Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
113
good

This combination provides smooth gameplay with an average of 113 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 64 67 89 115
1440p QHD 87 91 121 156
1080p Full HD 108 113 150 193

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 115
3840x2160 Medium 89
3840x2160 High 67
3840x2160 Ultra 64
2560x1440 Low 156
2560x1440 Medium 121
2560x1440 High 91
2560x1440 Ultra 87
1920x1080 Low 193
1920x1080 Medium 150
1920x1080 High 113
1920x1080 Ultra 108

Microsoft Flight Simulator with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 4070 Ti, In-Depth Analysis

The data places the Intel Core Ultra 9 290K Plus with the NVIDIA GeForce RTX 4070 Ti as a high-tier configuration for Microsoft Flight Simulator, ranking 298th out of 2996 tested combos. This places it in the top 10% of all combinations, indicating a system capable of delivering smooth gameplay across most resolution and settings configurations. The measured results show a clear progression of performance scaling, with the system demonstrating strong headroom at lower resolutions and becoming increasingly GPU-bound as resolution and graphical fidelity rise.

Resolution Scaling

The measured FPS data reveals a predictable and consistent performance drop as resolution increases from 1920x1080 to 3840x2160, which is typical for a flight simulator with heavy draw distances and complex scenery rendering. At 1080p with Low settings, the combo achieves an average of 193 FPS, which drops to 156 FPS at 1440p and further to 115 FPS at 4K. This represents a 40% reduction from 1080p to 4K at Low settings, indicating that even at the lowest graphical load, the GPU is still the primary scaling factor.

The scaling pattern shifts more dramatically at higher settings. At Ultra settings, the average FPS goes from 108 at 1080p to 87 at 1440p, and finally to 64 at 4K. This 41% drop between 1080p and 4K at Ultra is nearly identical to the Low setting drop, suggesting that the RTX 4070 Ti's 12 GB of GDDR6X memory and 504.2 GB/s bandwidth are being utilized consistently across the resolution range. However, the absolute FPS values at 4K Ultra (64 FPS) versus 4K Low (115 FPS) show that the GPU's compute capabilities, specifically its 40.09 TFLOPS FP32 performance, are the limiting factor when pixel count and shading complexity increase simultaneously.

The Medium settings row provides the only complete min/max data in the measured results, offering additional insight into frame time consistency. At 4K Medium, the average is 89 FPS with a minimum of 76 and maximum of 103, a spread of 27 FPS. At 1440p Medium, the average is 121 FPS with a range of 103 to 139, a spread of 36 FPS. At 1080p Medium, the average is 150 FPS with a range of 128 to 173, a spread of 45 FPS. The widening variance at lower resolutions suggests that the CPU’s 24 cores and 3.70 GHz base clock are providing sufficient frame pacing, but the GPU’s rendering pipeline becomes the bottleneck for consistent minimums at higher pixel counts.

The overall trend indicates that this combo is well-balanced for 1440p gaming, where the drop from 1080p to 1440p at High settings is 19% (113 to 91 FPS), while the drop from 1440p to 4K at High is 26% (91 to 67 FPS). This suggests that the RTX 4070 Ti’s 192-bit memory bus and 21 Gbps effective memory speed are adequate for 1440p, but the transition to 4K places additional strain on the memory subsystem, resulting in a steeper performance decline.

How This Combo Ranks

The comboRankInGame of 298 out of 2996 places this configuration in the 90th percentile of all tested combinations, which is a strong result for a flight simulator known for its demanding scenery and weather systems. This ranking is consistent with the CPU’s overall percentileVsAllCpus of 96, which indicates that the Intel Core Ultra 9 290K Plus is among the top 4% of all processors in general benchmarks. The GPU’s percentileVsAllGpus of 84 is slightly lower, suggesting that the graphics card is the more modest component in this pairing.

When comparing the CPU to its nearest rivals, the data shows a tight cluster at the top. The Intel Core Ultra 9 290K Plus has an average benchmark score of 84003, which is 0.2% higher than the Intel Core Ultra 9 285K (83807) and 1.1% higher than the AMD EPYC 4584PX (83090). It is 1.2% higher than the AMD EPYC 9135 (82980) but 1.3% lower than the AMD EPYC 7F72 (85072). These deltas are minimal, meaning the CPU’s performance is not a differentiator in this combo’s ranking; the frame rates are more dependent on the GPU and the game’s engine.

The GPU’s nearest rivals show a similar pattern, with the RTX 4070 Ti’s average benchmark score of 44795 being 0.8% lower than the RTX 5090 Mobile (45152) and 1.3% lower than the AMD Radeon Pro 5500 XT (45384). It is 1.6% higher than the RTX A6000 (44075) and 1.7% higher than the Intel Arc A730M (45592). The fact that the RTX 4070 Ti is ranked 298th overall, despite being slightly below its nearest competitors in synthetic benchmarks, suggests that Microsoft Flight Simulator’s specific workload favors the combination of the CPU’s single-thread performance (7303 in Cinebench R23 single-core) and the GPU’s driver optimization.

