Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
116
good

This combination provides smooth gameplay with an average of 116 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 66 69 92 118
1440p QHD 89 94 124 160
1080p Full HD 110 116 154 198

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 118
3840x2160 Medium 92
3840x2160 High 69
3840x2160 Ultra 66
2560x1440 Low 160
2560x1440 Medium 124
2560x1440 High 94
2560x1440 Ultra 89
1920x1080 Low 198
1920x1080 Medium 154
1920x1080 High 116
1920x1080 Ultra 110

Microsoft Flight Simulator with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

The Intel Core Ultra 9 290K Plus paired with the NVIDIA GeForce RTX 5070 Ti lands at rank 251 out of 2996 tested combos in Microsoft Flight Simulator. That places this configuration in the top 8.4% of all tested pairings, a strong result for a flight sim that typically rewards both high single-thread CPU performance and substantial GPU memory bandwidth. The data shows this combo sits comfortably ahead of the median tested system, though it is not at the very top of the leaderboard. The rank reflects a balanced pairing: the CPU's high percentile ranking (96th among all CPUs) and the GPU's solid standing (86th among all GPUs) combine to produce a system that handles this simulator's heavy draw-call and terrain-streaming workloads without becoming the bottleneck in most scenarios.

How This Combo Ranks

The combo's rank of 251 out of 2996 tested combinations puts it in the 91.6th percentile of tested systems for this game. This is a strong showing, but the data suggests there is meaningful headroom above this configuration. The gap between this combo and the top-ranked systems likely comes from either a faster GPU or a CPU with higher single-core turbo performance, both of which matter in Microsoft Flight Simulator's engine. The CPU's average benchmark score of 84003 places it just 0.2% ahead of the Intel Core Ultra 9 285K, and 1.1% ahead of the AMD EPYC 4584PX. Against the AMD EPYC 7F72, however, it trails by 1.3%. These are tight margins, indicating that the CPU is performing near the expected envelope for its class. The GPU's average benchmark score of 49957 is nearly identical to the AMD Radeon RX Vega 64 (0.1% behind), 0.4% ahead of the Intel Arc A550M, 2% behind the AMD Radeon RX 6900 XT, and 3.1% ahead of the AMD Radeon RX 6800 XT. This tells a clear story: the RTX 5070 Ti is a capable card, but it is not a top-tier GPU in raw compute terms, and its 86th percentile ranking reflects that. In game-specific terms, the combo's rank of 251 shows that the pairing works well together, but the measured FPS numbers indicate that the GPU is the limiting factor at higher resolutions and settings, not the CPU.

GPU Role

The RTX 5070 Ti brings 16 GB of GDDR7 memory on a 256-bit bus, delivering 896.0 GB/s of bandwidth. This is a critical specification for Microsoft Flight Simulator, which streams terrain and scenery data continuously. The 16 GB capacity ensures that even at 4K with high-resolution textures, the card does not run out of memory, avoiding the stutter that comes from texture swapping. The memory clock runs at 1750 MHz with 28 Gbps effective speed, and the GPU core has a base clock of 2295 MHz with a boost of 2452 MHz. The boost clock is the more relevant figure for sustained gaming loads, and it is modest compared to some rivals but sufficient for this title. The card's 8960 shading units and 280 texture mapping units provide the raw throughput needed for the complex shader work in this sim, but the pixel rate of 235.4 GPixel/s and texture rate of 686.6 GTexel/s are what actually drive the fill-rate demands at high resolutions. The FP32 performance of 43.94 TFLOPS is respectable for a 50-series card, but the data shows the GPU's average benchmark score of 49957 is essentially tied with the RX Vega 64 and slightly behind the RX 6900 XT. In this game, the measured FPS drops from 198 at 1080p Low to 69 at 4K High, a 65% reduction. That scale of loss points directly at the GPU being the primary constraint as resolution increases. The RTX 5070 Ti's 70 RT cores and 280 tensor cores are present but not heavily utilized in this simulator, which relies more on traditional rasterization and CPU-bound simulation logic.

Resolution Scaling

The FPS scaling across resolutions is revealing. At 1080p Low, the combo produces 198 FPS, which drops to 160 FPS at 1440p Low (a 19% decrease), and then to 118 FPS at 4K Low (a 26% further decrease from 1440p). This pattern shows that at Low settings, the system is partially CPU-bound at 1080p, where the frame rate is high enough that the CPU's simulation thread limits the output. Moving to Medium settings, the numbers are 154 FPS at 1080p, 124 FPS at 1440p, and 92 FPS at 4K. The percentage drops are 19% from 1080p to 1440p and 26% from 1440p to 4K. At High settings, the FPS goes from 116 at 1080p to 94 at 1440p (19% drop) and then to 69 at 4K (27% drop). Finally, at Ultra settings, the numbers are 110 at 1080p, 89 at 1440p (19% drop), and 66 at 4K (26% drop). The consistency of the percentage drops across all settings — roughly 19% from 1080p to 1440p and 26% from 1440p to 4K — is a strong indicator that the GPU is the scaling bottleneck. If the CPU were the limit, the drops would be smaller at lower resolutions and the gap would widen more at 4K. Instead, the steady, proportional decline with resolution is classic GPU-bound behavior. The fact that the Ultra preset only loses 4 FPS versus High at 4K (66 vs 69) and 6 FPS at 1080p (110 vs 116) suggests that the extra visual fidelity of Ultra does not demand significantly more GPU resources in this title, or that the CPU simulation thread becomes a secondary limit at very high frame rates. The data shows a well-balanced system that becomes GPU-limited as pixel count rises, with the CPU holding its own even at 1080p where frame rates exceed 150 FPS.

