Downfall

Downfall

AVERAGE FPS
48
playable

This combination offers playable performance with an average of 48 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 27 33 41
1440p QHD 27 44 53 65
1080p Full HD 38 61 75 91

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 41
3840x2160 Medium 33
3840x2160 High 27
3840x2160 Ultra 17
2560x1440 Low 65
2560x1440 Medium 53
2560x1440 High 44
2560x1440 Ultra 27
1920x1080 Low 91
1920x1080 Medium 75
1920x1080 High 61
1920x1080 Ultra 38

Downfall with AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce GTX 1650 produces a highly constrained experience in Downfall, with the GPU acting as the definitive bottleneck across all tested resolutions. The data shows a clear pattern: this combo ranks 3593rd out of 3716 tested combinations, placing it in the bottom 3% of all tested systems. This is a pairing where the CPU’s substantial headroom is largely wasted, as the GTX 1650’s performance ceiling caps frame rates well below what the processor can deliver.

Resolution Scaling

The measured frames per second reveal a steep and predictable decline as resolution increases, confirming that the GTX 1650 is the limiting component in this system. At 1920x1080 with Low settings, the combo achieves 91 FPS, which drops to 61 FPS at High settings and 38 FPS at Ultra. Moving to 2560x1440, the same settings show 65 FPS at Low, 44 FPS at High, and 27 FPS at Ultra. At 3840x2160, the numbers fall further: 41 FPS at Low, 27 FPS at High, and 17 FPS at Ultra.

The scaling from 1080p to 4K at High settings is particularly telling: 61 FPS drops to 44 FPS at 1440p, then to 27 FPS at 4K. That represents a 56% reduction in performance from 1080p to 4K at the same preset. This steep decline is characteristic of a GPU-bound scenario, where the pixel throughput demands of higher resolutions overwhelm the GTX 1650’s 128.1 GB/s memory bandwidth and 2.984 TFLOPS of FP32 compute. The CPU is not the constraint here; if it were, the frame rate would remain relatively flat across resolutions.

At Medium settings, which include measured minimum and maximum frame data, the pattern holds. At 1080p, the average is 75 FPS with a minimum of 64 FPS and a maximum of 86 FPS. At 1440p, the average drops to 53 FPS with a minimum of 45 FPS and a maximum of 61 FPS. At 4K, the average falls to 33 FPS with a minimum of 28 FPS and a maximum of 38 FPS. The minimum frame rates track the averages closely, indicating consistent performance without major stutters, but the overall level is too low for smooth 4K gameplay in this horror title.

The 1080p to 4K scaling at Low settings shows 91 FPS falling to 65 FPS and then 41 FPS. Even at the lowest preset, 4K remains unplayable, while 1080p Low is the only configuration that approaches high refresh rates. The data suggests that this system is best suited for 1080p gaming, with 1440p possible only at reduced settings, and 4K being largely impractical for anything beyond static scenes.

CPU Role

The AMD Ryzen 7 5800XT is a Zen 3 part with 8 cores and 16 threads, running at a base clock of 3.80 GHz and a boost clock of 4.80 GHz. Its benchmark scores show strong multi-threaded capability: Cinebench R23 multicore reaches 23794, and 3DMark 16-thread scores 7683. Single-thread performance is also solid, with Cinebench R23 single-core at 3359 and 3DMark single-thread at 959. The CPU sits in the 81st percentile of all tested processors, indicating it is a high-performing part.

However, in Downfall, this CPU power is largely irrelevant. The game’s frame rates are dictated by the GPU, as evidenced by the resolution scaling analysis. The CPU’s 32 MB of shared L3 cache and 16 threads provide ample compute for game logic and physics, but the GTX 1650 simply cannot feed frames fast enough to utilize this headroom. At 1080p Low, where the GPU is least stressed, the 91 FPS result is still far below what the 5800XT could theoretically support with a more powerful graphics card.

The CPU’s nearest rivals in synthetic benchmarks include the AMD Ryzen 7 7840H (delta 0%), the AMD Ryzen 7 8845HS (delta -0.3%), and the AMD Ryzen 5 9600X (delta 0.6%). These scores are essentially identical, meaning the 5800XT performs on par with those parts in general compute. But in this specific game, the bottleneck shifts entirely to the GPU. A weaker CPU paired with a stronger GPU would likely produce higher frame rates in Downfall, reversing the balance of this combo.

The CPU’s 105 W TDP and support for DDR4 memory with 51.2 GB/s bandwidth are adequate for the game, but they do not influence the outcome. The game’s 2016 release date means it does not demand modern multi-core scaling, so the 5800XT’s 16 threads provide no advantage over a simpler 4-core or 6-core part in this title. The data indicates that the CPU is overkill for this pairing, and its performance is effectively capped by the GPU’s 40th percentile ranking among all GPUs.

How This Combo Ranks

The combo ranks 3593rd out of 3716 tested combinations in Downfall, placing it in the bottom 3.3% of all systems tested. This is a poor result, driven almost entirely by the GTX 1650’s limited capabilities. The GPU’s average benchmark score is 7472, with a percentile ranking of 40, meaning it outperforms only 40% of all GPUs. Its nearest rivals include the AMD Radeon HD 8850M (delta 0.3%), Intel UHD Graphics 750 (delta 0.4%), and AMD Radeon R7 350 (delta 0.6%), all of which are similarly low-end parts.

The CPU, by contrast, ranks in the 81st percentile, with an average benchmark score of 29879. The delta between the CPU and GPU performance is stark: the 5800XT is a high-end part, while the GTX 1650 is entry-level. This mismatch is the core issue. The combo rank reflects the weakest link, and in this case, the GPU drags the entire system down to near-bottom-tier status.

