Evolve
This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 23 | 29 |
| 1440p QHD | 25 | 31 | 41 | 48 |
| 1080p Full HD | 30 | 48 | 60 | 79 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce GTX 1650 presents a stark study in component bottlenecking within the 2015 FPS title Evolve. The data indicates a platform where the CPU’s substantial compute headroom is almost entirely neutralized by the GPU’s output limitations, resulting in a performance profile defined by its resolution and settings ceilings.
Resolution Scaling
The measured frame rates demonstrate a severe and predictable decline as resolution increases, confirming that the graphics card is the primary limiting factor in this configuration. At 1080p with Low settings, the combo achieves an average of 79.4 FPS. Scaling up to 1440p at the same Low preset drops performance by roughly 39% to 48.3 FPS. Moving to 4K at Low settings further reduces the average to 28.5 FPS, which is a 64% reduction from the 1080p figure.
This steep curve is typical of a system where the GPU’s pixel throughput and memory bandwidth are saturated long before the CPU’s processing capabilities are challenged. The Ryzen 7 5800XT, with its 8 cores and 16 threads, is capable of far higher frame generation than the GTX 1650 can physically render. The data shows that even the jump from 1440p to 4K at Low settings costs another 19.8 FPS, underscoring that the rendering load is the sole bottleneck. The pattern holds across all settings; for instance, at High settings, the transition from 1080p (47.5 FPS) to 1440p (31.4 FPS) represents a 34% loss, and then to 4K (15.8 FPS) a further 50% loss. This consistent halving of performance with each significant resolution increase points directly to the GPU’s 4 GB memory buffer and 128-bit bus being overwhelmed, rather than any CPU limitation.
Settings Recommendations
Given the measured data, the optimal experience for this combo is heavily dependent on the target resolution. At 1920x1080, the Medium preset offers the best balance, delivering a playable 59.5 FPS average. This is a substantial 25% improvement over the High preset’s 47.5 FPS, while still maintaining a visual quality step above Low. While the Low preset at 1080p achieves a highly fluid 79.4 FPS, it sacrifices too much graphical fidelity for a game that is already several years old; Medium is the sweet spot for consistent frame pacing.
For users attempting 2560x1440, the data shows that the Low preset is the only viable option for smooth gameplay, yielding a 48.3 FPS average. The Medium preset at this resolution drops to 41.3 FPS, and High falls to 31.4 FPS, both of which are suboptimal for a fast-paced FPS. At 3840x2160, the situation is dire; even the Low preset only manages a 28.5 FPS average, which is below the threshold for comfortable play. The Ultra preset is effectively unplayable at any resolution, producing just 29.7 FPS at 1080p, 24.9 FPS at 1440p, and a slideshow-like 11.6 FPS at 4K. The data suggests that 1080p Medium is the highest quality setting that this combination can handle with acceptable performance, while 1440p should be reserved for Low settings only.
GPU Role
The NVIDIA GeForce GTX 1650 is the definitive performance ceiling for this pairing. Its specifications—a 4 GB GDDR5 memory buffer on a 128-bit bus with 128.1 GB/s bandwidth—are the primary constraints. The benchmark results show the GPU’s average score of 8713 places it in the 43rd percentile of all GPUs, indicating a decidedly entry-level position. Its nearest rivals, such as the NVIDIA GeForce RTX 3050 A Mobile (deltaPct -0.4) and the AMD Radeon 550X (deltaPct -0.4), have nearly identical average scores, confirming that the GTX 1650 is at the bottom of the performance hierarchy.
The GPU’s clock speeds, with a base of 1485 MHz and a boost of 1665 MHz, are insufficient to compensate for the lack of memory bandwidth and raw compute power. The 2.984 TFLOPS FP32 throughput is simply too low to drive Evolve at high resolutions. During gameplay, this translates to the GPU being pegged at maximum utilization while the CPU waits, a classic sign of a GPU-bound scenario. The 75 W TDP and lack of power connectors reinforce its entry-level design. The data suggests that the GPU’s 4 GB VRAM is also a limiting factor, particularly at 4K where texture data exceeds the available memory, causing significant frame rate drops. The GTX 1650’s performance is so constrained that the CPU’s idle state is not a factor; the results would be identical with a much weaker processor.
Measured FPS Breakdown
The measured FPS data provides a clear matrix of performance across all settings and resolutions. At 1920x1080, the averages are 79.4 FPS (Low), 59.5 FPS (Medium), 47.5 FPS (High), and 29.7 FPS (Ultra). The gap between Low and Ultra is a massive 49.7 FPS, illustrating the GPU’s inability to handle higher-fidelity effects.
Stepping up to 2560x1440, the averages are 48.3 FPS (Low), 41.3 FPS (Medium), 31.4 FPS (High), and 24.9 FPS (Ultra). The performance drop from 1080p to 1440p is significant even on the Low preset, where the frame rate falls below the 60 FPS target.
At 3840x2160, the results are largely unplayable. The averages are 28.5 FPS (Low), 23.2 FPS (Medium), 15.8 FPS (High), and 11.6 FPS (Ultra). The delta between 1080p Low and 4K Low is 50.9 FPS, which is a 64% reduction. The data reveals that the scaling between Medium and High at 4K is particularly poor, with only a 7.4 FPS difference, indicating that the GPU is already at its absolute limit and additional visual features cause disproportionate performance hits.
How This Combo Ranks
In the grand scheme of tested configurations for Evolve, this pairing of AMD Ryzen 7 5800XT and NVIDIA GeForce GTX 1650 ranks at 1654 out of 1695 combos. This places it in the bottom 2.4% of all tested systems, a stark indication of its severe imbalance. The high-performing CPU is wasted on a GPU that cannot utilize its potential, resulting in a system that performs far worse than its processor would suggest.
The CPU’s own benchmark scores, such as a Cinebench R23 multicore score of 23794, place it in the 86th percentile of all CPUs, with nearest rivals like the AMD Ryzen 7 PRO 5755GE (deltaPct 0.1) showing nearly identical performance. This contrasts sharply with the GPU’s 43rd percentile ranking. The data shows a 43-percentile point discrepancy between the two components, highlighting the fundamental mismatch. This combo rank is a direct consequence of the GPU’s limitations; the system is effectively held back by its weakest link. Any other GPU in the same performance class, such as the AMD Radeon Pro WX 5100 (deltaPct -0.5), would likely produce a similar ranking, confirming that the CPU is not a contributing factor to this low placement. The final ranking confirms the fact that in Evolve, the GTX 1650 is simply not capable of delivering a competitive experience, regardless of the powerful processor driving it.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1650 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.5 |
| 3840x2160 | Medium | 23.2 |
| 3840x2160 | High | 15.8 |
| 3840x2160 | Ultra | 11.6 |
| 2560x1440 | Low | 48.3 |
| 2560x1440 | Medium | 41.3 |
| 2560x1440 | High | 31.4 |
| 2560x1440 | Ultra | 24.9 |
| 1920x1080 | Low | 79.4 |
| 1920x1080 | Medium | 59.5 |
| 1920x1080 | High | 47.5 |
| 1920x1080 | Ultra | 29.7 |
Evolve with Ryzen 7 5800XT + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with GTX 1650 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.