Doom

Doom

AVERAGE FPS
49
playable

This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 26 31 29
1440p QHD 38 46 49 59
1080p Full HD 55 65 81 92

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Medium 31
3840x2160 Low 29
3840x2160 High 26
3840x2160 Ultra 17
2560x1440 Low 59
2560x1440 Medium 49
2560x1440 High 46
2560x1440 Ultra 38
1920x1080 Low 92
1920x1080 Medium 81
1920x1080 High 65
1920x1080 Ultra 55

Doom with AMD Ryzen 9 9950X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 9 9950X3D paired with the NVIDIA GeForce GTX 1650 presents a stark study in system imbalance when running Doom. The CPU is a flagship 16-core Zen 5 part, while the GPU is an entry-level Turing design from 2019. The measured frame rates across resolutions and settings confirm that the GTX 1650 is the overwhelming bottleneck, with the Ryzen 9 9950X3D's substantial compute resources remaining largely idle in this title. This analysis breaks down the measured performance data to quantify the GPU's dominance and the resulting frame rate characteristics.

Resolution Scaling

The frame rate data reveals a classic GPU-bound scaling pattern. At 1080p with Low settings, the combo achieves an average of 92.4 FPS. Moving to 1440p at the same settings drops the average to 58.8 FPS, a reduction of 33.6 FPS. The jump to 4K at Low settings yields an average of 29.3 FPS, which is less than one-third of the 1080p Low result. This steep decline as resolution increases is the definitive signature of a graphics card operating at its absolute limit; the rendering workload is expanding faster than the GTX 1650's pixel throughput can accommodate.

The pattern holds across all quality presets, but the magnitude of the drop is telling. At High settings, the transition from 1080p (65.4 FPS) to 1440p (45.5 FPS) is a 19.9 FPS loss, and the subsequent move to 4K (25.8 FPS) loses another 19.7 FPS. The scaling is almost linear in absolute terms, which indicates the GPU's shading units and memory bandwidth are saturated at every resolution. The CPU is never given a chance to become a limiting factor; even at 1080p Low, where a weaker processor might start to show its ceiling, the 92.4 FPS average is well within the Ryzen 9 9950X3D's capabilities.

The data suggests that the 1080p Low result is the closest this combo comes to a CPU-influenced scenario, but the GPU still governs the outcome. The fact that the 4K Ultra setting collapses to 16.9 FPS, while 4K Medium holds 30.9 FPS, underscores how sensitive the GTX 1650 is to shader complexity. The resolution scaling analysis makes it clear: this is a GPU-limited configuration at all tested points, and the powerful CPU is essentially waiting for the graphics card to catch up.

FAQ

Q: What is the best average frame rate this combo can achieve in Doom?

A: The highest measured average is 92.4 FPS, achieved at 1920x1080 with Low settings.

Q: How does the combo perform at 4K resolution?

A: At 3840x2160, average frame rates range from 16.9 FPS on Ultra settings to 30.9 FPS on Medium settings. The High preset yields 25.8 FPS, and Low produces 29.3 FPS.

Q: Is there a significant performance gap between the Medium and Ultra presets at 1440p?

A: Yes. At 2560x1440, the Medium preset averages 49.4 FPS, while the Ultra preset averages 37.9 FPS. This represents a difference of 11.5 FPS, indicating a substantial cost for the higher visual fidelity.

Q: What is the performance difference between the High and Low presets at 1080p?

A: At 1920x1080, the High preset averages 65.4 FPS, while the Low preset averages 92.4 FPS. This is a 27 FPS advantage for the Low preset.

Q: How does the Ryzen 9 9950X3D's benchmark scores compare to its nearest rivals?

A: The CPU has an average benchmark score of 71660. It is 0.9% ahead of the Intel Xeon Platinum 8270 (71056) and 1.8% ahead of the AMD Ryzen 9 9950X (70420). It trails the Intel Xeon 6517P (73050) by -1.9%.

Q: What is the GPU's standing relative to other graphics cards?

A: The GTX 1650 has a percentile rank of 43 among all GPUs and an average benchmark score of 8713. Its nearest rival, the NVIDIA GeForce RTX 3050 A Mobile, scores 8746, a delta of -0.4%.

How This Combo Ranks

The benchmark database places this specific combination of the Ryzen 9 9950X3D and the GTX 1650 at rank 1636 out of 1681 tested combos for Doom. This places it in the bottom 2.7% of all system configurations tracked for this game. The ranking is a direct consequence of the GPU's limited performance ceiling. While the processor is in the 96th percentile of all CPUs, the graphics card is in the 43rd percentile, and the overall system performance is dragged down to the lower end of the spectrum.

