduction), and from 1440p to 4K is from 296 to 155 FPS (a 47.6% reduction). The High preset shows a similar pattern: 372 to 235 FPS (36.8% reduction) and then 235 to 123 FPS (47.7% reduction). The consistency of these percentage drops across Low, Medium, and High settings suggests that the rendering workload scales linearly with the number of pixels for these presets.
However, the Ultra preset behaves differently. The drop from 1080p to 1440p is from 233 to 147 FPS (a 36.9% reduction), which is consistent. But the drop from 1440p to 4K is from 147 to 77 FPS (a 47.6% reduction), which is also consistent. The key difference is the absolute value. At 4K Ultra, the 77 FPS average indicates that the GPU is now the limiting factor. The resolution scaling analysis shows that while the relative cost of resolution is constant, the absolute cost becomes prohibitive at 4K with the most demanding settings. The data indicates that the system shifts from being CPU-limited at 1080p to GPU-limited at 4K, with the transition becoming most apparent when the Ultra preset is enabled at 4K, where the GPU's fill rate and shading capabilities are finally overwhelmed.
Hardware Specifications
Intel Core i5-12400F
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400F + AMD Radeon RX 6800 XT in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 195.0 |
| 3840x2160 | Medium | 155.0 |
| 3840x2160 | High | 123.0 |
| 3840x2160 | Ultra | 77.0 |
| 2560x1440 | Low | 374.0 |
| 2560x1440 | Medium | 296.0 |
| 2560x1440 | High | 235.0 |
| 2560x1440 | Ultra | 147.0 |
| 1920x1080 | Low | 592.0 |
| 1920x1080 | Medium | 469.0 |
| 1920x1080 | High | 372.0 |
| 1920x1080 | Ultra | 233.0 |
Minecraft with ii5-12400F + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RX 6800 XT + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with ii5-12400F + RX 6800 XT
Explore FPS benchmarks for other games using this same hardware combination.