Minecraft
This combination provides smooth gameplay with an average of 90 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 40 | 51 | 64 |
| 1440p QHD | 48 | 77 | 98 | 123 |
| 1080p Full HD | 77 | 123 | 155 | 195 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-11400F + Intel Arc B370, In-Depth Analysis
Minecraft presents a unique challenge for hardware evaluation, as its performance profile differs significantly from typical modern titles. This analysis examines the measured results for the Intel Core i5-11400F paired with the Intel Arc B370. The data indicates this combination occupies a specific performance tier, with the GPU acting as the primary constraint at higher resolutions while the CPU demonstrates its capability at lower settings. The following sections break down the measured frame rates, component roles, and comparative standing of this combo.
Resolution Scaling
The measured FPS data reveals a clear and consistent scaling pattern across the three tested resolutions. At 1080p, the combo achieves its highest frame rates, with the Low preset reaching 195 FPS average. Moving to 1440p, the same Low preset drops to 123 FPS, representing a 37% reduction in performance. The transition from 1440p to 4K is even more pronounced, with the Low preset falling to 64 FPS — a 48% drop from the 1440p result. This pattern strongly indicates that the Intel Arc B370 is the limiting factor as resolution increases.
The High preset shows a similar trajectory but with a different starting point. At 1080p, High averages 123 FPS, which drops to 77 FPS at 1440p (a 37.4% decrease) and then to 40 FPS at 4K (a 48.1% decrease from 1440p). The consistency of these percentage drops across different presets suggests that the GPU's rendering throughput, rather than CPU-bound logic, is dictating the scaling behavior. If the CPU were the bottleneck, we would expect the frame rate to plateau at higher resolutions, as the GPU would have more time to complete frames. Instead, the continuous decline indicates the GPU is saturated at every resolution.
The Medium preset provides the most complete data, including min and max FPS values. At 1080p Medium, the average is 155 FPS with a minimum of 131 and a maximum of 178. At 1440p Medium, the average drops to 98 FPS, with min and max of 83 and 112 respectively. The 4K Medium result shows an average of 51 FPS, with a minimum of 43 and maximum of 59. The spread between minimum and maximum FPS remains relatively consistent across resolutions, suggesting that frame time variance is not significantly worsening at higher resolutions — rather, the entire performance envelope is shifting downward.
The Ultra preset exhibits the steepest decline, going from 77 FPS at 1080p to 48 FPS at 1440p (a 37.7% drop) and then to 25 FPS at 4K (a 47.9% drop from 1440p). This pattern mirrors the other presets, reinforcing that the scaling factor is resolution-driven. The data suggests that for this game and this hardware combination, the GPU's fill rate and shading capacity are the dominant factors at 1440p and above. At 1080p, the frame rates are high enough that the CPU's role becomes more relevant, but the consistent percentage drops indicate the GPU still holds sway.
GPU Role
The Intel Arc B370 is an integrated GPU based on the Xe3-LPG architecture, built on a 3 nm process. Its specifications include 1280 shading units, 40 texture mapping units, and 20 raster output units. The boost clock is listed at 2400 MHz, with a base clock of 300 MHz. The memory configuration is described as "System Shared," meaning it uses the system's main memory rather than dedicated VRAM. This shared memory arrangement means bandwidth is "System Dependent," which can be a limiting factor in memory-intensive scenes.
The GPU's benchmark results are modest. In 3DMark Steel Nomad DX12, it scores 1184, placing it in the 5th percentile of all GPUs. Its nearest rivals in that benchmark include the ATI Mobility Radeon HD 5570 (score 1186, delta -0.2%), the ATI Radeon HD 5770 (score 1190, delta -0.5%), the AMD Radeon HD 7650M (score 1192, delta -0.7%), and the AMD FirePro M2000 (score 1168, delta 1.4%). This places the Arc B370 in the same performance class as these older discrete and integrated parts, which is notable given its modern architecture.
In Minecraft, the GPU's shared memory architecture and limited compute resources become apparent in the measured FPS. The difference between Low and Ultra settings at each resolution highlights the GPU's sensitivity to graphical load. At 1080p, the gap between Low (195 FPS) and Ultra (77 FPS) is 118 FPS. At 1440p, that gap narrows to 75 FPS (123 vs. 48). At 4K, the gap is 39 FPS (64 vs. 25). This narrowing gap at higher resolutions suggests that the GPU is becoming so saturated that the additional work from higher settings cannot be fully processed, resulting in proportionally smaller absolute differences.
The pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are the theoretical limits that govern how quickly the GPU can fill the screen. At 4K (3840x2160), the total pixel count is over 8.3 million, and the GPU must process each of these multiple times per frame depending on the number of draw calls and overdraw. The measured 4K Medium average of 51 FPS, with a minimum of 43, indicates that the GPU is operating near its effective limit. The FP32 performance of 6.144 TFLOPS provides the raw compute for shader operations, but the shared memory bandwidth likely creates additional bottlenecks.
