Minecraft

Minecraft

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 39 49 61
1440p QHD 46 74 93 117
1080p Full HD 73 117 147 186

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 49
3840x2160 High 39
3840x2160 Ultra 24
2560x1440 Low 117
2560x1440 Medium 93
2560x1440 High 74
2560x1440 Ultra 46
1920x1080 Low 186
1920x1080 Medium 147
1920x1080 High 117
1920x1080 Ultra 73

Minecraft with AMD Ryzen 7 5700G + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 7 5700G and NVIDIA GeForce GTX 1650 pairing delivers a heavily GPU-bound experience in Minecraft, with the CPU’s 8-core/16-thread configuration proving more than sufficient for the game’s demands. The data indicates that the GTX 1650 is the primary bottleneck across all tested settings, as frame rates scale dramatically with resolution changes while remaining largely stable relative to CPU expectations. This combo ranks near the bottom of the database at 3548 out of 3710 tested combinations, reflecting the GTX 1650’s modest standing in the GPU hierarchy, though the 5700G’s strong single-thread performance prevents the CPU from ever becoming a limiting factor.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 5700G is a Zen 3 (Cezanne) processor built on TSMC’s 7 nm process, featuring 8 cores and 16 threads with a base clock of 3.80 GHz and a boost clock of 4.60 GHz. In synthetic benchmarks, the CPU achieves a PassMark single-thread score of 3283 and a multi-thread score of 24419, with a Cinebench R23 single-core score of 1494 and multi-core score of 12830.5. These numbers place the 5700G at the 79th percentile of all CPUs, with an average benchmark score of 27051, sitting just 0.2% below the Intel Core i9-9900K (27097) and 0.4% above the AMD Ryzen AI 7 445 (26936).

For Minecraft, the game’s engine relies heavily on single-thread performance for world generation and entity logic, but the measured FPS data shows no evidence of CPU limitation. At 1080p Low settings, the combo achieves 186 FPS average, which is the highest score in the entire dataset, and the 5700G’s 3dmark single-thread score of 899 and 2-thread score of 1758 indicate strong per-core capability. The fact that FPS drops to 117 at 1080p High and 73 at 1080p Ultra — a 61% reduction from Low to Ultra — points to the GPU struggling with increased rendering load, not the CPU. The 5700G’s 16 MB L3 cache and dual-channel DDR4 memory bandwidth of 51.2 GB/s provide ample headroom for Minecraft’s chunk loading, which is typically bursty and benefits from fast storage rather than raw core counts.

The CPU’s percentile rank of 79 means it outperforms roughly four-fifths of all processors in the database, and its nearest rivals include the Intel Core i5-14400T (27166, 0.4% higher) and Intel Core i7-1370P (26900, 0.6% lower). None of these rivals would change the gaming outcome here, as the bottleneck is clearly the GPU. In multi-threaded workloads, the 5700G’s Cinebench R15 multi-core score of 2107 and Geekbench multi-core score of 9950 confirm it can handle heavily modded Minecraft servers or background tasks, but the stock game’s performance is entirely gated by the graphics card.

FAQ

Q: Is the AMD Ryzen 7 5700G strong enough for Minecraft, or does it bottleneck the GTX 1650?

A: The CPU is more than adequate. The 5700G scores 3283 in PassMark single-thread and 899 in 3dmark single-thread, and at 1080p Low the combo reaches 186 FPS average. The FPS drops at higher settings (117 High, 73 Ultra) are driven by GPU load, not CPU limits, as the CPU percentile (79th) far exceeds the GPU percentile (40th).

Q: How does the GTX 1650 compare to its nearest rivals in raw performance?

A: The GTX 1650 has an average benchmark score of 7472 and sits at the 40th percentile of all GPUs. It is 0.3% above the AMD Radeon HD 8850M (7447), 0.4% above the Intel UHD Graphics 750 (7441), and 1% below the Intel Arc A310 (7550). This places it in the lower-midrange tier.

Q: What is the best resolution to play Minecraft with this combo for smooth 60+ FPS?

A: At 1440p, the combo achieves 74 FPS average on High and 117 FPS on Low, both comfortably above 60. At 4K, High settings drop to 39 FPS, so 1440p is the practical ceiling for high-settings play, while 1080p High (117 FPS) offers the best visual-to-performance balance.

Q: Does the GTX 1650’s 4 GB VRAM cause issues in Minecraft?

A: The memory size is 4 GB GDDR5 with 128.1 GB/s bandwidth, which is sufficient for Minecraft’s textures at 1080p and 1440p. The data shows no VRAM-related stutter — the 1440p Medium minimum FPS is 79, and the 1080p Medium minimum is 125 — indicating the card’s memory capacity is not a limiting factor in this game.

Q: How does this combo rank compared to all other tested combinations?

A: It ranks 3548 out of 3710 combos, placing it in the bottom 5% of the database. This is primarily due to the GTX 1650’s low relative standing (40th percentile), while the CPU’s 79th percentile rank prevents an even lower placement.

