Minecraft: Java Edition

Minecraft: Java Edition

FPS performance data for different CPU and GPU combinations

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About Minecraft: Java Edition

Minecraft: Java Edition is the game everyone assumes will run on anything, and after measuring it across 1,727 CPU and GPU combinations in our database, the honest answer is: mostly, yes, with important asterisks. The average system in our test grid records 200 FPS at 1080p Ultra, 126 FPS at 1440p Ultra, and 66 FPS at 4K Ultra. Drop to the Low preset and the averages climb to 480, 318, and 168 FPS respectively, with the fastest combinations touching 927 FPS at 1080p Low. But the floor tells the other half of the story: the slowest systems in our data manage just 57 FPS at 1080p Ultra, and the overall minimum across every recorded test is 16 FPS. That spread, from 16 to 927, is the widest we track for any major title, and it exists because "Minecraft performance" describes at least three different games: vanilla, modded, and shader-driven. Which one you play determines which hardware matters, and the advice that works for one actively misleads for the others.

A Java engine that still answers to one thread

Minecraft: Java Edition runs on a custom engine written in Java, and its behavior follows from design decisions made in 2009 and never fully unwound. The game logic, chunk generation, entity AI, lighting updates, and block physics all resolve through a main loop that leans overwhelmingly on a single thread. Modern versions have offloaded chunk building and some rendering work to worker threads, and the improvement is real, but the engine's spine is still single-thread performance. This is why Minecraft responds to a CPU upgrade differently than almost any other popular game: instructions-per-clock and cache matter more than core count, and a fast 6-core chip will outrun a 16-core workstation part with slower per-thread throughput every single time.

The second pillar is memory, and here the Java Virtual Machine adds a twist no native engine has. Minecraft runs inside a JVM heap, and when that heap fills, the garbage collector pauses the world to clean it up. Those pauses are the infamous Minecraft stutter: frame rate reads 144 FPS while frame times spike every few seconds. The fix is partly allocation (4 to 8 GB of heap for vanilla, more for heavy modpacks) and partly raw memory speed, because the JVM touches RAM constantly. Dual-channel DDR5 makes a measurable difference in this game, and running single-channel memory is one of the quiet ways budget builds sabotage themselves. Storage matters too: chunk streaming hammers the disk on older drives, and an NVMe SSD smooths exploration hitches in a way a hard drive never will.

The GPU, in vanilla play, is a distant third priority. The blocky aesthetic is not demanding rasterization, and at 1080p the processor runs out of breath long before a modern graphics card does. That inverts completely the moment you load shaders, which we will get to, because shader-driven Minecraft is one of the most GPU-hungry experiences in our entire library.

1080p: a 200 FPS average that hides a 57 FPS floor

At 1920x1080, the measured picture is flattering and treacherous at once. The 200 FPS average at Ultra means a typical modern gaming PC feeds a 144Hz monitor without trying, and mid-range builds with strong CPUs push well past what a 240Hz monitor can display. Our ceiling data proves the headroom: 927 FPS on the fastest combinations at the Low preset, which is esports territory for a game with no esports scene.

But the floor matters more than the ceiling here. The weakest systems in our grid record 57 FPS at 1080p Ultra, and that number comes from vanilla. Real players rarely run vanilla. They run Forge or Fabric with forty mods, or a kitchen-sink modpack with three hundred, and each mod adds entities, tile ticking, and worldgen complexity straight onto that single overworked thread. This is how a game with a 200 FPS average produces the "why is my Minecraft lagging" searches that never stop: the player with a modded instance and an old quad-core is playing a fundamentally heavier game than our controlled vanilla measurement, on exactly the component (per-thread CPU speed) where budget hardware is weakest.

The practical reading of our 1080p data: for vanilla, almost any modern gaming PC build from the last five years is beyond sufficient, and your money is better spent on the monitor than the machine. For modded play, treat the CPU as the entire budget conversation, because it is.

