Minecraft

Minecraft

AVERAGE FPS
260
excellent

This combination delivers exceptional performance with an average of 260 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 77 123 155 195
1440p QHD 147 235 296 374
1080p Full HD 233 372 439 478

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 195
3840x2160 Medium 155
3840x2160 High 123
3840x2160 Ultra 77
2560x1440 Low 374
2560x1440 Medium 296
2560x1440 High 235
2560x1440 Ultra 147
1920x1080 Low 478
1920x1080 Medium 439
1920x1080 High 372
1920x1080 Ultra 233

Minecraft with Intel Core i5-10400F + AMD Radeon RX 6800 XT, In-Depth Analysis

# Minecraft Performance Analysis: Intel Core i5-10400F + AMD Radeon RX 6800 XT

This combination of a 6-core Intel Core i5-10400F and the RDNA 2-based AMD Radeon RX 6800 XT produces a striking performance profile in Minecraft, with framerates that remain exceptionally high even at 4K resolution. The data reveals a configuration where the GPU's substantial 16 GB memory buffer and 512.0 GB/s bandwidth are leveraged heavily, while the CPU's 12 threads provide enough headroom to avoid becoming a bottleneck at lower resolutions. The measured results place this combo at rank 1271 out of 3710 tested combinations, placing it in the upper third of all pairings tested for this game.

Resolution Scaling

The FPS scaling from 1080p to 4K tells a clear story about where the performance ceiling lies. At 1920x1080 with Low settings, the combo produces 478 FPS, which drops to 374 FPS at 2560x1440 and further to 195 FPS at 3840x2160. This represents a 59% reduction in framerate when moving from 1080p to 4K at Low settings, indicating that even at the lowest quality preset, resolution scaling has a substantial impact. The pattern suggests that the GPU is increasingly loaded as pixel count rises, but the absolute numbers remain so high that gameplay stays fluid throughout.

At High settings, the scaling curve is similar but slightly steeper in relative terms. The 372 FPS at 1080p falls to 235 FPS at 1440p (a 37% drop) and then to 123 FPS at 4K (a 67% drop from 1080p). This steeper decline at higher settings indicates that the additional shading work and texture detail amplify the resolution penalty. The Ultra preset shows the most dramatic scaling: 233 FPS at 1080p, 147 FPS at 1440p, and 77 FPS at 4K — a 67% reduction from 1080p to 4K. These numbers suggest that at Ultra settings, the RX 6800 XT is being pushed hard enough that pixel count becomes the dominant factor.

The Medium preset, which is the only one with min/max FPS data captured, shows 439 FPS average at 1080p with a minimum of 373 FPS and maximum of 505 FPS. At 1440p Medium, the average drops to 296 FPS with a minimum of 252 FPS, and at 4K Medium it reaches 155 FPS with a 131 FPS minimum. The consistency between average and minimum framerates across all resolutions on Medium indicates that frame pacing remains stable even when the GPU is under substantial load. The fact that 4K Medium maintains a minimum above 130 FPS demonstrates that this combination has headroom even at the highest common resolution.

The scaling behavior points to the RX 6800 XT as the primary performance driver in this configuration. At 1080p, the framerates exceed what most displays can show, suggesting the CPU could be limiting if pushed further. However, the consistent 30-40% performance drops when moving between resolution tiers are characteristic of a GPU-bound scenario, where the rendering workload scales directly with pixel count.

GPU Role

The AMD Radeon RX 6800 XT brings substantial hardware to Minecraft, with 4608 shading units, 288 texture mapping units, and 128 render output units working across a 256-bit memory bus. The 16 GB of GDDR6 memory running at 2000 MHz (16 Gbps effective) provides 512.0 GB/s of bandwidth, which is particularly relevant for Minecraft's texture streaming and chunk loading behavior. The GPU's 72 ray tracing cores are present but not directly exercised by this game's standard rendering paths, yet they contribute to the card's overall compute capability.

The clock behavior is noteworthy: the base clock of 1825 MHz, game clock of 2015 MHz, and boost clock of 2250 MHz show a wide operating range. In Minecraft, where draw calls and geometry complexity can vary dramatically depending on world generation, the GPU's ability to sustain higher clocks under lighter loads likely contributes to the strong Low and Medium preset results. The data supports this interpretation: at 4K Low, the average FPS of 195 is more than double the 77 FPS at 4K Ultra, reflecting the reduced shading load allowing higher sustained clock rates.

Comparing to nearest rivals, the RX 6800 XT's average benchmark score of 48477 places it 1.5% ahead of the NVIDIA RTX A1000 Mobile (47743) and 3% ahead of the Intel Arc A550M (49737 is 2.5% higher, so the RX 6800 XT trails that card). The GeForce RTX 5070 Ti scores 49957, which is 3% higher, and the AMD Radeon RX Vega 64 matches at 50001, also 3% higher. These small deltas indicate that the RX 6800 XT sits in a tightly contested performance band, though its 85th percentile ranking among all GPUs confirms it is a high-end part.

