Minecraft: Java Edition

Minecraft: Java Edition

AVERAGE FPS
316
excellent

This combination delivers exceptional performance with an average of 316 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 103 167 209 268
1440p QHD 204 322 393 429
1080p Full HD 320 421 455 498

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 268
3840x2160 Medium 209
3840x2160 High 167
3840x2160 Ultra 103
2560x1440 Low 429
2560x1440 Medium 393
2560x1440 High 322
2560x1440 Ultra 204
1920x1080 Low 498
1920x1080 Medium 455
1920x1080 High 421
1920x1080 Ultra 320

Minecraft: Java Edition with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis

Minecraft: Java Edition with the AMD Ryzen 5 4600G and NVIDIA GeForce RTX 4080 SUPER presents an interesting study in bottleneck dynamics. The measured frame rates across resolutions and settings reveal a system where the GPU is rarely the limiting factor, with the CPU's single-threaded performance and the game's engine constraints shaping the experience more than raw graphics horsepower. The data shows a combination ranking 316th out of 1727 tested combos, placing it in the top 20% of all pairings tested, which indicates a strong overall performer despite the unusual pairing of a budget-oriented CPU with a flagship GPU.

Resolution Scaling

The frame rate scaling from 1080p to 4K tells a clear story about where the bottleneck lies. At 1920x1080 with Low settings, the system produces 498.1 FPS, dropping to 428.9 FPS at 2560x1440, and then to 267.6 FPS at 3840x2160. The drop from 1080p to 1440p is only 13.9%, while the drop from 1440p to 4K is 37.6%. This pattern suggests that at lower resolutions, the CPU is the primary constraint, as the GPU has ample headroom to render frames quickly but is held back by the processor's ability to feed it data.

Moving to High settings, the scaling changes character. At 1080p High, the system hits 420.6 FPS. At 1440p High, it drops to 322.2 FPS (a 23.4% reduction), and at 4K High, it falls to 166.5 FPS (a 48.3% reduction from 1440p). The larger percentage drops at higher resolutions indicate the GPU begins to take on more of the workload, though even at 4K High, the frame rate remains exceptionally high. The Ultra preset shows the most dramatic scaling: 319.6 FPS at 1080p, 203.6 FPS at 1440p, and 102.7 FPS at 4K. This represents a 68.2% drop from 1080p to 4K, the steepest decline in the dataset.

The data suggests that this game, even with its Java-based rendering, becomes increasingly GPU-bound as resolution and settings increase. However, the fact that 4K Ultra still produces triple-digit frame rates indicates the RTX 4080 SUPER's 52.22 TFLOPS of FP32 compute is more than sufficient for this title. The limiting component shifts from the CPU at 1080p to the GPU at 4K Ultra, but neither component ever becomes a true hindrance to playable performance.

FAQ

Q: What is the maximum average frame rate achieved with this CPU-GPU combination?

A: The highest measured average is 498.1 FPS, achieved at 1920x1080 with Low settings. This represents the ceiling for this pairing, constrained by the CPU's single-threaded performance of 726 in the 3dmark single-thread test.

Q: How does the RTX 4080 SUPER compare to its closest rivals in synthetic benchmarks?

A: The RTX 4080 SUPER scores 53,610 on average in aggregate benchmarks, which is 0.2% ahead of the AMD Radeon RX 6900 XT (53,489) and 0.4% ahead of the AMD Radeon Pro W6600M (53,414). It leads the NVIDIA GeForce RTX 5070 Ti (52,086) by 2.9%.

Q: Is the Ryzen 5 4600G a bottleneck for the RTX 4080 SUPER in this game?

A: At lower resolutions and settings, yes. The CPU's Cinebench R23 single-core score of 1919 and passmark single-thread score of 2653 limit frame rates to the 400-500 range at 1080p. At 4K Ultra, the GPU becomes the constraint, as evidenced by the frame rate dropping to 102.7 FPS.

Q: What is the performance difference between Low and Ultra settings at 1440p?