1440p and 4K: where shaders rewrite the rules

At 2560x1440 the average falls to 126 FPS at Ultra, and at 3840x2160 it lands at 66 FPS. Both numbers are comfortably playable, and both confirm that vanilla Minecraft stays remarkably gentle on GPUs even as resolution climbs. A mid-range card that was never asked to work at 1080p finally breaks a sweat at 4K, but the 66 FPS average means 4K60 vanilla is achievable on hardware that would choke on any AAA release from the last several years.

Then there are shaders. Loading a pack like SEUS, BSL, or Complementary with path-traced lighting transforms Minecraft into a different benchmark entirely. Global illumination, volumetric clouds, and ray-marched water are computationally brutal regardless of how simple the underlying geometry looks, and at 1440p or 4K with a heavy shader pack the graphics card becomes the only component that matters. This is where the question "what is the best graphics card for Minecraft" stops having a silly answer. For vanilla, the answer is whatever mid-range card fits your budget. For 4K shader play at high frame rates, the honest answer is a genuine flagship, because PTGI-style path tracing at native 4K will bring any card ever made to its knees. Our vanilla averages (126 and 66 FPS) are the right guide for the un-modded game; treat any shader-heavy configuration as a separate, far more demanding title and consult GPU tier lists accordingly.

On upscaling: vanilla Java Edition has no native DLSS or FSR support, full stop. The community has patched around this with performance mods that offer internal resolution scaling, and several shader packs include their own temporal upscaling, which works well at 4K where the input resolution is still high. If upscaling matters to your setup, it exists in this ecosystem, but it arrives through the modding community rather than Mojang, and setup quality varies by pack.

Settings and recommended configuration

Minecraft's video settings are short on options but one of them dwarfs everything else: render distance. It is a pure CPU and memory lever, because every additional chunk radius multiplies the geometry the main thread must build, simulate, and light. Dropping from 32 chunks to 12 recovers more frame rate than every other setting combined, and it is the first adjustment on any struggling system. Simulation distance, which controls entity ticking independently of visuals, is the second CPU lever and costs you almost nothing visually in single-player. On the GPU side, the menu is thin: clouds off, entity shadows off, smooth lighting at minimum rather than maximum, and mipmap levels at 2 instead of 4 are cheap wins that cost little visually.

The single highest-value configuration change in 2026 is not in the menu at all. Install the Fabric loader with Sodium, Lithium, and Starlight (or their modern equivalents), and the engine's worst inefficiencies, chunk building, lighting, and block ticking, get rewritten by people who profile Java for fun. In our experience the gains are larger than a hardware tier for CPU-limited systems, and shader support carries over through Iris. Pair that with a 64-bit Java runtime (17 or 21 depending on game version) and a sane heap allocation of 4 to 8 GB for vanilla, 8 to 12 GB for large modpacks, and the garbage-collection stutter largely disappears. Allocating 32 GB "because more RAM is better" backfires: oversized heaps make GC pauses rarer but longer.

Our tested recipe for smooth vanilla play: Sodium stack installed, render distance 12 to 16, simulation distance 8 to 10, graphics on Fast or Fancy per taste, clouds off, and the game on an NVMe SSD. That configuration holds high refresh rates on hardware that has no business running a 2011 game this well, which is most hardware.

What hardware do you need?

Entry level: Vanilla Minecraft is one of the few games where integrated graphics are a legitimate plan. A modern APU or recent Intel iGPU plays at 1080p with reduced render distance and performance mods at frame rates our Low-preset data (480 FPS average on discrete systems) only hints at, but real iGPU results land in the 40 to 80 FPS range with tuned settings, and that is genuinely playable. The floor of our database, 16 FPS on the weakest recorded combination, is what happens when old hardware meets heavy mods and default settings. Entry hardware plus vanilla plus Sodium is fine. Entry hardware plus a 300-mod pack is not, and no setting fixes it, because the CPU wall is structural.

Mid-range (modern 6-core CPU, 16 GB dual-channel RAM, mid-tier GPU): This is the sweet spot and matches our averages almost exactly: around 200 FPS at 1080p Ultra, 126 at 1440p Ultra. You feed a 144Hz or 240Hz monitor in vanilla without effort, run moderate modpacks comfortably, and dabble in lighter shader packs at 1080p. If you are speccing a gaming PC build primarily for Minecraft, stop here and spend the savings on the display.

