Minecraft: Java Edition
This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 40 | 48 | 64 |
| 1440p QHD | 45 | 75 | 96 | 115 |
| 1080p Full HD | 74 | 119 | 145 | 188 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft: Java Edition with AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce GTX 1650 presents a study in contrasts for Minecraft: Java Edition. The data shows a processor capable of immense throughput paired with a graphics card that is firmly entry-level, resulting in performance that is highly sensitive to both resolution and quality presets. This combination ranks 1654th out of 1727 tested combos for this title, placing it in the lower percentile of systems.
Resolution Scaling
The measured FPS data shows a dramatic and predictable drop as resolution increases, but the pattern reveals where the bottleneck truly lies. At 1920x1080 with Low settings, the combo achieves 187.5 FPS, a figure that suggests the CPU is doing the heavy lifting, as the GPU is not yet saturated. However, moving to 2560x1440 at Low settings drops the average to 115.1 FPS, a 38.6% reduction. The scaling continues to 3840x2160, where the Low preset yields just 63.5 FPS, a further 44.8% drop from the 1440p figure. This steep decline indicates that the GTX 1650, with its 4 GB of GDDR5 memory and 128.1 GB/s bandwidth, becomes the limiting factor as pixel count increases.
The scaling is even more punishing at higher quality settings. At 1920x1080, the gap between Low (187.5 FPS) and Ultra (74.3 FPS) is a massive 113.2 FPS. At 2560x1440, the spread tightens slightly but remains significant, with Low at 115.1 FPS and Ultra at 45 FPS. The Ultra preset at 4K is the most demanding scenario, yielding only 25.3 FPS, which is nearly unplayable. The data shows that the GTX 1650’s 2.984 TFLOPS of FP32 performance and 53.28 GPixel/s pixel rate are simply insufficient for high-resolution, high-detail rendering in this game.
Interestingly, the scaling from 1080p to 1440p at Ultra is a 39.4% drop (74.3 to 45 FPS), while the drop from 1440p to 4K at Ultra is a more severe 43.8% (45 to 25.3 FPS). This suggests that as resolution climbs, the GPU’s memory bandwidth and raw fillrate become increasingly critical, and the 128-bit memory bus becomes a severe constraint. The Ryzen 7 5800XT, with its 8 cores and 16 threads, is never the primary constraint; the data points to the GPU as the definitive limiting component at all resolutions above 1080p Low.
GPU Role
The NVIDIA GeForce GTX 1650 is built on the Turing architecture, specifically the TU117 chip, manufactured on a 12 nm process at TSMC. Its role in these results is defined by its modest specifications: 896 shading units, 56 texture mapping units, and 32 ROPs. The card’s base clock of 1485 MHz and boost clock of 1665 MHz are relatively low, and the memory operates at 2001 MHz, effectively 8 Gbps, across a 128-bit bus. This configuration yields a memory bandwidth of 128.1 GB/s, which is a critical figure for understanding the 4K performance collapse.
The GPU’s 4 GB of GDDR5 memory is another limiting factor. While Minecraft: Java Edition is not typically a VRAM-heavy title at lower settings, the Ultra preset at 3840x2160 likely pushes against this capacity, causing additional performance loss beyond pure compute limits. The card’s FP32 performance of 2.984 TFLOPS and texture rate of 93.24 GTexel/s are indicative of its entry-level positioning. The data shows that the GTX 1650’s average benchmark score of 8713 places it in the 43rd percentile of all GPUs, and its nearest rivals include the NVIDIA Quadro P2200 (0.5% delta) and AMD Radeon Pro WX 5100 (-0.5% delta). These are all professional or entry-level parts, confirming the GTX 1650’s place in the hierarchy.
The card’s power profile is a notable strength. With a TDP of 75 W and no power connectors required, it is a very efficient part, and the suggested PSU of 250 W is modest. However, this efficiency comes at the cost of raw performance. The benchmark results indicate that the GTX 1650 is simply outclassed by the demands of higher resolutions. Even the DirectX 12 benchmark score of 35 and Vulkan score of 35966 show that while the card supports modern APIs, it does not execute them with high throughput. In this combo, the GPU is unequivocally the performance anchor, and the Ryzen 7 5800XT’s capabilities are left largely untapped.
FAQ
Q: What is the best performance this combo can achieve at 1080p?
A: The highest average FPS recorded is 187.5 at 1920x1080 with Low settings. The High preset still delivers a very playable 119.4 FPS.
Q: Is this system capable of 4K gaming in Minecraft?
A: At 3840x2160, the results are mixed. The Low preset achieves 63.5 FPS, which is playable, but the High and Medium presets drop to 39.6 and 47.6 FPS respectively. The Ultra preset is not viable, delivering only 25.3 FPS.