The GPU's 20.74 TFLOPS of FP32 compute and 648.0 GTexel/s texture rate are substantial figures that align with the observed Minecraft performance. The card's 288.0 GPixel/s pixel rate directly influences fill-rate-bound scenarios, which Minecraft can present when many blocks are visible simultaneously. The 128 ROPs ensure that even at 4K resolution, the pixel throughput remains sufficient to maintain the 123 FPS average seen at High settings.

CPU Role

The Intel Core i5-10400F provides 6 cores and 12 threads based on the Comet Lake architecture, built on Intel's 14 nm process. With a base clock of 2.90 GHz and boost clock of 4.30 GHz, this CPU delivers single-thread performance that is critical for Minecraft's primary game logic thread. The 12 MB of shared L3 cache and 256 KB L2 per core help reduce memory latency for frequently accessed game data, while the dual-channel DDR4 memory support provides 42.7 GB/s of bandwidth.

In synthetic benchmarks, the i5-10400F scores 1451 in Cinebench R23 single-core and 10283 in multi-core, reflecting a balanced profile. The 3DMark single-thread score of 688 and 2-thread score of 1350 indicate that the CPU's per-core performance is sufficient for Minecraft's often single-threaded world generation and entity update loops. The PassMark single-thread score of 2541 and multithread score of 12115 further characterize this CPU as a mid-range part that punches above its weight in lightly threaded workloads.

The CPU's 68th percentile ranking among all CPUs, with an average benchmark score of 14185, places it close to the Intel Xeon 6756E (14163, 0.2% lower) and AMD EPYC 7552 (14115, 0.5% lower). The Intel Core 7 160UL scores 14232 (0.3% higher) and the AMD Ryzen 3 7320C scores 14277 (0.6% higher). These tight deltas show the i5-10400F sits in a crowded performance tier where minor architectural differences dominate.

For Minecraft specifically, the CPU's role becomes more pronounced at lower resolutions. At 1080p Low, the 478 FPS average suggests the CPU is approaching its limits, as the GPU could likely render even more frames if the processor could feed it faster. The fact that 1080p High produces 372 FPS while 1080p Ultra produces 233 FPS indicates that the CPU maintains adequate headroom even with more complex rendering, but the diminishing returns between Low and Medium at 1080p (478 vs 439 FPS) hint at an emerging CPU limitation. At 4K, the CPU's influence wanes as the GPU becomes the clear bottleneck, with all settings showing GPU-driven scaling.

FAQ

Q: Does the RX 6800 XT's 16 GB VRAM make a difference in Minecraft at 4K?

A: The measured data shows 4K performance remains strong, with 123 FPS average at High settings and 195 FPS at Low settings. The 512.0 GB/s bandwidth and 16 GB capacity allow the GPU to handle high-resolution texture sets without memory pressure, though Minecraft's block-based rendering typically doesn't require large texture buffers.

Q: Is the i5-10400F a bottleneck at 1080p?

A: Benchmark results suggest partial CPU limitation at 1080p Low, where 478 FPS is recorded. The CPU's 12 threads and 4.30 GHz boost clock provide sufficient throughput for most scenarios, but the extremely high framerates at lower resolutions indicate the CPU's single-thread performance (Cinebench R23 single-core score of 1451) is the limiting factor when GPU load is minimal.

Q: How does this combo compare to other tested configurations?

A: This pairing ranks 1271 out of 3710 tested combos, placing it in the 66th percentile of all tested systems for Minecraft. The GPU's 85th percentile ranking (48477 average score) is the primary driver of this position, while the CPU's 68th percentile (14185 average score) provides adequate support without improving the combo further.

Q: What framerate can I expect at 1440p with Medium settings?

A: The measured data shows 296 FPS average at 2560x1440 Medium, with a minimum of 252 FPS and maximum of 340 FPS. This represents one of the most consistent performance points in the dataset, with the narrow gap between average and minimum indicating stable frame delivery.

Q: Does the Ultra preset provide a playable experience at 4K?

A: At 3840x2160 Ultra, the average FPS is 77, which is below the 123 FPS seen at High settings. While technically playable, the significant drop from High settings suggests Ultra is not optimal for this resolution, as the GPU's resources are heavily taxed by the maximum quality settings.

Q: How significant is the performance difference between Low and Ultra settings?

A: At 4K, the gap is substantial: 195 FPS on Low versus 77 FPS on Ultra, representing a 153% performance difference. At 1080p, the difference narrows to 478 FPS versus 233 FPS, a 105% gap. These figures illustrate how much headroom the Low preset provides, allowing for higher resolutions or refresh rates.

How This Combo Ranks

The combo rank of 1271 out of 3710 tested combinations places this system in the upper third of all pairings evaluated for Minecraft. This position reflects the synergy between a high-end GPU and a mid-range CPU, where the RX 6800 XT's substantial compute resources (20.74 TFLOPS FP32) drive most of the performance, while the i5-10400F provides enough processing power to avoid severe bottlenecking.

