Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
96
good

This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 57 76 97
1440p QHD 74 77 103 132
1080p Full HD 91 96 127 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 97
3840x2160 Medium 76
3840x2160 High 57
3840x2160 Ultra 54
2560x1440 Low 132
2560x1440 Medium 103
2560x1440 High 77
2560x1440 Ultra 74
1920x1080 Low 164
1920x1080 Medium 127
1920x1080 High 96
1920x1080 Ultra 91

Microsoft Flight Simulator with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

The Intel Core Ultra 9 290K Plus paired with the NVIDIA GeForce RTX 3080 Ti delivers a high-refresh-rate experience in Microsoft Flight Simulator at 1080p, but the data reveals a significant shift in system bottleneck as resolution increases. This combination ranks in the top quartile of all tested configurations, leveraging a 24-core CPU and a 12 GB Ampere GPU to produce frame rates that range from playable at 4K to exceptionally smooth at lower resolutions. The benchmark results show a clear scaling pattern where the GPU becomes the decisive factor at higher settings and resolutions, while the CPU’s strong single-thread performance keeps minimum frame rates stable.

FAQ

Q: What is the overall performance rank of this CPU and GPU combination in Microsoft Flight Simulator?

A: This combo ranks 665th out of 2996 tested combinations, placing it in the top 22.2% of all configurations tested for this game.

Q: What is the highest average frame rate recorded, and at what settings?

A: The highest average frame rate is 164 FPS, achieved at 1920x1080 resolution with Low settings. This drops to 132 FPS at 2560x1440 and 97 FPS at 3840x2160 under the same Low preset.

Q: Does the RTX 3080 Ti have enough memory for this game?

A: Yes, the GPU features 12 GB of GDDR6X memory on a 384-bit bus, providing 912.4 GB/s of bandwidth. The measured frame rates at 4K Ultra (54 FPS) indicate that the memory capacity and bandwidth are sufficient for the game’s demands at this resolution.

Q: How does the CPU’s benchmark performance compare to its closest rival?

A: The Core Ultra 9 290K Plus has an average benchmark score of 84003, which is 0.2% higher than the Intel Core Ultra 9 285K (83807) and 1.1% higher than the AMD EPYC 4584PX (83090). It also outperforms the AMD EPYC 9135 by 1.2%, while trailing the AMD EPYC 7F72 by 1.3%.

Q: What is the minimum FPS recorded for the Medium preset?

A: The Medium preset is the only one with recorded minimum FPS values. At 1920x1080, the minimum is 108 FPS; at 2560x1440, it drops to 87 FPS; and at 3840x2160, it falls to 64 FPS.

Q: Is the GPU’s performance consistent across different benchmark types?

A: The GPU shows varied scores across different APIs. Its highest score is 192697 in Geekbench Vulkan, followed by 170037 in Geekbench OpenCL. Passmark scores range from 26896 (G3D) down to 110 (DirectX 12), indicating that its performance is highly dependent on the workload and API.

How This Combo Ranks

The combination of the Core Ultra 9 290K Plus and the RTX 3080 Ti achieves a rank of 665 out of 2996 tested combos in Microsoft Flight Simulator. This places the system squarely in the top quarter of all configurations, indicating that it is well above average for this title. The ranking reflects a balance between the CPU’s high multi-threaded capacity and the GPU’s substantial rasterization power.

When interpreting this rank, it is essential to consider that Flight Simulator is known for being demanding on both the processor and graphics card. The data shows that this combo does not sit at the very top, suggesting that more powerful GPUs or newer CPUs can extract higher frame rates. The CPU’s percentile of 96 among all CPUs indicates it is near the top of the processor hierarchy, while the GPU’s percentile of 83 shows it is good but not the best available. This disparity suggests that in some scenarios, the GPU may be the limiting factor, especially at higher resolutions and settings.

The rank of 665 also implies that there are 2331 other combinations that perform better in this specific game. This is not a criticism of the hardware but rather a reflection of the game’s immense performance demands. The measured frame rates show that the combo is still highly capable, delivering playable performance at 4K and excellent performance at 1440p and 1080p. The rank serves as a benchmark for what users can expect when pairing these two specific components.

