Downfall
This combination offers playable performance with an average of 48 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 25 | 30 | 44 |
| 1440p QHD | 25 | 46 | 55 | 64 |
| 1080p Full HD | 41 | 60 | 74 | 91 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 9 9950X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis
The pairing of AMD’s Ryzen 9 9950X3D with NVIDIA’s GeForce GTX 1650 creates a stark contrast between a top-tier 16-core processor and an entry-level Turing GPU. In Downfall, a horror title from 2016, the benchmark results show that the GTX 1650 is the overwhelming bottleneck, with the CPU’s immense power remaining largely untapped. The data reveals a consistent pattern across all resolutions and settings: performance is dictated by the GPU’s 4 GB memory capacity and its modest compute capabilities, not by the processor’s specifications.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce GTX 1650 operates at a base clock of 1485 MHz and a boost clock of 1665 MHz, with 4 GB of GDDR5 memory on a 128-bit bus providing a bandwidth of 128.1 GB/s. These specifications are the primary drivers of the measured frame rates. In Downfall, the impact of the 4 GB memory is evident when observing the scaling from Low to Ultra settings. At 1080p, the average FPS drops from 91.2 on Low to 40.9 on Ultra, a reduction of over 50%, which strongly suggests that the GPU’s memory bandwidth and capacity are saturated at higher visual fidelity levels.
The GPU’s raw compute figures further contextualize its performance. With an FP32 throughput of 2.984 TFLOPS and a pixel rate of 53.28 GPixel/s, the card is not designed for high-resolution rendering. The benchmark data confirms this, as the average frame rate at 4K Ultra is a mere 16.7 FPS, making the game effectively unplayable at that configuration. The GTX 1650’s performance percentile versus all GPUs is 43, placing it in the lower half of the market, which aligns with its measured behavior in this title. The card’s nearest rivals, such as the NVIDIA Quadro P2200 with a deltaPct of 0.5, show that it is performing exactly as expected for its class, with no anomalous results in this specific game.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the highest average frame rate achievable with this combo in Downfall?
A: The highest recorded average is 91.2 FPS at 1920x1080 resolution with Low settings. This is the only configuration in the measured data that approaches a high refresh rate experience.
Q: How does the GTX 1650’s performance compare to its closest competitor in the benchmark database?
A: The GTX 1650’s average benchmark score is 8713, which is 0.5% higher than the NVIDIA Quadro P2200’s score of 8671. This indicates they are statistically identical in overall performance, though game-specific results can vary.
Q: Is the 4 GB VRAM sufficient for 4K gaming in Downfall?
A: No. The data shows an average of 25.1 FPS at 4K High settings and just 16.7 FPS at 4K Ultra. These results indicate that the memory capacity and bandwidth are insufficient for playable frame rates at this resolution, regardless of the preset.
Q: What is the performance difference between 1080p Low and 1080p Ultra?
A: The average frame rate drops from 91.2 FPS at Low to 40.9 FPS at Ultra, representing a 55% reduction in performance. This substantial gap highlights the GPU’s struggle with the increased rendering load of higher settings.
Q: Given the CPU’s high score, is it a limiting factor in this game?
A: No. The CPU’s average benchmark score of 71660 places it in the 96th percentile of all CPUs, far exceeding the GPU’s needs. The measured FPS patterns, which show massive drops with increased resolution, are indicative of a GPU bottleneck, not a CPU one.
Settings Recommendations — which preset gives the best experience per the measured rows
For a balanced experience targeting smooth gameplay, the Medium preset at 1920x1080 provides a solid foundation. The data shows an average of 73.7 FPS at this setting, which is 19% lower than Low (91.2 FPS) but still comfortably above 60 FPS. The jump to High yields 60.1 FPS, which is a marginal drop from Medium, but the subsequent jump to Ultra is severe, falling to 40.9 FPS. This indicates that Medium is the optimal cost-to-performance point, as it avoids the steep performance cliff seen when transitioning to Ultra settings.
At 2560x1440, the Medium preset delivers an average of 55 FPS, which is playable, but the High preset drops to 46.3 FPS. The Low preset at 1440p is the only way to achieve a 60+ FPS experience at this resolution, with an average of 63.5 FPS. For 4K, no preset is ideal, but Low (44 FPS) is the only setting that approaches playability, while High (25.1 FPS), Medium (30.4 FPS), and Ultra (16.7 FPS) all fall below the threshold for a smooth experience. The data suggests that users should prioritize 1080p Medium or 1440p Low for the best experience.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The scaling from 1080p to 4K reveals a classic GPU-bound scenario. At High settings, the average frame rate drops from 60.1 FPS at 1080p to 46.3 FPS at 1440p and finally to 25.1 FPS at 4K. This represents a 58% reduction in performance when moving from 1080p to 4K. The drop is even more pronounced on the Ultra preset, where the average goes from 40.9 FPS at 1080p to 16.7 FPS at 4K, a 59% decrease. These consistent percentage drops across different settings are a hallmark of a GPU that is being pushed to its absolute limits by the increasing pixel count.
