Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
128
excellent

This combination delivers exceptional performance with an average of 128 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 72 76 101 130
1440p QHD 98 103 137 176
1080p Full HD 122 128 170 218

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 130
3840x2160 Medium 101
3840x2160 High 76
3840x2160 Ultra 72
2560x1440 Low 176
2560x1440 Medium 137
2560x1440 High 103
2560x1440 Ultra 98
1920x1080 Low 218
1920x1080 Medium 170
1920x1080 High 128
1920x1080 Ultra 122

Microsoft Flight Simulator with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5080, In-Depth Analysis

# Microsoft Flight Simulator: Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5080

This combination of the Intel Core Ultra 9 290K Plus and NVIDIA GeForce RTX 5080 delivers a top-tier experience in Microsoft Flight Simulator, ranking 143rd out of 2,996 tested combos. That places this pairing in the top 4.8% of all tested configurations, indicating that while there are faster setups, this combo sits comfortably in the upper echelon for a demanding flight simulator. The measured frame rates across all resolutions and settings confirm a system capable of smooth, high-fidelity flight, though the data also reveals where the performance ceiling sits.

How This Combo Ranks

The combo rank of 143 out of 2,996 tested combinations is a strong showing, placing this system in the 95.2nd percentile of all tested hardware pairings for Microsoft Flight Simulator. This rank reflects the combined capability of the CPU and GPU working together in this specific title. Given that the CPU itself sits in the 96th percentile against all CPUs in general benchmark data, and the GPU in the 87th percentile against all GPUs, the synergy here is effective. The system does not crack the top 100, which suggests that a few more specialized or higher-end components can push further, but for the vast majority of tested configs, this combo is clearly superior.

When examining the CPU's nearest rivals, the Intel Core Ultra 9 290K Plus is nearly tied with the Intel Core Ultra 9 285K, scoring only 0.2% higher in general CPU benchmarks. The AMD EPYC 4584PX and EPYC 9135 trail by 1.1% and 1.2% respectively, while the AMD EPYC 7F72 is 1.3% ahead. These are all server-class chips, indicating that the desktop-oriented Ultra 9 290K Plus holds its own in raw compute against much more expensive enterprise hardware. For gaming, the single-thread performance is often more relevant, and the data shows a strong 4823 in Passmark single-thread tests, which is critical for a simulation title that relies on complex physics and AI calculations.

The GPU's nearest rivals in general benchmarks show a tight cluster. The RTX 5080 scores 0.6% higher than the AMD Radeon 8060S and 0.7% higher than the AMD Radeon RX 6750 GRE 12 GB. The Radeon Pro W5700X is 2.3% behind, while the AMD Radeon RX 9070 GRE is 2.2% ahead. These deltas are small, suggesting that in many titles, the RTX 5080 and its closest competitors will trade blows. However, in Microsoft Flight Simulator specifically, the measured FPS data indicates this combo outperforms what those rival GPUs might achieve, given the CPU's strong showing in the rankings.

GPU Role

The NVIDIA GeForce RTX 5080 is built on the Blackwell 2.0 architecture with a 5 nm process from TSMC, packing 45,600 million transistors into a 378 mm² die. The GPU has 16 GB of GDDR7 memory on a 256-bit bus, providing a bandwidth of 960.0 GB/s. This memory configuration is crucial for Microsoft Flight Simulator, which streams vast amounts of terrain and scenery data. The 16 GB capacity ensures that even at 4K with high-resolution textures, the GPU is unlikely to run out of memory, preventing stutter from data swapping.

Clock speeds are listed at 2295 MHz base and 2617 MHz boost, with memory running at 1875 MHz effective 30 Gbps. These clocks, combined with 10,752 shading units, 336 TMUs, and 112 ROPs, deliver a pixel rate of 293.1 GPixel/s and a texture rate of 879.3 GTexel/s. In real-world terms, this translates to the measured FPS figures: at 4K Ultra, the combo averages 72 FPS, while dropping to 4K Low yields 130 FPS. The GPU's FP32 performance of 56.28 TFLOPS is substantial, but Microsoft Flight Simulator's workload is often more dependent on draw calls and CPU physics than raw shading power.

The RTX 5080's 84 RT cores and 336 tensor cores are available for advanced effects, though the measured data does not specify if ray tracing was enabled. The GPU's Passmark G3D score of 36,565 and 3DMark Steel Nomad DX12 score of 8,637 indicate strong synthetic performance, but the in-game results show where it matters. The 87th percentile rank against all GPUs is respectable, though not top-tier, meaning that enthusiasts seeking maximum frame rates might look to higher-end Blackwell parts, but for this title, the 5080 provides a balanced experience across resolutions.

