Minecraft

Minecraft

AVERAGE FPS
290
excellent

This combination delivers exceptional performance with an average of 290 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 88 141 178 224
1440p QHD 169 270 340 427
1080p Full HD 267 421 458 498

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 224
3840x2160 Medium 178
3840x2160 High 141
3840x2160 Ultra 88
2560x1440 Low 427
2560x1440 Medium 340
2560x1440 High 270
2560x1440 Ultra 169
1920x1080 Low 498
1920x1080 Medium 458
1920x1080 High 421
1920x1080 Ultra 267

Minecraft with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5070, In-Depth Analysis

Minecraft with the AMD Ryzen 5 4600G and NVIDIA GeForce RTX 5070 presents a fascinating study in component balance, where the data reveals a system that is overwhelmingly GPU-bound at lower resolutions but transitions to a more balanced state as pixel count increases. The benchmark results show a combination that ranks 959th out of 3710 tested combos in this game, placing it in the upper quartile of system configurations. This pairing of a 2020-era budget CPU with a 2025 flagship GPU creates a bottleneck profile that shifts dramatically depending on the workload, and the measured frame rates tell a clear story about where each component's limits lie.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals the classic signature of a CPU-limited system at lower resolutions. At 1080p High settings, the combo produces 421 FPS, but this number is not a reflection of GPU capability—it is the ceiling imposed by the Ryzen 5 4600G's single-thread performance. When resolution jumps to 1440p High, the average only drops to 270 FPS, a 36% reduction from 1080p, which is far less than the 78% increase in pixel count. This relative insensitivity to resolution at High settings suggests the CPU is still the primary constraint at 1440p, preventing the GPU from stretching its legs.

The situation changes decisively at 4K. At 3840x2160 High settings, the average FPS falls to 141, which represents a 48% drop from the 1440p result. This steeper decline indicates that the RTX 5070 is finally becoming the limiting factor, as the GPU's rendering workload scales more directly with pixel count. The pattern is even more pronounced at Ultra settings, where 1080p yields 267 FPS, 1440p drops to 169 FPS (a 37% reduction), and 4K plunges to 88 FPS (a 48% reduction from 1440p). The Ultra preset, with its heavier shading and post-processing demands, shifts the bottleneck toward the GPU earlier in the resolution ladder.

At Low settings, the CPU bottleneck is stark. The 1080p Low result of 498 FPS is suspiciously close to the 1440p Low result of 427 FPS—a mere 14% difference despite a 78% pixel increase. This near-flat scaling is the definitive sign that the Ryzen 5 4600G's 6 cores and 12 threads are maxed out, and the RTX 5070 is essentially idle, waiting for draw calls. The 4K Low result of 224 FPS finally shows GPU involvement, but even here, the CPU's 3.70 GHz base clock and 4.20 GHz boost clock are likely still contributing to the frame pacing.

The data implies that for this specific game, the RTX 5070's massive 672.0 GB/s memory bandwidth and 30.87 TFLOPS FP32 performance are largely untapped at 1080p and 1440p. Minecraft's Java-based rendering engine is notoriously single-thread-bound, and the 4600G's PassMark single-thread score of 2653 and Cinebench R23 single-core score of 1919 confirm its modest per-core capabilities. The GPU only becomes the dominant constraint at 4K Ultra, where the 88 FPS average shows the 5070's 12 GB of GDDR7 memory and 6144 shading units are finally working hard.

FAQ

Q: Why does the FPS drop so little from 1080p to 1440p at Low settings?

A: The 1080p Low average is 498 FPS and the 1440p Low average is 427 FPS, a difference of only 71 FPS (14%). This small gap despite a 78% pixel increase indicates the AMD Ryzen 5 4600G is the limiting component, as its single-thread performance (PassMark single-thread score of 2653) cannot feed the RTX 5070 fast enough to scale with resolution.

Q: Is the RTX 5070 fully utilized at 1080p?

A: No. At 1080p Medium, the average is 458 FPS, and at 1440p Medium it is 340 FPS—a 26% drop for a 78% pixel increase. If the GPU were the bottleneck, the FPS would drop proportionally with pixel count. The data shows the CPU's 6 cores and 12 threads are saturated, leaving the GPU's 30.87 TFLOPS FP32 performance underutilized.

Q: What is the best resolution to balance CPU and GPU load?

A: The 4K results show the most balanced scaling. At 4K High, the average is 141 FPS, which is a reasonable 48% drop from 1440p High's 270 FPS. This indicates both components are contributing, with the GPU becoming more relevant as the pixel workload increases.

Q: How does the Ultra preset affect performance compared to High?

A: Ultra settings impose a significant penalty. At 1080p, Ultra drops from High's 421 FPS to 267 FPS (37% reduction). At 4K, Ultra drops from High's 141 FPS to 88 FPS (38% reduction). This consistent percentage suggests Ultra's additional rendering features strain the GPU more than the CPU.