The pattern is clear: as resolution increases, the amount of work required from the GPU’s shading units and memory subsystem grows exponentially. The GTX 1650’s 128.1 GB/s memory bandwidth becomes a critical constraint at higher resolutions, as it struggles to feed the rendering pipeline with texture data. Conversely, the CPU’s performance is relatively unaffected by resolution changes, as its workload is more dependent on game logic and draw calls. The data strongly implies that the Ryzen 9 9950X3D is idle for most of the frame time, waiting for the GPU to complete its work.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the GTX 1650 delivers average frame rates of 91.2 (Low), 73.7 (Medium), 60.1 (High), and 40.9 (Ultra). This resolution provides the most usable performance, with the first three presets all exceeding 60 FPS. At 2560x1440, the averages drop to 63.5 (Low), 55.0 (Medium), 46.3 (High), and 25.3 (Ultra). The 1440p results show a steeper decline between Medium and High, indicating that the GPU is beginning to saturate. At 3840x2160, the averages are 44.0 (Low), 30.4 (Medium), 25.1 (High), and 16.7 (Ultra). The 4K results are consistently below playable thresholds, with even the Low preset struggling to maintain a smooth experience.
The progression across resolutions shows a clear hierarchy. The difference between Low and Ultra at 1080p is 50.3 FPS, while at 4K, the difference shrinks to 27.3 FPS. This compression of the performance gap at higher resolutions suggests that the GPU is becoming the limiting factor at all settings, as the absolute overhead of rendering at 4K dominates the relative cost of different graphical features.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 9 9950X3D is a 16-core, 32-thread processor with a base clock of 4.30 GHz and a boost clock of 5.70 GHz. Its massive 128 MB of shared L3 cache and DDR5 memory support are designed for high-end gaming and productivity workloads. In synthetic benchmarks, the CPU scores 59712 points in Cinebench R23 multicore and 8430 points in single-core, placing it in the 96th percentile of all CPUs. Its nearest rival, the AMD Ryzen 9 9950X, is only 1.8% slower in average benchmark score, confirming the 9950X3D is at the very top of the performance stack.
Despite this processing power, the measured FPS in Downfall does not reflect the CPU’s capabilities. The game’s low system requirements and the GPU’s limitations mean that the CPU’s 16 cores are largely underutilized. The fact that the frame rates scale so heavily with resolution and settings is direct evidence that the CPU is not the bottleneck. The data suggests that a much weaker processor could achieve identical results in this specific configuration, as the GTX 1650’s 2.984 TFLOPS of compute power is the singular factor determining the final output.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the Ryzen 9 9950X3D and GTX 1650 ranks 1685 out of 1741 tested combinations in Downfall. This places it in the bottom 4% of all configs, which is a poor result for a system with such a powerful CPU. The ranking is a direct consequence of the GPU’s low performance, as the combo’s overall capability is capped by the graphics card’s 4 GB memory and 1665 MHz boost clock.
This rank is consistent with the GPU’s standalone percentile of 43, which indicates it is weaker than 57% of all GPUs in the database. The data implies that the CPU is not contributing to the combo’s rank in a meaningful way; it is the GPU that drags the overall score down. The rank of 1685 suggests that even modestly better GPUs would result in a significantly higher position, as the CPU has ample headroom to support much faster graphics hardware. The measured FPS data reinforces this, showing that the combo is only capable of smooth 60+ FPS gameplay at 1080p Low, a result that is far below what the CPU is capable of facilitating.
Hardware Specifications
AMD Ryzen 9 9950X3D
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9950X3D + NVIDIA GeForce GTX 1650 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 44.0 |
| 3840x2160 | Medium | 30.4 |
| 3840x2160 | High | 25.1 |
| 3840x2160 | Ultra | 16.7 |
| 2560x1440 | Low | 63.5 |
| 2560x1440 | Medium | 55.0 |
| 2560x1440 | High | 46.3 |
| 2560x1440 | Ultra | 25.3 |
| 1920x1080 | Low | 91.2 |
| 1920x1080 | Medium | 73.7 |
| 1920x1080 | High | 60.1 |
| 1920x1080 | Ultra | 40.9 |
Downfall with Ryzen 9 9950X3D + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with GTX 1650 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 9 9950X3D + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.