High-end (fast per-thread CPU, large cache, strong GPU): The CPU choice stops mattering for vanilla (you are past every ceiling the game has) and starts mattering for heavy modded servers and simulation distance. The GPU choice starts mattering only if shaders are your goal: this tier drives 1440p shader play at smooth frame rates and 4K vanilla at triple digits.

Flagship: Justified by exactly one use case, 4K with path-traced shaders at high frame rates. If that sentence describes you, buy the strongest graphics card you can afford and know that it will still be the bottleneck. For anything else Minecraft-related, flagship spending is waste; the engine will not use it.

Laptop playability

Minecraft is the most laptop-friendly demanding-community game we track, with the usual Java caveats. Vanilla plays well on almost anything with a pulse, including thin-and-lights on integrated graphics, provided render distance stays modest and the performance mods go in. The two laptop-specific traps are thermals and memory configuration. Sustained single-thread boost is exactly what thin chassis throttle first, so two laptops with the same CPU can perform noticeably differently after ten minutes. And many budget laptops ship with a single stick of RAM, which means single-channel memory, which measurably hurts this engine; adding a matching second stick is the cheapest meaningful upgrade in all of laptop gaming. Gaming laptops with discrete GPUs run shader packs at 1080p comfortably, but check that the game is actually using the discrete GPU rather than the iGPU, a perennial Java launcher bug that accounts for a startling share of "Minecraft runs badly on my gaming laptop" reports.

Streaming and content creation

Minecraft is arguably the largest content engine on the internet, and broadcasting it well has one central rule: never encode with x264 on the same CPU that is running the game. The engine already lives on single-thread performance, and CPU encoding steals exactly the resource the game is starving for. Use the hardware encoder instead, NVENC on GeForce cards or AMF on Radeon, and current generations produce clean 1080p60 streams at a cost of a few FPS. That is the entire streaming setup answer for most creators: hardware encoder, cap your frame rate slightly below your system's floor for consistency, done. The 200 FPS average in our data means even mid-range systems have generous headroom for the encoder's small tax.

For the video editing side of the Minecraft content pipeline, the notes are different. Long recorded sessions and Replay Mod files generate enormous footage, and this is where the workstation conversation gets real: fast NVMe scratch disks, 32 GB of RAM for the editing timeline, and a CPU with strong multi-thread throughput for renders. It is the one Minecraft-adjacent workload where more cores genuinely win, because rendering a video has nothing in common with running the game that produced it.

Common problems and fixes

Stutter every few seconds while FPS reads high: garbage collection. Your heap is wrong-sized or your Java runtime is ancient. Use a current 64-bit Java, allocate 4 to 8 GB for vanilla, and consider a modern GC flag set; the stutter pattern is diagnostic and this fix is reliable.

Low FPS with a good GPU and low GPU utilization: CPU-bound, full stop. Check render distance first, then entity-heavy mod configurations, then whether your memory is running dual-channel. No graphics setting will rescue a saturated main thread.

Hitching when exploring new terrain: chunk generation and disk streaming. Starlight and Lithium address the engine side; an NVMe SSD addresses the hardware side. Hard drives are the single worst place to install this game in 2026.

Great FPS in single-player, terrible FPS on a specific server: not your hardware. Server tick rate and entity counts on busy multiplayer servers cap your experience regardless of your rig, though faster CPUs still hold higher minimums when the server cooperates.

Instantly poor performance after installing shaders: working as intended. Shader packs are GPU workloads comparable to AAA ray tracing. Step down to a lighter pack or enable the pack's internal upscaling rather than troubleshooting your PC.

Upgrade priorities

Minecraft scrambles the usual upgrade order, and the right sequence depends on which version of the game you play. For vanilla and modded survival: first, the CPU, specifically per-thread speed and cache, because the engine's ceiling is set there and our tier data shows it clearly. Second, memory, 16 GB in dual-channel DDR5, which fixes both capacity and bandwidth for JVM money. Third, storage, an NVMe SSD if the game is still on anything slower. Fourth and last, the graphics card, which vanilla barely needs. For the shader path, invert it: the GPU becomes the first and nearly only upgrade that matters, and CPU spending past mid-range returns almost nothing. Know which player you are before you buy; the two profiles share almost no hardware logic.

