Minecraft
This combination provides smooth gameplay with an average of 90 FPS, suitable for most gaming scenarios.
Minecraft with AMD Ryzen 5 3600 + Intel Arc B370, In-Depth Analysis
This system pairs the six-core AMD Ryzen 5 3600 with the integrated Intel Arc B370 graphics, a combination that lands in the lower tier of tested hardware for Minecraft. The benchmark data, measured directly rather than estimated, places this combo at rank 1053 out of 1176 tested combinations, putting it in the bottom 10% of systems. This ranking is heavily influenced by the GPU, which sits at the 5th percentile among all tested graphics processors. The CPU, by contrast, performs far better in relative terms, sitting at the 71st percentile of all processors. This creates a clear imbalance: the Ryzen 5 3600 has ample headroom, while the Arc B370 struggles to keep pace, making the integrated graphics the decisive bottleneck in nearly every scenario.
How This Combo Ranks
The data shows a combo that is firmly positioned in the lower quartile of tested systems for Minecraft. With a rank of 1053 out of 1176 combos, this pairing outperforms only about 10% of the tested configurations. The primary reason for this low standing is the graphics solution. The Intel Arc B370, with an average benchmark score of 1184, sits at the 5th percentile among all GPUs, meaning 95% of tested graphics cards deliver better raw performance. In contrast, the Ryzen 5 3600 achieves an average benchmark score of 17035, placing it at the 71st percentile among CPUs. The delta between these two components is stark: the GPU is a bottom-tier performer, while the CPU is comfortably mid-range.
Looking at the GPU’s nearest rivals clarifies the situation. The Arc B370 scores 1184, which is effectively tied with the ATI Mobility Radeon HD 5570 (1186, deltaPct -0.2) and the ATI Radeon HD 5770 (1190, deltaPct -0.5). It is also within 1.4% of the AMD FirePro M2000 (1168). These are all older, low-power parts, indicating that the Arc B370’s performance class is that of a legacy entry-level GPU. The CPU’s nearest rivals tell a different story. The Ryzen 5 3600’s score of 17035 is within 0.2% of the Intel Core i7-1260P (17007) and the AMD EPYC 7742 (16998), and within 0.2% of the Intel Core i5-11400 (17067). This places the CPU in the company of capable modern processors, underscoring the mismatch between the two components in this combo.
In Minecraft specifically, the low combo rank manifests as playable but not smooth frame rates at higher settings. The measured FPS data shows that the system can handle the game at lower presets, but it falls short of the high-refresh-rate experience that many players seek. The ranking reflects a fundamental truth: this is a CPU that is held back by its GPU, and any performance analysis must account for that imbalance.
GPU Role
The Intel Arc B370 is the defining component in this combo, and its specifications explain the measured results. It features a base clock of 300 MHz and a boost clock of 2400 MHz, with 1280 shading units, 40 texture mapping units, and 20 raster output units. The GPU also includes 10 ray tracing cores. Its memory configuration is unusual: the VRAM size, type, and bus width are all listed as "System Shared," meaning it relies on the system’s main memory rather than dedicated VRAM. The bandwidth is correspondingly listed as "System Dependent," which means performance can vary based on the system’s memory configuration.
The GPU’s raw compute figures are modest. It delivers 6.144 TFLOPS of FP32 performance and 12.29 TFLOPS of FP16 performance (2:1 ratio). The pixel rate is 48.00 GPixel/s, and the texture rate is 96.00 GTexel/s. Built on a 3 nm process with a 25 W TDP, this is an integrated graphics solution (IGP) with no power connectors and a portable-device-dependent display output. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, which means it can run modern APIs, but its raw throughput is limited.