The ranking of 298 out of 2996 means that 2698 other combos perform worse, which puts this system in the top 10% for this game. This is a meaningful achievement given that many higher-ranked combos likely use more expensive GPUs like the RTX 5090 series. The data indicates that the 290K Plus and RTX 4070 Ti provide a balanced platform that avoids severe bottlenecks, as evidenced by the consistent FPS scaling across resolutions.

FAQ

Q: What is the frame rate at 4K Ultra settings?

A: The measured average FPS at 3840x2160 with Ultra settings is 64 FPS. This is the lowest average across all tested configurations, indicating that the GPU is fully loaded at this resolution and preset.

Q: How does the combo perform at 1080p compared to 4K?

A: At 1920x1080 with Low settings, the average FPS is 193, while at 3840x2160 with Low settings, it drops to 115 FPS. This represents a 40% reduction in frame rate when moving from 1080p to 4K, which is expected due to the quadrupling of pixel count.

Q: Is the CPU or GPU the limiting factor at Medium settings?

A: The data shows that at 1440p Medium, the average FPS is 121, with a minimum of 103 and a maximum of 139. The frame time variance is wider at 1080p Medium (128-173), suggesting the CPU’s 24 threads are providing adequate headroom, while the GPU’s rendering pipeline becomes more constrained as resolution increases.

Q: What is the best resolution for smooth gameplay?

A: Based on the measured rows, 2560x1440 at High settings delivers 91 FPS on average, which is above the 60 FPS threshold for smooth flight simulation. At 4K High, the average drops to 67 FPS, which is still playable but leaves less margin for complex scenery or weather effects.

Q: How does the combo rank compared to other tested systems?

A: The comboRankInGame is 298 out of 2996 total combos, placing it in the top 10% of all configurations tested. This ranking is supported by the CPU’s 96th percentile performance and the GPU’s 84th percentile performance.

Q: Does the GPU’s VRAM capacity affect the results?

A: The RTX 4070 Ti has 12 GB of GDDR6X memory with a 192-bit bus and 504.2 GB/s bandwidth. The measured FPS at 4K Ultra (64 FPS) versus 4K Low (115 FPS) indicates that memory bandwidth is sufficient, as the frame rate scales primarily with shading complexity rather than memory capacity.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across three resolutions and four quality presets. At 1920x1080, the combo delivers the highest frame rates: 193 FPS on Low, 150 FPS on Medium, 113 FPS on High, and 108 FPS on Ultra. The Medium preset shows the most variance with a min of 128 and max of 173, while the High and Ultra presets show no min/max data but average 113 and 108 respectively. This indicates that at 1080p, the system is primarily CPU-bound, as the RTX 4070 Ti has ample headroom to render frames quickly.

At 2560x1440, the frame rates decline by approximately 19-27% depending on the preset. Low settings average 156 FPS, Medium averages 121 FPS with a min of 103 and max of 139, High averages 91 FPS, and Ultra averages 87 FPS. The Medium preset’s min/max range of 36 FPS is the largest across all resolutions, indicating that 1440p introduces more variable frame times as the GPU begins to work harder. The gap between High and Ultra at 1440p is only 4 FPS (91 vs 87), suggesting diminishing returns from the Ultra preset’s additional graphical features.

At 3840x2160, the frame rates drop further: Low averages 115 FPS, Medium averages 89 FPS with a min of 76 and max of 103, High averages 67 FPS, and Ultra averages 64 FPS. The 4K Medium row is the only one with complete min/max data at this resolution, showing a spread of 27 FPS. The transition from High to Ultra at 4K results in only a 3 FPS difference (67 to 64), which is the smallest delta between presets across all resolutions. This suggests that the Ultra preset’s additional effects are not heavily taxing the GPU at 4K, but rather the overall pixel count is the primary limiter.

The data shows a consistent pattern: the percentage drop from Low to Ultra is 44% at 1080p (193 to 108), 44% at 1440p (156 to 87), and 44% at 4K (115 to 64). This uniformity indicates that the RTX 4070 Ti scales predictably with graphical load, and the CPU’s performance does not introduce any unexpected bottlenecks at higher resolutions.

GPU Role

The NVIDIA GeForce RTX 4070 Ti is the key component determining the frame rates at higher resolutions and quality settings. Its 12 GB of GDDR6X memory with a 192-bit bus provides 504.2 GB/s of bandwidth, which is sufficient for Microsoft Flight Simulator’s large texture datasets. The measured FPS at 4K Ultra (64 FPS) versus 4K Low (115 FPS) shows that the GPU’s memory subsystem is not a bottleneck, as the frame rate scales directly with the shading complexity rather than being limited by memory capacity.

The GPU’s clock speeds, with a base of 2310 MHz and a boost of 2610 MHz, contribute to its 40.09 TFLOPS of FP32 performance. This compute capability is evident in the 4K Medium result of 89 FPS, which is 39% higher than the 4K Ultra result of 64 FPS. The Medium preset likely reduces the number of active shading units or disables certain effects, allowing the 7680 shading units to process frames more efficiently. The GPU’s 60 RT cores and 240 tensor cores are present but not directly measured in this game’s FPS data, though they may impact the rendering of shadows and lighting.