Resolution Scaling

The measured FPS data reveals a clear scaling pattern from 1080p to 4K, highlighting the shift in bottleneck from CPU to GPU as resolution increases. At 1080p, the combo achieves 218 FPS on Low, 170 FPS on Medium, 128 FPS on High, and 122 FPS on Ultra. Moving to 1440p, these figures drop to 176 FPS Low, 137 FPS Medium, 103 FPS High, and 98 FPS Ultra. At 4K, the numbers fall further to 130 FPS Low, 101 FPS Medium, 76 FPS High, and 72 FPS Ultra.

The percentage drops are telling. From 1080p to 4K on Low settings, the FPS drops from 218 to 130, a reduction of 40.4%. On Ultra settings, the drop is from 122 to 72 FPS, a 41.0% reduction. This consistency across settings suggests that the GPU is becoming the limiting factor at higher resolutions, as the CPU has less headroom to compensate. However, the fact that 4K Ultra still holds above 70 FPS indicates that neither component is completely overwhelmed. The medium settings at 4K show a min FPS of 86, which is above the 60 FPS threshold for smooth gameplay, suggesting that this combo can handle 4K with room to spare.

The scaling from 1080p to 1440p shows a smaller drop: on High settings, from 128 to 103 FPS, a 19.5% reduction. From 1440p to 4K, the drop is more pronounced at 26.2% on High. This pattern indicates that the system is more CPU-bound at 1080p, where the Core Ultra 9's strong single-thread performance allows the GPU to stretch its legs. As resolution climbs, the GPU's workload increases, and the frame rate becomes more dependent on the RTX 5080's raw throughput. The data supports a conclusion that for 1080p and 1440p gaming, this combo is extremely capable, while 4K is playable but requires some settings adjustments for the most demanding scenarios.

FAQ

Q: What is the best resolution to play Microsoft Flight Simulator with this combo for a balance of quality and performance?

A: Based on the measured data, 1440p at High settings delivers 103 FPS average, which is smooth and visually detailed. 4K at High drops to 76 FPS, which is still playable but less headroom for dips. For a 60 FPS target, 4K Medium at 101 FPS with a min of 86 FPS is a safer choice.

Q: How does this combo perform at 4K Ultra settings?

A: The measured average FPS at 3840x2160 with Ultra settings is 72 FPS. While this is above the 60 FPS threshold, it does not provide the same margin as lower settings. For demanding scenarios with dense scenery, users may see dips below this average.

Q: Is the Intel Core Ultra 9 290K Plus a bottleneck at 1080p?

A: The data shows 1080p Low achieves 218 FPS, while 4K Low achieves 130 FPS. The significant drop suggests that at 1080p, the CPU is providing enough headroom that the GPU is not fully utilized, indicating the system is not CPU-limited at lower resolutions.

Q: What is the difference in performance between High and Ultra settings at 1440p?

A: At 2560x1440, High settings average 103 FPS, while Ultra settings average 98 FPS, a difference of only 5 FPS. This suggests that the visual upgrade from High to Ultra is relatively cheap in terms of performance at this resolution.

Q: Does the combo maintain playable frame rates at 4K with minimum FPS data?

A: The only settings with min FPS data at 4K is Medium, which shows a min of 86 FPS. This is well above playable thresholds. Other settings at 4K do not have min FPS recorded, but averages of 72-130 FPS suggest the system is capable of maintaining smooth performance.

Q: How does this combo compare to its nearest CPU rival in terms of overall benchmark scores?

A: The Core Ultra 9 290K Plus scores 84,003 in average benchmark, which is 0.2% higher than the Intel Core Ultra 9 285K's 83,807. This indicates an almost identical performance level, making the two effectively interchangeable in most scenarios.

Settings Recommendations

The measured FPS data across all resolutions and settings provides a clear picture of which preset offers the best experience. At 1080p, the Ultra preset delivers 122 FPS, which is more than sufficient for any display, and the jump from High to Ultra is only 6 FPS (128 to 122). This makes Ultra the clear choice at 1080p, as the performance cost is minimal and visual quality is maximized.

At 1440p, the situation is slightly more nuanced. Ultra averages 98 FPS, while High averages 103 FPS. The 5 FPS difference is negligible, and both are above the 90 FPS threshold for high-refresh monitors. However, the Medium preset at 137 FPS with a min of 116 FPS offers a significant margin for competitive or fast-paced flight. For most users, High is the recommended preset at 1440p, as it provides a strong balance of visual fidelity and performance, with the Ultra preset being a viable alternative for those who prioritize image quality over a few FPS.

At 4K, the choice becomes more critical. Ultra averages 72 FPS, which is playable but leaves little headroom for demanding areas. High averages 76 FPS, only 4 FPS more, indicating that the Ultra preset is not particularly punishing at this resolution. Medium averages 101 FPS with a min of 86 FPS, offering a much safer margin for smooth gameplay. For a 60 FPS target, High is the recommended preset at 4K, as it provides better visuals than Medium while maintaining a comfortable buffer above the threshold. Users with 120 Hz displays should consider Medium to ensure consistent frame times.