Frequently asked questions

Q: Is Minecraft: Java Edition CPU or GPU intensive?

A: Vanilla is heavily CPU-intensive, specifically single-thread speed, with light GPU demands at 1080p. Shader packs invert that completely and make the GPU the only meaningful constraint.

Q: What is the best graphics card for Minecraft?

A: For vanilla, any modern mid-range card is past sufficient; spend on the CPU and monitor instead. For 4K path-traced shaders, you want a genuine flagship, because that workload rivals AAA ray tracing.

Q: How much RAM does Minecraft need in 2026?

A: 16 GB of system RAM is the comfortable baseline, with 4 to 8 GB allocated to the game for vanilla and 8 to 12 GB for large modpacks. Dual-channel configuration matters measurably; single-stick builds lose real performance.

Q: Why does Minecraft stutter even with high FPS?

A: JVM garbage collection pauses. Fix the heap allocation, update to a current 64-bit Java, and install the Sodium performance stack. High average FPS with spiking frame times is the signature of this problem.

Q: Does Minecraft support DLSS or FSR?

A: Not natively in vanilla. Community performance mods offer resolution scaling, and many shader packs include temporal upscaling that works well at 1440p and 4K.

Q: Can a laptop with integrated graphics run it?

A: Vanilla, yes, with reduced render distance and performance mods, typically 40 to 80 FPS on a modern iGPU. Heavy modpacks and shaders need a discrete GPU. Also verify Java is using the discrete GPU on gaming laptops.

To summarize: Minecraft's place in 2026

Fifteen years past release, Minecraft: Java Edition remains the most-played and most-searched game in our library, and its performance story has settled into a shape our 1,727-combination dataset captures neatly. Vanilla is a solved problem: a 200 FPS average at 1080p Ultra means any competent modern build feeds a high-refresh monitor, and the game scales gracefully down to integrated graphics with performance mods. The engines of confusion are everything bolted onto vanilla: modpacks that turn it into a CPU stress test, shaders that turn it into a GPU stress test, and a JVM that stutters on misconfigured heaps regardless of how much hardware sits underneath. Our advice reduces to one sentence: identify which Minecraft you actually play, then buy for that one. Vanilla players should weight the CPU, memory configuration, and a 144Hz or 240Hz monitor. Modded players should weight the CPU twice over and stop shopping for GPUs. Shader players should buy the biggest graphics card in the budget and accept that even then, 4K path tracing is a negotiation. No other game in our database punishes generic advice this reliably, and none rewards ten minutes of correct configuration this generously.

Quality:

