Doom
This combination delivers exceptional performance with an average of 173 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 71 | 88 | 105 | 122 |
| 1440p QHD | 133 | 159 | 194 | 220 |
| 1080p Full HD | 202 | 247 | 262 | 275 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5070, In-Depth Analysis
This combo places the AMD Ryzen 5 4600G and NVIDIA GeForce RTX 5070 at rank 401 out of 1681 tested combinations for Doom, placing it in the top 24% of all systems evaluated. The ranking reflects a pairing where the GPU’s raw throughput is the dominant factor, while the six-core, twelve-thread Zen 2 processor provides sufficient frame pacing to avoid becoming the primary constraint at most settings. The RTX 5070’s percentile standing among all GPUs is 83, while the Ryzen 5 4600G sits at the 75th percentile among all CPUs, indicating both components are above-average performers in their respective pools, though the CPU’s margin over its direct rivals is narrow.
How This Combo Ranks
The rank of 401 out of 1681 combos places this system firmly in the upper quartile for Doom performance, but not at the extreme top tier where the fastest CPUs and GPUs converge. The data shows a clear pattern: the RTX 5070 is the star, with an average benchmark score of 41687 and a GPU percentile of 83, while the Ryzen 5 4600G contributes an average score of 17489 and a CPU percentile of 75. The nearest rivals for the CPU underscore its mid-pack positioning—the AMD Ryzen 3 PRO 5355GE scores 17482 with a delta of 0%, the Intel Core i5-12450H scores 17475 with a delta of 0.1%, and the Intel Core i3-14100T scores 17636 with a delta of -0.8%. These differences are negligible, meaning the 4600G is neither a bottleneck nor a standout; it simply holds its own.
For the GPU, the nearest rivals include the AMD Radeon Pro 5300 (41610, delta 0.2%), the NVIDIA Tesla M40 (41897, delta -0.5%), and the NVIDIA GeForce RTX 3090 (41441, delta 0.6%). The RTX 5070 outperforms the RTX 3090 by 0.6% in aggregate benchmarks, which is remarkable given the generational gap, but the real story is in Doom specifically. At 1080p Ultra, the combo delivers 201.9 FPS, while at 4K Ultra it drops to 70.8 FPS—a clear indication that the GPU is scaling with resolution as expected, with the CPU keeping pace even at lower settings where frame rates exceed 270 FPS.
Settings Recommendations
The measured data for Doom reveals that the optimal settings depend heavily on the target resolution and refresh rate. At 1080p, the High preset delivers 247.2 FPS, which is more than sufficient for any high-refresh-rate monitor, while Medium yields 262.2 FPS and Low pushes to 274.6 FPS. The Ultra preset at 1080p drops to 201.9 FPS, still an excellent result, but the marginal gain from High to Medium (15 FPS) suggests that High is the sweet spot for visual fidelity without sacrificing fluidity. At 1440p, High produces 158.5 FPS, Medium 193.7 FPS, and Low 219.7 FPS, with Ultra at 132.9 FPS—here, Medium offers the best balance, as it is 35 FPS faster than High while only slightly reducing visual quality.
At 4K, the situation changes dramatically. High averages 88.4 FPS, Medium 104.7 FPS, Low 121.5 FPS, and Ultra 70.8 FPS. For a smooth 4K experience, Medium is the recommended preset, as it stays above 100 FPS, whereas High dips below 90 FPS and Ultra falls below 75 FPS. The data suggests that the RTX 5070’s 12 GB of GDDR7 memory and 672.0 GB/s bandwidth are sufficient for Medium settings at 4K, but Ultra pushes the GPU hard enough to cut frame rates by nearly a third compared to Medium. For competitive play at 1080p or 1440p, High or Medium are ideal; for cinematic 4K, Medium is the pragmatic choice.
Resolution Scaling
The FPS drop from 1080p to 4K is substantial but not linear, revealing where the bottleneck shifts. At 1080p Low, the combo hits 274.6 FPS, and at 4K Low it drops to 121.5 FPS—a 55.7% reduction. At High settings, the drop is from 247.2 FPS to 88.4 FPS, a 64.2% reduction. This scaling pattern indicates that the RTX 5070 is the limiting factor at higher resolutions, as the CPU has headroom to push more frames if the GPU could render them. The Ryzen 5 4600G’s single-thread score of 726 in 3DMark and 1919 in Cinebench R23 suggests it can handle the game’s engine logic, but at 1080p Low, the frame rate approaches the CPU’s practical ceiling.