In Minecraft, these specifications translate directly to the measured FPS. The GPU’s low pixel fill rate and shared memory bandwidth become apparent at higher resolutions and settings. At 4K with Ultra settings, the average FPS drops to 25, a clear sign that the GPU is overwhelmed. Even at 1080p with Ultra settings, the average is 77 FPS, which is playable but not exceptional. The GPU’s performance class, as indicated by its 5th percentile ranking, means it is best suited for lower settings and resolutions. The data suggests that the Arc B370’s boost clock of 2400 MHz helps at lower loads, but the shared memory and limited ROPS cap its ability to handle the draw calls and texture loads of Minecraft at higher presets.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution. At 1080p, the Low preset delivers an average of 195 FPS, which is excellent for competitive play or high-refresh-rate monitors. The Medium preset at 1080p yields 155 FPS with a minimum of 131 FPS, providing a smooth experience with better visual quality. The High preset at 1080p averages 123 FPS, which is still very playable. However, the Ultra preset at 1080p drops to 77 FPS, which is a significant step down and suggests diminishing returns.
At 1440p, the situation changes. The Low preset averages 123 FPS, which is good, but the Medium preset drops to 98 FPS with a minimum of 83 FPS. The High preset averages 77 FPS, which is borderline for smooth gameplay. The Ultra preset at 1440p falls to 48 FPS, which is below the threshold for a consistently smooth experience. At 4K, the data shows that only the Low preset (64 FPS) approaches playability. The Medium preset averages 51 FPS with a minimum of 43 FPS, which is playable but with noticeable dips. The High preset at 4K averages 40 FPS, and the Ultra preset averages 25 FPS, both of which are too low for comfortable gameplay.
The best experience per the measured rows is the Medium preset at 1080p. It offers 155 FPS average with a minimum of 131 FPS, providing a solid frame rate with improved visuals over Low. The jump from Low to Medium costs 40 FPS (from 195 to 155), but the visual improvement is typically worth it in a game like Minecraft. If the user prefers maximum smoothness, Low at 1080p is the choice. For 1440p users, Low is the only preset that maintains an average above 100 FPS. For 4K, the data suggests that this combo is not suited for high settings, and Low is the only viable option.
Measured FPS Breakdown
The measured FPS data provides a clear picture of performance across resolutions and settings. At 1920x1080, the Low preset delivers an average of 195 FPS. The Medium preset averages 155 FPS, with a minimum of 131 FPS and a maximum of 178 FPS. The High preset averages 123 FPS. The Ultra preset averages 77 FPS. This shows a steady decline as settings increase, with the largest drop occurring between High (123 FPS) and Ultra (77 FPS), a 46 FPS decrease.
At 2560x1440, the Low preset averages 123 FPS. The Medium preset averages 98 FPS, with a minimum of 83 FPS and a maximum of 112 FPS. The High preset averages 77 FPS. The Ultra preset averages 48 FPS. The scaling from 1080p to 1440p shows a consistent reduction: Low drops from 195 to 123 FPS (a 37% decrease), Medium drops from 155 to 98 FPS (a 37% decrease), High drops from 123 to 77 FPS (a 37% decrease), and Ultra drops from 77 to 48 FPS (a 38% decrease). This uniform scaling suggests that the GPU is the primary limiter, as the frame rate drops proportionally with the increase in pixel count.
At 3840x2160, the Low preset averages 64 FPS. The Medium preset averages 51 FPS, with a minimum of 43 FPS and a maximum of 59 FPS. The High preset averages 40 FPS. The Ultra preset averages 25 FPS. The drop from 1440p to 4K is more severe. Low falls from 123 to 64 FPS (a 48% decrease), Medium falls from 98 to 51 FPS (a 48% decrease), High falls from 77 to 40 FPS (a 48% decrease), and Ultra falls from 48 to 25 FPS (a 48% decrease). This steeper decline at 4K indicates that the GPU is hitting a hard limit, likely due to the shared memory bandwidth and limited pixel fill rate.
Resolution Scaling
The FPS data shows a clear pattern of scaling from 1080p to 4K. When moving from 1080p to 1440p, the average FPS drops by roughly 37% across all settings. This is consistent with the increase in pixel count from 2.07 million to 3.69 million, which is a 78% increase in pixels. The fact that the FPS drop (37%) is less than the pixel increase (78%) suggests that the GPU is not purely pixel-bound at this stage; it has some headroom to absorb the additional load.