GPU Role

The NVIDIA GeForce RTX 3080 Ti plays a pivotal role in determining the visual fidelity and frame rates in Microsoft Flight Simulator. Built on the Ampere architecture with a GA102 chip, this GPU features 12 GB of GDDR6X memory, which is a crucial asset for a game that streams vast amounts of terrain and aircraft data. The memory operates on a 384-bit bus, yielding a bandwidth of 912.4 GB/s. This high bandwidth prevents texture loading bottlenecks, which is essential for maintaining smooth performance when flying over dense urban areas or during rapid altitude changes.

The GPU’s clock speeds are set at a base of 1365 MHz and a boost of 1665 MHz. These clocks, combined with 10240 shading units, allow for substantial compute throughput, rated at 34.10 TFLOPS for FP32 operations. In the context of Flight Simulator, this raw power translates directly into the ability to render complex scenes with high polygon counts and detailed lighting. The GPU’s 80 RT cores and 320 Tensor cores also provide hardware acceleration for ray-traced effects and DLSS, though the measured data does not specify whether these features were enabled.

The benchmark results show a clear pattern: as settings increase from Low to Ultra, the average FPS drops significantly. At 1080p, the GPU delivers 164 FPS on Low but only 91 FPS on Ultra. This 44.5% performance penalty for higher settings indicates that the GPU is being pushed harder by increased shading, texture detail, and draw distances. The RTX 3080 Ti’s performance percentile of 83 places it above most GPUs, but the nearest rivals include the NVIDIA GeForce RTX 5070 with a 2% higher average score, suggesting that newer generations offer modest improvements. The GPU’s role is thus to provide high-end visuals, but the data shows that at 4K Ultra, the GPU becomes the primary bottleneck, as the CPU is less likely to be the limiting factor at such high resolutions.

Settings Recommendations

Based on the measured FPS data, the optimal experience depends on the user’s priority: maximum visual fidelity versus maximum smoothness. For users with a 1080p monitor, the Medium preset offers a compelling balance. It delivers an average FPS of 127 with a minimum of 108 FPS, ensuring that the frame time remains consistent even in demanding scenes. This preset provides significantly better visual quality than Low, which hits 164 FPS but sacrifices detail, and it is much faster than High (96 FPS) and Ultra (91 FPS). The Medium preset at 1080p is the sweet spot for high refresh rate displays.

At 1440p, the Medium preset again proves to be the best choice. It averages 103 FPS with a minimum of 87 FPS, which is still well above the 60 FPS threshold for smooth gameplay. The High preset at 77 FPS is acceptable, but the drop to 74 FPS on Ultra shows diminishing returns for the extra visual settings. Low at 132 FPS is for competitive play or when frame rate is paramount, but the visual hit is substantial. For an immersive experience, Medium at 1440p provides a high level of detail without compromising frame pacing.

At 4K resolution, the situation changes. The Ultra preset averages only 54 FPS, which is below the ideal 60 FPS mark. The High preset at 57 FPS is nearly identical, indicating that the GPU is maxed out regardless of the preset. The Medium preset at 76 FPS is the only option that provides a comfortable margin above 60 FPS, with a minimum of 64 FPS. Therefore, for 4K users, the Medium preset is strongly recommended, as it offers the best playable performance. The Low preset at 97 FPS is available for those who prefer frame rate over fidelity, but the visual compromise is severe at this resolution. The data suggests that for this combo, 4K gaming is best enjoyed with Medium settings to ensure a stable experience.

Measured FPS Breakdown

The measured FPS data provides a detailed look at how this combination performs across three resolutions and four settings presets. At 1920x1080, the system is clearly CPU-bound in many scenarios, as the GPU has ample headroom. The Low preset achieves an average of 164 FPS, which is the highest score in the entire dataset. Moving to Medium, the average drops to 127 FPS, with a minimum of 108 FPS and a maximum of 146 FPS. The High preset averages 96 FPS, while Ultra averages 91 FPS. The delta between Low and Ultra is a substantial 73 FPS, showing that the graphics settings have a massive impact at this resolution.

At 2560x1440, the performance scales down as expected. The Low preset averages 132 FPS, which is a 19.5% reduction compared to 1080p Low. Medium averages 103 FPS, with a minimum of 87 FPS and a maximum of 118 FPS. High averages 77 FPS, and Ultra averages 74 FPS. The gap between Low and Ultra narrows to 58 FPS, indicating that the GPU is starting to become more of a limiting factor. The minimum FPS for Medium at 1440p is 87, which is still very smooth, suggesting that the CPU’s 24 cores and high boost clock of 5.80 GHz prevent major frame drops.