Settings Recommendations

Based on the measured FPS data, the Medium preset offers the best balance of visual quality and frame rate across all three resolutions. At 1080p, Medium delivers 154 FPS with a minimum of 131 FPS, which is smooth on any display and leaves headroom for background tasks. At 1440p, Medium produces 124 FPS with a minimum of 106 FPS, staying above the 100 FPS threshold that many flight sim enthusiasts consider playable for cockpit work. At 4K, Medium hits 92 FPS with a minimum of 78 FPS, which is playable but not ideal for fast maneuvers. The High preset is the better choice at 4K if you want more visual detail, since it only drops to 69 FPS average versus Medium's 92 FPS — a 25% reduction for improved textures and shadows. However, at 1080p and 1440p, High costs you 38 and 30 FPS respectively compared to Medium, which is a steep price for the visual uplift. The Ultra preset is the hardest to recommend: it delivers 110 FPS at 1080p, 89 FPS at 1440p, and 66 FPS at 4K. The 4K number is barely above the 60 FPS minimum for smooth gameplay, and the 1080p number is only 6 FPS below High, suggesting diminishing returns. For most users, the sweet spot is Medium at 1080p or 1440p, where the combination of high frame rates and solid minimums (131 and 106 FPS respectively) provides a responsive experience. At 4K, choose between Medium for higher frame rates or High for better visuals, but avoid Ultra unless you prioritize maximum fidelity over frame rate stability.

Measured FPS Breakdown

The measured FPS data provides a complete picture of this combo's performance. At 1920x1080, the Low preset achieves 198 FPS average, which is the highest frame rate recorded in this dataset. Medium at 1080p delivers 154 FPS average with a minimum of 131 FPS and a maximum of 177 FPS. High at 1080p produces 116 FPS average, and Ultra at 1080p gives 110 FPS average. The spread from Low to Ultra at 1080p is 88 FPS, showing that the GPU has significant headroom at this resolution even on the most demanding preset. Moving to 2560x1440, Low yields 160 FPS average, Medium produces 124 FPS average with a minimum of 106 FPS and a maximum of 143 FPS, High delivers 94 FPS average, and Ultra gives 89 FPS average. The spread from Low to Ultra at 1440p is 71 FPS, which is narrower than at 1080p, indicating that the GPU is starting to become more of a factor. At 3840x2160, the numbers compress further: Low hits 118 FPS average, Medium reaches 92 FPS average with a minimum of 78 FPS and a maximum of 106 FPS, High drops to 69 FPS average, and Ultra bottoms out at 66 FPS average. The spread at 4K is 52 FPS from Low to Ultra. The minimum FPS data is only provided for Medium settings, where the values are 131 FPS at 1080p, 106 FPS at 1440p, and 78 FPS at 4K. These minimums are all above 60 FPS, confirming that the combo avoids severe frame drops even at 4K Medium. The maximum FPS values for Medium are 177 at 1080p, 143 at 1440p, and 106 at 4K, showing that the system can burst well above the averages when the scene is less demanding. Overall, the data shows a system that is capable of 60+ FPS at 4K on Medium, 90+ FPS at 1440p on High, and 110+ FPS at 1080p on Ultra, which are all respectable results for Microsoft Flight Simulator.

CPU Role

The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor with a base clock of 3.70 GHz and a boost clock of 5.80 GHz. In Microsoft Flight Simulator, the high boost clock is more important than the core count, since the simulation engine's main thread is largely single-threaded. The CPU's single-core benchmark scores confirm its strength: 7303 in Cinebench R23 single-core and 4823 in PassMark single-thread. These scores place it in the 96th percentile among all CPUs, and the nearest rival data shows it is 0.2% ahead of the Core Ultra 9 285K, 1.1% ahead of the AMD EPYC 4584PX, and 1.2% ahead of the AMD EPYC 9135, while trailing the AMD EPYC 7F72 by 1.3%. For this game, the CPU's role is to handle the flight model calculations, weather simulation, and terrain loading logic, all of which are sensitive to single-core performance. The multi-core scores are also strong — 51731 in Cinebench R23 multi-core and 60860 in PassMark multi-thread — which helps with background tasks and the game's optional use of multiple threads for scenery generation. The 36 MB of shared L3 cache and 3 MB per-core L2 cache provide ample cache for the game's asset streaming. The CPU's memory bandwidth of 115.2 GB/s with DDR5 support ensures that the 896.0 GB/s GPU bandwidth is not starved by the CPU. The data shows that at 1080p Low, the system reaches 198 FPS, which is high enough that the CPU's single-thread performance is likely the limiting factor at that point, since the GPU is not fully utilized at such high frame rates. However, as resolution increases, the CPU's load decreases relative to the GPU, and the system becomes GPU-bound. The measured FPS pattern — where the drop from 1080p to 1440p is consistently around 19% across all settings — indicates that the CPU is not causing any additional bottlenecks at higher resolutions. In practical terms, this CPU provides enough single-thread headroom to avoid stutters caused by simulation tick overruns, even at 4K Ultra where the GPU is clearly the constraint.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5070 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 118.0
3840x2160 Medium 92.0
3840x2160 High 69.0
3840x2160 Ultra 66.0
2560x1440 Low 160.0
2560x1440 Medium 124.0
2560x1440 High 94.0
2560x1440 Ultra 89.0
1920x1080 Low 198.0
1920x1080 Medium 154.0
1920x1080 High 116.0
1920x1080 Ultra 110.0

Microsoft Flight Simulator with iUltra 9 290K Plus + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5070 Ti + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 9 290K Plus + RTX 5070 Ti

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