How This Combo Ranks
The combination of the Intel Core i5-11400F and the Intel Arc B370 achieves a rank of 1053 out of 1176 tested combos for Minecraft. This places it in the lower portion of the rankings, specifically in the 10.5th percentile of all tested combinations (calculated from 1053/1176). This low ranking is primarily driven by the GPU's limitations, as the CPU is a more capable component.
To contextualize this ranking, it is helpful to examine the CPU's own standing. The Intel Core i5-11400F has an average benchmark score of 17177 across all tested workloads, placing it in the 71st percentile of all CPUs. Its nearest rivals include the AMD EPYC 7H12 (score 17120, delta 0.3%), the Intel Core i5-12450H (score 17239, delta -0.4%), the AMD Ryzen 3 PRO 8300G (score 17278, delta -0.6%), and the Intel Core Ultra 7 164U (score 17074, delta 0.6%). This shows the i5-11400F is a solid mid-range performer in general CPU tasks, with scores that are competitive with its immediate rivals.
The GPU, by contrast, ranks in the 5th percentile of all GPUs. The disparity between the CPU's 71st percentile and the GPU's 5th percentile is the defining characteristic of this combo. The combo rank of 1053 out of 1176 reflects this mismatch. In Minecraft, which can be CPU-intensive at lower resolutions, the GPU becomes the bottleneck at higher resolutions, dragging the overall combo ranking down. The CPU's strong single-thread performance, evidenced by its 3DMark single-thread score of 868 and Geekbench single-core score of 1777, cannot compensate for the GPU's inability to render frames fast enough at 1440p and 4K.
Measured FPS Breakdown
The complete set of measured FPS data provides a detailed view of this combo's performance across all tested configurations. At 1920x1080, the results are as follows: Low preset averages 195 FPS, Medium averages 155 FPS (with a minimum of 131 and maximum of 178), High averages 123 FPS, and Ultra averages 77 FPS. This shows a clear tiering of performance, with each step up in settings costing a significant number of frames. The Medium preset's min-to-max spread of 47 FPS (131 to 178) indicates some frame time variability, but the average remains high.
At 2560x1440, the performance drops considerably. Low averages 123 FPS, Medium averages 98 FPS (with a minimum of 83 and maximum of 112), High averages 77 FPS, and Ultra averages 48 FPS. The Medium preset's spread narrows to 29 FPS (83 to 112), suggesting that at this resolution, the GPU is more consistently loaded, reducing the variance. The drop from 1080p to 1440p is roughly 37% across all presets, which is consistent with the increased pixel count.
At 3840x2160, the performance is markedly lower. Low averages 64 FPS, Medium averages 51 FPS (with a minimum of 43 and maximum of 59), High averages 40 FPS, and Ultra averages 25 FPS. The Medium preset's spread at 4K is 16 FPS (43 to 59), indicating even tighter frame times as the GPU operates at its limit. The Ultra preset at 25 FPS is barely playable by most standards, while the Low preset at 64 FPS is acceptable for less demanding play.
A notable observation is the scaling from Medium to High. At each resolution, the drop from Medium to High is approximately 20-22% (155 to 123 at 1080p, 98 to 77 at 1440p, 51 to 40 at 4K). The drop from High to Ultra is larger, around 37-38% (123 to 77 at 1080p, 77 to 48 at 1440p, 40 to 25 at 4K). This suggests that the Ultra preset introduces a significant additional load, likely from more advanced rendering features, that this GPU cannot handle efficiently.
Settings Recommendations
Based on the measured data, the optimal settings depend on the target resolution and the user's preference for frame rate versus visual quality. For a target of 60 FPS average, the 1080p High preset (123 FPS) and 1440p Low preset (123 FPS) both exceed this threshold comfortably. The 4K Low preset (64 FPS) also averages above 60 FPS, making it the only 4K option that meets this target.
For users prioritizing smooth, high-refresh-rate gameplay at 1080p, the Medium preset (155 FPS average) offers a strong balance, with a minimum of 131 FPS that should stay above most display refresh rates. The Low preset (195 FPS) is available for those seeking maximum frame rates, but the visual trade-offs may not be worth the additional 40 FPS over Medium. The 1440p Medium preset (98 FPS average) is also a viable option for high refresh rate displays, with a minimum of 83 FPS.
The Ultra preset is generally not recommended for this combo. At 1080p, it delivers 77 FPS, which is playable but significantly lower than High. At 1440p, Ultra drops to 48 FPS, and at 4K it falls to 25 FPS. The data suggests that the visual improvements from Ultra are not worth the substantial performance cost, particularly at higher resolutions. The High preset at 1440p (77 FPS) provides a better experience than Ultra at 4K (25 FPS), making resolution a more important factor than the Ultra settings.
For 4K play, the only viable option is the Low preset (64 FPS average). Medium at 4K (51 FPS) may be acceptable for users who prioritize visuals over frame rate, but the minimum of 43 FPS could lead to noticeable stutters. The High and Ultra presets at 4K are not recommended due to their sub-60 FPS averages. The overall recommendation is to use the Medium preset at 1080p or 1440p for the best balance of visual quality and performance, and to reserve 4K for the Low preset only.