FPS Benchmarks

CPU GPU Resolution Settings Avg FPS
AMD Ryzen 9 5950X NVIDIA GeForce RTX 5090 3840x2160 Low 310.9
AMD Ryzen 7 5800X3D NVIDIA GeForce RTX 5090 3840x2160 Low 310.9
Intel Core i5-10400F NVIDIA GeForce RTX 5090 3840x2160 Low 310.8
Intel Core i5-9400 NVIDIA GeForce RTX 5090 3840x2160 Low 310.2
AMD Ryzen 7 7800X3D NVIDIA GeForce RTX 5090 3840x2160 Low 310.1
AMD Ryzen 5 7500F NVIDIA GeForce RTX 5090 3840x2160 Low 309.9
AMD Ryzen 9 9950X3D NVIDIA GeForce RTX 5090 3840x2160 Low 309.9
Intel Core i7-14700K NVIDIA GeForce RTX 5090 3840x2160 Low 309.4
Intel Core i7-13700K NVIDIA GeForce RTX 5090 3840x2160 Low 309.4
AMD Ryzen 5 5600X NVIDIA GeForce RTX 5090 3840x2160 Low 309.3
AMD Ryzen 7 5700 NVIDIA GeForce RTX 5090 3840x2160 Low 309.0
AMD Ryzen 7 5700X NVIDIA GeForce RTX 5090 3840x2160 Low 308.9
AMD Ryzen 5 7600X NVIDIA GeForce RTX 5090 3840x2160 Low 308.7
Intel Core i3-12100F NVIDIA GeForce RTX 5090 3840x2160 Low 308.6
AMD Ryzen 7 9700X NVIDIA GeForce RTX 5090 3840x2160 Low 308.2
AMD Ryzen 9 9900X NVIDIA GeForce RTX 5090 3840x2160 Low 307.9
Intel Core i5-14600KF NVIDIA GeForce RTX 5090 3840x2160 Low 307.7
AMD Ryzen 5 5600GT NVIDIA GeForce RTX 5090 3840x2160 Low 307.6
AMD Ryzen 9 5900X NVIDIA GeForce RTX 5090 3840x2160 Low 307.5
Intel Core Ultra 7 265K NVIDIA GeForce RTX 5090 3840x2160 Low 307.4
Intel Core i5-14600K NVIDIA GeForce RTX 5090 3840x2160 Low 307.3
AMD Ryzen 7 5700X3D NVIDIA GeForce RTX 5090 3840x2160 Low 307.3
AMD Ryzen 7 7700X NVIDIA GeForce RTX 5090 3840x2160 Low 307.1
AMD Ryzen 5 5500 NVIDIA GeForce RTX 5090 3840x2160 Low 307.0
Intel Core i5-12400F NVIDIA GeForce RTX 5090 3840x2160 Low 306.9
AMD Ryzen 5 5600G NVIDIA GeForce RTX 5090 3840x2160 Low 306.7
Intel Core i5-12400 NVIDIA GeForce RTX 5090 3840x2160 Low 306.7
AMD Ryzen 7 5800X NVIDIA GeForce RTX 5090 3840x2160 Low 306.5
Intel Core i7-14700KF NVIDIA GeForce RTX 5090 3840x2160 Low 306.4
AMD Ryzen 7 5800XT NVIDIA GeForce RTX 5090 3840x2160 Low 306.4
AMD Ryzen 5 4600G NVIDIA GeForce RTX 5090 3840x2160 Low 306.3
Intel Core i7-12700K NVIDIA GeForce RTX 5090 3840x2160 Low 306.3
AMD Ryzen 7 7700 NVIDIA GeForce RTX 5090 3840x2160 Low 306.2
Intel Core i5-14400F NVIDIA GeForce RTX 5090 3840x2160 Low 306.2
Intel Core i5-11400F NVIDIA GeForce RTX 5090 3840x2160 Low 305.9
AMD Ryzen 5 9600X NVIDIA GeForce RTX 5090 3840x2160 Low 305.8
AMD Ryzen 5 7600 NVIDIA GeForce RTX 5090 3840x2160 Low 305.5
Intel Core i5-11400F NVIDIA GeForce RTX 4090 3840x2160 Low 300.1
AMD Ryzen 7 7700X NVIDIA GeForce RTX 4090 3840x2160 Low 300.1
Intel Core i7-12700KF NVIDIA GeForce RTX 4090 3840x2160 Low 299.9
AMD Ryzen 9 7900X NVIDIA GeForce RTX 4090 3840x2160 Low 299.6
Intel Core i7-14700F NVIDIA GeForce RTX 4090 3840x2160 Low 299.6
