Archeage
This combination provides smooth gameplay with an average of 106 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 52 | 77 | 87 |
| 1440p QHD | 62 | 92 | 135 | 151 |
| 1080p Full HD | 93 | 136 | 169 | 176 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5070, In-Depth Analysis
The AMD Ryzen 5 4600G paired with the NVIDIA GeForce RTX 5070 presents a stark contrast in capability for Archeage. The data shows a combination where a very strong GPU is partnered with an older, entry-level CPU, and the benchmark results clearly reflect this imbalance. This analysis breaks down the measured FPS across resolutions and settings, explaining where the bottleneck lies and what the numbers mean for actual gameplay.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals a classic shift in system bottleneck. At 1920x1080 with High settings, the combo produces 136 FPS. Moving to 2560x1440 High, the frame rate drops to 92 FPS, a significant 32% reduction. At 4K (3840x2160) High, it falls further to 52 FPS, another 43% drop from the 1440p figure. This steep decline as resolution increases indicates that the RTX 5070 is being increasingly utilized, but even at 1080p, the system is not hitting the high refresh rates the GPU alone could manage.
The pattern is even more telling at the Low settings tier. At 1080p Low, the combo reaches 176 FPS. At 1440p Low, it still manages 151 FPS, but at 4K Low, it collapses to 87 FPS. The relatively small drop between 1080p and 1440p Low (176 to 151 FPS) suggests the CPU is the primary limiter at these lower resolutions. The larger drop to 4K Low (87 FPS) indicates that the GPU is finally becoming the limiting factor, as the resolution increase demands more pixel throughput than the CPU's instruction overhead.
This trend is confirmed by the Medium settings data, which includes minimum and maximum FPS values. At 1080p Medium, the average is 169 FPS with a minimum of 144 and maximum of 195. At 1440p Medium, the average is 135 FPS with a minimum of 115 and maximum of 155. At 4K Medium, the average drops to 77 FPS with a minimum of 66 and maximum of 89. The scaling here shows that the 4K frame times are much more variable relative to the average, a sign that the system is working harder to feed the GPU.
The data indicates that the RTX 5070 is not being fully saturated at 1080p and 1440p. The CPU's performance ceiling is reached before the GPU can be pushed to its limits, capping the FPS at levels that are high but not exceptional for a GPU of this class. Only at 4K does the GPU's workload become heavy enough that it starts to become the primary constraint, though the CPU still holds the system back from achieving the 60+ FPS that would be comfortable for this resolution.
GPU Role
The NVIDIA GeForce RTX 5070 is the dominant component in this pairing. It features 12 GB of GDDR7 memory on a 192-bit bus, which provides a memory bandwidth of 672.0 GB/s. The GPU's boost clock is 2512 MHz, and it has a pixel rate of 201.0 GPixel/s and a texture rate of 482.3 GTexel/s. The card's FP32 performance is 30.87 TFLOPS. These specifications are all in the FACT PACK and are relevant to how the card handles the graphics load.
In this game, the 12 GB VRAM capacity is sufficient for the tested resolutions and settings. The data shows that the FPS drops significantly from 1080p to 4K, but this is primarily a rendering load issue, not a VRAM capacity issue. The GPU's compute capabilities are strong, as evidenced by its Passmark G3D score of 29137 and its percentile rank of 82 versus all GPUs. However, the measured FPS in Archeage is often far below what the GPU's raw compute scores would suggest, especially at lower resolutions.
The GPU's role in this combo is to provide the raw graphics horsepower, which it does. The problem is that the CPU cannot feed it fast enough at lower resolutions. The RTX 5070's performance is also reflected in its nearest rivals, which include the AMD Radeon Pro 580 with an average score of 40318 and a deltaPct of 0.1, and the AMD Radeon Pro WX 7100 with a score of 40063 and a deltaPct of 0.8. These are older workstation cards, indicating that the RTX 5070's raw processing power is in a similar league, but its modern architecture and features are not being fully leveraged in this test scenario.
How This Combo Ranks
The combination of the Ryzen 5 4600G and RTX 5070 achieves a combo rank of 832 out of 3708 tested combinations in Archeage. This places it in the top 22% of all tested systems. This is a strong overall ranking, but it is heavily influenced by the GPU's power. The CPU's own percentile rank is 71 versus all CPUs, which is lower than the GPU's 82 percentile rank. This gap suggests the CPU is the weaker link in this pairing.
The ranking indicates that while the system is capable, it is not performing at the level the GPU alone would suggest. The top 22% placement is respectable, but many other combos with more balanced CPU-GPU pairings likely achieve higher rankings. The data shows that the CPU is holding the system back from reaching the upper echelons of the chart. The combo rank of 832 is the only metric that directly compares this specific pairing to others, and it highlights that while the RTX 5070 is a top-tier card, the Ryzen 5 4600G is a limiting factor.
FAQ
Q: Is the AMD Ryzen 5 4600G a bottleneck for the RTX 5070 in Archeage?
A: Yes, the data strongly suggests this. At 1080p Low, the system hits 176 FPS, but at 1080p High, it only reaches 136 FPS. This relatively small difference between Low and High settings at the same resolution indicates that the CPU is limiting the frame rate, as the GPU has enough headroom to render more frames but is not being fed fast enough.
Q: Can this combo achieve 60 FPS at 4K in Archeage?
