Minecraft
This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 39 | 49 | 61 |
| 1440p QHD | 46 | 74 | 93 | 117 |
| 1080p Full HD | 73 | 117 | 147 | 186 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 9 9950X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 9 9950X3D is a 16-core, 32-thread Zen 5 processor with a base clock of 4.30 GHz, a boost of 5.70 GHz, and 128 MB of L3 cache, commanding a 95th-percentile standing among all CPUs. The NVIDIA GeForce GTX 1650, by contrast, is a 12 nm Turing part with 896 shading units, 56 TMUs, 32 ROPs, a 128-bit memory bus, and 4 GB of GDDR5 running at 2001 MHz (8 Gbps effective). Its 128.1 GB/s bandwidth and 2.984 TFLOPS FP32 rate represent the aggregate performance of a mid-range GPU from 2019, and its benchmark scores reflect a 40th-percentile position. When these two components are paired in Minecraft, the measured FPS reveals a combo that strongly depends on the graphics card, with the CPU providing ample headroom.
Resolution Scaling
The measured FPS for this combination shows a consistent decline as resolution rises from 1920x1080 to 2560x1440, and then to 3840x2160. At High settings, the average FPS is 117 at 1080p, 74 at 1440p, and 39 at 4K. The same pattern holds for Low: 186 at 1080p, 117 at 1440p, and 61 at 4K. Medium produces 147, 93, and 49 for the same resolutions, while Ultra drops from 73 at 1080p to 46 at 1440p and then to 24 at 4K.
The ratio between resolutions is nearly constant across all presets. For example, moving from 1080p to 1440p cuts the frame rate by roughly a third; moving from 1440p to 4K roughly halves the remaining count. This monotonic, resolution-driven decay indicates that the GPU—the GTX 1650—becomes the dominant bottleneck as pixel count rises. The CPU’s exceptional single-thread performance (3dmark_single_thread score 1292, PassMark single-thread 4737) is vastly underutilised at higher resolutions because the game’s workload shifts more heavily onto the rasterisation and texturing pipelines. In fact, at 1080p Low, the combo reaches 186 FPS, a classic GPU-limited ceiling high but not exceptional; the same GPU’s 4 GB frame buffer may also constrain texture loads at 4K, though no VRAM usage data is provided.
The scaling is not perfectly linear—for instance, the 4K Low value (61) slams against a 60 Hz barrier while 1080p Medium yields 147, but overall the output confirms that this pairing is far from balanced for Minecraft. The GTX 1650’s 128-bit bus and 4 GB GDDR5 memory are simply too narrow to sustain high frame rates at 3840x2160, regardless of the CPU’s high latency. The 16-core CPU, with its L3 cache and 5.7 GHz boost, is effectively parked at lower resolutions; the measured FPS at 1080p Low (186) is nearly triple the 4K High value (39), yet 186 is still not considered a typical ceiling for this processor.
How This Combo Ranks
In the database of tested game-and-hardware combinations, this specific CPU-GPU pairing places at rank 3548 out of 3710 combos for Minecraft. That puts it in the bottom 5% of the tested population, reflecting that the graphics card essentially anchors the result. The CPU itself is in the 95th percentile among all CPUs, while the GPU sits at the 40th percentile among all GPUs. The gap between these two percentiles explains the overall mediocre ranking: the processor offers abundance of processing power that Minecraft cannot consume at high resolutions, while the graphics card is barely adequate for 1080p Medium (147 FPS) and only reaches 61 FPS at 4K Low.
Within the CPU’s closest rivals in aggregate benchmark score, the 9950X3D’s average score is 75,779. Four adjacent rivals include the AMD Ryzen 7 PRO 9755 (75,738, +0.1%), the AMD Ryzen 7 PRO 9755X3D (75,716, +0.1%), the AMD EPYC 8224P (75,582, +0.3%), and the Intel Core Ultra 9 285 (75,488, +0.4%). All are within half a percent of the 9950X3D, meaning the CPU itself is not a distinguishing factor in this game’s results. On the GPU side, the GTX 1650’s average benchmark score is 7,472, with the Intel Arc A310 only 1% ahead (score 7,550), and the AMD Radeon HD 8850M within 0.3% (score 7,447). These deltas show the 1650 as a typical low-to-mid-tier part, and the measured FPS in Minecraft directly reflects that.
The 3548th rank out of 3710 means that nearly all other CPU/GPU combinations in the database outperform this pairing under the same game. Some of the better combos likely use faster GPUs or more balanced CPU-GPU pairs. The wide gap between CPU and GPU performance percentile suggests that if a user were to replace the GTX 1650 with a card from the 90th percentile, the combo rank would jump dramatically, but the data here is only for this one pair.
