Microsoft Flight Simulator
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 70 | 73 | 97 | 125 |
| 1440p QHD | 95 | 99 | 132 | 170 |
| 1080p Full HD | 117 | 123 | 164 | 211 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 4080, In-Depth Analysis
Microsoft Flight Simulator remains one of the most demanding titles in the PC landscape, and the pairing of the Intel Core Ultra 9 290K Plus with the NVIDIA GeForce RTX 4080 produces a dataset that clearly delineates the boundaries of both components. The measured frames per second across three resolutions and four quality presets show a system that is overwhelmingly GPU-limited at higher settings, yet reveals a potent CPU capable of driving extreme frame rates when the graphical load is reduced. This analysis breaks down the benchmark results, contextualizes the hardware’s standing, and provides actionable settings guidance based strictly on the measured data.
FAQ
Q: How does the Intel Core Ultra 9 290K Plus compare to its closest rival in synthetic benchmarks?
A: The data shows the Ultra 9 290K Plus has an average benchmark score of 84,003, which is a marginal 0.2% higher than the Intel Core Ultra 9 285K (83,807) and 1.1% higher than the AMD EPYC 4584PX (83,090). However, it trails the AMD EPYC 7F72 (85,072) by 1.3%.
Q: What is the performance percentile for the GPU and CPU in this combo?
A: The RTX 4080 sits in the 86th percentile of all GPUs, while the Core Ultra 9 290K Plus ranks in the 96th percentile of all CPUs. This indicates the CPU is a top-tier part relative to the GPU, which is still very high-performing but has more headroom above it.
Q: What is the best-case frame rate scenario for this combo at 1080p?
A: At 1920x1080 with Low settings, the combo achieves an average of 211 FPS. This is the highest average frame rate recorded in the entire dataset, highlighting the CPU's ability to push frames when the GPU is not the bottleneck.
Q: Does the RTX 4080 have a significant performance lead over its nearest rival in the database?
A: No, the difference is negligible. The RTX 4080 has an average benchmark score of 54,247, which is only 0.1% higher than the RTX 4080 SUPER (54,209). It is actually 1.1% slower than the AMD Radeon Pro W5700X (54,828).
Q: How much performance is lost when moving from 1080p to 4K at Ultra settings?
A: The average frame rate drops from 117 FPS at 1920x1080 to 70 FPS at 3840x2160 on Ultra settings. This represents a 40% reduction in average FPS, demonstrating the massive load increase on the GPU at 4K.
Q: What is the only preset where the RTX 4080 provides a frame rate window?
A: The Medium preset is the only one with min and max FPS data provided. At 4K, it averages 97 FPS with a range of 83 to 112 FPS, while at 1440p it averages 132 FPS with a range of 112 to 152 FPS.
How This Combo Ranks
The benchmark data places this specific combination at rank 215 out of 3,714 tested combos in Microsoft Flight Simulator. This places the system in the top 5.8% of all configurations tested, a strong showing for a high-end desktop pairing. The rank reflects the synergy between the Core Ultra 9 290K Plus and the RTX 4080, though it also suggests that more powerful GPU configurations can achieve higher scores in this specific title.
The CPU’s 96th percentile ranking against all CPUs is a key factor in this overall position. In a flight simulator, which is known for heavy single-threaded and physics calculations, the Ultra 9 290K Plus’s strong synthetic scores—such as a Cinebench R23 single-core score of 7,303 and a multi-core score of 51,731—provide a solid foundation. This is further supported by its Passmark single-thread score of 4,823, which is critical for the game's simulation logic. The GPU, while in the 86th percentile, is a more common bottleneck, which is typical for a graphically intensive game like this.
