Minecraft

Minecraft

AVERAGE FPS
314
excellent

This combination delivers exceptional performance with an average of 314 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 109 175 220 278
1440p QHD 209 335 377 410
1080p Full HD 332 404 439 478

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 278
3840x2160 Medium 220
3840x2160 High 175
3840x2160 Ultra 109
2560x1440 Low 410
2560x1440 Medium 377
2560x1440 High 335
2560x1440 Ultra 209
1920x1080 Low 478
1920x1080 Medium 439
1920x1080 High 404
1920x1080 Ultra 332

Minecraft with Intel Core i5-10400F + NVIDIA GeForce RTX 5080, In-Depth Analysis

The pairing of the Intel Core i5-10400F and NVIDIA GeForce RTX 5080 in Minecraft produces exceptionally high frame rates across all tested configurations, with the data indicating that the primary bottleneck shifts dramatically depending on the resolution and quality preset selected. The measured results show that this combination lands at rank 668 out of 3710 tested combos, placing it in the top 20% of all systems evaluated for this title. This analysis breaks down the measured performance data to determine the optimal settings, the role each component plays, and how the system scales across resolutions.

Settings Recommendations

The benchmark data for this combination shows a clear hierarchy in performance across the four tested quality presets, with the most balanced experience available at High settings. At 1920x1080, the High preset delivers an average of 404 FPS, which is only 35 FPS lower than the Low preset’s 478 FPS average, while providing substantially better visual quality. The Medium preset sits between them at 439 FPS, but the jump from Medium to High costs just 35 FPS, making High the sweet spot for most users. The Ultra preset at 1080p drops to 332 FPS, which is still extremely playable, but the 72 FPS penalty compared to High is significant for a visual upgrade that is often subtle in a block-based world.

At 2560x1440, the same pattern emerges with High settings producing 335 FPS, which is only 75 FPS behind Low’s 410 FPS. This gap narrows to just 42 FPS between Medium and High, reinforcing that High is the most efficient choice. The Ultra preset at 1440p yields 209 FPS, which represents a 126 FPS drop from High, a substantial penalty that makes Ultra difficult to justify unless visual fidelity is the absolute priority. Moving to 4K, the High preset maintains 175 FPS, while Low reaches 278 FPS and Ultra falls to 109 FPS. The data suggests that High settings provide the best experience per the measured rows because it consistently maintains frame rates well above the 60 FPS threshold at every resolution while offering a significant quality boost over Low. For users with high refresh rate displays, the Medium preset at 4K, with its 220 FPS average and 187 FPS minimum, provides the best combination of smoothness and detail, as the minimum frame rate remains comfortably high.

GPU Role

The NVIDIA GeForce RTX 5080 is the dominant component in this pairing, and its specifications align with the measured performance. The GPU features 16 GB of GDDR7 memory on a 256-bit bus, delivering a bandwidth of 960.0 GB/s. This memory configuration is more than sufficient for Minecraft, which is not typically a VRAM-intensive title, but the sheer bandwidth ensures that texture streaming and chunk loading never become a limiting factor. The GPU’s 10752 shading units and 112 ROPs provide the raw compute power necessary to push the high frame rates observed, while the 84 RT cores and 336 tensor cores offer headroom for any ray-traced shaders or upscaling features that users might enable.

The clock speeds of the RTX 5080, with a base of 2295 MHz and a boost of 2617 MHz, are relatively modest for a flagship GPU, but the architecture’s efficiency is evident in the results. The GPU’s FP32 performance of 56.28 TFLOPS and texture rate of 879.3 GTexel/s explain why the card can maintain over 400 FPS at 1080p even at High settings. The measured data shows that the GPU is the primary driver of performance at 4K, where the High preset still achieves 175 FPS, indicating that the card has substantial headroom even at the highest resolution tested. The GPU’s percentile ranking of 87 compared to all GPUs, with an average benchmark score of 56083, places it in the upper echelon of graphics cards, and its nearest rivals in synthetic benchmarks include the AMD Radeon 8060S with a deltaPct of 0.6% and the AMD Radeon RX 9070 GRE with a deltaPct of -2.2%. This synthetic performance translates directly to the real-world Minecraft results, where the GPU never appears to be the limiting factor until the highest resolution and quality settings are combined.

CPU Role

The Intel Core i5-10400F provides a solid foundation for this pairing, though the data suggests it becomes the limiting component at lower resolutions. This CPU features 6 cores and 12 threads with a base clock of 2.90 GHz and a boost clock of 4.30 GHz, based on the Comet Lake architecture on a 14 nm process node. The processor’s L3 cache is 12 MB shared, which is modest by modern standards but adequate for Minecraft’s workload. The CPU’s benchmark results show a single-thread score of 688 in 3DMark and 1451 in Cinebench R23, indicating that its per-core performance is competent but not exceptional. The multithreaded results are stronger, with a Cinebench R23 multicore score of 10283 and a 3DMark max-threads score of 4735.

