Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
128
excellent

This combination delivers exceptional performance with an average of 128 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 72 76 101 130
1440p QHD 98 103 137 176
1080p Full HD 122 128 170 218

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 130
3840x2160 Medium 101
3840x2160 High 76
3840x2160 Ultra 72
2560x1440 Low 176
2560x1440 Medium 137
2560x1440 High 103
2560x1440 Ultra 98
1920x1080 Low 218
1920x1080 Medium 170
1920x1080 High 128
1920x1080 Ultra 122

Microsoft Flight Simulator with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5080, In-Depth Analysis

The benchmark data for Microsoft Flight Simulator with an Intel Core Ultra 7 265K and NVIDIA GeForce RTX 5080 shows a system that performs exceptionally well across all tested resolutions and presets. The combo ranks 171st out of 3,714 tested configurations, placing it in the top 4.6% of all systems measured—a strong indicator of both CPU and GPU headroom for a flight simulation of this scope. The measured frame rates show 60 fps is consistently surpassed even at 4K with Ultra settings, confirming a high level of suitability for demanding photorealistic flight. This analysis breaks down the measured FPS data, settings, and scaling, providing a concrete picture of what this hardware pairing delivers.

Settings Recommendations

The measured rows reveal a clear hierarchy of performance across presets. At every resolution, the Medium preset delivers the highest average framerate while also being the only setting with logged minimum and maximum values, indicating stable frame times. For instance, at 4K, Medium averages 101 fps with a minimum of 86 and maximum of 116; High drops to 76 fps, and Ultra falls to 72 fps. The LPU at 4K is 130 fps, but that sacrifices substantial visual quality and is typically used only for extreme framerates. The gap between Medium and High is large: 101 vs 76 fps at 4K, a 25% difference. At 1440p, Medium achieves 137 fps, High 103, and Ultra 98. At 1080p, Medium gives 170 fps, High 128, and Ultra 122.

Given the data, the Medium preset is the best experience for this system in Microsoft Flight Simulator. It provides the highest average framerate among standard quality presets and the only rows with explicit min/max values show consistent performance, with a 19–49 fps spread across the three resolutions (94–170 at 1080p, 116–157 at 1440p, 86–116 at 4K). Medium also has a significant average FPS advantage over High, which is turnable a bit lower. While High elicits slightly better tuning of the simulation’s visual effects, the framerate penalty of nearly 25–30% is not offset by the modest quality gains in a simulator where smoothness and stutter smoothness are crucial. Ultra is only 4–8 fps slower than High at each resolution, offering minimal return over High, and Low is not recommended because it sorts too far down the prediction. Therefore, the data strongly supports Medium as the sweet spot for this CPU-GPU combo, delivering a smooth 100+ fps at 1080p and 4K performance that remains above 100 fps at 1440p.

GPU Role

The GPU in this pairing, an NVIDIA GeForce RTX 5080, is built on the Blackwell 2.0 architecture with 16 GB of GDDR7 memory on a 256-bit bus, providing a memory bandwidth of 960 GB/s. The base clock runs at 2295 MHz and the boost reaches 2617 MHz. Flight simulators are unusually sensitive to both raw compute and memory throughput, as dense geometry and high-resolution textures require large and fast VRAM. The 16 GB capacity and 960 GB/s bandwidth are directly relevant: at 4K Ultra, the measured 72 fps suggests that the frame buffer and shader resources are sufficient to feed this resolution, but the motherboard also needs strong geometry throughput.

The measured results show a consistent performance drop when moving from 1080p to 4K, which is typical of GPU-bound scenarios. At Medium settings, the average framerate drops from 170 to 101 fps (a decrease of about 41%), while at High it drops from 128 to 76 (also ~40%). This uniform scaling is expected when the GPU becomes the limiting factor at higher pixel counts. The CPU, with 20 cores, 20 threads, and a boost of 5.5 GHz, has ample headroom for handling the simulation’s scene complexity and physics at 1080p, but as resolution increases, the GPU is tasked more heavily. Therefore, the data shows that the RTX 5080 is fully saturated at 4K, but still delivers a playable experience of 72 fps on Ultra and 101 on Medium.

The launch MSRP of this GPU is $999 USD. That detail is provided for reference, but the performance attributes—including the 84 ray-tracing cores and the 336 tensor cores—are specific to the architecture. The 16 GB VRAM at 960 GB/s ensures texture archives do not cause page‑file swapping, which is crucial for a flight sim that streams a lot of scenery. The memory subsystem also includes a memory clock of 1875 MHz (30 Gbps effective), matching the design of the 256-bit bus. These specs combine to keep the GPU feeding the monitor at high frame rates, except in the highest-resolution preset where the still-smooth 72 fps average shows the system’s limit.

FAQ

Q: What is the average framerate at 1440p with the Medium preset?

A: The measured average is 137 fps, with a minimum of 116 fps and a maximum of 157 fps.

Q: How does Ultra settings compare to High settings at 1080p?

A: At 1080p, Ultra averages 122 fps, while High averages 128 fps—a difference of about 4.7%. Ultra also results in a 16 fps reduction at 4K (72 vs 76), similar to the 1440p to 4K trend.

Q: Is this system capable of 100+ FPS at 4K?

A: Yes, the Medium preset at 4K delivers an average of 101 FPS, and the Low preset gets 130 FPS. However, High and Ultra drop to 76 and 72 FPS, respectively.

Q: Does the CPU have any performance weaknesses compared to its nearest rival?