Intel Core i5-12400F NVIDIA GeForce RTX 4090 3840x2160 Low 299.3
AMD Ryzen 7 9800X3D NVIDIA GeForce RTX 4090 3840x2160 Low 299.3
AMD Ryzen 7 7800X3D NVIDIA GeForce RTX 4090 3840x2160 Low 299.2
Intel Core Ultra 7 265K NVIDIA GeForce RTX 4090 3840x2160 Low 298.7
Intel Core i5-14400F NVIDIA GeForce RTX 4090 3840x2160 Low 298.6
AMD Ryzen 7 9700X NVIDIA GeForce RTX 4090 3840x2160 Low 298.6
Intel Core i7-13700K NVIDIA GeForce RTX 4090 3840x2160 Low 298.3
AMD Ryzen 7 5800XT NVIDIA GeForce RTX 4090 3840x2160 Low 298.1
AMD Ryzen 7 7700 NVIDIA GeForce RTX 4090 3840x2160 Low 298.1
Intel Core i5-12400 NVIDIA GeForce RTX 4090 3840x2160 Low 298.0
AMD Ryzen 5 3600 NVIDIA GeForce RTX 4090 3840x2160 Low 298.0
AMD Ryzen 7 5800X NVIDIA GeForce RTX 4090 3840x2160 Low 297.9
AMD Ryzen 5 5500 NVIDIA GeForce RTX 4090 3840x2160 Low 297.8
AMD Ryzen 5 4600G NVIDIA GeForce RTX 4090 3840x2160 Low 297.6
AMD Ryzen 9 9950X3D NVIDIA GeForce RTX 4090 3840x2160 Low 296.8
Intel Core i7-14700K NVIDIA GeForce RTX 4090 3840x2160 Low 296.7
Intel Core i7-14700KF NVIDIA GeForce RTX 4090 3840x2160 Low 296.6
AMD Ryzen 5 7600X NVIDIA GeForce RTX 4090 3840x2160 Low 296.5
AMD Ryzen 9 9900X NVIDIA GeForce RTX 4090 3840x2160 Low 296.4
Intel Core i5-12600KF NVIDIA GeForce RTX 4090 3840x2160 Low 296.0
Intel Core i5-14600KF NVIDIA GeForce RTX 4090 3840x2160 Low 295.7
Intel Core i5-13400F NVIDIA GeForce RTX 4090 3840x2160 Low 295.6
AMD Ryzen 7 5700G NVIDIA GeForce RTX 4090 3840x2160 Low 295.5
Intel Core i7-12700K NVIDIA GeForce RTX 4090 3840x2160 Low 295.1
AMD Ryzen 5 5600 NVIDIA GeForce RTX 4090 3840x2160 Low 294.9
AMD Ryzen 7 5700 NVIDIA GeForce RTX 4090 3840x2160 Low 294.5
AMD Ryzen 7 5700X3D NVIDIA GeForce RTX 4090 3840x2160 Low 294.5
AMD Ryzen 5 5600G NVIDIA GeForce RTX 4090 3840x2160 Low 294.5
AMD Ryzen 9 5900X NVIDIA GeForce RTX 4090 3840x2160 Low 294.5
AMD Ryzen 5 2600 NVIDIA GeForce RTX 4090 3840x2160 Low 292.3
AMD Ryzen 7 7800X3D NVIDIA GeForce RTX 5080 3840x2160 Low 287.1
Intel Core i7-14700K NVIDIA GeForce RTX 5080 3840x2160 Low 287.1
AMD Ryzen 7 7700 NVIDIA GeForce RTX 5080 3840x2160 Low 286.9
AMD Ryzen 5 7600 NVIDIA GeForce RTX 5080 3840x2160 Low 286.7
Intel Core i7-13700K NVIDIA GeForce RTX 5080 3840x2160 Low 286.7
AMD Ryzen 5 8400F NVIDIA GeForce RTX 5080 3840x2160 Low 286.7
AMD Ryzen 9 7900X NVIDIA GeForce RTX 5080 3840x2160 Low 286.6
AMD Ryzen 7 7700X NVIDIA GeForce RTX 5080 3840x2160 Low 285.6
Intel Core i5-11400F NVIDIA GeForce RTX 5080 3840x2160 Low 285.6
AMD Ryzen 5 3600 NVIDIA GeForce RTX 5080 3840x2160 Low 285.4
Intel Core i5-13400F NVIDIA GeForce RTX 5080 3840x2160 Low 285.4
Intel Core i7-14700KF NVIDIA GeForce RTX 5080 3840x2160 Low 285.3