In practical terms, this combo sits alongside systems with integrated graphics or ancient discrete GPUs. The Intel Arc A310, which is a delta of -1% from the GTX 1650, represents a similar performance class. The data shows that this pairing is not competitive for Downfall at any resolution above 1080p Low. The rank is a warning to builders: the CPU investment is not paying off in this game, and the GPU must be upgraded to unlock the system’s true potential.

FAQ

*Q: Can this combo run Downfall at 1080p with smooth frame rates?*

A: Yes, at Low settings it averages 91 FPS, and at Medium it averages 75 FPS with a minimum of 64 FPS. High settings drop to 61 FPS, which is still playable, but Ultra falls to 38 FPS, which is borderline.

Q: Is 1440p playable with this hardware?

A: At Low settings, the average is 65 FPS, which is acceptable. Medium drops to 53 FPS, and High to 44 FPS. Ultra is not recommended, as it averages only 27 FPS.

Q: What about 4K gaming on this system?

A: 4K is not viable. The best result is 41 FPS at Low settings, while High averages 27 FPS and Ultra only 17 FPS. Even the lowest preset is below the 60 FPS threshold.

*Q: Is the CPU or GPU the bottleneck in Downfall?*

A: The GPU is the clear bottleneck. Frame rates drop dramatically as resolution increases, indicating the GTX 1650 cannot keep up with pixel throughput demands. The CPU’s high benchmark scores (81st percentile) are not reflected in game performance.

Q: How does this combo compare to other tested systems?

A: It ranks 3593rd out of 3716 combos, placing it in the bottom 3%. The GPU’s performance is comparable to the Intel Arc A310 (delta -1%) and AMD Radeon R7 350 (delta 0.6%), all of which are low-end parts.

Q: What is the best settings preset for this system?

A: At 1080p, Medium offers the best balance with 75 FPS average and a 64 FPS minimum. Low provides higher frame rates at 91 FPS, but Medium is smoother for a horror game where consistency matters.

GPU Role

The NVIDIA GeForce GTX 1650 is a Turing-architecture part with 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth. Its base clock is 1485 MHz, boosting to 1665 MHz, and it has 896 shading units. The GPU’s compute capability is rated at 2.984 TFLOPS FP32, with a pixel rate of 53.28 GPixel/s and a texture rate of 93.24 GTexel/s. These specifications place it firmly in the entry-level segment, as reflected by its 40th percentile ranking among all GPUs.

In Downfall, the GTX 1650’s 4 GB VRAM is likely a limiting factor at higher resolutions and settings. The 4K Ultra preset averages only 17 FPS, and 1440p Ultra averages 27 FPS, suggesting that both memory capacity and bandwidth are insufficient for heavy loads. The memory clock of 2001 MHz (8 Gbps effective) is modest, and the 128-bit bus width restricts overall bandwidth compared to wider-memory GPUs.

The GPU’s benchmark scores show a pattern: PassMark G3D scores 7880, while DirectX 11 scores 58 and DirectX 12 scores 35. These low API-specific scores indicate weak modern rendering performance, which aligns with the game’s measured frames. The GPU’s nearest rivals in terms of average benchmark score are the AMD Radeon HD 8850M (delta 0.3%) and Intel UHD Graphics 750 (delta 0.4%), confirming its low-end status.

The GTX 1650’s 75 W TDP and lack of power connectors make it an efficient card, but efficiency does not translate to performance here. The 12 nm process node and 4,700 million transistors are dated, and the card’s end-of-life production status suggests it is not intended for demanding modern titles. In Downfall, the GPU’s role is to cap performance at roughly 91 FPS at 1080p Low, with diminishing returns at higher settings.

Settings Recommendations

The measured data provides clear guidance for the optimal settings preset. At 1920x1080, the Medium preset offers the best experience: 75 FPS average with a minimum of 64 FPS and a maximum of 86 FPS. This provides a consistent frame rate above 60 FPS, which is ideal for a horror game where sudden drops can break immersion. Low settings increase the average to 91 FPS, but the visual quality degradation may not be worth the extra frames in a genre that relies on atmosphere.

High settings at 1080p average 61 FPS, which is playable but leaves no headroom for demanding scenes. Ultra drops to 38 FPS, which is too low for smooth gameplay and should be avoided. At 2560x1440, Low is the only recommended preset, averaging 65 FPS. Medium at 1440p averages 53 FPS, which may be acceptable for some players, but the 45 FPS minimum risks noticeable stutter. High and Ultra at 1440p are not recommended, with averages of 44 and 27 FPS respectively.

For 3840x2160, no preset delivers a playable experience. Low averages 41 FPS, Medium 33 FPS, High 27 FPS, and Ultra 17 FPS. Players with 4K displays should lower the resolution to 1440p or 1080p to achieve acceptable frame rates. The data indicates that the sweet spot for this combo is 1080p Medium, which balances visual quality and performance, or 1080p Low for players prioritizing frame rate stability.

Hardware Specifications

AMD Ryzen 7 5800XT

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1650 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 41.0
3840x2160 Medium 33.0
3840x2160 High 27.0
3840x2160 Ultra 17.0
2560x1440 Low 65.0
2560x1440 Medium 53.0
2560x1440 High 44.0
2560x1440 Ultra 27.0
1920x1080 Low 91.0
1920x1080 Medium 75.0
1920x1080 High 61.0
1920x1080 Ultra 38.0

Downfall with Ryzen 7 5800XT + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with GTX 1650 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 7 5800XT + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.