Q: How does the CPU’s performance compare to its direct rivals?
A: The Ryzen 7 5800XT has an average benchmark score of 29774. It is 0.1% ahead of the AMD Ryzen 7 PRO 5755GE and 0.3% ahead of the AMD Ryzen AI 7 PRO 360, while being 0.3% behind the AMD Ryzen 7 6800HS and AMD Ryzen 7 7840H.
Q: What is the GPU’s standing relative to other graphics cards?
A: The GTX 1650’s average benchmark score is 8713, placing it in the 43rd percentile of all GPUs. It performs within 0.5% of the NVIDIA Quadro P2200 and AMD Radeon Pro WX 5100.
Q: What is the most demanding settings combination tested?
A: The 3840x2160 resolution with Ultra settings is the most demanding, yielding an average of 25.3 FPS. This is the lowest score in the entire measured FPS dataset.
Q: Does the CPU or GPU bottleneck this system in Minecraft?
A: The data strongly indicates the GPU is the primary bottleneck. The CPU is a high-end part, ranking in the 86th percentile, while the GPU is entry-level, ranking in the 43rd percentile. The FPS scaling with resolution changes confirms this.
Measured FPS Breakdown
The measured data provides a clear picture of the combo’s capabilities across all tested scenarios. At 1920x1080, the system is most comfortable. Low settings produce 187.5 FPS, Medium 145.2 FPS, High 119.4 FPS, and Ultra 74.3 FPS. These numbers show that for competitive or high-refresh-rate play, Low is the only setting that comes close to maximizing a 144Hz display, while Medium and High are excellent for 60Hz monitors.
Moving to 2560x1440, performance drops significantly. Low settings yield 115.1 FPS, which is still smooth, and Medium produces 95.6 FPS. High settings fall to 74.9 FPS, which is acceptable, but Ultra drops to 45 FPS, which is on the edge of playability for a slower-paced game. The step from 1080p to 1440p costs roughly 35-40% of the frame rate across all settings, highlighting the GPU’s limited fillrate.
At 3840x2160, the system struggles. Low settings are the only playable option, with an average of 63.5 FPS. Medium drops to 47.6 FPS, High to 39.6 FPS, and Ultra to 25.3 FPS. The gap between Low and Ultra at 4K is 38.2 FPS, showing that the GTX 1650’s 4 GB VRAM and 128-bit bus are overwhelmed by the pixel count and texture detail. It is clear that this configuration is not intended for 4K gaming, and users would need to drastically lower settings to achieve a consistent frame rate.
How This Combo Ranks
The AMD Ryzen 7 5800XT and NVIDIA GeForce GTX 1650 combination is ranked 1654th out of 1727 tested combos for Minecraft: Java Edition. This places it in the bottom 5% of all systems tested, which is a stark indicator of its performance ceiling. The ranking is heavily influenced by the GPU’s limitations, as the CPU is a high-end part that ranks in the 86th percentile of all processors. The pairing creates a significant imbalance, where the CPU’s potential is wasted by the GPU’s inability to render frames quickly enough.
The combo’s rank of 1654 is not a reflection of the CPU’s capability, but rather a consequence of the GPU’s modest specifications. The GTX 1650’s average benchmark score of 8713 is just 0.4% lower than the NVIDIA GeForce RTX 3050 A Mobile and 0.5% higher than the NVIDIA Quadro P2200, placing it in a cluster of low-powered cards. While the Ryzen 7 5800XT’s Cinebench R23 multicore score of 23794 and single-core score of 3359 are impressive, they do not translate to high frame rates in this game when paired with such a weak GPU. The data suggests that to improve this system’s ranking, a GPU upgrade would be far more impactful than any CPU change. The measured FPS results at 1080p Low (187.5 FPS) show that the CPU can push high frame rates, but the GPU is the bottleneck at higher settings and resolutions, capping the system’s overall potential and leaving it near the bottom of the database rankings.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1650 in Minecraft: Java Edition
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.5 |
| 3840x2160 | Medium | 47.6 |
| 3840x2160 | High | 39.6 |
| 3840x2160 | Ultra | 25.3 |
| 2560x1440 | Low | 115.1 |
| 2560x1440 | Medium | 95.6 |
| 2560x1440 | High | 74.9 |
| 2560x1440 | Ultra | 45.0 |
| 1920x1080 | Low | 187.5 |
| 1920x1080 | Medium | 145.2 |
| 1920x1080 | High | 119.4 |
| 1920x1080 | Ultra | 74.3 |
Minecraft: Java Edition with GTX 1650 + Other CPUs
See how Minecraft: Java Edition performs with the same GPU but different processors.
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