Q: Does the 12 GB VRAM on the RTX 5070 matter for Minecraft?

A: The data does not show VRAM capacity as a limiting factor, as even at 4K Ultra the average is 88 FPS. The 672.0 GB/s bandwidth and 12 GB GDDR7 memory are sufficient for this game's texture and geometry demands, with no evidence of memory-related stutters in the measured FPS.

Q: Why does the combo rank 959th out of 3710 if the FPS numbers are so high?

A: The combo rank reflects performance relative to other tested combinations. While the absolute FPS numbers are high, the Ryzen 5 4600G's 71st percentile CPU score and the RTX 5070's 82nd percentile GPU score mean many other combos with stronger CPUs achieve even higher frame rates, especially at lower resolutions where the CPU is the bottleneck.

GPU Role

The NVIDIA GeForce RTX 5070 is the star of this combo on paper, but the Minecraft data reveals a more nuanced story. The GPU's 12 GB of GDDR7 memory on a 192-bit bus delivers 672.0 GB/s of bandwidth, which is more than sufficient for this game's blocky textures and moderate geometry. The 2325 MHz base clock and 2512 MHz boost clock, combined with 6144 shading units, provide raw compute power that should crush most titles, yet the measured FPS shows the GPU is often waiting for work.

At 4K Ultra, the GPU finally demonstrates its capability. The 88 FPS average at this demanding setting shows the 5070's 30.87 TFLOPS FP32 performance and 201.0 GPixel/s pixel rate are being exercised. The 48 RT cores and 192 tensor cores, while not directly relevant to Minecraft's standard rendering, contribute to the overall architecture's efficiency. The GPU's 250 W TDP and PCIe 5.0 x16 interface provide ample bandwidth for data transfer, though the CPU's PCIe Gen 3, 20 Lanes connection may throttle some of this throughput.

The GPU's benchmark scores place it in the 82nd percentile of all GPUs, with a PassMark G3D score of 29137. Its nearest rivals are professional workstation cards like the AMD Radeon Pro 580 (0.1% slower) and AMD Radeon Pro WX 7100 (0.8% slower), which are not gaming-focused products. This suggests the RTX 5070 is a high-end gaming GPU, yet in Minecraft at 1080p Low, it produces 498 FPS—a number that could likely be doubled with a stronger CPU.

The memory subsystem is a key differentiator. The 672.0 GB/s bandwidth is nearly 13 times the Ryzen 5 4600G's 51.2 GB/s system memory bandwidth, meaning the GPU has access to far more data throughput than the CPU can provide. This imbalance is the root cause of the CPU bottleneck observed at lower resolutions. The GPU's texture rate of 482.3 GTexel/s and 80 ROPs are more than adequate for Minecraft's simple textures, but the draw call submission from the CPU becomes the limiting factor.

How This Combo Ranks

The combo ranks 959th out of 3710 tested configurations in Minecraft, which places it in the top 26% of all combinations. This ranking is somewhat surprising given the high absolute FPS numbers, but it reflects the fact that many other combos with newer, faster CPUs can push even higher frame rates in this CPU-sensitive title. The Ryzen 5 4600G's 71st percentile CPU score (avg benchmark score of 17507) and the RTX 5070's 82nd percentile GPU score (avg benchmark score of 40377) show that the GPU is the stronger component in this pairing.

The rank implies that in a game like Minecraft, the CPU matters more than raw GPU power. The 4600G's nearest CPU rivals include the AMD Ryzen 3 PRO 5355GE (0.1% faster) and Intel Core 7 150U (0.6% faster), all of which have similar single-thread limitations. Meanwhile, the RTX 5070's nearest GPU rivals are all professional cards, none of which would be chosen for gaming, indicating the GPU's performance tier is far above its competition in this benchmark.

The 959th rank suggests that users with this combo are getting solid but not top-tier performance. The data shows that swapping the CPU for a higher-clocked model with better single-thread performance would likely improve the rank significantly, as the GPU has headroom to spare. Conversely, the high FPS at 1080p and 1440p means the combo is not a poor performer by any means—it simply sits in the upper-middle tier of tested systems.

CPU Role

The AMD Ryzen 5 4600G is the bottleneck in this Minecraft configuration, and the data makes this unmistakably clear. With 6 cores and 12 threads based on Zen 2 architecture, this 7 nm processor from TSMC operates with a 3.70 GHz base clock and 4.20 GHz boost clock. Its 8 MB shared L3 cache and 512 KB L2 per core are modest by modern standards, and its PassMark single-thread score of 2653 (Cinebench R23 single-core: 1919) confirms its limited per-core performance.

The CPU's role is most evident in the resolution scaling data. At Low settings, the FPS difference between 1080p (498 FPS) and 1440p (427 FPS) is only 71 FPS, while the difference between 1440p and 4K (224 FPS) is 203 FPS. This non-linear scaling indicates the CPU can handle 1440p Low easily but struggles with the increased draw calls and entity updates that come with higher pixel counts, even if the GPU is not the limiting factor.