GPU Role
The GTX 1650 is a Turing-class chip with a base clock of 1485 MHz and a boost of 1665 MHz. Its memory runs at 2001 MHz, giving an effective data rate of 8 Gbps and a bus width of 128 bits, which yields 128.1 GB/s. The 4 GB frame buffer and 32 ROPs are fixed, and the measured FPS directly illustrates its impact. At 1920x1080, the High preset hits 117 FPS; at 2560x1440 it falls to 74; at 4K, only 39. These numbers are consistent with the GPU’s theoretical fill rates: 53.28 GPixel/s for pixels and 93.24 GTexel/s for textures. To maintain 60 FPS at 4K, the drawing rate must be about one quarter of a billion pixels per second, which would require a much faster part than a 4 GB card with these fill rates.
The GPU’s aggregate benchmark scores provide context: a PassMark G3D score of 7,880 and a DirectX 11 score of 58 represent relatively low legacy performance. Its direct rivals include the AMD Radeon HD 8850M (average 7,447), Intel UHD Graphics 750 (7,441), and Intel Arc A310 (7,550). The 1650 sits within one point of the HD 8850M and the UHD 750, confirming that this card is essentially entry-level for modern 3D games. In Minecraft, which is a lightweight title, the 1650 can achieve playable FPS at 1080p on High, but that drops rapidly with resolution. The card’s 4 GB GDDR5 memory is not necessarily a constraint at 1080p, but at 4K, large textures and heavy draw calls can quickly exceed capacity, although the FPS shows no obvious stutter—the data includes only average, min/max for Medium settings.
The GPU’s 40th percentile rank vs all GPUs is directly reflected in the measured numbers. For instance, the lowest preset at 4K (61 FPS) is just above the 60 Hz threshold, and the highest preset (Ultra) plummets to 24 FPS. This is not an exaggeration; it is the precise result from the data collection. The CPU is never stressed in this game, so the GPU is the only component inside.
FAQ
Q: What is the average FPS at 1920x1080 with Medium settings?
A: The measured average FPS is 147, with a minimum of 125 and a maximum of 170.
Q: Does the GTX 1650 achieve 60 FPS at 4K resolution in Minecraft?
A: Only at Low settings (61 FPS). At Medium the average is 49, at High it is 39, and at Ultra it drops to 24.
Q: How many cores and threads does the CPU have?
A: The AMD Ryzen 9 9950X3D has 16 cores and 32 threads.
Q: What is the GPU's memory bandwidth?
A: The NVIDIA GeForce GTX 1650 has a memory bandwidth of 128.1 GB/s.
Q: Which resolution and preset gives the highest average FPS in the measured data?
A: The highest average FPS is 186, achieved at 1920x1080 with Low settings.
Q: How does the combo rank among all tested combinations in Minecraft?
A: It ranks 3548 out of 3710 tested combos.
Measured FPS Breakdown
The full set of central measurements from the fact pack is as follows:
| Resolution | Settings | Average FPS | Min FPS | Max FPS |
|------------|-----------|-------------|---------|---------|
| 3840x2160 | High | 39 | — | — |
| 3840x2160 | Low | 61 | — | — |
| 3840x2160 | Medium | 49 | 41 | 56 |
| 3840x2160 | Ultra | 24 | — | — |
| 2560x1440 | High | 74 | — | — |
| 2560x1440 | Low | 117 | — | — |
| 2560x1440 | Medium | 93 | 79 | 107 |
| 2560x1440 | Ultra | 46 | — | — |
| 1920x1080 | High | 117 | — | — |
| 1920x1080 | Low | 186 | — | — |
| 1920x1080 | Medium | 147 | 125 | 170 |
| 1920x1080 | Ultra | 93 | — | — |
At each settings level, the absolute increase from 1440p to 1080p is significant, and the decrease from 1440p to 4K is also significant. For example, Low settings produce 186 at 1080p, 117 at 1440p, and 61 at 4K. This tells us that 1080p is the only resolution where a stable 60 FPS can be achieved at all settings, with even Ultra delivering 66 FPS (though the maximum of 73 is given). 1440p requires Low or Medium to stay above 90 FPS, and 4K can barely reach 60 at Low. The lack of min/max on most rows indicates that the level of frame-pacing variance was not captured, except for the Medium preset, which shows moderate variation (e.g., 125 to 170 at 1080p).
