Minecraft

Minecraft

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 39 49 61
1440p QHD 46 74 93 117
1080p Full HD 73 117 147 186

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 49
3840x2160 High 39
3840x2160 Ultra 24
2560x1440 Low 117
2560x1440 Medium 93
2560x1440 High 74
2560x1440 Ultra 46
1920x1080 Low 186
1920x1080 Medium 147
1920x1080 High 117
1920x1080 Ultra 73

Minecraft with AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis

# Minecraft with AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1650

This combo ranks 3,548 out of 3,710 tested combinations for Minecraft, placing it in the lower percentile of systems evaluated for this title. The pairing of an 8-core, 16-thread AMD Ryzen 7 5800X3D with the 4 GB NVIDIA GeForce GTX 1650 creates an interesting dynamic — the CPU is a high-end desktop processor while the GPU sits near the bottom of current desktop graphics solutions. Benchmark data reveals that this imbalance heavily influences performance across resolutions and settings, with the GTX 1650's 40th percentile standing among all GPUs contrasting sharply with the 5800X3D's 80th percentile rank among all CPUs.

How This Combo Ranks

At position 3,548 of 3,710 tested combos, this system sits in the bottom 5% of all evaluated pairings for Minecraft. That low ranking is driven almost entirely by the GPU, as the GTX 1650's average benchmark score of 7,472 puts it at just the 40th percentile among all GPUs. The nearest GPU rivals tell a telling story: the AMD Radeon HD 8850M scores 7,447 (0.3% behind), the Intel UHD Graphics 750 scores 7,441 (0.4% behind), and the AMD Radeon R7 350 scores 7,425 (0.6% behind). Only the Intel Arc A310 at 7,550 (-1% delta) sits ahead by a meaningful margin. This clustering shows the GTX 1650 is functionally equivalent to a group of entry-level and integrated graphics solutions, which explains why the combo rank is so low despite the powerful CPU.

The CPU side tells a different story. The Ryzen 7 5800X3D achieves an average benchmark score of 27,896, placing it at the 80th percentile of all CPUs. Its nearest rivals include the AMD Ryzen 7 6800U at 27,887 (0% delta), the Intel Core i9-10900K at 27,872 (0.1% ahead), and the AMD Ryzen AI 5 PRO 340 at 27,932 (-0.1% behind). The Intel Core i5-12600KF at 27,799 trails by 0.3%. This CPU is clearly capable of far more than the GPU can deliver in Minecraft, and the measured FPS data confirms that bottleneck. With a combo rank this low, users should expect that upgrading the graphics card alone would dramatically improve this system's standing.

FAQ

Q: What is the best measured FPS this combo achieves in Minecraft?

A: The highest average FPS recorded is 186 at 1920x1080 with Low settings. At Medium settings, the same resolution delivers 147 FPS average, with a minimum of 125 and maximum of 170.

Q: How does the CPU's benchmark performance compare to its nearest rivals?

A: The Ryzen 7 5800X3D scores 27,896 on average, which is essentially tied with the AMD Ryzen 7 6800U at 27,887 and the Intel Core i9-10900K at 27,872. The AMD Ryzen AI 5 PRO 340 scores 27,932, just 0.1% higher, while the Intel Core i5-12600KF trails at 27,799.

Q: Can this combo handle 4K resolution in Minecraft?

A: At 3840x2160, the combo achieves 39 FPS on High settings and 49 FPS on Medium settings. Low settings reach 61 FPS, but Ultra drops to just 24 FPS. The 4K experience is playable only at Low settings, and even then it barely exceeds 60 FPS.

Q: What is the GPU's performance percentile compared to all GPUs?

A: The GTX 1650 sits at the 40th percentile among all GPUs, with an average benchmark score of 7,472. Its nearest rival, the Intel Arc A310, scores 7,550, which is 1% higher.

Q: How does the CPU's multi-threaded performance compare to its single-threaded performance?

A: In Cinebench R23, the multicore score is 14,317 while the singlecore score is 1,452 — a roughly 9.9x scaling factor. Similarly, Geekbench shows 11,765 multicore versus 2,017 singlecore, and 3DMark demonstrates scaling from 884 single-thread to 7,285 max-threads.

Q: What is the FPS difference between Low and Ultra settings at 1080p?