The data suggests that this combo is best utilized at 1440p with High or Ultra settings, where it delivers a premium experience without compromise. At 4K, users must decide between visual fidelity (Ultra at 72 FPS) and performance headroom (Medium at 101 FPS). Given the simulator's tendency for complex scenes, the Medium preset at 4K is the safest recommendation for consistent smoothness.

CPU Role

The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm TSMC process. It has a base clock of 3.70 GHz and a boost clock of 5.80 GHz, with a TDP of 125 W. The cache hierarchy includes 192 KB L1 per core, 3 MB L2 per core, and 36 MB shared L3, totaling a substantial amount of fast memory for frequently accessed data. The CPU supports DDR5 memory with dual-channel configuration and a bandwidth of 115.2 GB/s, which is essential for feeding the GPU in a data-intensive title like Microsoft Flight Simulator.

In general benchmarks, the CPU scores 51,731 in Cinebench R23 multi-core and 7,303 in single-core, with a Passmark multithread score of 60,860 and single-thread of 4,823. These scores indicate a processor that excels in both multi-threaded workloads (for AI traffic, physics, and terrain generation) and single-threaded tasks (for the main simulation loop). The 96th percentile rank against all CPUs confirms its high-end status.

For Microsoft Flight Simulator, the CPU's role is critical. The game is known for its CPU-intensive nature, particularly at lower resolutions where the GPU has spare capacity. The measured FPS data shows that at 1080p Low, the combo achieves 218 FPS, which is likely near the CPU's limit for this title. As resolution increases, the GPU becomes the bottleneck, and the CPU's performance headroom is less critical. However, the strong single-thread score ensures that the main simulation thread does not become a limiting factor even at 4K, where 72 FPS on Ultra is still respectable.

The CPU's memory bandwidth of 115.2 GB/s and support for DDR5 ensure that data can be fed to the GPU without stalling. The 24 cores handle background tasks like scenery streaming and physics calculations, while the high boost clock of 5.80 GHz provides responsiveness for the main thread. Compared to its nearest rivals, the Ultra 9 290K Plus is essentially tied with the Ultra 9 285K, but its performance in this combo shows that it is more than capable of supporting the RTX 5080 at any resolution.

Measured FPS Breakdown

The measured frame rates provide a comprehensive view of this combo's performance across 12 distinct configurations (three resolutions × four settings). At 1920x1080, the Low preset achieves an average of 218 FPS, the highest recorded for this combo. Medium settings at 1080p yield 170 FPS with a min of 144 FPS and max of 195 FPS, showing a tight range that indicates consistent performance. High settings drop to 128 FPS, while Ultra is only marginally lower at 122 FPS. The spread from Low to Ultra at 1080p is 96 FPS, demonstrating that the settings menu has a significant impact on the GPU workload.

At 2560x1440, the Low preset averages 176 FPS, a 19.3% drop from 1080p Low. Medium at 1440p averages 137 FPS with a min of 116 FPS and max of 157 FPS, providing a stable experience for high-refresh 1440p monitors. High averages 103 FPS, and Ultra averages 98 FPS. The gap between Low and Ultra at 1440p is 78 FPS, slightly less than at 1080p, indicating that the GPU is becoming more of a factor. The min FPS of 116 on Medium is the only recorded min at this resolution, and it is well above the 60 FPS threshold.

At 3840x2160, the Low preset averages 130 FPS, which is still very playable for 4K. Medium averages 101 FPS with a min of 86 FPS and max of 116 FPS, showing that even at 4K, the combo can maintain smooth frame times. High averages 76 FPS, and Ultra averages 72 FPS. The drop from 1080p Low to 4K Low is 88 FPS, while the drop from 1080p Ultra to 4K Ultra is 50 FPS. This asymmetry suggests that higher settings are more GPU-bound, while lower settings allow the CPU to push higher frame rates.

The data shows that this combo is capable of 60+ FPS at 4K on all settings, with only Ultra dipping close to that threshold. For users targeting 120+ FPS, 1440p Medium or Low are the only options, while 1080p offers high refresh rates on all settings. The min FPS values recorded for Medium at all resolutions (144 FPS at 1080p, 116 FPS at 1440p, 86 FPS at 4K) provide confidence that this preset offers the most consistent experience across the board. Overall, the measured FPS breakdown confirms that this combo is a high-performance pairing suitable for demanding flight simulation at any resolution.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5080 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 130.0
3840x2160 Medium 101.0
3840x2160 High 76.0
3840x2160 Ultra 72.0
2560x1440 Low 176.0
2560x1440 Medium 137.0
2560x1440 High 103.0
2560x1440 Ultra 98.0
1920x1080 Low 218.0
1920x1080 Medium 170.0
1920x1080 High 128.0
1920x1080 Ultra 122.0

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