Q: Is the CPU’s integrated graphics relevant for this testing?

A: The 5700G includes Radeon Vega 8 integrated graphics, but all measured FPS data comes from the discrete GTX 1650. The iGPU is irrelevant for this combo’s gaming performance, though it could serve as a fallback if the discrete GPU fails.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data shows a clear and consistent trend: performance scales inversely with resolution, confirming that the GTX 1650 is the sole bottleneck. At Low settings, the combo delivers 186 FPS at 1080p, 117 FPS at 1440p, and 61 FPS at 4K — a 67% reduction from 1080p to 4K. High settings follow the same pattern: 117 FPS at 1080p, 74 FPS at 1440p, and 39 FPS at 4K, representing a 67% drop as well. This near-linear scaling with pixel count (1080p has roughly 2.1 MP, 1440p has 3.7 MP, 4K has 8.3 MP) indicates the GPU is operating at its full capacity at every resolution, with no CPU overhead limiting frame generation.

The Medium settings data provides additional insight, as it includes minimum and maximum FPS values. At 1080p Medium, the average is 147 FPS with a minimum of 125 and maximum of 170 — a tight 45 FPS spread. At 1440p Medium, the average drops to 93 FPS with a minimum of 79 and maximum of 107, a 28 FPS spread. At 4K Medium, the average is 49 FPS with a minimum of 41 and maximum of 56, a 15 FPS spread. The narrowing frame-time variance at higher resolutions further confirms that the GPU is saturated, as the CPU has more time to prepare frames between the slower GPU renders.

Ultra settings show the most dramatic scaling: 73 FPS at 1080p, 46 FPS at 1440p, and 24 FPS at 4K. The 4K Ultra result of 24 FPS is below the 30 FPS playability threshold, making that configuration effectively unplayable. The FPS drop from 1080p Ultra to 4K Ultra is 67%, matching the Low and High trends exactly. This consistent percentage across all settings is a textbook signature of a GPU-bound scenario — if the CPU were the limiting factor, we would expect FPS to remain more constant across resolutions, particularly at lower settings where draw calls are fewer. Instead, every setting tier shows the same resolution sensitivity, meaning the GTX 1650’s 896 shading units and 32 ROPs are the constraining hardware.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific pairing of AMD Ryzen 7 5700G and NVIDIA GeForce GTX 1650 ranks 3548 out of 3710 tested combinations in Minecraft, placing it in the bottom 4.4% of all systems in the database. This low rank is almost entirely attributable to the GPU, which sits at the 40th percentile of all graphics cards with an average benchmark score of 7472. The CPU, by contrast, is at the 79th percentile with an average score of 27051, meaning the processor is roughly 1.5x more capable relative to its peers than the graphics card is relative to its own.

The combo’s rank is consistent with the measured FPS data: at 1080p High, it achieves 117 FPS, which is respectable but far from the top-tier results that would come from pairing the 5700G with a higher-end GPU. The database shows that the CPU’s nearest rivals — the Intel Core i9-9900K (27097), Intel Core i5-14400T (27166), and Intel Core i7-1370P (26900) — all have nearly identical average scores within 0.6% of the 5700G. If any of these CPUs were paired with the GTX 1650, the Minecraft performance would be virtually unchanged, since the GPU would still be the bottleneck. Conversely, pairing the 5700G with a GPU at the 90th percentile would likely push this combo into the top quarter of the rankings, given the CPU’s headroom.

The 3548th rank out of 3710 means there are only 162 combos worse than this one, and those would necessarily feature even weaker GPUs. The GTX 1650’s nearest rivals include the Intel UHD Graphics 750 (7441) and AMD Radeon R7 350 (7425), both of which are integrated or low-end discrete solutions that would perform worse in Minecraft. This contextualizes the combo’s position: it’s not a competitive gaming rig, but it’s also not the absolute bottom of the barrel. For Minecraft specifically, the game’s relatively simple rendering pipeline means the GTX 1650 can still produce playable results at 1080p and 1440p, even if the combo’s overall rank looks poor against the full database.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1650 is a Turing-architecture card (TU117 chip) built on TSMC’s 12 nm process, with 896 shading units, 56 TMUs, and 32 ROPs. Its base clock is 1485 MHz with a boost clock of 1665 MHz, and it has 4 GB of GDDR5 memory on a 128-bit bus, yielding 128.1 GB/s of bandwidth. The card is rated for 75 W TDP and draws power solely from the PCIe slot, with no additional power connectors, and its 250 W suggested PSU requirement is modest. The GPU’s memory clock runs at 2001 MHz (8 Gbps effective), and its FP32 performance is 2.984 TFLOPS, with a pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s.