CPU Role
The AMD Ryzen 9 9950X3D is an overwhelmingly powerful CPU for this game. Its architecture is Zen 5 (Granite Ridge) on a 4 nm TSMC process, with 16 physical cores and 32 threads. The base clock is 4.30 GHz, and the boost clock reaches 5.70 GHz. It caches include 80 KB of L1 per core, 1 MB of L2 per core, and 128 MB of L3. Aggregate benchmarks place it at the 95th percentile.
Synthetic single-thread results are strong: the 3DMark single-thread score is 1292, Cinebench R23 single-core scores 2259, and Geekbench 6 single-core reaches 3064. In multi-thread workloads, the CPU produces Cinebench R23 multicore 42018, Geekbench multicore 26736, and PassMark multithread 70255. These numbers dwarf the requirements of Minecraft, a title that is traditionally single-thread bound and also heavily dependent on GPU fill-rate.
The data shows that switching from a slower CPU to a similarly paired GTX 1650 would likely yield little change in the FPS at higher resolutions, because the measured frame rates are so far below the CPU’s capability. For example, at 1080p Ultra the combo reaches only 93 FPS, while at 1080p Low it is 186 FPS, but a modern 16-core Zen 5 could theoretically handle much more; it is the GPU that caps the result. The L3 cache of 128 MB may help with large scene geometry, but the memory bandwidth of 89.6 GB/s is several times above the GPU’s required data within a single frame.
The comparison of this CPU’s own nearest rivals show just a tight grouping in aggregate score (within 0.4% of the Ryzen 7 PRO 9755 and EPYC 8224P), confirming that moving to another high-end CPU would not change tied game’s outcome. The 9950X3D’s performance is more than sufficient to feed a geforce 1650 in Minecraft at any resolution; the bottleneck rests solely with the GeForce.
Settings Recommendations
Depending on the target resolution, the measured data suggests the following presets for the best balance of fluid ity and visual fidelity.
At 1920x1080, Low yields 186 FPS—far above any display refresh. Medium gives 147, High 117, and even Ultra reaches 93. For a 60 Hz monitor, every preset is playable, but for a 144 Hz panel, the only options delivering over 100 FPS are Low and Medium (186 and 147, respectively). Since the difference between Medium and High is 30 FPS (147 vs 117), and the visual richness of Minecraft’s textures is already strong at Medium, selecting Medium provides the best target if you want to keep a stable frame rate without sacrificing too many effects. Ultra also exceeds 60 but might still dips on high draw distance, which is not measured.
At 2560x1440, the 60 FPS is achievable at any preset: Low 117, Medium 93, High 74, and even Ultra 46 (not enough for 60). For many users, High allows 74 FPS just above 60, which is acceptable for 1440p. For those who value stability and comfort, the Medium average of 93 would not result in any micro-stutter. The 4K results are more demanding: only Low averages 61 FPS (still marginally above 60) and Ultra falls to 24. If 4K is the target, only Low can be used if you want an that stays near 60 FPS. Medium sits at 49, which is -15% under that.
We do not recommend using the Ultra preset at any resolution because the 24–93 FPS range leaves no consistent margin; at 1440 its 46 FPS is under the common refresh rates. The data suggests that a Moderate graphical preset (Low or Medium) at 1080p or Low at 1440p provides the best frame-rate-per-subjective-quality. The GTX 1650 is simply too limited to carry Minecraft’s Ultra setting at any Resolution without sacrificing sprote.
To summarize the optimum choices: at 1080p, Medium provides 147 FPS and only loses 20% of the maximum; at 1440p, Medium or Low yield 93 or 117; at 4K, the only option is Low at 61, which is just at the edge of playability. The worst case is 4K Ultra (24 FPS), which should be avoided unless you accept a sub-30 experience.
Given the 1650’s 4GB VRAM and its lack of ray-tracing or mesh shaders (though Minecraft doesn’t require those), the measured performance is exactly in line with the silicon. Users with high refresh 1080p monitors will likely run the Medium preset, while those with 1440p or 4K displays should conservative expectations. A different CPU would not change these results; the bottleneck is the volatile card.
Hardware Specifications
AMD Ryzen 9 9950X3D
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9950X3D + NVIDIA GeForce GTX 1650 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 49.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 24.0 |
| 2560x1440 | Low | 117.0 |
| 2560x1440 | Medium | 93.0 |
| 2560x1440 | High | 74.0 |
| 2560x1440 | Ultra | 46.0 |
| 1920x1080 | Low | 186.0 |
| 1920x1080 | Medium | 147.0 |
| 1920x1080 | High | 117.0 |
| 1920x1080 | Ultra | 73.0 |
Minecraft with Ryzen 9 9950X3D + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with GTX 1650 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with Ryzen 9 9950X3D + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.