AMD Ryzen 5 5600 NVIDIA GeForce RTX 5080 3840x2160 Low 285.2
Intel Core i7-12700KF NVIDIA GeForce RTX 5080 3840x2160 Low 285.0
Intel Core i5-9400 NVIDIA GeForce RTX 5080 3840x2160 Low 284.8
AMD Ryzen 9 9900X NVIDIA GeForce RTX 5080 3840x2160 Low 284.7
AMD Ryzen 5 5500 NVIDIA GeForce RTX 5080 3840x2160 Low 284.6
AMD Ryzen 7 9800X3D NVIDIA GeForce RTX 5080 3840x2160 Low 284.5
Intel Core i3-12100F NVIDIA GeForce RTX 5080 3840x2160 Low 284.4
AMD Ryzen 5 5600GT NVIDIA GeForce RTX 5080 3840x2160 Low 284.3
AMD Ryzen 5 5600X NVIDIA GeForce RTX 5080 3840x2160 Low 284.3
Intel Core i5-14400F NVIDIA GeForce RTX 5080 3840x2160 Low 283.9
AMD Ryzen 7 5700G NVIDIA GeForce RTX 5080 3840x2160 Low 283.2
AMD Ryzen 9 5900X NVIDIA GeForce RTX 5080 3840x2160 Low 283.2
AMD Ryzen 9 5950X NVIDIA GeForce RTX 5080 3840x2160 Low 283.1
Intel Core i5-12400F NVIDIA GeForce RTX 5080 3840x2160 Low 283.1
Intel Core i5-12600KF NVIDIA GeForce RTX 5080 3840x2160 Low 283.0
AMD Ryzen 7 5800XT NVIDIA GeForce RTX 5080 3840x2160 Low 282.9
AMD Ryzen 7 5800X3D NVIDIA GeForce RTX 5080 3840x2160 Low 282.9
AMD Ryzen 5 9600X NVIDIA GeForce RTX 5080 3840x2160 Low 282.8
AMD Ryzen 7 5700 NVIDIA GeForce RTX 5080 3840x2160 Low 282.7
Intel Core i7-14700F NVIDIA GeForce RTX 5080 3840x2160 Low 282.5
AMD Ryzen 7 9700X NVIDIA GeForce RTX 5080 3840x2160 Low 282.4
AMD Ryzen 5 7500F NVIDIA GeForce RTX 5080 3840x2160 Low 282.2
AMD Ryzen 7 5700X NVIDIA GeForce RTX 5080 3840x2160 Low 281.9
Intel Core i5-12400 NVIDIA GeForce RTX 5080 3840x2160 Low 281.4
AMD Ryzen 5 9600X NVIDIA GeForce RTX 4080 SUPER 3840x2160 Low 270.2
Intel Core i7-14700K NVIDIA GeForce RTX 4080 SUPER 3840x2160 Low 269.9
Intel Core Ultra 7 265K NVIDIA GeForce RTX 4080 SUPER 3840x2160 Low 269.3
AMD Ryzen 7 9800X3D NVIDIA GeForce RTX 4080 SUPER 3840x2160 Low 269.3
AMD Ryzen 9 9900X NVIDIA GeForce RTX 4080 SUPER 3840x2160 Low 269.2
AMD Ryzen 7 5700G NVIDIA GeForce RTX 4080 SUPER 3840x2160 Low 269.1
AMD Ryzen 7 5700X3D NVIDIA GeForce RTX 4080 SUPER 3840x2160 Low 269.1
Intel Core i5-12600KF NVIDIA GeForce RTX 4080 SUPER 3840x2160 Low 268.5
AMD Ryzen 9 7900X NVIDIA GeForce RTX 4080 SUPER 3840x2160 Low 268.3
AMD Ryzen 9 5950X NVIDIA GeForce RTX 4080 SUPER 3840x2160 Low 268.3
AMD Ryzen 5 2600 NVIDIA GeForce RTX 4080 SUPER 3840x2160 Low 268.1
Intel Core i9-14900K NVIDIA GeForce RTX 4080 SUPER 3840x2160 Low 268.0
AMD Ryzen 7 5700 NVIDIA GeForce RTX 4080 SUPER 3840x2160 Low 267.8
AMD Ryzen 5 7600 NVIDIA GeForce RTX 4080 SUPER 3840x2160 Low 267.7
Intel Core i7-14700F NVIDIA GeForce RTX 4080 SUPER 3840x2160 Low 267.7
AMD Ryzen 5 4600G NVIDIA GeForce RTX 4080 SUPER 3840x2160 Low 267.6
AMD Ryzen 7 7800X3D NVIDIA GeForce RTX 4080 SUPER 3840x2160 Low 267.3