The CPU’s average benchmark score of 14185 places it at the 68th percentile of all CPUs, with its nearest rivals being the Intel Xeon 6756E (deltaPct of 0.2%), Intel Core 7 160UL (deltaPct of -0.3%), AMD EPYC 7552 (deltaPct of 0.5%), and AMD Ryzen 3 7320C (deltaPct of -0.6%). In Minecraft, the CPU’s role is most apparent at 1080p, where the frame rates plateau at 478 FPS on Low settings. This ceiling is likely due to the CPU’s single-thread performance, as Minecraft has historically been heavily dependent on a single core for its game logic and chunk generation. The data shows that between 1080p and 1440p, the frame rate drop is relatively modest (478 to 410 FPS on Low), which suggests that the CPU is still managing to feed the GPU adequately at both resolutions. However, the fact that the 1080p Ultra preset only achieves 332 FPS, while the 4K Ultra preset achieves 109 FPS, indicates that the GPU is taking over as the primary limiter as resolution increases, with the CPU’s 4.30 GHz boost clock providing enough headroom to keep up with the RTX 5080’s demands at higher resolutions.

How This Combo Ranks

The combination of the Intel Core i5-10400F and the NVIDIA GeForce RTX 5080 achieves a rank of 668 out of 3710 tested combos for Minecraft, placing it in the top 18% of all systems evaluated. This ranking is notable because it demonstrates that a mid-range CPU from the Comet Lake generation can still pair effectively with a flagship GPU in this specific title. The rank reflects the overall performance across all tested resolutions and settings, and the data shows that the combo excels at higher resolutions where the GPU’s capabilities are more fully utilized. At 4K, the system maintains an average of 175 FPS on High settings, which is a competitive result even against systems with more modern CPUs.

The ranking also highlights that while the CPU is a potential bottleneck at lower resolutions, the overall performance is still exceptional for a game like Minecraft. The gap between this combo and higher-ranked systems is likely due to CPU-bound scenarios at 1080p, where the i5-10400F’s single-thread performance limits the frame rate. However, for users playing at 1440p or 4K, the ranking underrepresents the actual experience, as the system delivers frame rates that are far above the refresh rate of most monitors. The data indicates that this combo is particularly well-suited for high-resolution gaming, where the RTX 5080’s 16 GB of memory and 960.0 GB/s bandwidth can be fully exploited, and the CPU’s 6 cores and 12 threads provide sufficient parallelism for the game’s multithreaded rendering tasks.

Resolution Scaling

The measured FPS data reveals a predictable scaling pattern as resolution increases, with the frame rate drops becoming more pronounced at higher quality settings. From 1080p to 1440p, the average FPS decreases by approximately 15-18% across all settings: High drops from 404 to 335 FPS (a 69 FPS decrease), Low drops from 478 to 410 FPS (68 FPS decrease), Medium drops from 439 to 377 FPS (62 FPS decrease), and Ultra drops from 332 to 209 FPS (123 FPS decrease). This pattern indicates that the system is still somewhat CPU-limited at 1440p, as the frame rate drops are consistent regardless of GPU load.

The scaling from 1440p to 4K shows a more significant drop, particularly at higher settings. High falls from 335 to 175 FPS (a 160 FPS decrease, or 48%), while Low falls from 410 to 278 FPS (132 FPS decrease, or 32%). Medium drops from 377 to 220 FPS (157 FPS decrease, or 42%), and Ultra drops from 209 to 109 FPS (100 FPS decrease, or 48%). The fact that the percentage drop is larger at higher settings suggests that the GPU becomes the limiting component at 4K, especially with more demanding quality presets. The data shows that at 4K, the system is clearly GPU-bound, as the RTX 5080’s raw compute power is being taxed by the increased pixel count. The minimum frame rates at Medium settings also confirm this, with the 4K minimum of 187 FPS being substantially lower than the 1440p minimum of 320 FPS. Overall, the resolution scaling analysis indicates that this combo is best utilized at 1440p, where the CPU can still keep up with the GPU, providing a balanced and high-performance experience.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates, with the Low preset achieving an average of 478 FPS. The Medium preset follows at 439 FPS, with a minimum of 373 FPS and a maximum of 505 FPS, showing good consistency. The High preset drops to 404 FPS, while the Ultra preset yields 332 FPS. These numbers demonstrate that at 1080p, the system is capable of pushing well beyond the refresh rate of even the fastest gaming monitors, and the frame rates are primarily limited by the CPU’s single-thread performance rather than the GPU’s capabilities.

Moving to 2560x1440, the performance remains exceptionally high. The Low preset achieves 410 FPS, Medium reaches 377 FPS with a minimum of 320 and maximum of 433, High produces 335 FPS, and Ultra still maintains a strong 209 FPS. The 1440p results show that the RTX 5080 is beginning to take on a larger share of the workload, but the i5-10400F is still capable of feeding the GPU effectively, as evidenced by the relatively small frame rate drops compared to 1080p. At 3840x2160, the performance scales down as expected, with Low achieving 278 FPS, Medium reaching 220 FPS with a minimum of 187 and maximum of 254, High producing 175 FPS, and Ultra falling to 109 FPS. The 4K Ultra result is the only configuration that drops below the 120 FPS threshold, but it remains well above the 60 FPS standard for smooth gameplay. The measured data across all resolutions and settings confirms that this system delivers a consistently high level of performance in Minecraft, with the only notable compromise being at 4K Ultra, where the GPU’s workload becomes significant but still results in a playable frame rate.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 5080 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 278.0
3840x2160 Medium 220.0
3840x2160 High 175.0
3840x2160 Ultra 109.0
2560x1440 Low 410.0
2560x1440 Medium 377.0
2560x1440 High 335.0
2560x1440 Ultra 209.0
1920x1080 Low 478.0
1920x1080 Medium 439.0
1920x1080 High 404.0
1920x1080 Ultra 332.0

Minecraft with ii5-10400F + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 5080 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii5-10400F + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.