Minecraft

Minecraft

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 39 49 61
1440p QHD 46 74 93 117
1080p Full HD 73 117 147 186

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 49
3840x2160 High 39
3840x2160 Ultra 24
2560x1440 Low 117
2560x1440 Medium 93
2560x1440 High 74
2560x1440 Ultra 46
1920x1080 Low 186
1920x1080 Medium 147
1920x1080 High 117
1920x1080 Ultra 73

Minecraft with Intel Core Ultra 9 290K Plus + NVIDIA GeForce GTX 1650, In-Depth Analysis

How This Combo Ranks

The Intel Core Ultra 9 290K Plus paired with the NVIDIA GeForce GTX 1650 lands at rank 1128 out of 1176 tested combos in Minecraft. That places this configuration in the bottom 5% of all tested systems, a result driven almost entirely by the graphics card. The CPU is a top-tier part—sitting in the 96th percentile among all processors—but the GTX 1650 is a modest entry-level GPU from 2019, and in Minecraft’s blocky but draw-distance-heavy rendering, the pairing produces decidedly mid-pack frame rates.

The combo’s ranking reflects a severe imbalance. The Core Ultra 9 290K Plus is a 24-core, 24-thread Arrow Lake Refresh part with a boost clock of 5.80 GHz, and its average benchmark score of 84003 places it within 0.2% of the Intel Core Ultra 9 285K and 1.1% ahead of the AMD EPYC 4584PX. Meanwhile, the GTX 1650’s average benchmark score of 7472 places it in the 40th percentile of all GPUs, with its nearest rival being the Intel Arc A310 at just 1% faster. The CPU is a champion; the GPU is a participant. In a game like Minecraft, where the CPU handles world generation and chunk updates while the GPU renders the scene, this combo’s ranking shows that the GPU is the limiting factor in almost every scenario.

At 1080p Low, the combo reaches 186 FPS, which is respectable, but that is the ceiling. As resolution and settings climb, the frame rate collapses. At 4K Ultra, the system produces just 24 FPS, an unplayable slideshow. The data suggests that this is not a combo anyone would choose for high-end Minecraft; it is a pairing where the CPU’s potential is wasted behind a GPU that cannot keep up.

FAQ

Q: What is the combo’s overall rank in Minecraft?

A: The Intel Core Ultra 9 290K Plus + NVIDIA GeForce GTX 1650 combo ranks 1128 out of 1176 tested combinations in Minecraft.

Q: How does the CPU compare to its nearest rivals?

A: The Core Ultra 9 290K Plus has an average benchmark score of 84003, which is 0.2% higher than the Intel Core Ultra 9 285K (83807) and 1.1% higher than the AMD EPYC 4584PX (83090). It trails the AMD EPYC 7F72 (85072) by 1.3%.

Q: How does the GPU compare to its nearest rivals?

A: The GTX 1650 has an average benchmark score of 7472, which is 0.3% higher than the AMD Radeon HD 8850M (7447) and 0.4% higher than the Intel UHD Graphics 750 (7441). It is 1% slower than the Intel Arc A310 (7550).

Q: What is the best FPS this combo can achieve?

A: The highest measured average FPS is 186, achieved at 1920x1080 with Low settings.

Q: What is the worst FPS this combo can produce?

A: The lowest measured average FPS is 24, recorded at 3840x2160 with Ultra settings.

Q: Does the CPU or GPU limit performance more?

A: The GPU is the bottleneck. The CPU is in the 96th percentile of all processors, while the GPU is in the 40th percentile. The frame rate drops sharply as resolution increases, indicating the GPU cannot keep pace with the CPU’s capabilities.

Q: What is the GPU’s memory configuration?

A: The GTX 1650 has 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth.

Resolution Scaling

The measured FPS data shows a clear and dramatic scaling pattern as resolution increases. At 1920x1080 with Low settings, the combo produces 186 FPS. Moving to 2560x1440 at Low drops that to 117 FPS, a 37% reduction. At 3840x2160 at Low, the frame rate falls to 61 FPS, which is 67% below the 1080p Low figure. This steep decline is a textbook sign of a GPU-limited system. The GTX 1650, with its 4 GB of GDDR5 memory and 128.1 GB/s bandwidth, simply cannot sustain the pixel throughput required at higher resolutions.

The pattern holds across all settings. At Medium settings, 1080p yields 147 FPS, 1440p yields 93 FPS, and 4K yields 49 FPS. At High settings, the numbers are 117, 74, and 39 FPS respectively. At Ultra settings, the system manages 73 FPS at 1080p, 46 FPS at 1440p, and just 24 FPS at 4K. The percentage drop from 1080p to 4K is consistent: roughly 65-70% across all settings. This uniformity indicates that the GPU is the sole limiting factor; a CPU-bound system would show smaller FPS differences between resolutions because the CPU workload does not scale with pixel count.

The data also reveals that the GTX 1650’s 4 GB memory buffer is likely a constraint at 4K. Even at Low settings, 4K produces 61 FPS, which is below the 60 FPS threshold many players consider playable. At 4K Medium, the average drops to 49 FPS with a minimum of 41 FPS, indicating frame pacing issues. The 4K Ultra result of 24 FPS is effectively unplayable. Benchmark results indicate that this combo is best suited for 1080p gaming; 1440p is playable at Low and Medium, but 4K should be avoided except for static scenes.