Comparing 1440p to 4K, the drop at Medium is from 193.7 FPS to 104.7 FPS (46% reduction), while at Ultra it goes from 132.9 FPS to 70.8 FPS (46.7% reduction). This consistency across presets indicates a GPU-bound scenario at these resolutions, with the memory bandwidth of 672.0 GB/s becoming a limiting factor as pixel count increases. The 192-bit bus width and 12 GB GDDR7 memory are adequate for Doom’s texture loads, but the 4K Ultra result of 70.8 FPS shows the GPU’s limits. The data implies that the 4600G is not the primary constraint above 1080p, as the frame rate scaling matches the pixel count increase more closely than would be expected if the CPU were holding back.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the combo’s performance across twelve configurations. At 1920x1080, the results are: Low 274.6 FPS, Medium 262.2 FPS, High 247.2 FPS, and Ultra 201.9 FPS. The gap between Low and Ultra is 72.7 FPS, showing that even the heaviest preset leaves substantial headroom for high-refresh displays. At 2560x1440, the numbers are: Low 219.7 FPS, Medium 193.7 FPS, High 158.5 FPS, and Ultra 132.9 FPS. Here, the drop from Low to Ultra is 86.8 FPS, indicating that the GPU’s shading units and texture units are being stressed more as resolution climbs.
At 3840x2160, the results are: Low 121.5 FPS, Medium 104.7 FPS, High 88.4 FPS, and Ultra 70.8 FPS. The scaling from 1440p to 4K at each preset is telling: Low drops from 219.7 to 121.5 (44.7% reduction), Medium from 193.7 to 104.7 (45.9% reduction), High from 158.5 to 88.4 (44.2% reduction), and Ultra from 132.9 to 70.8 (46.7% reduction). This uniform reduction across presets confirms that the RTX 5070’s 30.87 TFLOPS FP32 performance and 482.3 GTexel/s texture rate are the primary drivers, with the CPU’s 51.2 GB/s memory bandwidth not becoming a factor until frame rates exceed the 200 FPS mark at 1080p.
GPU Role
The NVIDIA GeForce RTX 5070 is the undisputed workhorse in this pairing, with a 5 nm process, 31,100 million transistors, and 6144 shading units. Its base clock of 2325 MHz and boost clock of 2512 MHz, combined with 192 TMUs and 80 ROPs, deliver a pixel rate of 201.0 GPixel/s and a texture rate of 482.3 GTexel/s. The 12 GB GDDR7 memory on a 192-bit bus provides 672.0 GB/s of bandwidth, which is crucial for Doom’s texture-heavy environments at high resolutions. The GPU’s 48 RT cores and 192 tensor cores are not directly relevant to Doom’s rasterization workload, but they contribute to the card’s overall 83rd percentile ranking.
The VRAM allocation is sufficient for all tested presets, as evidenced by the smooth scaling from Low to Ultra at each resolution. At 4K Ultra, the 70.8 FPS result suggests the GPU is compute-bound rather than memory-bound, as the 672.0 GB/s bandwidth is ample for the game’s data requirements. The RTX 5070’s performance relative to the RTX 3090 (0.6% faster in aggregate benchmarks) is notable, as the newer architecture achieves this with a lower TDP of 250 W compared to the 3090’s higher power draw. The GPU’s PCIe 5.0 x16 interface ensures no bandwidth bottleneck from the CPU’s Gen 3 lanes, though the 4600G’s PCIe Gen 3 support could theoretically limit data transfer in edge cases—the measured results show no such limitation in Doom.
The RTX 5070’s FP32 performance of 30.87 TFLOPS is the key metric for this game’s rendering pipeline, as Doom’s id Tech 6 engine relies heavily on traditional rasterization rather than ray tracing. The GPU’s 80 ROPs handle pixel output efficiently, with the pixel rate of 201.0 GPixel/s supporting the observed frame rates at 1440p and below. At 4K, the pixel count stresses the ROPs and shading units, but the card still manages 121.5 FPS at Low settings, demonstrating that its 5 nm process and high clock speeds provide ample headroom. The data confirms that the RTX 5070 is the primary determinant of performance in this combo, with the Ryzen 5 4600G providing a stable platform that never detracts from the GPU’s capabilities.
Hardware Specifications
AMD Ryzen 5 4600G
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5070 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 121.5 |
| 3840x2160 | Medium | 104.7 |
| 3840x2160 | High | 88.4 |
| 3840x2160 | Ultra | 70.8 |
| 2560x1440 | Low | 219.7 |
| 2560x1440 | Medium | 193.7 |
| 2560x1440 | High | 158.5 |
| 2560x1440 | Ultra | 132.9 |
| 1920x1080 | Low | 274.6 |
| 1920x1080 | Medium | 262.2 |
| 1920x1080 | High | 247.2 |
| 1920x1080 | Ultra | 201.9 |
Doom with Ryzen 5 4600G + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5070 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.