In Minecraft, the GTX 1650’s 4 GB VRAM is sufficient for the game’s texture requirements at all tested resolutions, as evidenced by the fact that frame rates scale smoothly with resolution rather than hitting a memory wall. At 1080p Medium, the minimum FPS is 125, and at 1440p Medium it’s 79, with no stutter that would indicate VRAM swapping. The card’s 128.1 GB/s bandwidth is adequate for Minecraft’s block-based rendering, which is more dependent on fill rate and shader throughput than memory bandwidth. The 32 ROPs handle pixel output, and the 53.28 GPixel/s pixel rate explains why 4K Ultra (24 FPS) struggles — that resolution requires 8.3 million pixels per frame, and the card simply cannot sustain the fill rate needed for 30+ FPS.

The GTX 1650’s benchmark scores reinforce its mid-low tier status: PassMark G3D score of 7880, 3dmark Steel Nomad DX12 score of 305, and Geekbench OpenCL score of 29629. Its percentile rank of 40 means it outperforms 40% of all GPUs, but falls behind 60%. The nearest rivals — AMD Radeon HD 8850M (7447), Intel UHD Graphics 750 (7441), and Intel Arc A310 (7550) — are all within 1% of its score, indicating that the GTX 1650 sits at a crowded performance tier. In Minecraft, this translates to playable frame rates at 1080p and 1440p on lower settings, but 4K is only viable at Low (61 FPS) or Medium (49 FPS), and even then the frame pacing may not be ideal.

The GPU’s 1665 MHz boost clock is modest, and the card lacks any RT or tensor cores, which is irrelevant for Minecraft’s traditional rendering path. The card’s DirectX 12 (12_1) and Vulkan 1.4 API support means it can handle modern Minecraft versions with shader mods, but the limited FP32 throughput of 2.984 TFLOPS will cap the complexity of such mods. For vanilla Minecraft, the GTX 1650 delivers its best results at 1080p Low (186 FPS) and 1080p Medium (147 FPS), both of which are well above the 144 Hz refresh rate that many budget monitors offer.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

1080p (1920x1080): The combo delivers its strongest results here. On Low settings, the average FPS is 186, which is the highest score in the entire dataset. Medium settings drop to 147 FPS average, with a minimum of 125 and maximum of 170. High settings yield 117 FPS average, and Ultra settings produce 73 FPS average. The 186→117→73 progression from Low to High to Ultra shows a 61% performance penalty from the lowest to highest settings, reflecting the GPU’s struggle with increased draw distance and texture quality. The Medium minimum of 125 FPS indicates that even in heavy scenes, the frame rate stays well above 60, making 1080p the most viable resolution for smooth gameplay at any setting.

1440p (2560x1440): Performance drops by roughly 37% compared to 1080p. Low settings average 117 FPS, which is identical to the 1080p High result — a clear sign that the GPU is scaling its workload linearly with pixel count. Medium settings average 93 FPS, with a minimum of 79 and maximum of 107. High settings average 74 FPS, and Ultra settings average 46 FPS. The 79 FPS minimum at Medium settings is still above 60, making 1440p Medium a viable choice for players who prioritize resolution over settings. However, the Ultra result of 46 FPS is below the 60 FPS threshold that most players consider smooth, so ultra settings are best avoided at this resolution.

4K (3840x2160): This resolution is the most demanding, and the GTX 1650 struggles. Low settings average 61 FPS, which is just above the 60 FPS playability threshold. Medium settings drop to 49 FPS average, with a minimum of 41 and maximum of 56. High settings average 39 FPS, and Ultra settings average 24 FPS. The Medium minimum of 41 FPS and maximum of 56 FPS show that frame pacing becomes inconsistent, with no guarantee of smoothness. The Ultra result of 24 FPS is below 30 FPS, making it essentially unplayable. For 4K, only Low settings provide a reliable 60+ FPS experience, and even then, the margin is slim — a single demanding scene could push the frame rate below 60.

The data across all resolutions and settings reveals a consistent pattern: the GTX 1650’s performance is capped by its 2.984 TFLOPS of FP32 compute and 53.28 GPixel/s pixel rate. At 1080p, the card can leverage its full rasterization pipeline to produce high frame rates, but as the pixel count increases, the ROPs and shading units become saturated. The 4K Low result of 61 FPS is particularly telling — it shows that even with minimal settings, the card is operating at its absolute limit to push 8.3 million pixels per frame. For users with a 1080p monitor, this combo is perfectly adequate for Minecraft on Medium to High settings; for 1440p, stick to Medium; and for 4K, only Low settings are playable. The CPU never enters the equation, as the 5700G’s performance headroom remains untapped in every tested scenario.

Hardware Specifications

AMD Ryzen 7 5700G

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce GTX 1650 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 49.0
3840x2160 High 39.0
3840x2160 Ultra 24.0
2560x1440 Low 117.0
2560x1440 Medium 93.0
2560x1440 High 74.0
2560x1440 Ultra 46.0
1920x1080 Low 186.0
1920x1080 Medium 147.0
1920x1080 High 117.0
1920x1080 Ultra 73.0

Minecraft with Ryzen 7 5700G + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with GTX 1650 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with Ryzen 7 5700G + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.