At 3840x2160, the GPU becomes the dominant constraint. The Low preset averages 97 FPS, which is a 40.8% drop from 1080p Low. Medium averages 76 FPS, with a minimum of 64 FPS and a maximum of 87 FPS. High averages 57 FPS, and Ultra averages 54 FPS. The difference between Low and Ultra is now only 43 FPS, showing that the GPU is running out of headroom. The minimum FPS for Medium at 4K is 64, which is just above the 60 FPS target, but it indicates that there can be brief dips in complex scenes. Overall, the data shows a consistent pattern: the higher the resolution, the more the GPU limits performance, and the less impact the CPU has on the final frame rate.

CPU Role

The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, manufactured on a 3 nm process. Its base clock is 3.70 GHz, with a boost clock of 5.80 GHz, which is critical for single-threaded performance. In Microsoft Flight Simulator, the game engine heavily utilizes a few main threads for simulation logic, physics, and draw call submission. The CPU’s high boost clock of 5.80 GHz ensures that these primary threads can be processed quickly, reducing the likelihood of stutters.

The CPU’s benchmark scores reflect its strength. In Cinebench R23, it scores 51731 in multi-core and 7303 in single-core. This single-core score is particularly relevant for Flight Simulator, as it indicates the processor’s ability to handle the game’s main thread. The Passmark single-thread score of 4823 further corroborates this. The CPU’s 36 MB of shared L3 cache and 3 MB per-core L2 cache also help in keeping frequently accessed data close to the cores, reducing latency.

When comparing to its nearest rivals, the Core Ultra 9 290K Plus has an average benchmark score of 84003, which is 0.2% higher than the Core Ultra 9 285K. This marginal advantage suggests that the “Plus” variant offers a slight performance uplift, but it is not a generational leap. The CPU’s performance is more than sufficient to feed the RTX 3080 Ti at lower resolutions. The data shows that at 1080p, the difference between Low and Ultra settings is 73 FPS, which indicates that the CPU is not the limiting factor; otherwise, the frame rates would be closer together. It is only at 4K that the GPU’s workload becomes so heavy that the CPU’s role diminishes, as evidenced by the smaller spread between settings.

Resolution Scaling

The FPS data reveals a clear pattern of resolution scaling that highlights the system’s bottleneck. Moving from 1920x1080 to 2560x1440, the average FPS across all settings drops by approximately 20-25%. For example, on Low settings, the FPS drops from 164 to 132, a 19.5% decrease. On Ultra, it drops from 91 to 74, a 18.7% decrease. This consistent drop suggests that the GPU is beginning to work harder, but the CPU still has enough headroom to keep up.

The transition from 2560x1440 to 3840x2160 shows a more pronounced drop, indicating that the GPU is now the primary bottleneck. On Low settings, the FPS drops from 132 to 97, a 26.5% decrease. On Medium, it drops from 103 to 76, a 26.2% decrease. On High, it drops from 77 to 57, a 26% decrease. On Ultra, it drops from 74 to 54, a 27% decrease. This consistent ~26% drop across all settings at the 4K transition is a strong indicator that the GPU is saturated.

The scaling from 1080p to 4K is particularly telling. On Low settings, the FPS drops from 164 to 97, a 40.8% reduction. On Ultra, it drops from 91 to 54, a 40.7% reduction. This near-identical percentage drop across the settings spectrum confirms that the GPU is the limiting factor at 4K. The CPU’s performance is sufficient to handle the game’s logic even at the highest resolution, but the RTX 3080 Ti’s rendering load increases quadratically with pixel count. The data shows that this system is well-balanced at 1080p and 1440p, where the CPU and GPU work in tandem, but at 4K, the GPU’s capabilities define the maximum achievable frame rate.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 3080 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 97.0
3840x2160 Medium 76.0
3840x2160 High 57.0
3840x2160 Ultra 54.0
2560x1440 Low 132.0
2560x1440 Medium 103.0
2560x1440 High 77.0
2560x1440 Ultra 74.0
1920x1080 Low 164.0
1920x1080 Medium 127.0
1920x1080 High 96.0
1920x1080 Ultra 91.0

Microsoft Flight Simulator with iUltra 9 290K Plus + Other GPUs

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Microsoft Flight Simulator with RTX 3080 Ti + Other CPUs

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