CPU Role
The Intel Core i5-11400F is a 6-core, 12-thread processor based on the Rocket Lake architecture, manufactured on a 14 nm process. It has a base clock of 2.60 GHz and a boost clock of 4.40 GHz, with a 65 W TDP. The cache configuration includes 80 KB of L1 per core, 512 KB of L2 per core, and 12 MB of shared L3 cache. This CPU supports DDR4 memory in a dual-channel configuration, with a theoretical memory bandwidth of 51.2 GB/s.
In CPU benchmarks, the i5-11400F shows strong performance. Its Cinebench R23 multicore score is 14340, and its single-core score is 2024. The Geekbench multicore score is 7737, with a single-core score of 1777. The 3DMark results show a scaling pattern from 1691 in the 2-thread test to 5652 in the max-thread test, indicating good multi-threading capability. The PassMark multithread score is 16908, further confirming its multi-core competence.
In the context of Minecraft, the CPU's role is most apparent at 1080p with lower settings. At 1080p Low, the combo achieves 195 FPS, which is likely close to the CPU's maximum frame generation limit for this game. The fact that the frame rate drops significantly at 1440p and 4K, even on Low settings, indicates that the GPU becomes the bottleneck as the resolution increases. If the CPU were the primary constraint, we would expect the 1080p Low and 1440p Low results to be similar, as the CPU would be generating frames at its maximum rate regardless of resolution. Instead, the 37% drop from 195 FPS to 123 FPS shows that the GPU is limiting performance even at Low settings.
The CPU's single-thread performance is particularly relevant for Minecraft, which has historically been single-thread-bound for world generation and game logic. The i5-11400F's boost clock of 4.40 GHz and single-thread scores (3DMark single-thread score of 868, Cinebench R23 single-core of 2024) provide a solid foundation. However, the measured data shows that even with this CPU, the GPU cannot keep up at higher resolutions. The 12 MB of L3 cache and 6 cores are sufficient for the game's needs, as evidenced by the high frame rates at 1080p Low. The CPU is not the limiting factor in this combo; the GPU is.
FAQ
Q: What is the best resolution for this combo to maintain 60 FPS or higher?
A: Based on the measured data, 1080p with any preset (Low: 195 FPS, Medium: 155 FPS, High: 123 FPS, Ultra: 77 FPS) exceeds 60 FPS. At 1440p, only Low (123 FPS) and Medium (98 FPS) average above 60 FPS, while High (77 FPS) also exceeds it. At 4K, only Low (64 FPS) averages above 60 FPS.
Q: How does the Ultra preset compare to High in terms of FPS?
A: The Ultra preset is significantly more demanding. At 1080p, Ultra (77 FPS) is 46 FPS lower than High (123 FPS), a 37.4% reduction. At 1440p, Ultra (48 FPS) is 29 FPS lower than High (77 FPS), a 37.7% reduction. At 4K, Ultra (25 FPS) is 15 FPS lower than High (40 FPS), a 37.5% reduction.
Q: Is the CPU or GPU the bottleneck in this combo?
A: The GPU is the primary bottleneck at 1440p and 4K. The frame rate drops consistently by approximately 37-48% when moving from 1080p to 1440p to 4K, regardless of settings. The CPU's benchmark percentile (71st) is much higher than the GPU's (5th), indicating the GPU is the weaker component.
Q: What is the combo's ranking among all tested combinations for Minecraft?
A: This combo ranks 1053 out of 1176 tested combos for Minecraft, placing it in the lower 10.5% of all tested systems. This low rank is primarily due to the GPU's limited performance, as the CPU is a mid-range performer.
Q: What are the minimum and maximum FPS for the Medium preset at different resolutions?
A: At 1080p Medium, the minimum is 131 FPS and the maximum is 178 FPS (average 155). At 1440p Medium, the minimum is 83 FPS and the maximum is 112 FPS (average 98). At 4K Medium, the minimum is 43 FPS and the maximum is 59 FPS (average 51).
Q: How does the Intel Arc B370's benchmark score compare to its nearest rivals?
A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12. Its nearest rivals include the ATI Mobility Radeon HD 5570 (1186, 0.2% faster), the ATI Radeon HD 5770 (1190, 0.5% faster), the AMD Radeon HD 7650M (1192, 0.7% faster), and the AMD FirePro M2000 (1168, 1.4% slower). This places it in a similar performance class to these older graphics solutions.
Hardware Specifications
Intel Core i5-11400F
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-11400F + Intel Arc B370 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 64.0 |
| 3840x2160 | Medium | 51.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 123.0 |
| 2560x1440 | Medium | 98.0 |
| 2560x1440 | High | 77.0 |
| 2560x1440 | Ultra | 48.0 |
| 1920x1080 | Low | 195.0 |
| 1920x1080 | Medium | 155.0 |
| 1920x1080 | High | 123.0 |
| 1920x1080 | Ultra | 77.0 |
Minecraft with ii5-11400F + Other GPUs
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Minecraft with Arc B370 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
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