A: At 1920x1080, Low settings produce 186 FPS average while Ultra drops to 73 FPS average. That represents a 60.8% reduction in average FPS when moving from the lowest to the highest quality preset.

CPU Role

The AMD Ryzen 7 5800X3D brings 8 cores and 16 threads based on the Zen 3 architecture, with a base clock of 3.40 GHz and a boost clock of 4.50 GHz. This 7 nm processor from TSMC features 96 MB of shared L3 cache, which is a defining characteristic of the X3D variant and particularly relevant for games that benefit from large cache hierarchies. The CPU supports DDR4 memory across a dual-channel bus with 51.2 GB/s bandwidth, and it connects via PCIe Gen 4 with 20 CPU lanes.

Benchmark scores reveal a processor that excels in both single-threaded and multi-threaded workloads. The Cinebench R23 singlecore score of 1,452 and multicore score of 14,317 demonstrate strong per-core performance, while the 3DMark suite shows scaling from 884 single-thread to 7,299 at 16 threads and 7,285 at max threads. PassMark results reinforce this pattern: single-thread at 3,234, multithread at 28,309, and physics at 2,884. The CPU's 80th percentile ranking among all CPUs confirms it is not the limiting factor in this Minecraft pairing.

In Minecraft specifically, the CPU's strength matters most at lower resolutions where the GPU is less burdened. The measured data shows 186 FPS at 1080p Low, which suggests the CPU can push well beyond what the GTX 1650 can sustain at higher settings. However, at 4K Ultra, the system drops to 24 FPS — a figure that points squarely at the GPU as the constraint, not the Ryzen 7 5800X3D. The CPU's 8 cores and 16 threads are more than sufficient for Minecraft's typical thread usage, and the large L3 cache likely helps with chunk loading and world generation tasks.

Measured FPS Breakdown

At 1920x1080, the combo delivers 186 FPS on Low, 147 FPS on Medium, 117 FPS on High, and 73 FPS on Ultra settings. The Medium preset shows a minimum of 125 FPS and maximum of 170 FPS, indicating reasonably stable frame times, while the other presets lack min/max data in the measurements. This resolution demonstrates the widest performance range, spanning 113 FPS from the lowest to highest settings.

Moving to 2560x1440, the measured averages show 117 FPS on Low, 93 FPS on Medium, 74 FPS on High, and 46 FPS on Ultra. The Medium preset again provides min/max data with 79 FPS minimum and 107 FPS maximum. The drop from 1080p to 1440p is consistent across settings — roughly 37% lower FPS at Low, 37% at Medium, 37% at High, and 37% at Ultra — which indicates the GPU is becoming progressively more stressed as pixel count increases.

At 3840x2160, performance falls further to 61 FPS on Low, 49 FPS on Medium, 39 FPS on High, and 24 FPS on Ultra. The Medium preset shows a minimum of 41 FPS and maximum of 56 FPS. The 4K results show the most dramatic scaling penalties, with Low settings barely maintaining 60 FPS and Ultra becoming nearly unplayable. The GTX 1650's 4 GB of GDDR5 memory and 128-bit bus width (128.1 GB/s bandwidth) appear insufficient for smooth 4K operation at higher quality presets.

Resolution Scaling

The FPS drop from 1080p to 4K tells a clear story about where the bottleneck lies. At Low settings, performance falls from 186 FPS at 1080p to 117 FPS at 1440p and 61 FPS at 4K — a 67.2% reduction from 1080p to 4K. Medium settings show 147 FPS at 1080p, 93 FPS at 1440p, and 49 FPS at 4K, a 66.7% reduction. High settings decline from 117 FPS at 1080p to 74 FPS at 1440p and 39 FPS at 4K, a 66.7% reduction. Ultra settings drop from 73 FPS at 1080p to 46 FPS at 1440p and 24 FPS at 4K, a 67.1% reduction.

These remarkably consistent percentage drops across all settings suggest that resolution scaling is the dominant factor, rather than individual quality settings. The pattern is typical of a GPU-bound scenario: as pixel count increases by roughly 2.25x from 1080p to 1440p and 4x from 1080p to 4K, the FPS declines accordingly. If the CPU were the limiting factor, we would expect to see smaller percentage drops at higher resolutions because the CPU work per frame would remain constant while GPU work increases.

