Archeage

Archeage

AVERAGE FPS
30
playable

This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 8 13 20 22
1440p QHD 14 23 40 44
1080p Full HD 25 40 58 59

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 22
3840x2160 Medium 20
3840x2160 High 13
3840x2160 Ultra 8
2560x1440 Low 44
2560x1440 Medium 40
2560x1440 High 23
2560x1440 Ultra 14
1920x1080 Low 59
1920x1080 Medium 58
1920x1080 High 40
1920x1080 Ultra 25

Archeage with AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce GTX 1650 presents a fascinating study in imbalance, pitting a modern 8-core CPU against an older entry-level GPU. The measured data for ArcheAge reveals a system that is almost entirely constrained by its graphics card, yet the CPU’s headroom ensures that playable settings are achievable, provided the user is willing to dial back visual fidelity. The benchmark results paint a clear picture of where this combination excels and where it collapses.

Settings Recommendations

The measured FPS data indicates a strict hierarchy where the GPU is the primary bottleneck. At 1920x1080, the Low preset delivers an average of 59.3 FPS, which is the only tested configuration to approach a smooth 60 FPS standard. The Medium preset achieves 57.5 FPS, a marginal 1.8 FPS difference, suggesting that the performance cost of moving from Low to Medium is minimal. High settings drop to 39.8 FPS, a significant 17.7 FPS reduction, while Ultra falls to 24.7 FPS, rendering it nearly unplayable for a responsive MMORPG experience.

At 2560x1440, the trend becomes more severe. Low settings yield 44 FPS, which is still playable, but Medium drops to 39.6 FPS, and High falls to 23 FPS. The Ultra preset at this resolution produces a mere 14.4 FPS, which is a slideshow. Moving to 3840x2160, even the Low preset struggles to maintain 22.1 FPS, with Ultra dipping to a catastrophic 7.8 FPS.

The optimal experience is clearly at 1920x1080 with the Medium preset. The 57.5 FPS average is nearly identical to Low, but the visual upgrade is substantial. The data suggests that the GTX 1650 has enough headroom to handle the jump from Low to Medium without a proportional FPS loss, making it the best balance of performance and image quality. For users who prioritize frame rate above all else, the Low preset is the only sensible choice, as it is the sole configuration to break the 60 FPS barrier.

GPU Role

The NVIDIA GeForce GTX 1650 is the dominant limiting factor in this combination. Its 4 GB of GDDR5 memory and 128-bit bus with 128.1 GB/s bandwidth are modest by modern standards, and this is reflected in the benchmark scores. The GPU’s Passmark G3D score of 7880 places it in the 43rd percentile of all GPUs, indicating it is below average. Its nearest rivals are the NVIDIA Quadro P2200 (0.5% slower) and the AMD Radeon Pro WX 5100 (0.5% faster), confirming it sits in a tightly contested but low-performance bracket.

The core clock of 1485 MHz with a boost of 1665 MHz is typical for this tier, but the real issue is the memory subsystem. The 4 GB VRAM capacity is likely the primary cause of the dramatic FPS drops when moving from Medium to High settings at any resolution. The data shows that at 1080p, the difference between Low and Medium is small, but the jump to High incurs a 31% performance penalty. This suggests that High settings exceed the memory bandwidth or capacity, forcing the GPU to work inefficiently.

The GPU’s FP32 performance of 2.984 TFLOPS and its DirectX 12 (12_1) support are sufficient for the game’s engine, but the physical hardware limits are evident. In an MMO like ArcheAge, where large player concentrations and complex spell effects tax the GPU, the GTX 1650’s 896 shading units and 32 ROPs are overwhelmed at higher presets. The measured data implies that the GPU is running out of resources, not speed, when settings are raised.

CPU Role

The AMD Ryzen 7 5800XT is the polar opposite of the GPU in terms of capability. With 8 cores and 16 threads, a base clock of 3.80 GHz, and a boost of 4.80 GHz, this CPU is overqualified for the task. Its Cinebench R23 multicore score of 23794 and single-core score of 3359 place it in the 86th percentile of all CPUs, a stark contrast to the GPU’s 43rd percentile. The nearest rivals are the AMD Ryzen 7 PRO 5755GE (0.1% faster) and the AMD Ryzen 7 6800HS (0.3% slower), showing it is a top-tier performer.

The CPU’s 32 MB of L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth provide ample data for the game’s logic and physics. In an MMORPG, the CPU handles the game world simulation, player positions, and network processing, and the 5800XT’s 3DMark 16-thread score of 7683 indicates it is more than capable of keeping up. The benchmark results show that even at 1080p Low, where the game is most CPU-bound, the FPS is 59.3, suggesting the CPU is not the limiting factor.

The data implies that the CPU is rarely stressed. The FPS drops across resolutions are almost entirely attributable to the GPU. For example, at 1080p, the Ultra preset (24.7 FPS) is 58% slower than Low (59.3 FPS), and this gap widens at higher resolutions. This pattern is classic GPU-bound behavior; the CPU is likely not breaking a sweat even at the highest settings, leaving significant headroom for future GPU upgrades without needing a CPU change.