Settings Recommendations

Given the measured FPS data, the optimal experience for this combo is at 1920x1080 with Medium settings. This configuration produces an average of 147 FPS, with a minimum of 125 FPS and a maximum of 170 FPS. The minimum frame rate is above the 60 FPS threshold, ensuring smooth gameplay even during intense world generation or when multiple entities are on screen. Medium settings in Minecraft still render a reasonable draw distance and include basic lighting effects, which is a good balance for the GTX 1650.

At 1080p Low, the combo hits 186 FPS, which is excellent for competitive play or for players who prioritize frame rate above all else. However, Low settings significantly reduce draw distance and disable certain visual effects, which can hinder gameplay in a game where seeing distant terrain is useful. The 147 FPS at Medium is a better trade-off.

At 1080p High, the average drops to 117 FPS, which is still playable but shows a 20% reduction from Medium. The jump from High to Ultra is more punishing: 73 FPS at High versus 73 FPS at Ultra—wait, the data shows 117 FPS at High and 73 FPS at Ultra, a 38% drop. The Ultra preset likely enables fancy graphics, smooth lighting, and maximum render distance, which overwhelms the GTX 1650.

For 1440p, the best choice is Low settings, yielding 117 FPS. Medium at 1440p produces 93 FPS with a minimum of 79 FPS, which is also acceptable. High at 1440p drops to 74 FPS, and Ultra falls to 46 FPS. At 4K, no setting is truly playable; Low produces 61 FPS, but the minimum frame rate is not recorded, and the average is too close to the 60 FPS threshold for comfort. Players should avoid 4K with this GPU.

The data suggests that the “best experience” is subjective: for maximum smoothness, 1080p Medium is the sweet spot; for maximum visual fidelity while maintaining 60+ FPS, 1080p High is the ceiling. The Ultra preset is not recommended at any resolution, as it drops the frame rate below 60 FPS even at 1080p.

Measured FPS Breakdown

At 1920x1080, the combo delivers its strongest performance. Low settings produce an average of 186 FPS. Medium settings yield 147 FPS, with a minimum of 125 FPS and a maximum of 170 FPS. High settings drop to 117 FPS. Ultra settings fall to 73 FPS. The delta between Low and Ultra is 113 FPS, a 61% reduction.

At 2560x1440, the frame rates are lower but still playable at lower presets. Low settings produce 117 FPS. Medium settings produce 93 FPS, with a minimum of 79 FPS and a maximum of 107 FPS. High settings produce 74 FPS. Ultra settings produce 46 FPS. The delta between Low and Ultra is 71 FPS, a 61% reduction, matching the 1080p scaling.

At 3840x2160, the combo struggles. Low settings produce 61 FPS. Medium settings produce 49 FPS, with a minimum of 41 FPS and a maximum of 56 FPS. High settings produce 39 FPS. Ultra settings produce 24 FPS. The delta between Low and Ultra is 37 FPS, a 61% reduction. The consistent 61% reduction across all resolutions shows that the GPU’s relative performance is the same; only the absolute numbers change.

The Medium settings rows are the only ones with min and max FPS data. At 1080p Medium, the range is 125-170 FPS, a 45 FPS spread. At 1440p Medium, the range is 79-107 FPS, a 28 FPS spread. At 4K Medium, the range is 41-56 FPS, a 15 FPS spread. The narrowing spread at higher resolutions suggests that the GPU is becoming more consistently saturated, with less headroom for variation.

CPU Role

The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process by TSMC. It has a base clock of 3.70 GHz and a boost clock of 5.80 GHz. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 36 MB of shared L3 cache. It supports DDR5 memory on a dual-channel bus with 115.2 GB/s of bandwidth. The CPU is unlocked for overclocking.

In Minecraft, the CPU is responsible for world generation, chunk loading, and entity logic. The game is known to be single-thread-bound in many scenarios, but modern versions can utilize multiple cores for chunk rendering and background tasks. The Core Ultra 9 290K Plus’s high boost clock of 5.80 GHz is beneficial for the single-threaded aspects of Minecraft. Its single-core performance is strong, as evidenced by a Cinebench R23 single-core score of 7303 and a Passmark single-thread score of 4823.

The multi-core performance is exceptional, with a Cinebench R23 multi-core score of 51731 and a Passmark multithread score of 60860. However, the measured FPS data shows that this CPU power is not the limiting factor. Even at 1080p Low, where the CPU would be most stressed due to high frame rates, the combo only achieves 186 FPS. A weaker CPU paired with the same GPU would likely produce similar results, as the GTX 1650’s 2.984 TFLOPS of FP32 performance and 93.24 GTexel/s texture rate are the bottlenecks.

The CPU’s 96th percentile ranking among all processors confirms its status as a top-tier part. Its nearest rivals are other high-end server and desktop chips. However, in this combo, the CPU is effectively starved by the GPU. The 24 cores and 36 MB of L3 cache are irrelevant when the GPU cannot render frames fast enough to utilize them. The benchmark results indicate that this CPU would pair far better with a more powerful GPU, but as configured, it is wasted potential. The data shows that the CPU’s role in this combo is to provide a stable platform with no frame drops due to processing limits; the frame drops are entirely attributable to the GPU.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce GTX 1650 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 49.0
3840x2160 High 39.0
3840x2160 Ultra 24.0
2560x1440 Low 117.0
2560x1440 Medium 93.0
2560x1440 High 74.0
2560x1440 Ultra 46.0
1920x1080 Low 186.0
1920x1080 Medium 147.0
1920x1080 High 117.0
1920x1080 Ultra 73.0

Minecraft with iUltra 9 290K Plus + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with GTX 1650 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with iUltra 9 290K Plus + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.