A: At 2560x1440, Low settings produce 428.9 FPS, while Ultra produces 203.6 FPS. This represents a 52.5% reduction in frame rate when moving from the lowest to the highest preset, showing the significant rendering cost of Ultra features.

Q: How does the CPU's multi-threaded performance compare to its rivals?

A: The Ryzen 5 4600G's average benchmark score of 17,489 places it 0.1% behind the Intel Core i5-12450H (17,475) and 0.8% ahead of the Intel Core i3-14100T (17,636). It is statistically tied with the AMD Ryzen 3 PRO 5355GE (17,482, 0% delta).

Q: Does the 16 GB of VRAM impact 4K performance?

A: The RTX 4080 SUPER's 16 GB of GDDR6X memory with 736.3 GB/s bandwidth provides ample capacity for 4K textures. The measured 4K frame rates (102.7 to 267.6 FPS depending on settings) show no evidence of VRAM-related stuttering or drops, though min-FPS data is not available in the measured results.

GPU Role

The NVIDIA GeForce RTX 4080 SUPER serves as the primary rendering engine, and its specifications explain the high frame rates observed. With a boost clock of 2550 MHz and 10240 shading units, the GPU delivers 52.22 TFLOPS of FP32 compute. Its 80 RT cores and 320 tensor cores provide additional capabilities, though Minecraft: Java Edition's traditional rendering pipeline likely does not utilize these features heavily. The 16 GB of GDDR6X memory on a 256-bit bus provides 736.3 GB/s of bandwidth, which is more than sufficient for the game's texture and geometry requirements.

The GPU's benchmark results show strong performance: a passmark G3D score of 34,245 and a 3dmark Steel Nomad DX12 score of 6,600. Its aggregate average benchmark score of 53,610 places it in the 88th percentile of all GPUs, with nearest rivals including the AMD Radeon RX 6900 XT (0.2% behind) and the AMD Radeon Pro W6600M (0.4% behind). The GPU's performance in this game, however, is constrained by the CPU at lower resolutions. The measured FPS at 1080p Low (498.1) is likely near the CPU's maximum achievable frame rate, as the GPU could theoretically render far more frames given its compute capabilities.

At 4K Ultra, the GPU's role becomes more prominent. The drop to 102.7 FPS suggests the game's more demanding shaders and draw distances at Ultra settings finally tax the GPU meaningfully. Still, the RTX 4080 SUPER's pixel rate of 285.6 GPixel/s and texture rate of 816.0 GTexel/s handle the load easily, maintaining frame rates well above the 60 FPS threshold. The GPU's 112 ROPs ensure efficient final pixel output, which is critical for the high resolutions tested.

Settings Recommendations

The measured data provides clear guidance on optimal settings for different priorities. For players seeking maximum frame rates, Low settings at 1080p deliver 498.1 FPS, which is 77.5 FPS higher than Medium and 178.5 FPS higher than Ultra at the same resolution. This makes Low the best choice for competitive play or high-refresh-rate monitors. At 1440p, Low yields 428.9 FPS, still exceptionally high and suitable for 360Hz displays.

For balanced performance, Medium settings at 1440p produce 393.1 FPS, which is only 35.8 FPS less than Low at the same resolution. This suggests Medium offers most of the performance headroom while providing better visual quality. At 1080p, Medium hits 454.5 FPS, representing a 9.6% reduction from Low but a significant visual upgrade. The Medium preset appears to be the sweet spot for high-refresh-rate gaming.

For visual fidelity, High settings at 1440p deliver 322.2 FPS, which is still far above the refresh rate of most monitors. Even at 4K, High produces 166.5 FPS, making it the highest preset that maintains triple-digit frame rates at 4K. Ultra settings, while visually superior, drop to 319.6 FPS at 1080p and 102.7 FPS at 4K. The data indicates that High at 1440p offers the best compromise between image quality and frame rate, as it maintains over 300 FPS while enabling more advanced rendering features than Medium.