How This Combo Ranks

The combination of the Ryzen 7 5800XT and GTX 1650 ranks 1676 out of 1727 tested combos in ArcheAge, placing it in the bottom 3% of all configurations. This low ranking is almost exclusively due to the GPU’s severe performance deficit. The CPU’s percentile ranking (86th) is far higher than the GPU’s (43rd), meaning the combo is dragged down by the graphics card.

This rank indicates that while the CPU is a top-tier component, its performance is wasted in this pairing. The data suggests that the GTX 1650 is the limiting factor in nearly every scenario, and the CPU’s potential is untapped. A system with a weaker CPU but a stronger GPU would likely rank much higher, as the bottleneck would be shifted to a more balanced point. The combo’s performance is therefore not representative of the CPU’s capability, but rather evidence of the GPU’s inability to translate CPU power into frame rates.

FAQ

Q: What is the best resolution and settings for a smooth experience?

A: The data shows that 1920x1080 with Medium settings provides 57.5 FPS, which is close to the 60 FPS target. The Low preset achieves 59.3 FPS, but the visual difference is minimal, making Medium the preferred choice.

Q: How much faster is the Low preset compared to Ultra at 1080p?

A: At 1920x1080, the Low preset (59.3 FPS) is 140% faster than the Ultra preset (24.7 FPS). This indicates a massive performance drop when enabling the highest visual settings.

Q: Is the CPU or GPU the bottleneck in this system?

A: The benchmark data indicates the GPU is the clear bottleneck. The FPS scales dramatically with resolution and settings, which is a GPU-bound characteristic. The CPU’s high benchmark scores suggest it is not a limiting factor.

Q: Can this system handle 4K gaming?

A: No. At 3840x2160, even the Low preset only achieves 22.1 FPS, and the High preset drops to 12.6 FPS. The Ultra preset is unplayable at 7.8 FPS.

Q: How does the GTX 1650 compare to its nearest rivals?

A: The GTX 1650’s Passmark G3D score of 7880 is 0.4% lower than the AMD Radeon 550X and 0.5% higher than the NVIDIA Quadro P2200. This shows it is performance-parity with its immediate competitors.

Q: What is the FPS difference between Medium and High at 1440p?

A: At 2560x1440, the Medium preset (39.6 FPS) is 72% faster than the High preset (23 FPS), indicating that High settings impose a severe penalty on the GTX 1650.

Measured FPS Breakdown

The measured data provides a comprehensive view of the system’s capabilities across three resolutions and four presets. At 1920x1080, the Low preset achieves 59.3 FPS, Medium 57.5 FPS, High 39.8 FPS, and Ultra 24.7 FPS. The performance drops are gradual from Low to Medium, but the transition to High causes a 30.8% decrease, and Ultra is a further 37.9% slower than High.

At 2560x1440, the scaling is more aggressive. Low delivers 44 FPS, Medium 39.6 FPS, High 23 FPS, and Ultra 14.4 FPS. The Medium to High drop is substantial, representing a 41.9% decrease, and Ultra is another 37.4% lower. This pattern confirms that the GPU’s memory bandwidth is saturated at 1440p when settings are raised.

At 3840x2160, all presets are below playable levels. Low averages 22.1 FPS, Medium 20 FPS, High 12.6 FPS, and Ultra 7.8 FPS. The difference between Low and Medium is minimal, but High causes a 37% drop, and Ultra is a further 38.1% slower. These absolute numbers indicate that 4K is not a viable option for this hardware, regardless of settings.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a system that is heavily GPU-limited. At Low settings, the average FPS drops from 59.3 at 1080p to 44 at 1440p (a 25.8% decrease) and then to 22.1 at 4K (a 62.7% decrease from 1080p). This scaling is not linear, indicating that the GPU’s pixel fill rate and memory bandwidth are quickly overwhelmed.

At Medium settings, the drop is from 57.5 at 1080p to 39.6 at 1440p (31.1% decrease) and 20 at 4K (65.2% decrease). The pattern is similar, but the absolute FPS is lower due to the increased workload. At High settings, the 1080p score of 39.8 drops to 23 at 1440p (42.2% decrease) and 12.6 at 4K (68.3% decrease). The Ultra preset shows the steepest decline, from 24.7 at 1080p to 14.4 at 1440p (41.7% decrease) and 7.8 at 4K (68.4% decrease).

This scaling behavior is typical of a GPU with a 128-bit memory bus. The 4 GB VRAM and 128.1 GB/s bandwidth cannot sustain the increasing pixel and texture demands of higher resolutions. The fact that the FPS drops are proportionally larger at higher settings suggests that the GPU is running out of memory bandwidth, not just raw compute power. The CPU’s performance is constant across these tests, as evidenced by its high benchmark scores, so the resolution scaling is a pure reflection of the GTX 1650’s limits.

Hardware Specifications

AMD Ryzen 7 5800XT

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1650 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 22.1
3840x2160 Medium 20.0
3840x2160 High 12.6
3840x2160 Ultra 7.8
2560x1440 Low 44.0
2560x1440 Medium 39.6
2560x1440 High 23.0
2560x1440 Ultra 14.4
1920x1080 Low 59.3
1920x1080 Medium 57.5
1920x1080 High 39.8
1920x1080 Ultra 24.7

Archeage with Ryzen 7 5800XT + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with GTX 1650 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 7 5800XT + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.