The data indicates that the GTX 1650 is the limiting component at virtually every resolution and setting combination tested. Even at 1080p Low, where the CPU could theoretically push higher frame rates, the 186 FPS ceiling appears to be set by the GPU's capabilities rather than the Ryzen 7 5800X3D's limits. The CPU's 80th percentile ranking versus the GPU's 40th percentile ranking reinforces this interpretation — the system is fundamentally imbalanced toward CPU capability.

Settings Recommendations

For players targeting 60 FPS as a playable baseline, the measured data shows that 4K Ultra is impossible at 24 FPS, and 4K High at 39 FPS falls short. At 4K, only Low settings at 61 FPS achieve the 60 FPS threshold, while Medium at 49 FPS is close but below. For 1440p, Low at 117 FPS and Medium at 93 FPS both comfortably exceed 60 FPS, while High at 74 FPS also clears the bar. Ultra at 46 FPS does not. At 1080p, every preset except Ultra exceeds 60 FPS, with Low at 186 FPS, Medium at 147 FPS, and High at 117 FPS all providing smooth gameplay.

The best experience per the measured rows depends on the display resolution. For 1080p users, High settings at 117 FPS average represents the optimal balance — it delivers triple-digit frame rates while preserving visual quality, and the jump to Ultra costs 44 FPS (a 37.6% reduction) for what may be marginal visual improvements. For 1440p displays, Medium at 93 FPS is the sweet spot, as High drops to 74 FPS and Ultra falls to 46 FPS. The Medium preset's min/max range of 79-107 FPS suggests acceptable frame pacing.

For 4K, the choices are stark: Low at 61 FPS is the only preset that maintains 60 FPS, but Medium at 49 FPS is arguably a better visual experience if players can tolerate sub-60 frame rates. The Medium preset shows a minimum of 41 FPS, which might cause noticeable stutters in busy scenes. Given the data, players should prioritize resolution over settings — dropping from 4K to 1440p while enabling Medium or High settings yields much better frame rates than staying at 4K with Low settings.

GPU Role

The NVIDIA GeForce GTX 1650 is built on the Turing architecture using the TU117 chip at 12 nm from TSMC, with 4,700 million transistors on a 200 mm² die. It operates with a base clock of 1485 MHz and boost clock of 1665 MHz, paired with 4 GB of GDDR5 memory on a 128-bit bus delivering 128.1 GB/s bandwidth. The GPU has 896 shading units, 56 texture mapping units, and 32 raster output units, producing 53.28 GPixel/s pixel rate and 93.24 GTexel/s texture rate. Its FP32 performance is 2.984 TFLOPS, with FP16 at 5.967 TFLOPS using a 2:1 ratio.

The GTX 1650's benchmark results paint a picture of an entry-level GPU: PassMark G3D score of 7,880, DirectX 11 score of 58, DirectX 12 score of 35, and DirectX 9 score of 124. Geekbench OpenCL score of 29,629 and Vulkan score of 33,042 show moderate compute capability. The 40th percentile ranking among all GPUs, with an average benchmark score of 7,472, places it in the lower half of graphics solutions. Its nearest rivals — the AMD Radeon HD 8850M at 7,447 and Intel UHD Graphics 750 at 7,441 — include integrated graphics, highlighting the GTX 1650's modest standing.

In Minecraft, the GPU's 4 GB VRAM capacity is adequate for the game's typical texture loads, but the 128-bit memory bus and 128.1 GB/s bandwidth struggle at higher resolutions. The measured FPS data shows the GPU is the performance limiter across all tested configurations. Even at 1080p Low, the 186 FPS result is likely near the GTX 1650's practical ceiling for this game, while the Ryzen 7 5800X3D could theoretically support much higher frame rates. The GPU's DirectX 12 score of 35 and Vulkan score of 33,042 suggest it handles modern APIs adequately but without headroom for demanding settings. For Minecraft players, the GTX 1650 delivers playable performance at 1080p and 1440p with medium-to-high settings, but 4K gaming requires minimal settings to remain fluid.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1650 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 49.0
3840x2160 High 39.0
3840x2160 Ultra 24.0
2560x1440 Low 117.0
2560x1440 Medium 93.0
2560x1440 High 74.0
2560x1440 Ultra 46.0
1920x1080 Low 186.0
1920x1080 Medium 147.0
1920x1080 High 117.0
1920x1080 Ultra 73.0

Minecraft with Ryzen 7 5800X3D + Other GPUs

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Minecraft with GTX 1650 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X3D + GTX 1650

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