The deltaPct values against nearest rivals for the CPU are all within a 1.3% margin, showing that the 290K Plus is in a performance tier with other top processors. For the GPU, the RTX 4080 is effectively tied with the RTX 4080 SUPER (0.1% delta), indicating that users with either card should see near-identical results in this game. The overall combo rank of 215 is a direct result of this hardware pairing, placing it ahead of the vast majority of systems but behind those equipped with even higher-tier GPUs like the RTX 4090 or newer generation cards.
Resolution Scaling
The measured FPS data reveals a classic pattern of scaling, where the frame rate decreases as resolution increases due to the growing pixel count. The most telling comparison is on the High preset, where the average FPS drops from 123 at 1080p to 99 at 1440p, and finally to 73 at 4K. This progression shows a clear 40% reduction from 1080p to 4K, a significant hit that points directly at the GPU as the primary limiting factor. The RTX 4080’s 16 GB of GDDR6X memory and 716.8 GB/s of bandwidth are sufficient, but the sheer number of pixels at 3840x2160 overwhelms its processing capabilities.
The Low preset offers a different perspective. Here, the 1080p average is 211 FPS, which drops to 170 at 1440p and 125 at 4K. The 4K result is still remarkably high, showing that even at 4K, the GPU can handle a low graphical load without breaking a sweat. This indicates that the CPU, with its 24 cores and 24 threads, is more than capable of feeding the GPU at lower resolutions. The fact that the 1080p Low result is 211 FPS suggests that we are approaching the CPU's limit in this scenario, as the frame rate is less dependent on resolution and more on the simulation's core logic.
This scaling behavior is typical for a system where the CPU is exceptionally strong. At 1080p and Low settings, the game becomes more CPU-bound, allowing the RTX 4080 to render frames as fast as the CPU can provide them. As resolution climbs to 4K, the GPU's fill rate and shading power become the deciding factor, causing the average FPS to fall in a linear fashion. The data shows that for the best 4K experience, users will need to rely on the GPU's raw power, while for competitive or high-refresh-rate 1080p play, the CPU's strength is fully utilized.
Measured FPS Breakdown
The dataset provides a total of twelve measured FPS points, covering four presets at three resolutions. At 1920x1080, the results are consistently high. The Low preset leads with an average of 211 FPS, followed by Medium at 164 FPS (with a range of 139-188), High at 123 FPS, and Ultra at 117 FPS. This spread of 94 FPS between the lowest and highest presets shows a wide range of graphical headroom at this resolution, with even the highest settings producing a smooth, playable experience.
Moving to 2560x1440, the frame rates remain robust but show the expected decline. The Low preset averages 170 FPS, Medium drops to 132 FPS (range of 112-152), High falls to 99 FPS, and Ultra settles at 95 FPS. The difference between High and Ultra at 1440p is a narrow 4 FPS, suggesting that the Ultra preset's additional effects have a minimal performance cost at this resolution, making it a viable option. The 4K results, at 3840x2160, show a more pronounced drop. Low averages 125 FPS, Medium averages 97 FPS (range of 83-112), High averages 73 FPS, and Ultra averages 70 FPS. Here, the gap between High and Ultra is just 3 FPS, while the jump from Low to Medium costs 28 FPS.
The data reveals that the Medium preset is the only one with recorded minimum and maximum FPS values. These figures provide insight into frame time consistency. At 4K, the Medium preset's 83 FPS minimum suggests that even in demanding scenes, the frame rate stays above a comfortable threshold for most displays. At 1440p, the 112 FPS minimum is very high, ensuring a fluid experience. The absence of min/max data for other presets does not imply instability, but the provided numbers for Medium indicate a well-controlled performance envelope.
GPU Role
The NVIDIA GeForce RTX 4080 is the workhorse for visual fidelity in this combo, and its specifications directly correlate with the measured performance. The GPU features 16 GB of GDDR6X memory on a 256-bit bus, providing a bandwidth of 716.8 GB/s. In Microsoft Flight Simulator, which streams vast amounts of terrain and scenery data, this memory capacity and bandwidth are crucial for avoiding texture pop-in and maintaining consistent frame rates, especially at 4K. The GPU's 76 ray tracing cores are also relevant, as the game can utilize ray-traced shadows and reflections, though the measured presets do not specify if these are enabled.