However, when moving from 1440p to 4K, the FPS drops by roughly 48% across all settings. The pixel count increases from 3.69 million to 8.29 million, a 125% increase. The FPS drop of 48% is still less than the pixel increase, but the gap narrows. This suggests that the GPU is becoming more pixel-bound as resolution increases. The arc of scaling, from 37% drop to 48% drop, indicates that the limiting component is the GPU, not the CPU. The Ryzen 5 3600 has enough single-thread and multi-thread performance to feed the GPU at lower resolutions, but as the pixel count rises, the Arc B370’s fill rate and memory bandwidth become the bottleneck.
The data also shows that the FPS drop from 1080p to 4K is not linear. At Low settings, the FPS drops from 195 to 64, a 67% reduction. At Ultra settings, the FPS drops from 77 to 25, a 68% reduction. This consistency across settings reinforces the conclusion that the GPU is the limiting component. If the CPU were the bottleneck, we would expect the FPS drop to be more pronounced at lower settings where the CPU has more work to do relative to the GPU. Instead, the uniform scaling points squarely at the GPU.
CPU Role
The AMD Ryzen 5 3600 is a 6-core, 12-thread processor based on the Zen 2 architecture (Matisse). It has a base clock of 3.60 GHz and a boost clock of 4.20 GHz. The CPU features 64 KB of L1 cache per core, 512 KB of L2 cache per core, and a shared 32 MB L3 cache. It supports DDR4 memory with a dual-channel bus and a bandwidth of 51.2 GB/s. The CPU is built on a 7 nm process and has a TDP of 65 W. It supports PCIe Gen 4 with 16 lanes.
In terms of benchmark performance, the Ryzen 5 3600 delivers strong results. Its Cinebench R23 multi-core score is 15045, and its single-core score is 2124. In Geekbench, it scores 7372 multi-core and 1536 single-core. The Passmark multi-thread score is 17700, and the single-thread score is 2562. These scores place the CPU at the 71st percentile of all CPUs, indicating that it is a solid mid-range performer. Its nearest rivals include the Intel Core i7-1260P (17007, deltaPct 0.2) and the Intel Core i5-11400 (17067, deltaPct -0.2), showing that it trades blows with modern mid-range mobile and desktop parts.
In Minecraft, the CPU’s role is to handle game logic, world generation, and entity updates. The Ryzen 5 3600’s single-thread performance, as evidenced by its Cinebench R23 single-core score of 2124, is adequate for this task. However, the measured FPS data suggests that the CPU is not the limiting factor in this combo. At 1080p Low, the system achieves 195 FPS, which is a high frame rate that would require significant CPU work in Minecraft. The fact that the FPS scales down consistently with resolution indicates that the GPU is the bottleneck, not the CPU.
The CPU’s 12 threads and 32 MB L3 cache provide enough headroom for the game’s multi-threaded aspects, but the Arc B370’s 6.144 TFLOPS of FP32 performance and 20 ROPS are insufficient to translate that CPU capability into high frame rates at higher settings. The data shows that even at 1080p Ultra, the system only manages 77 FPS, which is a clear indication that the GPU is holding the CPU back. In a system with a more capable GPU, the Ryzen 5 3600 would likely deliver much higher frame rates, but with the Arc B370, the CPU’s potential is largely unrealized.
Hardware Specifications
AMD Ryzen 5 3600
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 3600 + Intel Arc B370 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 64.0 |
| 3840x2160 | Medium | 51.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 123.0 |
| 2560x1440 | Medium | 98.0 |
| 2560x1440 | High | 77.0 |
| 2560x1440 | Ultra | 48.0 |
| 1920x1080 | Low | 195.0 |
| 1920x1080 | Medium | 155.0 |
| 1920x1080 | High | 123.0 |
| 1920x1080 | Ultra | 77.0 |
Minecraft with Ryzen 5 3600 + Other GPUs
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Minecraft with Arc B370 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.