Measured FPS Breakdown

At 1920x1080, the four presets show a clear hierarchy. Low leads with 498.1 FPS, followed by Medium at 454.5 FPS, High at 420.6 FPS, and Ultra at 319.6 FPS. The gaps between presets are 43.6 FPS (Low to Medium), 33.9 FPS (Medium to High), and 101 FPS (High to Ultra). The Ultra preset's large drop indicates a substantial increase in rendering complexity, likely from shadow quality and draw distance settings.

At 2560x1440, the pattern continues but with compressed frame rates. Low produces 428.9 FPS, Medium 393.1 FPS, High 322.2 FPS, and Ultra 203.6 FPS. The difference between Low and Medium narrows to 35.8 FPS, while Medium to High widens to 70.9 FPS. The High to Ultra gap remains significant at 118.6 FPS. This resolution shows the GPU beginning to exert more influence, particularly at Ultra settings where the frame rate falls below 250 FPS for the first time.

At 3840x2160, the frame rates drop more dramatically. Low yields 267.6 FPS, Medium 208.8 FPS, High 166.5 FPS, and Ultra 102.7 FPS. The percentile differences are notable: Low to Medium is a 22% reduction, Medium to High is a 20.3% reduction, and High to Ultra is a 38.3% reduction. The Ultra at 4K is the only configuration in the entire dataset that falls below 110 FPS, highlighting the significant workload increase from 1440p to 4K combined with Ultra features.

CPU Role

The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture, codenamed Renoir, manufactured on TSMC's 7 nm process. Its base clock of 3.70 GHz and boost clock of 4.20 GHz provide the single-threaded performance that Minecraft: Java Edition heavily relies on. The CPU's Cinebench R23 single-core score of 1919 and passmark single-thread score of 2653 are modest by modern standards, yet the measured frame rates show the system still achieves over 400 FPS at 1080p in most settings.

The CPU's multi-threaded capabilities are more robust, with a Cinebench R23 multi-core score of 13,593 and a passmark multithread score of 15,992. Its average benchmark score of 17,489 places it in the 75th percentile of all CPUs, with nearest rivals including the Intel Core i5-12450H (0.1% ahead) and the Intel Core i3-14100T (0.8% behind). However, Minecraft's Java-based engine is primarily single-thread-bound, meaning the 12 threads are rarely fully utilized. The 3dmark single-thread score of 726 and 2-thread score of 1430 indicate that the CPU's performance scales modestly with additional threads, but the game's core loop benefits most from the highest possible single-core clock speed.

The data supports this interpretation: at 1080p Low, the system produces 498.1 FPS, which is likely near the CPU's maximum frame generation capability. This is evidenced by the relatively small frame rate increases when moving from Low to Medium (only 43.6 FPS less) compared to the larger drops when moving to Ultra (101 FPS less), which indicates the GPU is still not fully taxed at lower settings. The CPU's 8 MB of shared L3 cache and 51.2 GB/s memory bandwidth are adequate for the game's data requirements, though not exceptional. The 65 W TDP and 7 nm process node allow for efficient operation, but the Zen 2 architecture's single-threaded performance is the limiting factor in this configuration, particularly at resolutions below 4K.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 4080 SUPER

VRAM 16 GB GDDR6X
Base Clock
Boost Clock 2550 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 4080 SUPER in Minecraft: Java Edition

Resolution Settings Avg FPS
3840x2160 Low 267.6
3840x2160 Medium 208.8
3840x2160 High 166.5
3840x2160 Ultra 102.7
2560x1440 Low 428.9
2560x1440 Medium 393.1
2560x1440 High 322.2
2560x1440 Ultra 203.6
1920x1080 Low 498.1
1920x1080 Medium 454.5
1920x1080 High 420.6
1920x1080 Ultra 319.6

Minecraft: Java Edition with Ryzen 5 4600G + Other GPUs

See how Minecraft: Java Edition performs with the same CPU but different graphics cards.

Minecraft: Java Edition with RTX 4080 SUPER + Other CPUs

See how Minecraft: Java Edition performs with the same GPU but different processors.

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