The data indicates that the combo's rank is almost entirely a function of the graphics card. The Ryzen 9 9950X3D's benchmark scores—such as 59712 in Cinebench R23 multicore and 22515 in Geekbench multicore—are elite, but they do not translate into high frame rates in this GPU-bound scenario. The measured FPS values are consistent with what would be expected from a GTX 1650 paired with any modern processor; the CPU's contribution is negligible in this context.

This poor ranking is not a reflection of the CPU's capability, but rather a signal of the GTX 1650's position as an entry-level part. The average benchmark score for the GPU is 8713, and its nearest rivals include the AMD Radeon 550X (8749) and the NVIDIA Quadro P2200 (8671). These are all professional or low-end consumer cards, confirming that the GPU is the performance anchor. For a game like Doom, which can scale well on high-end hardware, this combo leaves the majority of the system's potential untapped.

Measured FPS Breakdown

The measured data provides a complete picture of performance across three resolutions and four quality settings.

At 1920x1080, the frame rates are as follows:

  • Low: 92.4 FPS average
  • Medium: 81.2 FPS average
  • High: 65.4 FPS average
  • Ultra: 55 FPS average

This is the only resolution where the combo approaches playable frame rates on higher settings. The jump from Low to Medium is 11.2 FPS, and from Medium to High is 15.8 FPS. The transition to Ultra costs another 10.4 FPS, resulting in a 55 FPS average.

At 2560x1440, the performance drops noticeably:

  • Low: 58.8 FPS average
  • Medium: 49.4 FPS average
  • High: 45.5 FPS average
  • Ultra: 37.9 FPS average

The Low preset remains the only option above 60 FPS, and it barely clears that threshold. The gap between Low and Medium is 9.4 FPS, while the gap between Medium and High narrows to 3.9 FPS. The Ultra preset is 11.5 FPS behind Medium, showing a steeper penalty for the highest settings.

At 3840x2160, the GPU is clearly overmatched:

  • Low: 29.3 FPS average
  • Medium: 30.9 FPS average
  • High: 25.8 FPS average
  • Ultra: 16.9 FPS average

Notably, the Medium preset at 4K is actually faster than Low, a 1.6 FPS difference that suggests the settings are not strictly linear in their demands. However, all results here fall below 31 FPS, rendering the game effectively unplayable at this resolution. The Ultra preset's 16.9 FPS average is the worst measured result in the entire dataset.

GPU Role

The NVIDIA GeForce GTX 1650 is the defining component in this configuration. Its specifications paint a clear picture of its capabilities: 4 GB of GDDR5 memory on a 128-bit bus provides 128.1 GB/s of bandwidth. The GPU has 896 shading units and 32 ROPs, with a base clock of 1485 MHz and a boost clock of 1665 MHz. The FP32 performance is rated at 2.984 TFLOPS. These figures place it firmly in the entry-level segment, as reflected by its 43rd percentile ranking among all GPUs.

The GPU's memory configuration is particularly relevant for Doom. With 4 GB of VRAM, the card is likely to be constrained by memory capacity at higher resolutions and settings. The 4K Ultra result of 16.9 FPS is not just a matter of raw compute; the texture and geometry data for a 2016 FPS title at those settings can exceed what a 4 GB frame buffer can efficiently hold, causing additional performance degradation. The bandwidth of 128.1 GB/s is also a limiting factor, as the resolution scaling shows an almost linear drop in performance as pixel count increases.

The GPU's clock speeds and architecture are from the Turing generation, fabricated on a 12 nm process. Its 75 W TDP and lack of power connectors underscore its position as a low-power part. In this system, the GTX 1650's performance is the sole determinant of the measured frame rates. The Ryzen 9 9950X3D, with its 128 MB of L3 cache and 16 cores, has a Cinebench R23 multicore score of 59712, but this power is irrelevant when the GPU is the bottleneck. The benchmark results for the GPU show a Passmark G3D score of 7880, which is directly reflected in the game's poor performance metrics. The data is unequivocal: the GTX 1650 is a graphics card that cannot deliver high frame rates in Doom at modern resolutions, and no amount of CPU headroom can change that fact.

Hardware Specifications

AMD Ryzen 9 9950X3D

Cores / Threads 16 / 32
Base Clock 4300 MHz
Boost Clock 5700 MHz
TDP 170W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 9950X3D + NVIDIA GeForce GTX 1650 in Doom

Resolution Settings Avg FPS
3840x2160 Medium 30.9
3840x2160 Low 29.3
3840x2160 High 25.8
3840x2160 Ultra 16.9
2560x1440 Low 58.8
2560x1440 Medium 49.4
2560x1440 High 45.5
2560x1440 Ultra 37.9
1920x1080 Low 92.4
1920x1080 Medium 81.2
1920x1080 High 65.4
1920x1080 Ultra 55.0

Doom with Ryzen 9 9950X3D + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with GTX 1650 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 9 9950X3D + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.