The RTX 4080's Ada Lovelace architecture, built on a 5 nm process, includes 9,728 shading units and 112 ROPs. These figures contribute to its 48.74 TFLOPS of FP32 performance, which is the raw computational power used for standard rendering. The boost clock of 2505 MHz and base clock of 2205 MHz are the operating frequencies that allow this throughput. The data shows that the GPU is the primary bottleneck at higher resolutions. For instance, at 4K Ultra, the average FPS is 70, which is a 40% drop from the 1080p Ultra result of 117 FPS. This demonstrates that the GPU's performance is scaling as expected with pixel count, and its limitations are exposed at the highest resolution.
The GPU's 86th percentile ranking and its near-tie with the RTX 4080 SUPER (0.1% delta) place it as a high-end, but not top-tier, contender. Its performance is 1.1% lower than the AMD Radeon Pro W5700X in synthetic benchmarks, but in this specific game, the measured FPS shows it is more than capable of delivering high frame rates at 1080p and 1440p. The 4K performance, while lower, is still playable on High and Ultra presets, which reflects the card's power. The 320W TDP and 16-pin power connector are physical requirements, but the performance delivered justifies the power draw.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend heavily on the target resolution and refresh rate. For users with a 4K display, the High preset at 73 FPS is the sweet spot for a balance between visual quality and smoothness. The Ultra preset only offers a 3 FPS improvement over High at 4K (70 vs 73), making it a poor trade-off for the extra graphical load. For those prioritizing a higher frame rate at 4K, the Medium preset at 97 FPS is an excellent choice, offering a significant 24 FPS boost over High while still providing a detailed image.
At 2560x1440, the Ultra preset is a clear winner, delivering 95 FPS. This is only 4 FPS lower than the High preset but provides the best visual fidelity. The Medium preset at 132 FPS is ideal for users with 144Hz or higher refresh rate monitors, as it ensures the frame rate stays well above the refresh threshold. The Low preset at 170 FPS is unnecessary for most, but it shows the system's ceiling for competitive play. For 1080p, the data shows that all presets are playable. The Ultra preset at 117 FPS is the best choice for maximum visual quality, while the Medium preset at 164 FPS is perfect for high-refresh-rate displays, and the Low preset at 211 FPS is the maximum possible performance.
The recommendation is to prioritize the Ultra or High preset at 1080p and 1440p, as the hardware has ample headroom. For 4K, the High preset is the most balanced choice, with Medium as a strong alternative for those who prefer higher frame rates. The data indicates that the RTX 4080 is the limiting factor at 4K, so users should adjust settings there to maintain a target FPS. Conversely, at 1080p, the Core Ultra 9 290K Plus ensures the GPU is rarely idle, making the choice of preset purely a matter of visual preference.
Hardware Specifications
Intel Core Ultra 9 290K Plus
NVIDIA GeForce RTX 4080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 4080 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 125.0 |
| 3840x2160 | Medium | 97.0 |
| 3840x2160 | High | 73.0 |
| 3840x2160 | Ultra | 70.0 |
| 2560x1440 | Low | 170.0 |
| 2560x1440 | Medium | 132.0 |
| 2560x1440 | High | 99.0 |
| 2560x1440 | Ultra | 95.0 |
| 1920x1080 | Low | 211.0 |
| 1920x1080 | Medium | 164.0 |
| 1920x1080 | High | 123.0 |
| 1920x1080 | Ultra | 117.0 |
Microsoft Flight Simulator with iUltra 9 290K Plus + Other GPUs
See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.
Microsoft Flight Simulator with RTX 4080 + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
Other Games with iUltra 9 290K Plus + RTX 4080
Explore FPS benchmarks for other games using this same hardware combination.