Examining the GPU's nearest rivals provides context for this ranking. The RX 6800 XT's average score of 48477 is within 3% of several competing cards, including the RTX A1000 Mobile (47743), Arc A550M (49737), RTX 5070 Ti (49957), and RX Vega 64 (50001). This tight clustering suggests that the specific GPU model has less impact on the overall combo rank than the CPU pairing does. The CPU's position among rivals similarly shows a compact performance band, with all nearest competitors within 0.6% of the i5-10400F's 14185 average score.

The rank of 1271 indicates that while this combo performs strongly in absolute terms, many other configurations achieve higher Minecraft framerates. This is likely due to CPUs with stronger single-thread performance, as Minecraft's engine historically favors high per-core throughput over multi-core scaling. The i5-10400F's 3DMark single-thread score of 688, while respectable, trails more recent architectures that would push the combo higher in the rankings. However, the consistently high framerates across all measured settings demonstrate that this rank still represents a highly capable gaming system for Minecraft.

Measured FPS Breakdown

The complete dataset provides a comprehensive view of performance across three resolutions and four quality presets. At 1920x1080, the Low preset delivers 478 FPS average, Medium produces 439 FPS (with 373 FPS minimum and 505 FPS maximum), High reaches 372 FPS, and Ultra drops to 233 FPS. The spread from Low to Ultra at 1080p is 245 FPS, showing the wide performance range available depending on quality preferences.

Moving to 2560x1440, the Low preset achieves 374 FPS, Medium averages 296 FPS (252 minimum, 340 maximum), High reaches 235 FPS, and Ultra delivers 147 FPS. The reduction from 1080p to 1440p averages approximately 30-35% across all presets, with the exact deltas varying: Low drops 22%, Medium drops 33%, High drops 37%, and Ultra drops 37%.

At 3840x2160, the performance envelope tightens significantly. Low settings produce 195 FPS, Medium averages 155 FPS (131 minimum, 178 maximum), High reaches 123 FPS, and Ultra drops to 77 FPS. The 4K to 1440p reduction ranges from 48% (Low) to 52% (Ultra), indicating that the GPU's rendering load scales near-linearly with pixel count. The minimum FPS values captured only for Medium settings show that even at 4K, the combo maintains a 131 FPS floor, which is well above typical display refresh rates.

The Medium preset is the only one with complete min/max data, providing insight into frame time consistency. At 1080p Medium, the 373-505 FPS range shows a 132 FPS spread; at 1440p, the 252-340 FPS range narrows to 88 FPS; at 4K, the 131-178 FPS range tightens further to 47 FPS. This pattern indicates that frame pacing becomes more consistent as resolution increases, likely because the GPU's workload becomes more uniform at higher pixel counts, reducing CPU-induced variance.

Settings Recommendations

For players prioritizing maximum framerate, the Low preset at 1080p delivers 478 FPS, which exceeds the refresh rate capabilities of virtually all displays. This setting is appropriate for competitive play or for users with high refresh rate monitors that can display framerates above 240 Hz. The 1440p Low setting at 374 FPS likewise provides ample headroom for most high-refresh displays.

The Medium preset emerges as the most balanced choice across all resolutions. At 1080p, the 439 FPS average with a 373 FPS minimum ensures smooth performance even during complex scene transitions. At 1440p, the 296 FPS average and 252 FPS minimum maintain fluid gameplay on high refresh rate displays. At 4K, the 155 FPS average and 131 FPS minimum provide an excellent experience for 120 Hz or 144 Hz monitors, with the consistent frame delivery indicated by the narrow min-max spread.

High settings offer a meaningful visual upgrade while retaining excellent performance. The 1080p High preset at 372 FPS remains well above display refresh limits, 1440p High at 235 FPS suits 240 Hz panels, and 4K High at 123 FPS works well for 120 Hz displays. The step from Medium to High costs approximately 15-20% performance at each resolution, which is a reasonable trade for improved visual fidelity in Minecraft's blocky aesthetic.

The Ultra preset is best reserved for users with powerful displays and a preference for maximum visual quality. At 1080p, the 233 FPS average still provides high refresh rates, and 1440p Ultra at 147 FPS suits 144 Hz monitors. However, 4K Ultra at 77 FPS falls below the 120 FPS threshold that many modern displays offer, making High settings the better choice for 4K users who want to combine high resolution with smooth motion. The 60% performance drop from High to Ultra at 4K is substantial, and the visual difference in a game like Minecraft may not justify the reduction.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + AMD Radeon RX 6800 XT in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 195.0
3840x2160 Medium 155.0
3840x2160 High 123.0
3840x2160 Ultra 77.0
2560x1440 Low 374.0
2560x1440 Medium 296.0
2560x1440 High 235.0
2560x1440 Ultra 147.0
1920x1080 Low 478.0
1920x1080 Medium 439.0
1920x1080 High 372.0
1920x1080 Ultra 233.0

Minecraft with ii5-10400F + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 6800 XT + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii5-10400F + RX 6800 XT

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