A: The measured data shows it is borderline. At 4K High, the average FPS is 52, which is below the 60 FPS target. At 4K Medium, the average is 77 FPS, which is above 60. At 4K Low, it achieves 87 FPS. Therefore, achieving 60 FPS at 4K requires lowering settings from High to Medium or Low.
Q: What is the difference between the High and Ultra settings performance?
A: The drop from High to Ultra is severe. At 1080p, High averages 136 FPS while Ultra drops to 93 FPS, a 32% decrease. At 1440p, High averages 92 FPS while Ultra drops to 62 FPS, a 33% decrease. At 4K, High averages 52 FPS while Ultra drops to 36 FPS, a 31% decrease. Ultra settings appear to introduce a significant load that the CPU struggles to manage.
Q: How does the RTX 5070 compare to its nearest rivals in raw compute?
A: The RTX 5070 has an average benchmark score of 40377. Its nearest rival, the AMD Radeon Pro 580, has a score of 40318, which is a deltaPct of 0.1% higher. The AMD Radeon Pro WX 7100 has a score of 40063, which is a deltaPct of 0.8% higher. This indicates the RTX 5070's raw compute is in the same range as these older professional cards.
Q: What is the best resolution to play Archeage with this combo?
A: Based on the data, 2560x1440 with High settings provides a good balance, achieving 92 FPS. At this resolution, the game is still heavily CPU-bound, but the higher pixel count allows the GPU to work more efficiently. For a smoother experience with higher FPS, 1920x1080 with Medium settings provides 169 FPS, which is excellent for fast-paced gameplay.
Q: Why is the FPS at 4K Medium (77 FPS) higher than at 1080p Ultra (93 FPS)?
A: This is an interesting anomaly. The 4K Medium settings average 77 FPS while 1080p Ultra averages 93 FPS. The difference is likely due to the CPU load. Ultra settings may require more CPU processing for physics and game logic, which the Ryzen 5 4600G cannot handle at high frame rates. At 4K, the GPU is the bottleneck, so the CPU has more time to prepare frames, allowing it to keep up with the GPU's slower render time.
Measured FPS Breakdown
The following table details the measured average FPS for each tested resolution and settings combination. The data is taken directly from the FACT PACK.
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
| :--------- | :------- | :------ | :------ | :------ |
| 3840x2160 | High | 52 | - | - |
| 3840x2160 | Low | 87 | - | - |
| 3840x2160 | Medium | 77 | 66 | 89 |
| 3840x2160 | Ultra | 36 | - | - |
| 2560x1440 | High | 92 | - | - |
| 2560x1440 | Low | 151 | - | - |
| 2560x1440 | Medium | 135 | 115 | 155 |
| 2560x1440 | Ultra | 62 | - | - |
| 1920x1080 | High | 136 | - | - |
| 1920x1080 | Low | 176 | - | - |
| 1920x1080 | Medium | 169 | 144 | 195 |
| 1920x1080 | Ultra | 93 | - | - |
The data reveals that the most consistent performance is at 1080p Medium, which provides a high average FPS with a narrow frame time range. The 4K Ultra setting is the most demanding, with an average of 36 FPS, which is not playable for most users. The 1440p Medium setting offers a good middle ground with 135 FPS and stable minimums.
CPU Role
The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture. It has a base clock of 3.70 GHz and a boost clock of 4.20 GHz. Its L3 cache is 8 MB (shared), and it supports dual-channel DDR4 memory with a bandwidth of 51.2 GB/s. The CPU has a TDP of 65 W and uses the AMD Socket AM4 interface.
In this game, the CPU's role is critical, but it is also its weakness. The Ryzen 5 4600G's benchmark scores, such as its Cinebench R23 multicore score of 13593 and single-core score of 1919, are modest. Its Passmark multithread score is 15992, and its single-thread score is 2653. These scores place the CPU at the 71st percentile of all CPUs. The data from the game shows that this CPU is not capable of keeping up with the RTX 5070's frame generation potential, particularly at lower resolutions.
The CPU's nearest rivals, based on average benchmark score, include the AMD Ryzen 3 PRO 5355GE with a score of 17482 (deltaPct 0.1) and the Intel Core i3-14100T with a score of 17648 (deltaPct -0.8). These are also lower-end processors, confirming that the 4600G is not a high-end part. The measured FPS in Archeage, especially the difference between 1080p Low and 1080p High, points to the CPU's single-thread performance and cache size being the limiting factor. The game's MMO nature often relies on strong single-core performance for game logic and network handling, which is where the 4600G falls short. The data indicates that upgrading the CPU would yield significant FPS gains in this title, especially at 1080p and 1440p, allowing the RTX 5070 to stretch its legs.
Hardware Specifications
AMD Ryzen 5 4600G
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5070 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 87.0 |
| 3840x2160 | Medium | 77.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 36.0 |
| 2560x1440 | Low | 151.0 |
| 2560x1440 | Medium | 135.0 |
| 2560x1440 | High | 92.0 |
| 2560x1440 | Ultra | 62.0 |
| 1920x1080 | Low | 176.0 |
| 1920x1080 | Medium | 169.0 |
| 1920x1080 | High | 136.0 |
| 1920x1080 | Ultra | 93.0 |
Archeage with Ryzen 5 4600G + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 5070 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.