A: The Intel Core Ultra 7 265K has an average benchmark score of 70,879, which is 0.2% slower than the Intel Xeon 6511P (71,051) and 0.7% slower than the Intel Xeon Platinum 9010 (71,370). It is 1% faster than the Core i7-14700KF and 1.3% faster than the AMD Ryzen 7 9700F.

Q: What are the only framerate bounds provided by the measurements?

A: Only the Medium preset has logged at minimum and maximum FPS values. At 1080p the bounds are 144–195 FPS, at 1440p 116–157 FPS, and at 3840x2160 they are 86–116 FPS.

Q: Why is the framerate drop from 1080p to 4K so uniform across presets?

A: The scaling skew persists for every setting; roughly 41% of the 1080p value is regained at 1080p. This indicates that at higher resolutions the GPU is the performance limiting component, a trend expected given the increase in pixel work output.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265K and the GeForce RTX 5080 is positioned in the 171st spot out of 3,714 tested combinations in the game’s database. This places the pairing in the top 4.6% of all tested combos, indicating that its measured FPS scores are higher than those of the huge majority of systems. The ranking is based on the actual measured FPS across the resolutions and settings listed, with medium and high resolution scores weighted in—and the recorded performance shows the build handles the simulator’s challenge conditions well.

On the CPU and GPU sides, this ranking is reinforced by percentile numbers: the CPU sits in the 94th percentile of all CPUs (with a 94 percentile field) and the GPU is in the 87th percentile of all GPUs. The CPU’s nearest rivals (all within a ±1.3% of its average benchmark score) are Intel and AMD parts, with the 265K’s average score being 70,879—within a few of points of the Intel Xeon 6511P (71,051 and -0.2%), and 1.2% better than the Core i7-14700KF (70,163). The GPU’s nearest rivals are all AMD Radeon parts, with the RX 9070 GRE being the closest at 0.6% faster, while the Radeon 8060S is 0.6% slower. This competitive relativity at chip level’s modest, but the real differentiator is the measured gaming results.

Within the game’s defined score, the combination outscores any individual component alone, proving that the pairing is balanced enough to avoid severe bottleneck—the CPU and GPU are within 1-2% of each other in benchmark scores, and the measured fps at High settings is high enough to suggest nearly even utilization.

Resolution Scaling

The measured rows provide a precise view of how framerate scales from 1080p to 1440p to 4K for each preset. The percentage drop is remarkably consistent across all settings. At Medium, the Average FPS drops from 170 @1080p to 137 @1440p (a 19.4% decrease) and then to 101 @4K (a 26.5% fall relative to 1440p), so a total decrease from 1080p to 4K of about 41%. For High, the sequence is 128, 103, 76—a similar one-step drop: the 1440p to 4K falls by 27% and the cumulative from 1080p to 4K by 40.6%. For Ultra, 122, 98, 72 yields a total decline of 41%, and Low shows 218, 176, 130—again a 40.4% decline.

This pattern indicates that the resolution is the dominant performance lever across all quality presets, and it strongly implies that the GPU is the limiting bottleneck as pixel count increases. Even though the CPU has 20 threads and a boost clock of 5.5 GHz, the frame rate does not depend on the CPU at higher resolutions; it’s the GPU that must render 45 times more pixels at 4K vs 1080p. The consistent scaling ratio suggests that the system is not CPU-limited in any of the measured combinations, which is a good sign for users who prefer higher resolutions.

An interesting note is that the 1440p numbers are nearly double those at 1080p for each preset, so users at 1440p still get a comfortable 103+ FPS average even on High. The 4K numbers, while lower, remain above 70 FPS on Ultra and above 100 on Medium, making 4K gaming feasible with the Hoc preset or with a minor difference in visual quality.

Measured FPS Breakdown

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|------------|----------|---------|---------|---------|

| 1920x1080 | Low | 218 | — | — |

| 1920x1080 | Medium | 170 | 144 | 195 |

| 1920x1080 | High | 128 | — | — |

| 1920x1080 | Ultra | 122 | — | — |

| 2560x1440 | Low | 176 | — | — |

| 2560x1440 | Medium | 137 | 116 | 157 |

| 2560x1440 | High | 103 | — | — |

| 2560x1440 | Ultra | 98 | — | — |

| 3840x2160 | Low | 130 | — | — |

| 3840x2160 | Medium | 101 | 86 | 116 |

| 3840x2160 | High | 76 | — | — |

| 3840x2160 | Ultra | 72 | — | — |

The full listing shows that the medium preset is the only one with recorded frame-time stability metrics—at 1080p it tested between 144 and 195 FPS, at 1440p 116 to 157, and at 4K 86 to 116. All other settings have no min/max, which may be due to test methodology, but the medium results indicate that a minimum of 86 FPS at 4K is still smooth for a flight simulator.

Lows, as expected, produce,428 the highest framerates—218, 176, and 130 at respective resolutions. Highs and Ultras are closer: a few still. The data consistently ranks the presets in the order L > M > H > U for average FPS, with the gap from M to H being 10–30 FPS at every resolution, while H to U is only 3–6 FPS. Therefore, if you need the absolute highest FPS, the Low and Medium presets are the only options. For a quality-per-framerate balance, Medium stands out as the most effective preset in this system’s measured set.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5080 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 130.0
3840x2160 Medium 101.0
3840x2160 High 76.0
3840x2160 Ultra 72.0
2560x1440 Low 176.0
2560x1440 Medium 137.0
2560x1440 High 103.0
2560x1440 Ultra 98.0
1920x1080 Low 218.0
1920x1080 Medium 170.0
1920x1080 High 128.0
1920x1080 Ultra 122.0

Microsoft Flight Simulator with iUltra 7 265K + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5080 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RTX 5080

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