The 4600G's integrated Radeon Vega 7 graphics are irrelevant here since a discrete GPU is present, but the CPU's 65 W TDP and 51.2 GB/s dual-channel DDR4 memory bandwidth suggest it was designed for budget systems. In Minecraft, the CPU's job is to process the game's Java-based logic, chunk loading, and entity AI, all of which are heavily single-threaded. The 3DMark single-thread score of 726 and Geekbench single-core score of 1460 are modest, and these scores translate directly to the frame rate ceiling observed at lower resolutions.

The CPU's 4000 series generation and Renoir codename indicate it is a laptop-derived APU repurposed for desktop, which explains its relatively weak memory controller. The 7 nm process node and 9,800 million transistors on a 156 mm² die are efficient, but efficiency does not translate to raw single-thread speed. The comparison to rivals like the Intel Core i3-14100T (-0.8% slower) shows the 4600G is competitive in its price tier, but this tier is simply too low to fully unlock the RTX 5070.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates. Low settings produce an average of 498 FPS, Medium yields 458 FPS (with a minimum of 389 and maximum of 526), High reaches 421 FPS, and Ultra drops to 267 FPS. The gap between Medium and High is only 37 FPS, while the gap between High and Ultra is 154 FPS, showing that Ultra's additional effects heavily tax the system.

Moving to 2560x1440, the averages are 427 FPS at Low, 340 FPS at Medium (minimum 289, maximum 391), 270 FPS at High, and 169 FPS at Ultra. The Medium preset shows the largest variance of all tested configurations, with a 102 FPS spread between minimum and maximum, suggesting frame pacing variability. The drop from Medium to High is 70 FPS, and from High to Ultra is 101 FPS, indicating that Ultra at 1440p is particularly demanding.

At 3840x2160, the averages fall to 224 FPS at Low, 178 FPS at Medium (minimum 151, maximum 204), 141 FPS at High, and 88 FPS at Ultra. The Medium preset at 4K shows a 53 FPS variance, which is proportionally similar to the 1440p Medium variance. The drop from Low to Medium is 46 FPS, from Medium to High is 37 FPS, and from High to Ultra is 53 FPS, showing that the Ultra preset imposes a consistent penalty across all resolutions.

The data reveals that Low settings are CPU-bound at every resolution, as evidenced by the relatively small FPS drops from 1080p to 1440p. Medium and High settings show a more balanced distribution, with the GPU becoming more influential as resolution increases. Ultra settings are the most GPU-intensive, with the 4K result of 88 FPS being the only configuration where the RTX 5070 is clearly the primary constraint.

Settings Recommendations

For users seeking the highest frame rates, Low settings at 1080p provide 498 FPS, but this config unnecessarily starves the GPU and leaves performance on the table. The data indicates that Medium settings at 1080p (458 FPS) offer a better balance, as the 40 FPS sacrifice from Low is minimal while providing improved visuals. The Medium preset at 1080p has a minimum of 389 FPS, which is still well above any display's refresh rate.

For 1440p gaming, Medium settings (340 FPS) are the sweet spot, offering a 70 FPS advantage over High (270 FPS) while maintaining a minimum of 289 FPS. High settings at 1440p are also viable, but the 70 FPS drop from Medium suggests diminishing returns. The 169 FPS at Ultra is playable but sacrifices significant smoothness for marginal visual gains.

At 4K, High settings (141 FPS) deliver the best experience, as they provide a 53 FPS advantage over Ultra (88 FPS) while maintaining visual fidelity. The Medium preset at 4K (178 FPS) is also excellent, but the 37 FPS difference from High may not justify the visual downgrade for most users. The 88 FPS at Ultra is the only config that approaches the edge of playability, and users with standard 60 Hz displays would be fine, but those with 120 Hz+ monitors should avoid it.

The optimal config depends on the display. For 1080p or 1440p 60 Hz displays, any settings above Low will provide more than enough FPS, so users should prioritize visuals. For 4K 60 Hz displays, Medium or High settings are recommended, while for 4K 120 Hz displays, Medium (178 FPS) is the only setting that exceeds the refresh rate, with High (141 FPS) also being sufficient. The Ultra preset is not recommended at any resolution, as it imposes a 37-38% FPS penalty compared to High with only incremental visual improvements.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5070 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 224.0
3840x2160 Medium 178.0
3840x2160 High 141.0
3840x2160 Ultra 88.0
2560x1440 Low 427.0
2560x1440 Medium 340.0
2560x1440 High 270.0
2560x1440 Ultra 169.0
1920x1080 Low 498.0
1920x1080 Medium 458.0
1920x1080 High 421.0
1920x1080 Ultra 267.0

Minecraft with Ryzen 5 4600G + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 5070 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.