The GPU’s percentileVsAllGpus of 84 indicates that it performs better than 84% of all GPUs in the database, but it is not a top-tier card. The nearest rival scores show a tight cluster: the RTX 4070 Ti’s average benchmark score of 44795 is 0.8% lower than the RTX 5090 Mobile and 1.3% lower than the Radeon Pro 5500 XT. This suggests that in synthetic tests, the RTX 4070 Ti is slightly below these rivals, but in Microsoft Flight Simulator, its combination of memory bandwidth and compute power yields playable frame rates at 4K.

The GPU’s 285 W TDP and dual-slot design indicate a high-power component, but the measured FPS data does not include power consumption. The fact that the combo ranks 298th out of 2996 suggests that the GPU’s performance is well-matched to the CPU, avoiding any single-component bottleneck that would push the ranking lower.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the user’s resolution and frame rate targets. For 1920x1080, all four presets deliver playable frame rates, with even Ultra averaging 108 FPS. The Medium preset offers the best balance of visual quality and performance, with an average of 150 FPS and a min of 128 FPS that ensures smooth gameplay even during complex scenery rendering. The Low preset at 193 FPS is unnecessary unless the user has a high-refresh-rate monitor and prioritizes maximum frame rates over visual fidelity.

At 2560x1440, the High preset is the recommended choice, averaging 91 FPS. This is above the 60 FPS threshold for smooth flight simulation and provides a significant visual improvement over Medium (121 FPS). The Ultra preset at 87 FPS is only 4 FPS lower than High, so users can enable Ultra without a substantial performance penalty. The Low preset at 156 FPS is ideal for competitive or fast-paced flying but sacrifices too much visual detail for a simulator that relies on immersion.

At 3840x2160, the Medium preset is the best option, averaging 89 FPS with a min of 76 FPS that keeps frame times consistent. The High preset at 67 FPS is still playable, but the 22 FPS drop from Medium to High (89 to 67) is more noticeable than the 3 FPS drop from High to Ultra (67 to 64). This indicates that the High preset introduces a significant increase in GPU load without a proportional visual benefit, making Medium the sweet spot for 4K. The Low preset at 115 FPS is suitable for users who prioritize frame rate stability over visual quality, but the Medium preset offers a better balance for a flight simulator.

CPU Role

The Intel Core Ultra 9 290K Plus provides the compute foundation for this combo, with 24 cores and 24 threads running at a base clock of 3.70 GHz and a boost clock of 5.80 GHz. The CPU’s Cinebench R23 scores of 51731 in multi-core and 7303 in single-core indicate strong performance in both heavily threaded and lightly threaded workloads. Microsoft Flight Simulator is known for its single-threaded bottleneck in scenery loading and physics calculations, so the 7303 single-core score is crucial for maintaining frame rates at lower resolutions.

The measured FPS data shows that the CPU’s role diminishes as resolution increases. At 1080p Low, the 193 FPS average suggests that the CPU is feeding frames to the GPU as fast as possible, with the GPU not being the primary constraint. At 4K Ultra, the 64 FPS average is almost entirely GPU-bound, as the CPU’s 24 threads have ample capacity to handle the game’s simulation logic while the GPU struggles with the 4K pixel count. The CPU’s 36 MB of L3 cache and dual-channel DDR5 memory support at 115.2 GB/s bandwidth contribute to this headroom, ensuring that data can be fed to the GPU without delays.

The CPU’s percentileVsAllCpus of 96 places it in the top 4% of all processors, and its nearest rivals show a tight performance spread. The Intel Core Ultra 9 285K has an average score of 83807, which is 0.2% lower than the 290K Plus’s 84003. The AMD EPYC 7F72 has a higher score of 85072, but this is a server processor with different power characteristics. The 290K Plus’s 125 W TDP and 3 nm process node from TSMC indicate a power-efficient design that allows for sustained boost clocks, which is beneficial for long flight simulator sessions.

The CPU’s integrated graphics (Arc Xe-LPG Graphics 64EU) are not used in this configuration, but the CPU’s 20 PCIe Gen 5 lanes provide ample bandwidth for the GPU’s PCIe 4.0 x16 interface. The data shows that the CPU is not a limiting factor in any of the measured configurations, as the frame rate scaling from 1080p to 4K follows the GPU’s expected performance curve. This indicates that the 290K Plus is well-suited for pairing with the RTX 4070 Ti in this game.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4070 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2610 MHz MHz
TDP 285 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 4070 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 115.0
3840x2160 Medium 89.0
3840x2160 High 67.0
3840x2160 Ultra 64.0
2560x1440 Low 156.0
2560x1440 Medium 121.0
2560x1440 High 91.0
2560x1440 Ultra 87.0
1920x1080 Low 193.0
1920x1080 Medium 150.0
1920x1080 High 113.0
1920x1080 Ultra 108.0

Microsoft Flight Simulator with iUltra 9 290K Plus + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 4070 Ti + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 9 290K Plus + RTX 4070 Ti

Explore FPS benchmarks for other games using this same hardware combination.